THE BEST PLANE IN HOI4
16:45
14 күн бұрын
The TROUBLE with MIOs.
13:42
3 ай бұрын
NEW DLC ARGENTINAS DESTINY!
19:06
3 ай бұрын
INTELLIGENCE needs to change
34:36
BEST Hearts of Iron 4 Division 2/2
16:41
BEST Hearts of Iron 4 Division 1/2
15:07
Synthetic oil is ALL WRONG
8:51
7 ай бұрын
Are Heavies the New Meta?
11:40
7 ай бұрын
ALT History Going SUPER HARD!
17:35
Could this Work instead of TANKS?
11:49
INTERNATIONAL MARKET + Alt Norway
14:43
Пікірлер
@wntu4
@wntu4 Күн бұрын
I wish you would just use the base game for these. Not everyone has or wants all the DLCs
@bremnersghost948
@bremnersghost948 3 күн бұрын
HOI4 doesn't do a good job of reflecting the Power of the different SS Branches, Abteilung/Bodyguards, Waffen and Totenkopf.
@sammyofthird
@sammyofthird 4 күн бұрын
Bruh does not realize that usa is meant to be that strong because it was that strong
@sammyofthird
@sammyofthird 4 күн бұрын
average nonamerican reaction
@FeedbackIRL
@FeedbackIRL 3 күн бұрын
Daily reminder. Its a computer game not real life
@aa898246
@aa898246 4 күн бұрын
is there a part 2
@aa898246
@aa898246 4 күн бұрын
also very appreciated you go into such detail because it helps to remember how everything works
@FeedbackIRL
@FeedbackIRL 3 күн бұрын
Part 2 is being edited. Coming soon :)
@aa898246
@aa898246 2 күн бұрын
@@FeedbackIRL looking forward to it :D im gonna get back into hoi4 and try learn the hardest stuff i didnt understand
@bremnersghost948
@bremnersghost948 4 күн бұрын
Yanks Pardoned Lucky Luciano to get the Mafias support during the Liberation of Sicily and Italy, Interesting topic
@robnoel9306
@robnoel9306 4 күн бұрын
Ah loo min um
@Gadoguz1991
@Gadoguz1991 5 күн бұрын
If you go agi focus you can get the zero focus which gives you a couple of free techs (iirc imp. carrier chassis, cannons and engine III)
@un5een83
@un5een83 5 күн бұрын
Am I the only one going for medium airframes in single player?
@Junkinian
@Junkinian 6 күн бұрын
I'd like to see your approach to an airforce for minor nations like Uruguay, Siam, Maybe even Portugal.
@drakegod84
@drakegod84 6 күн бұрын
Just bought the game. I need a detailed explanation on starting up. It looks fun af tho. Looking forward to playing 100s of hours of this!
@rogerr.8507
@rogerr.8507 6 күн бұрын
SHould have taken the Origami Planes Focus
@MaxGamingTj
@MaxGamingTj 6 күн бұрын
How good is this against a carrier group?
@Vagabond820
@Vagabond820 6 күн бұрын
I was playing around with Germany and MIOs yesterday, and I am wondering how effective a heavy fighter is under the new system. I had a basic medium aircraft when not on ground support wielding like a 42 agility. Love to see a revisit.
@Vagabond820
@Vagabond820 6 күн бұрын
Dual jet engines might have been interesting to look at.
@jeremyglass4283
@jeremyglass4283 6 күн бұрын
I cannot understand for the life of me why this dude insists upon putting machine guns on CAS for the air attack. IT'S A BOMBER, IT DOESN'T NEED TO DOGFIGHT! That is what your fighters are for! What you should be doing is stacking as much ground/naval attack as possible, no air attack! (air defense is important though). And then build a fighter which can gain air superiority and escort your CAS.
@FeedbackIRL
@FeedbackIRL 6 күн бұрын
To fight back. Without air attack it can't contest air superiority and reduce their numbers even on CAS missions
@nimabanaie2171
@nimabanaie2171 5 күн бұрын
Agreed. Keep dogfoghting to the fighters and preserve ground attack/CAS for the bombers. Also for bombers I that sort of CAS that Dave is advocating for should be used solely for fighting Britain, Australia, the USA, the Dutch, and the Raj in the Indo-Pacific. For China and the USSR build fighters and medium bombers.
@nathanstruble2177
@nathanstruble2177 5 күн бұрын
To preserve the planes and manpower you put into them? I personally go for defensive turrets, but that's because I lean towards Medium Bombers. If you're playing a rather limited nation, like one of the warlords, machine guns on CAS is hugely helpful
@arthurrelke
@arthurrelke 4 күн бұрын
@@FeedbackIRL bro if you can't win the air war with dedicated fighters, you wont with multirole cas...
@jeremyglass4283
@jeremyglass4283 4 күн бұрын
@@FeedbackIRL but the fighters are already doing that, so why should the CAS sacrifice some of its ground attack for air attack when the fighters are shooting done all of the enemy planes?! why would you have a good fighter and a fighter-bomber that's only mediocre at everything, when you could build a fighter that is good at fighting, and a bomber that is good at bombing. Like it's the same reason why you would have one division to fill out the front line with infantry, and another for offensives with tanks. You don't build one division that is ok at defense and ok at attacking. Yes, you could try and build a fighter bomber that does everything, but this isn't what you are doing because you are still making better fighters that focus solely on dogfighting. So this makes no sense!
@spindash64
@spindash64 6 күн бұрын
For the US specifically, i think it's worth going for Heavy Fighters: if you research the Improved Medium Airframe at the start of 1940 or just before, and then grab the Escort Fighters focus, you can boost research speed enough to unlock Advanced Medium aircraft by early 1941. Considering the massive airzones the US needs to cover, having that extra range is a huge bonus
@derekjones6984
@derekjones6984 6 күн бұрын
Another video where Dave takes me to school. I’ve never had guns on my CAS always kept them separate from fighters only
@jmullner76
@jmullner76 6 күн бұрын
I would like to see more Spaghetti planes, myself.
@ViktorEnns
@ViktorEnns 6 күн бұрын
Dave the master explainator. Most excellent ❤
@tkc1129
@tkc1129 6 күн бұрын
Aren't Drop Tanks often better than Extra Fuel Tanks...?
@nathanstruble2177
@nathanstruble2177 5 күн бұрын
If you're getting shredded in the air, sometimes, but otherwise no. They weigh more and offer half the extra range. Only benefit is not getting the -2 Air Defense penalty.
@tkc1129
@tkc1129 5 күн бұрын
@@nathanstruble2177 The range improvements are the same sometimes, I think.
@TheArklyte
@TheArklyte 6 күн бұрын
Weird option one can have after conquering Indonesia/Malaysia OR after building lots of chemical plants is to take both non-strategic materials usage AND self sealing fuel tanks as mean of trading rubber that you can scale up for aluminium that you can't. However that's a weird option that costs 1 extra weight and basically means taking one slot just to fix the issue you yourself caused. No idea how it would have worked irl as while japanese planes were infamous for burning down due to extra fuel tanks and no self sealing, british Mosquito was famous for being wooden and okay with that ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
@TheArklyte
@TheArklyte 6 күн бұрын
0:47 It doesn't cost less as same decision robs you of military production efficiency so it roughly costs the same at best because all other equipment gets a malus for it. The video can probably be titled "Japan should have just mass produced P-47"
@scubandym1941
@scubandym1941 6 күн бұрын
Great video! I think air combined with special forces are very powerful. I have been playing minor nations in Kaiserreich and it is addictive. Papal States forming Italy
@Otto1Bismarck
@Otto1Bismarck 7 күн бұрын
such a great idea i will try that
@Hyde_Hill
@Hyde_Hill 7 күн бұрын
The top right production cost reduction for the MIO is only for transport planes. If I remember correctly if you look deeper into that MIO it is not as good as you would think as a lot only applies to specific plain types like Medium and transport etc.
@svatslaudfi
@svatslaudfi 7 күн бұрын
focus "Zero" => CAS 1940 in 1937
@Otto1Bismarck
@Otto1Bismarck 7 күн бұрын
it gives you 1x engines 3 tech as well
@Hyde_Hill
@Hyde_Hill 7 күн бұрын
I don't even really build planes as Japan at the start. Still defeat China by late 1938. So yeah this is A way to go but you can focus differently. Also I would prefer dive brakes over the defense turret as has less down side and gives same/more air defense and the better targeting. Off the top of my head. I generally prioritize the military early so going carrier CAS is not really ideal. Instead once have the agility or range MIO I make a pure fighter and a fighter that starts with a gun and then bombs. Works well.
@Six_slotted
@Six_slotted 7 күн бұрын
i had a thought the fact that you can play as axis powers but have to assume that by 45 you are just mopping up is a sign on how bad the AI is if they AI was stronger the designs would be more about exploiting early dominance and managing a later struggle for survival
@AnimeFreak40K
@AnimeFreak40K 7 күн бұрын
Please note that Range Focus and Agility Focus are NOT mutually exclusive! You *CAN* get both MIOs unlocked for Japan. Granted they're behind some 70 day focuses (so a total of 140 days to get both), but it is something to consider Edit: The first bonus you moused over for Aichi; that +10% bonus (Extra Cargo Doors at 19:34) is for Transport Planes *only* Unless you're doing paratroopers and/or building a lot of transport planes, point/bonus means nothing. Also, the issue with Aichi, which does offer some great bonuses, but the vast majority of them apply to Medium airframes. Mitsubishi (agility) does offer some Range modifiers and bonuses for any/all Small planes
@user-wj8hn2yk8y
@user-wj8hn2yk8y 7 күн бұрын
19:31 that 10% bonus goes only to transport planes
@mercdutch3950
@mercdutch3950 7 күн бұрын
I want you to play Japan with historical planes now. I could see this unholy cas/fighter plane design setup work in singleplayer, but I refuse to accept it. As someone who rushes plane tech and has about 8 different planes in production as an Operational Integrity Japan, it hurts my soul to see this. All jokes aside, you kind of slept on the power of the dive brakes. I know they dont contribute to dogfights but they give a lot of air defense and naval targeting. Early aerial torpedoes have a worse naval targeting stat, which makes dive bombers good. In real life, the D3A 'val' Carrier Dive Bomber sunk the most allied ships out of all the Japanese planes throughout the war. Also, as a Japan player, you want to produce equipment that works in China and can be used against the allies. A 1 air defense fighter bomber can not... Japan starts with a basic airframe torpedo bomber, so there is no need to create a new design. This bomber has a torpedo and a bomb lock. This type of plane is very useful as it can be used in China and later against the allies. It can earn veterancy through bombing and use it against ships on carriers. Personaly, I wouldnt want to switch a plane's mission capabilities, because it would mess with reinforcements and veterancy. Japan also never researches carrier fighter 3 and single engine 3 because those techs unlock with the 'Zero' focus. The range bonuses from the Aichi MIO are absolutely amazing. So dont waste an upgrade point on Transport plane production cost :)
@FeedbackIRL
@FeedbackIRL 6 күн бұрын
The RP soul and the min-max soul are 2 different creatures
@user-go8gn4gd7u
@user-go8gn4gd7u 7 күн бұрын
Italy Naval Bombers please. Also great video 👍
@jkmohawk
@jkmohawk 7 күн бұрын
This would be fun.
@aleksandrmikhail3803
@aleksandrmikhail3803 7 күн бұрын
"If you can keep up the production than the allies and have more within these region you will battering them in the combat anyway even if they have better stats than you." there is depth in this statement that skim the details, since dave create 1940 CAS with MAX range possible, this CAS WILL have better stats in the region, because of the malus of the aircraft cannot cover the entire region. No matter how good your plane is, it's useless if they got >50% malus because of lacking in range to cover the entire air region, this is very important stats if you play as japan since Southeast Asia, Pacific and East Asia have MASSIVE air region but only 1-2 province that have an airfield
@willywonka6487
@willywonka6487 7 күн бұрын
yup thats why fuel tanks are pretty much the best thing to get
@samt6885
@samt6885 7 күн бұрын
I am interested in all the scenarios you mentioned at the end. What I would like to see more is comparing heavy fighters vs ranged small airframes and other medium airframe designs.
@Player-px1jq
@Player-px1jq 7 күн бұрын
The over / under saturation of the market is a thing by now. I did the "build bows and export them" thing and the price of bows is now half what it used to be. So that is implemented with the release version.
@davidcaddell9290
@davidcaddell9290 7 күн бұрын
I thought CAS Air Atrack was bugged, and that they didnt attack enemy fighters back? Did they fix it?
@willywonka6487
@willywonka6487 7 күн бұрын
im quite curious about this as well. I play on 1.12 still mostly, where carrier fighters do literally nothing. Was it patched?
@KokenyRichard
@KokenyRichard 7 күн бұрын
Who would do this and why?☠️☠️☠️
@nimabanaie2171
@nimabanaie2171 5 күн бұрын
It's only good if you fighting in coastal/island areas with barely any access to airports, which is why I guess he picked Japan of all countries for this. Personally, I have been a medium bomber guy when it comes to CAS/ground support for over a month. They have better stats for ground attack and you can fit more of them in any individual battle.
@lukas54cz71
@lukas54cz71 7 күн бұрын
what about the Zero? Can you cover it someday too?
@RudeBoyOriginal
@RudeBoyOriginal 7 күн бұрын
USA Strategic Bombers please! By the way, great video. Dave, you've been teaching and entertaining for years <3
@anabe3785
@anabe3785 7 күн бұрын
Play USSR
@E11Username
@E11Username 7 күн бұрын
The algorithm has blessed me with early upload
@jeffpiper4208
@jeffpiper4208 7 күн бұрын
I stopped playing after the introduction of trains. Don’t get me wrong I think it makes the game a ton more realistic. It wasn’t the mod it self, it was the straw that broke me from a complex pleasure too just, …. I ended up concentrating and focusing too much for it to be pleasurable. Maybe it’s me, but after a day of work I’d like to “play” a bit more and not have to figure out how it works all over again. Now I just watch you and Alex the Rambler play. I love the way both of you Describe the game and seem to really have fun with it. But they lost me as a customer. Which is kind of a bummer. It would be soooooo much better if they took it down and reorganized it. Because it is far from intuitive and super weirdly arranged. We all accept it and just deal with it but, it just keeps getting worse. Blasphemy I know but…… Hearts of iron V Maybe it’s time.
@officialjmoedagoat5756
@officialjmoedagoat5756 7 күн бұрын
They should make that circle for artillery too, so you can damage divisions from a distance.. Like actual artillery
@uncleiroh3301
@uncleiroh3301 7 күн бұрын
japan naval bombers vs cas with dive brakes
@FeedbackIRL
@FeedbackIRL 7 күн бұрын
--TIMESTAMPS-- 00:00 Intro 00:49 1936 Carrier CAS 02:00 1937 Carrier CAS 03:23 1938 Carrier CAS 04:11 1940 Carrier CAS 09:53 1944 Carrier CAS 13:47 1945 Carrier CAS 18:11 Air advisors guide 19:09 MIO guide 21:20 Air force spirits guide 25:06 Air doctrine guide 25:25 Outro
@TimberWolf_301
@TimberWolf_301 7 күн бұрын
Hi
@arthurrelke
@arthurrelke 8 күн бұрын
In AAT, cannons were buffed; the agility penalty was significantly reduced, and cannon is now the best weapon on fighters (from testing). A proven design. Cannon has a very high air attack value, which makes it excel against both fighters and support aircraft. Self-sealing and armor plates add air defense. Note that the range can be a problem outside of Europe. In Europe, the range is large enough.
@quibelezdesaporan6593
@quibelezdesaporan6593 8 күн бұрын
Have the front lines been fixed yet? At all, are they already concerned with not breaking up all the time if the political situation changes during the battles? Why can't the front line be drawn up on OWN lines - it just doesn't break up if the political winds on the battlefield change...?! Anyway, when can you finally organize the army, armies, corps..., operational areas, sector borders during the advance/retreat..., why are such basic things still missing from the game?
@jkgzjhp1705
@jkgzjhp1705 8 күн бұрын
Feedback forgor Colonian police (Italian ocupation law)
@FeedbackIRL
@FeedbackIRL 8 күн бұрын
It didn't exist when this video was recorded
@Tobbe628
@Tobbe628 8 күн бұрын
A trading improvement is just to make the market saturated. If you have exported 1000 warbows then the demand should drastically reduce. It should increase after a few seasons again. But maybe there could be events that make prices fluctuate. One example is. Bad Winters, Much Rain = Boots price increase Could be random.
@ghostface1304
@ghostface1304 8 күн бұрын
For the next update and dlc and aslong as i get these things, i am happy: 1) Germany FT rework with balance of power, new branches for air force, army and navy buildup (Bismarck class 1936 unlock please), new 3D models for units, more reichkom's and own SS divisions and SS branch + the H man interfering ect. Should provide some challenges wich Germany is all about. Plus Volksturm FT branch if things go sour. 2) Wunderwaffe research. I am all about getting jets, rockets, rocket fighters, flak towers and ect as germany. Germany had their first jet in 1939, just saying. 3) Ofc Japan FT would be nice! 4) and please please: atleast, as a minimum, 2 more start dates. Summer 1941 and mid or late 1944. Let those who want to start with a challenge do it. Its not for everyone, but lot of people love endsieg, so there is nothing wrong with more start dates. And last: In the future, and please, new games in the hoi style but with WW1 and Napoleonic wars as the time period.