I followed your instruction why is yours more realistic ?
@charliecrome20713 күн бұрын
what if you dont want massive ngons
@BlenderArtifex10 күн бұрын
You can triangulate the faces
@user-su1hj5nw5t17 күн бұрын
Wow, you really used the starter cube.
@BlenderArtifex16 күн бұрын
That's a real tutorial!
@roblmurphy413517 күн бұрын
Making it through, and producing a basketball, merits you a like and subscribe. (Now to learn how to add a relevant background)
@BlenderArtifex16 күн бұрын
Thank you! :)
@roblmurphy413518 күн бұрын
Try as I might, at 24 seconds, click on bridge edge loops doesn't do anything. Can you help a noob out?
@BlenderArtifex18 күн бұрын
Have you selected the correct vertices? It doesn't show very well but you have to select all the vertices of that circle without the highest and lowest ones. Hope this helps!
@roblmurphy413518 күн бұрын
@@BlenderArtifex That's the clue! Thanks.
@BlenderArtifex16 күн бұрын
No worries :))
@hapk320124 күн бұрын
such a clever solution
@BlenderArtifex24 күн бұрын
Glad you appreciate!
@mzamanistАй бұрын
I LOVED the fact that this just went straight to the point, and delivered a flawless tutorial.
@BlenderArtifexАй бұрын
Thank you!
@noonejustapersonАй бұрын
There is a free addon called cavity pass for that purpose also no need for workbench
@BlenderArtifexАй бұрын
Yes you're right! It works well but I personally find it to take more steps for a worse render as it has less settings on the cavity type itself.
@noonejustapersonАй бұрын
@@BlenderArtifex downside of this method you can't use it with an actual render. Best option might be to use a custom flat matcap (to remove shading) and enabling cavity to mix it with the render from a different render engine such as eevee but that is much more intimidating in my opinion
@BlenderArtifexАй бұрын
Yep very true but this method sounds way more complicated
@wickedwaltz0Ай бұрын
That is so useful video thx
@BlenderArtifexАй бұрын
Sure! You're welcome :)
@jamesrhodes1387Ай бұрын
nice tutorial
@BlenderArtifexАй бұрын
Thank you :)
@bherniealbior3457Ай бұрын
Nice, a really big help for stylized artist
@BlenderArtifexАй бұрын
Thanks I'm glad!
@avshreyasharma3591Ай бұрын
for some reason i can't select the vertices in edit mode the cube just goes back to normal when I switch from object mode..
@BlenderArtifex28 күн бұрын
Have you tried applying the modifier?
@BlenderArtifexАй бұрын
If you wonder how to render the cavity shader, here is the tutorial: kzbin.info/www/bejne/qoKWZXRqjNV4iLcsi=Ct1Pa87rpiklX_Lr
@BlenderArtifexАй бұрын
You want to learn how to model this rock? Link to the tutorial: kzbin.info/www/bejne/r5jNfotroricZ7ssi=z-OYXTESSXCjS54M
@nurulanisah2133Ай бұрын
why i cant press apply at 0:27?
@BlenderArtifexАй бұрын
You need to be in object mode in order to apply the modifier.
@Gamer1234FrАй бұрын
how can i export the shading as an image, because i want it as texture for da rock? Great video btw, ty ^^
@BlenderArtifexАй бұрын
I will soon make a short tutorial on it!
@Gamer1234FrАй бұрын
@@BlenderArtifex ty :)
@BlenderArtifexАй бұрын
Hey! I just uploaded it: here's the link kzbin.info/www/bejne/qoKWZXRqjNV4iLcsi=Ct1Pa87rpiklX_Lr
@mystora7159Ай бұрын
''Let's dive right into it'' that had to be on purpose right lol
@BlenderArtifexАй бұрын
Hahaha yes
@samuraiowlmusicАй бұрын
thanks 👍
@BlenderArtifexАй бұрын
You're welcome :)
@michaelalando2 ай бұрын
You promised flowing Lava not volcanic rocks
@BlenderArtifexАй бұрын
The flowing lava was rendered with the lava shader. I could make a tutorial on how to create this specific scene if you wish so. Would you be interested?
@hristoborisov37132 ай бұрын
ngons tutorial lmao
@BlenderArtifexАй бұрын
You can use the Triangulate modifier to get rid of this issue.
@hristoborisov3713Ай бұрын
@@BlenderArtifex yeah i was just joking :)
@HetPorototo2 ай бұрын
Artifex, why I can't keep the material in fbx ??
@BlenderArtifexАй бұрын
I will soon make a tutorial on how to do that, stay tuned!
@HetPorototoАй бұрын
@@BlenderArtifex yay :D Oh and would it be an easy way to do it ? I heard that we had to bake the texture or something like that but it takes so long
@BlenderArtifexАй бұрын
It would deepend, do you need to export the whole object or just an image of it?
@HetPorototoАй бұрын
@@BlenderArtifex the whole object means materials ? Then yes
@BlenderArtifexАй бұрын
I'm gonna look into that too then, it's gonna be more tedious to export the whole rendered mesh
@bigbodge3 ай бұрын
Little tip, in many instances the Planar setting on the Decimate modifier can do a lot of the face dissolving for you
@BlenderArtifexАй бұрын
Thanks! I didn't know that
@r_pilotkostgr40153 ай бұрын
if i have assets like these in a minigame im making in unity (for PC) would they reduce the performance?
@BlenderArtifexАй бұрын
I think you would be better off looking for even less detailed rocks in order to maximize performance.
@its2019wakeup3 ай бұрын
I tried it and not even the first step works! When I add subdivision surface, the cube disappears. I tried just subdividing but then the textures don't work. I did everything like in the tutorial. Tried restarting blender, my pc, retried the rocks countless times. Still doesn't work
@BlenderArtifexАй бұрын
Try going to edit>preferences>viewport>subdivision. Here, untick GPU subdivision. This should solve your issue. Keep me updated!
@francescoschiatti20123 ай бұрын
how to create an ngon with a bit of rock
@BlenderArtifexАй бұрын
You could transform the ngon faces into triangles by using the Triangulate modifier. Hope this helps.
@suprema_si33434 ай бұрын
I'm happy I learned this, but I have a strong feeling it won't be low-poly enough for the game I'm making. Still will keep this method in mind for future projects.
@BlenderArtifex3 ай бұрын
Thanks! For your game you could use a lower ratio value in the decimate modifier to make it even more low-poly :)
@PYUMUKU4 ай бұрын
I wanted to put this stone in a Godot game, so I have to bake the texture, right? How do I do that? For me, it only shows the baking option in render cycles...
@BlenderArtifexАй бұрын
I will shortly make a tutorial on how to export this texture. Stay tuned!
@BlenderArtifexАй бұрын
Hey! Here is the tutorial: kzbin.info/www/bejne/qoKWZXRqjNV4iLcsi=Ct1Pa87rpiklX_Lr
@PYUMUKUАй бұрын
@@BlenderArtifex thanks man! :D
@BlenderArtifexАй бұрын
You're welcome!
@SebastianKomor4 ай бұрын
Great video. Thank you for making it. I do have a question though. How can one render out or bake the cavity and shader? Seems to not show up in the Render preview.
@BlenderArtifexАй бұрын
I will soon make a tutorial on how to export the cavity shader. I'll keep you updated
@SebastianKomorАй бұрын
@@BlenderArtifex Right on. Thanks!😃
@BlenderArtifexАй бұрын
Hey @@SebastianKomor ! Here is the link to the tutorial: kzbin.info/www/bejne/qoKWZXRqjNV4iLcsi=Ct1Pa87rpiklX_Lr
@SebastianKomorАй бұрын
@@BlenderArtifex Nice! Right on! Thanks.
@BlenderArtifexАй бұрын
You're welcome!
@airconditioner22114 ай бұрын
this is really helpful, thank you so much 🤩
@BlenderArtifex3 ай бұрын
You're welcome!
@The_SupremeSage5 ай бұрын
click here to find out. provides no links. probably a click bait video
@BlenderArtifex5 ай бұрын
There are two thumbnails directing to tutorials for each theme mentioned. If it doesn't work for you, here are the links: Lava rock: kzbin.info/www/bejne/mGOneZeviK-jg80si=vUM-af5TvTzpxpcG Realistic rock: kzbin.info/www/bejne/nHqchZaEeLeAmsUsi=h-5qsab5FecfDaZ4
@eclipse56866 ай бұрын
Where is the addon?
@BlenderArtifex6 ай бұрын
The addon is found under edit>preferences. Its name is "Add mesh: extra objects". It is a default addon so you should be able to find it straight away if you search for it in the search bar.
@wioxiar6 ай бұрын
thank you!
@BlenderArtifex6 ай бұрын
You're welcome!
@GrossPubes457 ай бұрын
this helped so much. thank you
@BlenderArtifex7 ай бұрын
I'm happy that I could help :)
@TheLegoMaxter7 ай бұрын
Looks good and is fast but it is a very unclean workflow
@BlenderArtifex7 ай бұрын
This can be answered by adding a Triangulate modifier but I didn't find it necessary for the sole purpose of quickly modeling a stylised rock
@pelakalion7 ай бұрын
Simple and fast. Thats was amazing :D
@BlenderArtifex7 ай бұрын
Thanks :)
@SigandersGeneralContent7 ай бұрын
Wait how do i export it with the lines
@BlenderArtifex7 ай бұрын
You have to create a cavity-like shader. I will shortly make a tutorial on how to do it :)
@victoralexandersilva52127 ай бұрын
@@BlenderArtifex please do it! Thanks for everything! :)
@culsud6 ай бұрын
did u make that tutorial yet? we really need it!@@BlenderArtifex
@BlenderArtifexАй бұрын
Working on it rn! Will upload soon
@SigandersGeneralContentАй бұрын
@@BlenderArtifex yay
@muhammadnaufal27987 ай бұрын
thnk u so much, so actually i need this for help my illustration on clip paint studio, thx u mate.
@BlenderArtifex7 ай бұрын
Happy to help :)
@SigandersGeneralContent7 ай бұрын
thank you
@BlenderArtifex7 ай бұрын
You're welcome :)
@MrTomyCJ7 ай бұрын
That is some blursed topology haha, but it works perfectly well!
@BlenderArtifex7 ай бұрын
As long as it works fine!
@malloryvauthier34128 ай бұрын
Thank you so much for your work, I love how your vidéos are so short yet so clear. It's sooo helpful
@BlenderArtifex8 ай бұрын
Thanks! I'm really happy that they could help you out
@dynastykingthereal8 ай бұрын
thx i will use this with high poly thing
@BlenderArtifex8 ай бұрын
You're welcome :)
@krishnabaro60368 ай бұрын
This is cools stuff. Don't have to sculpt now
@BlenderArtifex8 ай бұрын
Thanks, hope it helps!
@lucasbaron55009 ай бұрын
HOLY!!! WHAT I JUST WATCHED, THIS IS SO GOOD!!
@BlenderArtifex9 ай бұрын
Thank you!!
@sabotage217210 ай бұрын
haly facking shit, this tutorail is awesome
@BlenderArtifex10 ай бұрын
Thank you :)
@Unknown_6930510 ай бұрын
You channel will be successful one day!
@BlenderArtifex10 ай бұрын
Thank you I also hope so!
@Unknown_6930510 ай бұрын
You are actually underrated, do you know how much you helped me? Thanks so much
@BlenderArtifex10 ай бұрын
Thanks! I'm glad I could help you out
@PIayer010 ай бұрын
Awesome tutorial ty
@BlenderArtifex10 ай бұрын
Thanks! Much appreciated
@DailyPaily10 ай бұрын
Trying it rigth now, i like this way, lowpoly and stylized with cliffs. Cool ! ty
@BlenderArtifex10 ай бұрын
You're welcome :)
@dwarakesh589110 ай бұрын
Can you how to make a boulder style? Thanks!
@BlenderArtifex10 ай бұрын
For a more boulder-like style I recommend using the rock generator add-on. I showed the process in this video: kzbin.info/www/bejne/nHqchZaEeLeAmsUsi=udKfPaf3B0M-4-11