Procedural wet material (Updated)

  Рет қаралды 3,561

Gamedev & Such

Gamedev & Such

Күн бұрын

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@Meteotrance
@Meteotrance 2 жыл бұрын
Does this work as a clear coat node effect i mean no need adding other principal shader, just using the clear coat normal and clear coat roughness slot ?
@suhito4628
@suhito4628 2 жыл бұрын
0:11 how do i get this menu up? the mapping one
@asedian
@asedian 2 жыл бұрын
Get the node wrangler add-on from the preferences. Then just press ctrl + T
@Chareidos
@Chareidos 2 жыл бұрын
I got several questions. Is it possible to apply those materials to characters? Can you set conditions to determine the amount of wetness for the material changing accordingly? For example, when the Char falls into water or is exposed to rain, the chars and his equipment becoming wet according to the amount of water getting in contact with. Is it possible to make this effect occur partially or locally, like when the char is just only wading through knee deep water?
@ejcy3101
@ejcy3101 2 жыл бұрын
Sounds like you would want wet mapping from a fluid sim. If you aren’t simulating anything I would recommend using a gradient texture to mask the wet texture on the lower part that is closer to water, and using a more faded color ramp to thin out the water the farther away from the water/longer out of water a part is
@Sonic_lover62
@Sonic_lover62 2 жыл бұрын
Wont work RIP
@gamedevandsuch
@gamedevandsuch 2 жыл бұрын
Won't work, how?
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