Thank you for the tutorial! It's incredible how convicing the end results can get with some creativity.
@F10F11hm19 сағат бұрын
This is absolutely crazy. WOW.
@F10F11hm19 сағат бұрын
Amazing!
@saeedzare241020 сағат бұрын
Super amazing parametric modeling has huge progress in 3dsmax recently
@xyzzzz6984Күн бұрын
What a great example on how to approach such tasks, I'm very grateful for the lessons we've been granted of late.
@TatermanNGКүн бұрын
Do you guys have any plans for a Realtime renderer? I'm begging!! haha
@cosminu.4519Күн бұрын
The spy software that comes with maya is cutting edge tech. Stop complaining, not everything is old and crappy.
@paulneale2 күн бұрын
Did I hear proceduralism? ;) Nice job Logan
@JohnPaulGiancarlo2 күн бұрын
impressive
@xyzzzz69842 күн бұрын
This is very instructive, I love to see such creative methods leading to convincing results without the need to delve into simulation territory. And it's lightweight to boot. Thank you!
@abbas_real2 күн бұрын
Thank you paul
@공개미-w4l2 күн бұрын
Very impressed
@iannolisgeorgianimis49252 күн бұрын
These tutorial series are invaluable, there's soo much to learn. I never even considered to do animations like this, amazing.
@F10F11hm2 күн бұрын
Paul Neale is our undisputed 3dsMax mastermind. I have never ever seen anyone else showing how powerful Max can be when its tools are used in such a clever way. A true genius!
@paulneale2 күн бұрын
You're welcome
@nov30003 күн бұрын
thanks paul
@mpranav225 күн бұрын
Cool
@nov30007 күн бұрын
Thanks for Your tutorials
@F10F11hm7 күн бұрын
Amazing series and techniques shown!
@satay717 күн бұрын
Why does this never work for me with Corona Render? Which renderer is this?
@antoinegoncalves34508 күн бұрын
great video, is this already available in maya/arnold 2024?
@xyzzzz69849 күн бұрын
These are some very good tips, applicable to 3dsMax, too.
@42tars709 күн бұрын
When will the Arnold support realstic glass caustics
@maxgordon31949 күн бұрын
people who used shaderFX and stingray can see they brought it back and converted it into this. make 3ds max great again @Autodesk.
@antiquegamer502710 күн бұрын
what are the advantages of using openPBR? why do i use it instead of aiStandardSurface?
@brokenfix9 күн бұрын
I think that since it's based on MaterialX, other renderers might add support for it in future updates. Why don't you just use plain MaterialX instead? That's a good question
@antiquegamer50279 күн бұрын
@@brokenfix Thanks for the information. I currently use maya's node editor I dont know much about material X. Should i start using it? What is the best way to learn it and do i have to learn something else with it like usd things.
@brokenfix9 күн бұрын
@@antiquegamer5027 Here is a great example of MaterialX working fine on both Arnold and Vray kzbin.info/www/bejne/bpCnaWCjgNernLs. Many other renderers should work fine out of the box, too
@anoopak492810 күн бұрын
PC requirements bro?
@Itsyesfahad9 күн бұрын
Always the more the better !
@marcus_jungerstam9 күн бұрын
In a studio 128gb RAM and a 16cores CPU is minimal I would say. But for a hobbyist 32gb ram and a 8core ryzen7 is more than enough.
@anoopak49289 күн бұрын
@marcus_jungerstam Thank you.
@nov300010 күн бұрын
thanks great info
@iannolisgeorgianimis492510 күн бұрын
Amazing tutorial! Please more from Alireza Akhbari, what a professional!
@Filya-chan11 күн бұрын
Okay, I give up. Time to learn Blender.
@osborneanimation12 күн бұрын
Look at those feet sliding with every step.
@JacobEnglish7613 күн бұрын
Who uses the dope sheet these days? All these updates feel like catch-up features. nothing new.
@CarlosMettal6915 күн бұрын
Incrível Verdade👊🇧🇷
@nov300015 күн бұрын
great thanks
@ejosana17 күн бұрын
CAGAMOS COMPADREE
@rubenstremiz17 күн бұрын
thanks!!!
@mowax7417 күн бұрын
The problem i have with this: Let's say i create a composition.usd. in there i create an xform and reference the ldv_toy_dinosaur02.usd. Then all the content from the sublayers of the dinosaur.usd is not loaded, when it is outside of the composition.usd scope. This is quite useless. When i load the dinosaur.usd as sublayer in the composition.usd, it works. But then the it is stiff loaded in terms of the hierarchy. i could not move it around let's say in a subfolder. Does nobody need those features?
@saeedzare241019 күн бұрын
Alireza so proud of you my friend ,you made it
@yeahman2019 күн бұрын
Its certainly not perfect, but I think this could make for a pretty good tool. With how expensive motion capture can be to do, this could be a good alternative for animating realistic human movements on a budget. It still needs cleaning up by a human animator, I noticed a lot of foot-sliding and the stiff movements arent appealing. I thought I would've been against this when I first saw it, but I actually think this might be the first use of AI in a tool that is genuinely useful. I'm no 3D animator, i've only done a bit of it in school. But from what I have done, it's not easy to get something to look good. Having a tool that takes all the dirty work out of it and lets you have more time to focus on the finer movements seems like a godsend for novice animators, or animators on a tight deadline. I don't have Maya so I cant try this out for myself, but would actually show this to my animation teacher and see what he thinks about this
@keithyakouboff875519 күн бұрын
Hello MG, my scene's having a problem. Or, three... I. The particles, when they were emitting (not any more; more on that later), were scrambling along the surface of the semi-sphere for the first few frames before bursting off. II. I had to put gravity up to -500 to get the particles to behave in any way approaching normalcy. They were bursting outward and flying off in straight lines with gravity at the correct -9.8. (I tried reducing their rate, knocking out self-collisions, reducing their speed, etc.). III. Now, after all that, the scene will not emit particles at all. I tried deleting and rre-creating the basic particle graph, creating new emitter geo, etc, all to no avail. I did create a whole new scene with a torus as the emitter, and it worked perfectly. Signed , Perplexed.
@themightyflog19 күн бұрын
Looks cool but despite how easy it is to use and an almost one click solution it is crazy how hard the techncial and rigging part of this are. You'd think you'd have it work with the standard rigs with premade human characters like DAZ, Iclone, Mixamo, Accurig, etc. But it ain't that easy. This is another tool like Metahuman that misses the mark despite the promise. Metahuamn has all this cool head technology and forget the body so everyone is wondering around with 3 same body types and look weird on a realistic head.
@fjccommish20 күн бұрын
Only their pre-created scenes and characters are usable in the demo. I am not paying without seeing how it handles a different character, like something I would upload if using it.
@Ali3Designer21 күн бұрын
Hi ,I used the Phoenix plugin from chaos for 3Ds Max. I want to buy a new computer with a processor that speeds up the Phoenix Simulating faster . What category should I choose, Intel or AMD? thank you
@plorks44521 күн бұрын
The main thing that hasn't impressed me about runway is that it isn't actually a 3D scene. This tool seems to remove that limitation. Keeping my eye on this one.
@kiyounghan-xs2gs21 күн бұрын
no 3dsmax? oh that's sucks
@INFACTEDGANG21 күн бұрын
Sidefx too stronger and powerful
@michaelwalsh519121 күн бұрын
When does this tool actually release?
@UnchartedWorlds21 күн бұрын
Never, like Sora. Also I had to double check it's not 1:st April.
@iequezada21 күн бұрын
Is the voice over Ty Sheridan?
@master7244821 күн бұрын
dont understand the use of. Whats the results? auto rigging?
@Alice_Longinuse18 күн бұрын
the best use case are : creating lightweight procedural animation that heavily involved many IK complex animation retargeting with lightweight performance
@arvindpalep637221 күн бұрын
HEY AUTODESK? !!You realize you own 3dmax?
@AutodeskME20 күн бұрын
Hi hi! Wonder Dynamics Animation does export to USD, which can then be imported into 3ds Max or any other software that recognizes Universal Scene Description :D
@stevegreen947419 күн бұрын
@@AutodeskME How about Biped or CAT? That would seem useful if you need to edit animations for this sort of thing?
@stevegreen947419 күн бұрын
Ah forget it, I looked at the price and it's about 3x the cost of 3DS Max indie anyway...
@Adam.Magyar19 күн бұрын
@@AutodeskMEIt seems like you're directly screwing Max users.
@farhankhan-lo1fq21 күн бұрын
how many characters can i replace simultaneously? what is the costing or plans? is there any demo video on it?