Recently played VtM Parliament of Knives and now this one.
@sergiomelgar592918 күн бұрын
I need a 3 hour version of this. Thanks! KZbin is hard but thanks for doing this.
@2bussy27 күн бұрын
((The Merchant's Guild))
@paperpopper2586Ай бұрын
Banger video, i wasnt expecting some deep dive into psychology and society and shit but im not disappointed
@bewill5121Ай бұрын
I think it's interesting that after listing off all the inspiration's for Iconoclasts' gameplay you found the ending to throw you for a real loop, because I found it extremely reminiscent of Chrono Trigger's ending. Early on in Chrono Trigger, your party time travels to the future in 2300 AD, when the planet is basically dead. The gang finds out that the state of the world in the future was caused by something called Lavos. They resolve to use their ability to time travel to prevent this, through any means necessary, but you don't really have any idea of what Lavos is besides that it killed the earth. So the party uses their time travel to visit various points in history to figure out what Lavos is and how to stop it. At the end of the game, it is revealed that Lavos is an alien life form using the earth's life to develop into an adult version of its species, as basically a parasite. It gives the impression that despite the size of your journey across space and time, there are things going on in the universe that are much larger than you, just like Iconoclasts' Starworm. Chrono Trigger even features a society that worships Lavos and uses it as an energy source, until Lavos eventually destroys them. Just in general I thought this game's story structure was far more similar to a JRPG than to its metroidvania bretheren, JRPGs have loved to build a world that you care for before tearing it away in a midgame plot twist for forever. In fact, that's why I saw it through to the end. My first time playing Iconoclasts, I dropped it a couple hours in. I'm not entirely sure why. But a few years later, I was watching Tim Rogers' Kotaku review of Dragon Quest XI, where he points out that Dragon Quest loves to show you things that you can't do, so that you remember them when you get something that will let you do them. I thought to myself, "Hey, that sounds a lot like Metroid". I mused about the idea of a Metroidvania with a more JRPG-esque story structure, until I remembered Iconoclasts being kinda like that, and resolved to see it through. I echo the sentiment of another commenter that Iconoclasts doesn't really feel like a Metroidvania. While it looks like a Metroidvania and sounds like a Metroidvania, I think it's built like something completely different, and I think that's really neat.
@bizzy5439Ай бұрын
Bro i was laughing my ass off the whole time, great job
@pellizcacristalesАй бұрын
Roadwarden is one of those few games which have such a great atmosphere that you end up finding yourself super immersed into the world, I hope the developers make a sequel (preferably one that lasts more and sticks to the original game's style).
@cafemm2 ай бұрын
Dude you are overthinking this, it is just a dumb game
@drewlov2 ай бұрын
@@cafemm hey brother that's clearly the whole joke running throughout the video
@TRNCH212 ай бұрын
I rly like this game, and long waited for a serious analysis like this
@TRNCH212 ай бұрын
I thought giant bird is that all the things you pointed out, but also be a undefeatable thing for Robin since it's a bird, mechanic (like Robin herself), but greater. however, with the help of Mina(she conditionally joins the final fight against the bird) and the all the iconoclasm has been done till the moment, which revealed that starworm is just a machine, which can be broken or malfunction sometimes. which made it pefrorm the final blow for the bird.
@PopcornMax1793 ай бұрын
Good video. But can we drop the fake hand microphone. We all know it's a prop, and the real microphone is off camera on a stand so it doesn't pick up all your hand crinkles. Otherwise let us hear the hand crinkles. 12:34 dude we've only just met. That's getting a bit weird. Maybe in the future you can commit to the bit 😂 (jokingly) Sir Edmund Hillary didn't climb halfway before going, yeah this shits going to take too long, let's wrap it up here and go home to give speeches about how he climbed enough of the mountain to give us the jist of it. No but seriously. Good video essay.
@PopcornMax1793 ай бұрын
9:40 I know this all too well from one of my friends. Where they recommend a game or movie naively thinking it's just really good and anyone else would like it and find it as interesting as they do. So I ask them to explain what it's about and then they're like oh shit I think this is about me.
@PopcornMax1793 ай бұрын
3:28 such a good show
@PopcornMax1793 ай бұрын
This game has that magnetic quality to it. 80 Days has motivation through its mechanics. Roadwarden has motivation through learning about the world.
@AndrewJosephTurelli13373 ай бұрын
Rock on!
@moss17884 ай бұрын
im so glad this got recommended to me. I wanna start doing this!
@Schion_A4 ай бұрын
Just played and finished this game, gotta say over the course of the game finding Asterion became a personal mission/obsession eventhough in the epilogue whether or not you completed this objective was a footnote Hope you do more videos of games like this one big example I can think of (albeit without any graphics or audio more like CYOA Novels), is the Infinity series by Paul Wang, he really put a lot of work into world building for this series
@lightinthefield4 ай бұрын
Oh, how lovely is this! I'm so glad to have had KZbin recommend this to me -- it's a subtle reminder to be in the moment, which I'm often not. Thank you for this, and I hope the rest of this year is kind to you :)
@R4yj4ck4 ай бұрын
I am indeed someone who can google things, and I find it kind of funny that I played through this entire game's story and realized "I should probably know what the title means" and went to check and got a DIFFERENT definition. Mine was basically about people rejecting authority figures, which I took as totally fitting too since [BIG SPOILERS] almost all of Robin's crew reject a personal authority figure beyond just Mother. Robin and her grandfather, who keeps appearing in flashbacks saying "Please god don't become a mechanic" to which Robin responds "no :)". Mina and her parents, Royal and Mother (eventually), but he still falls back on the old ways when he meets Him. Only Elro seems to not fit the mold, constantly parroting their uncle's words to Robin, just to be ignored all the same. I guess I just wanted to make this comment because I had no idea that the religious angle was even something that this game was doing until I watched this video that's been sitting in my Watch Later for years, waiting for me to feel ready to step back into this world, and I think it's really impressive storytelling that it managed to incorporate 2 (at least) definitions of "Iconoclast" into the game.
@pandawannabe4 ай бұрын
I love these so much. What a beautiful snapshot of a good life. Also, what a cool right place right time to get the stiffboi cover up! I miss you guys.
@christophergast64664 ай бұрын
hi carl
@blue__92814 ай бұрын
Great video man
@flatfish-d9o4 ай бұрын
your one second every day videos seem like a great way to take a snapshot of your life every year to look back on in the future. the games vids you make are all insightful and enjoyable to watch, i'm looking forward to the next one😀
@drewlov4 ай бұрын
Hey, thank you! I generally have two pretty distinct audiences for the two distinct types of videos on my channel; internet strangers for the games, friends and family for the seconds -- but I love to see crossover, especially from an internet stranger choosing to watch the seconds. These videos are very important to me (and I know not necessarily to anyone else) and they're excellent for my memory, so I do plan on keeping it rolling
@CaptainHillyan4 ай бұрын
I'd be interested in seeing the effect this game's story would have on religious people. Of course there'd be plenty who'd discard it but for those not too ingrained in dogma I'm curious about what lines of thought it would spark. I'd honestly put this game on a list of Must Play for everyone just to see what it could rattle loose.
@diego_villena4 ай бұрын
Whoa fuckin spoilers bud
@drewlov4 ай бұрын
@@diego_villena if you're talking about the endgame spoiler part there's a visual cue that tells you when it's done in the video - if you're talking about the whole thing, I don't know what you expect someone to talk about for half an hour when the game's entire gameplay is story
@bicyclesonthemoon4 ай бұрын
I don't even know most of the games mentioned here that Iconoclasts is supposed to take from. Still enjoyed it from beginning to end.
@Lorebagger4 ай бұрын
Came here after finishing the game and im glad to see someone do a video essay on this masterpiece :)
@BrendonStoopid4 ай бұрын
Hilarious. Apex video essay right here. You deserve way more views.
@paquimex4 ай бұрын
This is a future depicted by the freedom and voracity of the 2000's, ignorant of the social oppression and social decay the 2020's is known for
@Bishop68415 ай бұрын
Why does the iconoclast map look akin to that of a metroid map 1:56
@tonywilson71555 ай бұрын
great vid!
@MandoDeLaTelevision5 ай бұрын
Incredible video
@victordelfin30735 ай бұрын
Played this game last year, and it's one of my favorite games of all time. I've always wished for a game with this atmosphere and even though the world in it is bleak, it still gave me a feeling of peace. Nature is so nice in real life, and to capture that in a video game is awesome. Wish I could play it again without knowing anything. Great video!
@TheErikalovey5 ай бұрын
13:36 Look on the bright side. When Goroh continues to drive, Silver somehow catches up to him, and whacks him in the head with his cane.
@PixelPenguin775 ай бұрын
26:54 WARNING HEAVY SPOILERS BELOW If you want to learn about Asterion's goals, you have to make friends with with Glaucia first: >“He was meant to bring me the treasure from High Island, the largest scrap of land within range of a boat." - if you ask “What treasure?” >“Dozens of blades, some enchanted, some not. Left behind by the smiths of The Tribe of The Green Mountain, long before we were born. They had refused to throw them into the sea, and hid them in a cave, at the foot of the volcano. It would be a priceless find. I put him in touch with a few old friends of mine, gave him a few healing potions and a crossbow, helped him with a few tasks that were pinning him to the land. All for my fair half of what he would bring. If you find him after all, hiding in the bushes with some Spear of Immortality, I’d appreciate your tale. But even more so the spear.” And if you take a look at the game files, you'll realize that his objective was supposed to mirror yours. For example: - if you ask Glaucia “why did he want to find it in the first place?” >PLAYER GOAL "While I’m here, I want to help people. Make this region safer for the locals and newcomers alike." : ANSWER “Who can know for sure? He told me something about helping people with these weapons, teaching them how to defend themselves, things like that. He said all that merely to get a better share, I ain’t trusting his talk.” >PLAYER GOAL "While I’m in the North, I should build connections among the local leaders so I can become a major player in the merchant guild." : ANSWER “Who can know for sure? He told me something about becoming a merchant, the city council, plans for better roads, I hardly listened. He said all that merely to get a better share, I ain’t trusting his talk.” >PLAYER GOAL "I need to gather enough dragon bones to help someone I care about." : ANSWER “Who can know for sure? He told me something about a sick daughter", she says with mockery, but he said all that merely to get a better share, I ain’t trusting his talk.” etc...
@drewlov5 ай бұрын
Damn this is fire, thanks for sharing
@PixelPenguin775 ай бұрын
@@drewlov no problem! Couldn't find any information about the "Spear of Immortality" though...
@77winkster6 ай бұрын
Your review sold me on this game. You did an absolutely wonderful job with this video.
@snapdragondnav92116 ай бұрын
Spoiler: When I beat the game I named the land Asterion’s Rest
@PixelPenguin775 ай бұрын
Tulia names it "The Hunting Grounds" at the beginning of the game, so I went with that.
@BurningmonkeyGTR7 ай бұрын
GP Legend makes it very clear that there is a police force, and that the F-Zero Grand Prix series operates essentially as an independent nation, with the tracks essentially beyond the reach of the law except by means of the police entering the races themselves, hence the criminal elements among the drivers being willing to make public appearances at the circuits
@Finding_Arcadia7 ай бұрын
I spent a year after the games release listening to the album (and Nick Roder's other album "Part 1", which sounds very similar), it lulled me to sleep, calmed me at work, comforted me on long walks. I know its a "simple" album, but it really meant a lot to me after i found it. And roadwarden itself? Masterful game, beautifully and intricately designed. I adore the fact that it just feels alien enough, calling bodies "shells" or using a passive small horse and saying its huge and wild? And then add that you *never* see another character portrayed on the screen, really makes me question if we're even playing humans
@joaquinmartinez82907 ай бұрын
I think we are playing as humans yes, in some of the descriptions they describe animals as human like or as tall as humans
@tehciru3 ай бұрын
super late reply, but im in the same boat rn, listening to the album over and over while working/chilling etc. Really special.
@joshrayner71677 ай бұрын
3 minutes in and I think I'll buy it now and come back after playing
@Feroand7 ай бұрын
For some reason, music in this game reminded me of Might and Delight studio's OST. Nice.
@helperb0t48 ай бұрын
He's right. There was a moment during my first playthrough where I come across the very scenario he described in the video. At one point a man wants you to get something for his daughter. It's a magic item that will end up hurting her (as he ignores everyone's advice) and is willing to pay handsomely for it. During my first playthrough I didn't think anything of it, even read the warnings, and for some reason I wasn't bothered. It didn't click. So for my second play through I quickly grabbed the rock and gave it to the man so I'd have a nice stack of cash to start trading with. Later on I went to visit him, speed running the content I had already seen when he brough up his daughters. She had stopped moving and entered a deep sleep she won't awaken from. Through negligence or cruelty, I had allowed a little girl's life to be traded for cash so I could make my goals/life easier. That'll sit with me for a very long time. The responsibility of actions when I'm so used to playing games where your actions very rarely have any impact.
@_WhiteMage8 ай бұрын
I appreciated the artwork and music, and 100%'d it to ensure I was giving a fair shake... but can't help but agree with all the Steam reviews on just how bad this story is. I feel like you're really overselling it here, when what players will actually experience is a bunch of melodramatic non-specific tantrums by a cast of angsty teenagers who need to blow up on one another at rather random times. I can't tell whether I disagree with any of the philosophies presented because I genuinely can't tell what they are. You praise it for dropping us into these pre-existing settings and characters, when that seems to just be the fluke of somebody working on the same project for eight years with no editor providing an outside perspective. He really could've used the feedback here and there of "Hang on... every character is unlikeable and I have no idea what's happening."
@Virjunior01Ай бұрын
@@_WhiteMage it's intentional. All of it, even if a bit hamfisted on its face, it's more about the characters, as most great fiction is. Robin is the only person left at the end of the world who is positive. Hope is gone from everyone, replaced with hopes that a fantasy they've been brainwashed into believing mystically comes true, having either taken part in the destruction of their homes and society, or sat and never fought back. I'm on playthrough 2 after 5 years, and this time, I've been going around the world finding NPCs to talk to who may have moved, or finishing sidequests I never completed back in 2019. It's interesting how there is specifically no true happy ending for anyone involving words. The man who lost his wife in a Penance of Settlement 17? He was in misery on the upper floor of his neighbor's house, having lost his in the act that crushed his wife to death. Much later, as I ran from Isilugar to go from one end of the world to the other, I found him at the edge of the ocean just outside the settlement. He's still slumped over, but he's no longer praying. He'd said he would try to understand what he or his wife had done wrong, but it looks like that was never going to happen. He talks to Robin, noting how she's always running around helping people, even those she doesn't know. But then he says sometimes people can't be helped with a pat on the back, that it's not enough. He says he'll be going far away, and not to worry about him. Finally... "My wife always wanted to teach me how to swim." That's not an angsty teenager. The neighbors he stayed with... a mother and young son. Elro (Robin's brother) had a house nearby which was Penanced early in the game, killing his wife and daughter (Robin's sister-in-law and niece). More on Elro after this, but the neighbor's son was good friends with the little girl, and by the end of the game, he's sulking by the settlement entrance. He doesn't move, just crouched on the ground. He says he hates his mother (who shunned Robin and called her a bad influence, only to ask for help when the son went missing, then shouted for Robin to leave once she got her boy back). He says his friends are all gone, and that he wants to punch something. That's a child who had his innocence and aspirations taken by death and religious fervor. The barmaid was supposedly taken away by One Concern soldiers says the barkeep, but later you find out she had met a soldier and basically tried to use him to score residence in the safe city... you listen in on a conversation earlier between the soldier and Agent Black, as he asks her for a ticket to give to the beautiful barmaid, which it seems he understands to be passage off-planet when the world ends. He was thinking of her, but she was only thinking of leaving town to escape penance by herself. She's selfish and cynical, without a view of the whole picture. There are many stories like these that remain unresolved, and show how vulnerable and weak people can be when we're inconsiderate to each other
@_WhiteMageАй бұрын
@@Virjunior01 I don't think the melodrama is intentional because nobody I've heard praising the game has justified it. "You know how insufferable every major character is when they talk? Here's why that's a good thing..." Coupled with critical plot holes and go-nowhere hooks, it feels more like he wanted it to be taken seriously but lacked the writing talent to do so (he's conceded to making things up as he goes along). It seems accidental because he doesn't come off as well-adjusted--e.g. he's said being on the border of autism makes him the "perfect writer" because he's highly creative but still able to effectively communicate. That alongside taking potshots at things like Final Fantasy and Marvel (while his own stories suffer such major issues) makes it clear he has a wildly inflated sense of the quality of his work.
@Virjunior01Ай бұрын
@@_WhiteMage I'm not saying it's the best, but that even such a strange approach can still have impact. It reminds me of Jeff from the long gone Shack News "Weekend Update" I think, talking about the hoopla surrounding the Mass Effect 3 ending. When it was said "it didn't have a satisfying ending," he said "guess what else probably won't have a satisfying ending? Your life!" Things don't always need to be wrapped up in a neat little bow, and I think there's a lesson to be taken from that. And the way the main characters behave is a direct result of ideologies clashing to a point where everyone's in so deep, there can BE no stepping back to look at a big picture. Everything has already gone too far to be repaired, and that's where the game _starts._ So no, there will be no "happy ending." It's seen most strongly in Royal's development, and somewhat lack thereof. He was groomed by a society that existed long enough to become an all-powerful force into believing himself chosen by a higher power, just in time to watch it all crumble by that belief system itself's deeds. And even worse for him, as seen in the story he tells of the birthing pools, people like he and the agents also have extreme longevity, and will live for _centuries._ So he not only gets to see his world burn, but the ashes left behind. Lastly, I'm learning a tale that mirrors his by finding the NPC Leticia hidden all over the world... it's an old tale of a guy "chosen by god" who falls in love with a human woman, and is destined to watch her grow old and die, then continue life without her. It's about human extremes and misery we can all relate to, as long as we do the bare minimum to try. It's about losing, which we all must do, despite our best efforts.
@_WhiteMageАй бұрын
@@Virjunior01 "It's like real life" is the kind of sophomoric justification a writer makes to act like their newbie mistakes were intentional. Like the military/religion/government (all three are the same unambiguously evil entity here) is inexplicably dumb in banning all energy sources except the one it _knows_ destroys whatever celestial body it's mined from. That's the mandatory one for some reason. This can get justified with "Real world groups also do stupidly self-destructive things sometimes," but that's just the fallback I'd use to run cover for a weakness I'd accidentally written in from a lack of planning.
@Virjunior01Ай бұрын
@@_WhiteMage but it's what works. When something is too outlandish and inauthentic, it goes the other way into crappiness. You know the common praise that a world feels "lived-in," by prop-design or world-building? That's by adding realism to things, thinking about how how they work, how they're fueled, where that fuel comes from... And even then, a lot of that can be jettisoned if your characters are strong, believable or both... look at Chainsaw Man. Your main characters are all the type of functioning psycho or scumbag who WOULD get into Devil Hunting, and as such, you honestly shouldn't really like most of them either. The most realistic ones are the most cowardly, also. The ones who aren't whining verbally still act out in self-destructive, painfully simple ways that still belie some kind of deep melancholy, even if it seems they're free of fear or caring. I think it's not really so much praising the writing abilities of somebody with "screws loose" who may not seek to study and refine storytelling itself, but the honesty in NOT doing so and putting out honest feelings instead. When read that way, you can see a nihilism or rejection in such works, which can be refreshing not only to people who those feelings resonate with, but to people who are _tired_ of established formulas.
@_WhiteMage8 ай бұрын
12:56 An early minigame challenge (color sorting the explosive chemicals) winks pretty hard at the player about what NPCs are doing during it.
@jennathekitsune64568 ай бұрын
good video
@sowts51578 ай бұрын
I liked the game for the most part and would recommend it but I didn't like the excessive uninteresting and confusing dialogue and I didn't like the constant goal post moving. It felt like the game was going to end on a handful of occasions and didn't which just made me feel like I wanted it to be over as the game turned into a Boss fest, And it felt like a bit of a chore especially in the last 10% where the checkpoints become more punishing. I loved every bit of the game up until leaving the tower yet I would still recommend it to anybody to play it's got everything. The art the music, platforming, combat and puzzle elements are all very enjoyable for 90% of the game in my personal experience. 8/10
@AndrewChumKaser8 ай бұрын
Also, and this bears repeating: Robin is fucking hot.
@deejus_e8 ай бұрын
Genuinely my favorite game of all time. Glad to see ppl covering it ✊
@juancarlosfernandezperez68439 ай бұрын
If I recall, he N64 game's instruction manual mentions that F-Zero started as a gladiator-style sport where they forced convicts to race
@Whimsly10 ай бұрын
This is an exceptional video. Well edited, well scripted, well delivered. Glad to see that this game had the same effect on other people as it did me, and your point about your unfinished business carrying on in your absence was exactly the attitude I had as well. I'm gonna come back to this video. Great stuff
@happyskitty10 ай бұрын
Video is 2 years old when I've finally found it and I've watched a whole playthrough of iconoclasts and loved the story and characters but could never verbalize why it resonated so much with me until I found this video!