Production value getting craazy Indie games are a very pure endeavour imo. Like you say in the vid, something that can be taken on soley by just some dude, or a small team. The odds of making a bunch of money off your indie game are pretty low, and when you factor in how much time goes into these games, def seems like quite the labor of love. This idea of making a fun game just for the sake of making a fun game, is so far removed from the goals of a lot of popular modern AAA games, that it makes these "low tech" games usually seem more appealing than something state of the art. Funny how that works. The whole game of making promises with yourself is a tricky one too lol. I have 200 ableton files that i've been meaning to get around to finishing one day.
@BIGJUNK1MILLION2 жыл бұрын
I have mathematically proved why people use sci-fi and pixel art in combination so frequently. Pixel art = cool artstyle Sci-fi=cool setting with innate potential for good gameplay Cool artstyle + the benefits of Sci-fi = a fucking cool video game
@tastyglue31192 жыл бұрын
Extra bonus engagement
@Mstryke2 жыл бұрын
Awesome work! I connect a ton with the things you say about what the creative process can feel like- saying things, feeling like they were incorrect, making plans, abandoning plans, feeling a pressure to execute those plans and then also wondering where the pressure's coming from and feeling silly. I think there's a lot in that Ikigai framing. For one, it does feel like a lot of games are separate from it, or with pieces of it trying to come out. Clearly a product of talented artists and programmers having to cobble something together to make a profitable finished product. So there's that relief in playing something that feels so much like you're delighting in a specific person's imagination and ambition. And like...your individual imagination, ambition, purpose, whatever you would like to call it definitely is communicated in this video. Almost every line has some sort of visual gag that's both funny and makes the video feel really personal and specific. You have you're own creative flourishes that I think lend to giving that same feeling to your viewers that you get playing these games. I find myself sometimes feeling underqualified to talk about things on KZbin when it feels like everything's been said by someone and probably someone with more practice and audience, but I've also found a lot of value in shifting focus on myself toward thinking of myself as a participant in a conversation. Thinking of trying to resonate with people rather than trying to be the most epically correct. I find a lot of value in content that does that, including this wonderful video :)
@drewlov2 жыл бұрын
My man, glad to hear from you and I'm thankful you decided to put together your thoughts about this thing. The big one for me is comparing myself to others; I watch people's videos and just think "shit, I could not make that" and "I wouldn't even be able to commit a remotely similar amount of time to my videos." The most recent one was that I watched a video from Leo Vader, and he had a green screen behind him as well - and he's so funny that it FULLY doused any desire I had to make this, for like the full day - and I still feel the twangs of "insufficiency" even now, having completed this thing. It's wild. Still, I'm getting good feedback and it was a total thrill to finally have this project done. I really can't say that I regret any of the worry or self-loathing or the self-inflicted pressure to execute plans, because in the end I got this thing I'm proud of, and got to show it to the people I love. Shit's sick as hell.
@Mstryke2 жыл бұрын
@@drewlov Yeah, definitely. I struggle with that p constantly. I think what's helped me most is either seeing other creators talk constructively about past work I used to see as flawless and also making videos for enough time that the things I used to think of as "unattainable genius" really boiled down to "a lot of work and revision by someone feeling ~roughly the same level of inadequacy." It is an amazing feeling to get something out though. Especially something that took such long work. Glad you're able to enjoy having the final product out for others to enjoy with you.
@FairyBlew2 жыл бұрын
wowee the editing is so clean
@christophergast64662 жыл бұрын
yeah that's all fine but have you heard of this guy 'David Foster Wallace'?
@Banky337642 жыл бұрын
Engagement. And plenty of it. Nice thumbnail.
@MageSquire2 жыл бұрын
Lmao I love your green screen.
@herogomez2459 Жыл бұрын
I just want to say this was fantastic thank you
@PopcornMax1793 ай бұрын
9:40 I know this all too well from one of my friends. Where they recommend a game or movie naively thinking it's just really good and anyone else would like it and find it as interesting as they do. So I ask them to explain what it's about and then they're like oh shit I think this is about me.
@majurankulendran58432 жыл бұрын
Really in depth 👍🏿
@alohaharris22 жыл бұрын
you look all grown up😭
@PopcornMax1793 ай бұрын
Good video. But can we drop the fake hand microphone. We all know it's a prop, and the real microphone is off camera on a stand so it doesn't pick up all your hand crinkles. Otherwise let us hear the hand crinkles. 12:34 dude we've only just met. That's getting a bit weird. Maybe in the future you can commit to the bit 😂 (jokingly) Sir Edmund Hillary didn't climb halfway before going, yeah this shits going to take too long, let's wrap it up here and go home to give speeches about how he climbed enough of the mountain to give us the jist of it. No but seriously. Good video essay.