A Reluctant Update
8:45
4 жыл бұрын
Channel Trailer
1:09
4 жыл бұрын
First Principles | Retrohistories
6:33
Making Mortal Monday | Retrohistories
12:11
The Essence of Hype | Retrohistories
2:06
Mario 64: Nostalgia Beyond Reach
3:58
Game Boy 30th Anniversary Montage
1:08
The First Game Over | Retrohistories
5:44
Developer Demo: Untitled Goose Game
6:47
Retrohistories: Pilot Season trailer
0:48
The Quest for Unsucky Audio
4:05
6 жыл бұрын
The Inevitable Patreon Announcement
2:58
12 in 12: Dishonored
3:24
6 жыл бұрын
November Update
5:37
7 жыл бұрын
12 in 12: Advance Wars
4:04
7 жыл бұрын
August 2017 vlog: 500 and Counting
7:34
Пікірлер
@LJ7000
@LJ7000 9 сағат бұрын
Not giving enough credit to the British team who did this. You said it was Canon's "European" branch. Not really clear.
@markhaus
@markhaus 14 сағат бұрын
EA isn’t just bad for the gaming industry, they might be the worst thing that ever happened to it
@espacemaxim
@espacemaxim 16 сағат бұрын
Another EA victim
@legitimo1788
@legitimo1788 18 сағат бұрын
Nowadays the engine is the shit unreal 5 and the goty is the astrobot, what a shit generation. I would prefer to play the ET from Atari than playing astrobot, at least the ET game attracts my curiosity
@Billcee1976
@Billcee1976 20 сағат бұрын
EA ruin everything they touch
@hamesparde9888
@hamesparde9888 21 сағат бұрын
God EA sucks. LOL.
@lemonapocalypse414
@lemonapocalypse414 Күн бұрын
EA gonna EA
@OutRiderWasTaken
@OutRiderWasTaken Күн бұрын
kinda whacky that a software that pretty directly had such a huge impact on my young life directly hailed from my own home town lol. The fact that it impacted my life to the point I became a game developer myself is so cool.
@mondodimotori
@mondodimotori Күн бұрын
And people complain that Unreal Engine is too much widespread.
@DorGreenbaum
@DorGreenbaum Күн бұрын
Another force major in the industry that was killed by EA
@gamesthatiplay9083
@gamesthatiplay9083 Күн бұрын
Unreal Engine took over colleges like Photoshop did.
@HypePerformanceGroup
@HypePerformanceGroup 2 күн бұрын
Great video
@limppeacesign
@limppeacesign 2 күн бұрын
so this was ue4 before ue4 lol
@gamesthatiplay9083
@gamesthatiplay9083 Күн бұрын
But UE3, 4, and 5 are being taught in colleges. Soon games will be Unreals like editing photos is Photoshopping.
@Julian_0000
@Julian_0000 2 күн бұрын
i saw persona i clicked
@loudnoises8197
@loudnoises8197 2 күн бұрын
the draught wasnt finally over :(
@pariah87
@pariah87 3 күн бұрын
Thats a huge what if with EA at the helm
@TheBlackbirdii
@TheBlackbirdii 3 күн бұрын
cell was used in Blade server , Video processing card like the one from Leadtek , was used in Home cinema ( Toshiba Cell Regza set-top box) and tv's made by toshiba also the later produced Toshiba produced a laptop using cell '' Qosmio G55 '' etc
@CounterStriker013009
@CounterStriker013009 3 күн бұрын
Nvidia save the 3D world
@loalfhlfhul4928
@loalfhlfhul4928 3 күн бұрын
And people say all companies used to develop their own engines
@kirbysuperstaruhh3769
@kirbysuperstaruhh3769 4 күн бұрын
"And by mid 2004, Electronic Arts bought the company" Yup! No need to say more. If EA buys a company, needless to say that company's days are probably numbered.
@Sadbukket1800
@Sadbukket1800 4 күн бұрын
Burnout we all remember 😢
@Xerzene
@Xerzene 4 күн бұрын
Shout-out to companies that use their own engine so they don't need to depend on the blurry mess and stuttering fest that is UE5. Capcom with the RE Engine, RGG Studio with the Dragon Engine, Santa Monica Studio with the God of War Engine, and more. Would include FromSoftware and their PhyreEngine but all the games they make are always unoptimized, and at this point that is part of what makes their games unique lol
@TAREKOZA
@TAREKOZA 4 күн бұрын
3:45 that answers your first question , well it could have been worse microsoft buying it 😂
@verebellus
@verebellus 4 күн бұрын
not surprised that EA ruined it, they kinda ruin everything
@xperience-evolution
@xperience-evolution 5 күн бұрын
Thank for disliking EA even more. As it wasn't enough before that insight 🤮
@polocatfan
@polocatfan 5 күн бұрын
Honestly I fucking hate RenderWare. Almost every single game developed in it is in legal limbo. Fuck the devs of it for locking so many games away.
@zamiyaFlow
@zamiyaFlow 5 күн бұрын
EA and their frostbite project have been a blight upon all of computing
@MGrey-qb5xz
@MGrey-qb5xz 5 күн бұрын
this engine is also what made the ps2 what it is today, way better then unreal blur 5 or any unreal trash
@CerealMalt
@CerealMalt 8 күн бұрын
I hate ea now
@douglasdixon524
@douglasdixon524 8 күн бұрын
I would go to Fun City in Central Mall to play Death Race in the late 1970s and 80s. I guess some munincipalities in California banned it somehow but we had it here in the Bible belt.
@_SYDGAMING_
@_SYDGAMING_ 9 күн бұрын
Unity is the Renderwere of the 2010s to 2020 Now unreal engine 5 is the new renderwere
@yamil8003
@yamil8003 10 күн бұрын
Half Life 1 & 2 in renderware would look amazing. I never liked the way source handled explosions back then, as well as other vfx. I'd even go as far as to say PC textures were 1:1 with consoles, the difference being PCs had hard drives and could allow for bigger games with more special fx thrown in.
@mart5610
@mart5610 14 күн бұрын
6:30 the Sixaxis motion controls didn't go away. They just added rumble to the controllers. I remember using the sixaxis controls alot in LittleBigPlanet 1 and 2. i also remember Killzone 3 having sixaxis controls as well. And that game and LBP2 came out in 2011.
@namewastaken360
@namewastaken360 17 күн бұрын
I had this on the BBC Master, never figured out how to save the game though
@dluffymk
@dluffymk 19 күн бұрын
Can u make ps vita games with render ware in 2024\
@ejune98
@ejune98 25 күн бұрын
So basically EA f'd up again by ruining a game engine that already had a solid ground in the industry
@quicksilvertongue3248
@quicksilvertongue3248 26 күн бұрын
Hugely not a fan of this channel's decision to have all the quotes read by a single woman, when almost all the quoted people are men, and numerous different ones, and the woman's not nearly as talented a voice performer as the video's narrator. One or two of those issues I could forgive; all of them together really hurts the work.
@retrohistories
@retrohistories 16 күн бұрын
I wouldn't normally respond to a comment like this since it's almost entirely a matter of taste, but it got me thinking about a practical aspect of video production that I feel strongly about: Video essays are not docudramas; you don't have to cast soundalikes. Very early in the research for this video, I knew I wanted to try to get Pam to read the quotations. I can't think of a more appropriate KZbinr for that job, and I'm delighted she agreed. That the people quoted don't sound like her doesn't matter. She's reading their words, not playing their roles, and that would also be true of anybody else. Once you realise there's no requirement to match the speaker's accent, pitch, cadence or anything else to the original author (assuming you know what they sound like), you're free to really have some fun with it. I'm sorry you didn't love the result. (From the comments, it seems like you're in the minority.) But it was - and this is rare! - in perfect alignment with my vision for this video. Hopefully that's explained why.
@quicksilvertongue3248
@quicksilvertongue3248 26 күн бұрын
The moral of the story is, if you're a big giant company with controlling interest in a project, and you keep screwing with it because you're afraid it might fail, you're probably going to make it fail. Investing in a production house and then meddling with them is like planting seeds and then repeatedly digging them up to soak them in water overnight because you're afraid it might not rain enough for the seeds to sprout. Just accept that things are out of your hands and back off; you're no more or less likely to make money, but you won't waste your time and you won't piss off everyone you ever work with again.
@quicksilvertongue3248
@quicksilvertongue3248 26 күн бұрын
Ever since I started playing Bloodlines in September, I've been mentally comparing and contrasting it with Fallout 3, which I started playing in August of 2003, and within about a month it had become my favorite game of all time (a title never previously claimed by any of my several earlier favorites, among whom Diablo 2 and Final Fantasy V were probably the leading candidates, but both too obviously flawed to merit the championship). It's very curious that the makers of Fallout, having gone on to found a new studio, and the studio that bought the rights to Fallout and adapted their existing Elder Scrolls game engine to it, would both independently come up with such extremely similar styles of game. Vampire doesn't have the immense catalog of various items with which to decorate your character's house, and FO3 doesn't have the ability to throw a random object as a distraction to make a guard leave his post, but the games are still extremely comparable to each other in the general way they handle an immersive western RPG in a 3D environment with both 1st and 3rd player character controls. Weird how two utterly separate paths would run so parallel.
@lancebaylis3169
@lancebaylis3169 Ай бұрын
I think so many game projects end up where 'Vulcan Fury' did, but not many are as a big as a Duke Nukem or a Star Trek. Their high profile means when they get stuck in the delay/delay/delay/canceled black hole, it becomes more noteworthy than when it happens to a multitude of smaller titles. Another Star Trek game that was famously announced (complete with screenshots in magazines) and then quietly abandoned was a Star Trek First Contact FPS by Microprose that was going to use the Unreal game engine. They released one called Klingon Honor Guard, but the one based on the popular movie never turned up.
@WrestlingWithGaming
@WrestlingWithGaming Ай бұрын
I'm back yet again and have to say, yet again, how much i love this video. What a bummer that we'll never get to play this game.
@Krynis
@Krynis Ай бұрын
I played at release and while it was a mess it was still absolutely incredible in so many ways and as noted it has only gotten better since and I hope 2 can capture some of what made this game so special.
@Erick7Greenday
@Erick7Greenday Ай бұрын
I like to think Bloodlines follows the path of a kindred, albeit unintentionally. It died, but the Embrace worked. It was bugged, but Diablerie kept upgrading its Generation. All to become an icon of great game design on paper, or you could say, the equivalent of an RPG Antideluvian. Yeah, I was just reaching tbh.
@ClassicGamerB
@ClassicGamerB Ай бұрын
I have enjoyed most of the series. My first exposure was MM2 on the Amiga, but my favorite was MM6 which was excellent. Thank you for making this video!
@Ananke05
@Ananke05 Ай бұрын
BLOODLINES is a real masterpiece ! And a french esoteric detective novel (called "la murene aux dents longues") describes a mysterious Dancing named BLOODLINES. Beautiful tribute to The Masquerade II . . .
@messertl
@messertl Ай бұрын
Bean counters ruin everything
@createprince2093
@createprince2093 Ай бұрын
very well presented, thank you
@Kiznni
@Kiznni 2 ай бұрын
this video is art, just like the game
@IYPITWL
@IYPITWL 2 ай бұрын
beautissimo
@0ne0fmany
@0ne0fmany 2 ай бұрын
I just reinstalled it, RTX remaster is currently being made, The game is still very undead.