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@God_TheBibleAuthor
@God_TheBibleAuthor 11 ай бұрын
0:34 what did you do for it to get lumpy
@gamedevandsuch
@gamedevandsuch 10 ай бұрын
I added a bump texture
@DandeDingus
@DandeDingus Жыл бұрын
thanks, just what i needed to make a fleshy, wet spaceship abomination
@Meteotrance
@Meteotrance 2 жыл бұрын
Does this work as a clear coat node effect i mean no need adding other principal shader, just using the clear coat normal and clear coat roughness slot ?
@Bunjeyman
@Bunjeyman 2 жыл бұрын
For those of you who want the answer quickly, it’s: create a line of edges to roughly match the profile of your shape and add the Screw, Subdivision Surface, and Solidify modifiers. Voilà.
@animary4079
@animary4079 2 жыл бұрын
how did you add the vector mapping
@fedoborod
@fedoborod Жыл бұрын
"Node wrangler" in built-in Blender addon. You need to open Preferences, add-ons, check the box. In shader editor press ctrl+T to quickly add texture node group. Learn about this add-on, it's cool!
@Chareidos
@Chareidos 2 жыл бұрын
I got several questions. Is it possible to apply those materials to characters? Can you set conditions to determine the amount of wetness for the material changing accordingly? For example, when the Char falls into water or is exposed to rain, the chars and his equipment becoming wet according to the amount of water getting in contact with. Is it possible to make this effect occur partially or locally, like when the char is just only wading through knee deep water?
@ejcy3101
@ejcy3101 2 жыл бұрын
Sounds like you would want wet mapping from a fluid sim. If you aren’t simulating anything I would recommend using a gradient texture to mask the wet texture on the lower part that is closer to water, and using a more faded color ramp to thin out the water the farther away from the water/longer out of water a part is
@Sonic_lover62
@Sonic_lover62 2 жыл бұрын
Wont work RIP
@gamedevandsuch
@gamedevandsuch 2 жыл бұрын
Won't work, how?
@suhito4628
@suhito4628 2 жыл бұрын
0:11 how do i get this menu up? the mapping one
@asedian
@asedian 2 жыл бұрын
Get the node wrangler add-on from the preferences. Then just press ctrl + T
@강병찬학부생-공업디
@강병찬학부생-공업디 2 жыл бұрын
this is just shinny bump man
@gamedevandsuch
@gamedevandsuch 2 жыл бұрын
yes, this was supposed to be a wet skin material, not simulation of water drop
@cgbasic808
@cgbasic808 2 жыл бұрын
good good
@basicsmoothbrain7624
@basicsmoothbrain7624 3 жыл бұрын
How much to buy this file?
@cgbasic808
@cgbasic808 2 жыл бұрын
free. just follow the steps in video.
@gamedevandsuch
@gamedevandsuch 2 жыл бұрын
i have uploaded the link for the material in my new video, you can download it from there
@cgbasic808
@cgbasic808 2 жыл бұрын
@@gamedevandsuch thank you for creating and doing these things for free. you are cool
@Mando_rang
@Mando_rang 3 жыл бұрын
great video! thanks for sharing. it helps me a lot to understand how to model ancient pots
@jays5431
@jays5431 3 жыл бұрын
I'm guessing with this method there's no way to change the drop colors?
@gamedevandsuch
@gamedevandsuch 2 жыл бұрын
there is. I have uploaded the new version with the option to change the drop color
@jays5431
@jays5431 2 жыл бұрын
@@gamedevandsuch awesome!
@shwetasoni4651
@shwetasoni4651 3 жыл бұрын
Very nice ....