Must-Know Arnold Features for Rendering Pros

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Autodesk Media & Entertainment

Autodesk Media & Entertainment

Күн бұрын

Пікірлер: 13
@xyzzzz6984
@xyzzzz6984 Ай бұрын
These are some very good tips, applicable to 3dsMax, too.
@antiquegamer5027
@antiquegamer5027 Ай бұрын
what are the advantages of using openPBR? why do i use it instead of aiStandardSurface?
@brokenfix
@brokenfix Ай бұрын
I think that since it's based on MaterialX, other renderers might add support for it in future updates. Why don't you just use plain MaterialX instead? That's a good question
@antiquegamer5027
@antiquegamer5027 Ай бұрын
@@brokenfix Thanks for the information. I currently use maya's node editor I dont know much about material X. Should i start using it? What is the best way to learn it and do i have to learn something else with it like usd things.
@brokenfix
@brokenfix Ай бұрын
@@antiquegamer5027 Here is a great example of MaterialX working fine on both Arnold and Vray kzbin.info/www/bejne/bpCnaWCjgNernLs. Many other renderers should work fine out of the box, too
@42tars70
@42tars70 Ай бұрын
When will the Arnold support realstic glass caustics
@nov3000
@nov3000 Ай бұрын
thanks great info
@antoinegoncalves3450
@antoinegoncalves3450 Ай бұрын
great video, is this already available in maya/arnold 2024?
@anoopak4928
@anoopak4928 Ай бұрын
PC requirements bro?
@Itsyesfahad
@Itsyesfahad Ай бұрын
Always the more the better !
@marcus_jungerstam
@marcus_jungerstam Ай бұрын
In a studio 128gb RAM and a 16cores CPU is minimal I would say. But for a hobbyist 32gb ram and a 8core ryzen7 is more than enough.
@anoopak4928
@anoopak4928 Ай бұрын
@marcus_jungerstam Thank you.
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