One thing this game does masterfully is truly give you a sense of scale. I've never even really considered how huge the bosses are compared to the player and seeing it in a 3d space is just mind boggling. It really shows you how terrifying these bosses are
@gabby_58202 жыл бұрын
Nailed it on the head
@mathewklatil54552 жыл бұрын
I think he made all the things unnecessarily large. Eater of Worlds one segment is about the size of the player in normal Terraria, here one segment is the size of Eye of Cthulhu. Same with the caves, they feel too large for the sake of being large, and in a way feel too empty. Wonder how will that turn out when he adds ores and Underworld and such.
@Syuvinya2 жыл бұрын
@@mathewklatil5455 ok but I wouldn't call it "unnecessarily large". The largeness of EoW makes it very menacing and honestly athestically better than a small worm
@pn57052 жыл бұрын
@@mathewklatil5455 I mean, it's called Eater of Worlds for a reason. And take a moment to consider that this thing was born from the remains of an eldritch. (Cthuhlu.) I get what you're saying, but I feel it should be massive - it's an eater of worlds.
@dirothegamer2k52 жыл бұрын
Just imagine plantera, golem, and moonlord
@ericdoss76952 жыл бұрын
Absolutely fucking sick. That model is terrifying and the size makes it even more menacing. 10/10
@Noobic_King2 жыл бұрын
LanGUaGe
@ericdoss76952 жыл бұрын
@@Noobic_King my bad. here. Absolutamente jodidamente enfermo. Ese modelo es aterrador y el tamaño lo hace aún más amenazador. 10/10
@somepersonontheinternet-g2i2 жыл бұрын
@@ericdoss7695 thank you very much
@ericdoss76952 жыл бұрын
@@Raidium_ samee. Its like the fan arts you see of it. But fully realized. Its insane
@brothdian2 жыл бұрын
Now imagine the destroyer with this size
@karalyzel31772 жыл бұрын
I love how this is turning out! While above ground the scale seems like the boss is too big, underground in those caverns the size looks absolutely perfect. And it's refreshing to see a version of the eater or worlds that isn't just a bump in the road like in the 2D game!
@vvey45232 жыл бұрын
What the hell, this is actually starting to look impressive. Considering how much trouble subnautica modders are having making humongous sea creatures work I didn't expect something this big to let the game run smoothly, especially after splitting
@Ronitrocket Жыл бұрын
well, this is a standalone game, vs a mod.
@GiovaSProduction Жыл бұрын
Making mods for an already finished game is harder than adding them into a brand new game, it all depends in how good is the game engine, and judging by the look of this game it might be unreal engine 4 which is an amazing engine
@dmitrivologoslav Жыл бұрын
to be honest this just looks like a unity asset flip. what looks impressive about this
@Ronitrocket Жыл бұрын
@@dmitrivologoslav what makes you think it’s an asset flip? Genuinely asking because I don’t know if I can tell the difference. It seems like he’s made many fleshed out mechanics already so it doesn’t seem as simple as just reskinning assets
@dmitrivologoslav Жыл бұрын
@@Ronitrocket i should've worded better, my fault lol. what i meant is it looked like it had the same quality as one . the animations and way the graphics looked like something you'd see on steam for 79p and the models didn't look great either. not that i actually meant i thought was an asset flip. (not saying it wont get better over time though)
@frustratedsquirrel Жыл бұрын
It's so cool to see how many classic Terraria mechanics translate so well into a 3D game. Even in its current state, seeing those jester arrows rip through the boss's segments as they loom overhead is really satisfying.
@theonlybow5130 Жыл бұрын
2D terraria and 3D terraria have their own adventage and disadvantage, in 2D terraria u can expect where the eater of world will strike you from below since u can see what's underground while 3D u can't expect where eater of world will strike you from below but the aiming in 3D is better than 2D ig
@aaronid23 Жыл бұрын
Risk of Rain worked really well so I'm not surprised terraria is the same.
@dinnerboons1504 Жыл бұрын
I wonder how they’d do platforms since hopefully platformswould allow the player to see below them so they can fight the EoW easier. Edit:Nevermind I just watched the EoC video and you indeed can see though the platforms which probably would help against EoW.
@curllum2 жыл бұрын
Small piece of advice I’d give is to maybe make the demon altars stand out more, even something as simple as a glow can be very helpful. But this boss looks amazing and the game is looking so good so far
@BluClair2 жыл бұрын
Never imagined how chaotic it would be to fight enemies splitting into multiple parts in a 3D environment
@sergeyboi98682 жыл бұрын
Haha
@gabefinalperigee2 жыл бұрын
kinda wish that was in risk of rain 2
@krzysztofbiczak95412 жыл бұрын
void worm in minecraft alex's mobs
@randyquaid33812 жыл бұрын
The fucking worm boss in The Forest is a nightmare
@an_egg_cultist2 жыл бұрын
@@gabefinalperigee Oh god please not the overloading worm
@alexeirahfao54142 жыл бұрын
Man, I'm such a sucker for giant boss fights like this, they just look and feel so awesome!!
@dirothegamer2k52 жыл бұрын
Agreed. When i saw the GIANT EoW, i was like: Oh my fookin GOD, that's so terrifying.
@nightnoob66192 жыл бұрын
ayo?
@pavlo64152 жыл бұрын
this is how terrarian sees EoW in first person
@themanwhosoldthemeth2 жыл бұрын
now imagine DoG
@I_am_infact_a_ni-2 жыл бұрын
You won't be saying that when get wormed
@_sandy_2 жыл бұрын
the scale of the boss is crazy in 3d. also, I LOVED the music, it fit perfectly. absolutely awesome project, please don't give it up
@ImNotSus10092 жыл бұрын
I was actually thinking it's been borrowed from some anime or smth.
@_sandy_2 жыл бұрын
@@ImNotSus1009 frrr
@inkrements2 жыл бұрын
@@ImNotSus1009 it’s from calamity mod
@Torontoian007 Жыл бұрын
@@ImNotSus1009 it was borrowed from calamity mod, if you haven't tried playing it then you should give it a shot
@bennypatrick6535 Жыл бұрын
wait until we see the god dang destroyer and moon lord they gonna be massive
@antonysoares6702 жыл бұрын
The second it emerged from the ground, you had my jaw DROPPED! This looks so cool!
@2MeterLP2 жыл бұрын
The theme of the Devourer of Gods definitely fits here, this thing is 20 times more terrifying than the 2d eater of worlds.
@Generic_Noob2 жыл бұрын
Imagine DoG in 3d
@mobgabriel17672 жыл бұрын
@@Generic_Noob "kirby come pick me up i'm scared"
@captainbofa18542 жыл бұрын
@@Generic_Noob bruh that'd be an insanely fun fight. All those grid lazers etc, the insane speed. Man i wanna see that
@xenird2 жыл бұрын
@@Generic_Noob grid lasers:
@CaptainCoolzCT-2 жыл бұрын
@@mobgabriel1767 Technically, aren’t the Devourer of Gods and Kirby the same thing? 😂
@bulbonosets2 жыл бұрын
A small advice about the orbs, try placing them underground and making the ground above the orb glow, because orbs in the middle of the tunnel look kind of strange.
@lotr31522 жыл бұрын
Good idea about some kind of sign above the underground orb btw
@jacobc92212 жыл бұрын
(Possibly better idea in read more) Yeah, good idea. Make auras for stuff like ore and cobwebs glow when you have splunker and dangersense, and stuff like orbs and crimson hearts glow automatically. Fairies could have sound. Edit: If the former is too hard or laggy, have the world render orbs within a certain range, then there can be an overlay to show where they are. As for splunker and dangersense potions, blocks that are close enough to another of the same type should use the same overlay instance. A number beneath the item image would display how many there are.
@imfullofsandwichesandimcom23012 жыл бұрын
Maybe not just glow, but also a cracked wall as an entrance that has to be broken through
@QUANT_PAPA2 жыл бұрын
the hard part is if he make a glow around the balls, it can have dramatic preformance problems, only way to fix diss whitout huge frame drops is like a small light sorce close to a open generated spot, ore mb a cracked ground part ore mb a small opject, ore mb add a special item that can detect the balls/ potion
@ryanmartin13772 жыл бұрын
seeing that thing come out of the ground for the first time I was not expecting it to be that large, you really nailed the terrifying scale of a world eating worm, nice job man
@coolopotomus5562 жыл бұрын
I loved all the little details! The shield of cthulhu dashes, the rev up of the boots of haste, the fact that you gave your character about the exact stats and the same equipment you'd have going up against EoW in the original game, and even the muskets falling out of the dark orbs lol. When I clicked this link I was really expecting an animated cutscene, not an actual game. It looks awesome so far.
@pheonixfire6672 жыл бұрын
yeah, except for he has a muramasa which isn't impossible but typically you face EoW before skeletron
@Biothermiac2 жыл бұрын
@@pheonixfire667 I mean it's like Duke Fishron's situation, you can always fight duke before the mech bosses and get some of the best weapons in the game (eg razorblade typhoon can carry to moonlord, tsunami can do great dps for its stage in the game etc.) and some people do exactly that, but it's scaled so that it becomes a challenge to do before its point in progression.
@justamicrowave52972 жыл бұрын
@@pheonixfire667 and the space gun, waterbolt, and fiery great sword.
@MaximusMeridiusX2 жыл бұрын
@@Biothermiac Yeah that’s true it just seems like a balancing issue since they’re not exactly tearing through EoW with these weapons. And skeletron is supposed to be harder, so I don’t know how’d you’d defeat them with pre EoW weapons, much less EoW themself with pre EoW weapons. It’s not a huge issue, just need to buff some weapons, nerf EoW, or change how fighting mechanics work.
@namelessnavnls80602 жыл бұрын
This is so cool. My boyfriend is so thoroughly hyped to see where this project goes and he would love to play it someday. I gotta say, he's gotten me excited for it as well! When we can, we might support it in any way we can. Good luck to you! Keep up the awesome work.
@arhia61062 жыл бұрын
Yeah my 5 girlfriends are also excited (They're real)
@kuroboshi65862 жыл бұрын
@@arhia6106 maidenless gamers moment (they never feel the touch of a woman before so they think internet person have a girlfriend is science fiction)
@arhia61062 жыл бұрын
@@kuroboshi6586 but they said they have a boyfriend, not a girlfriend, so you are making no valid point. Defeated.
@FreakLenox Жыл бұрын
@@arhia6106 bro... Go meet people outside, for your own sake
@warr10r_20 Жыл бұрын
My 1250000 dogs are happy aswell
@Chapchase12 жыл бұрын
The model is creepy, 10/10
@gamingmineko67632 жыл бұрын
*11/10
@fakeestofthemall2 жыл бұрын
i literally thought that was devourer of gods
@yharim1802 жыл бұрын
DoG would make this guy look like a typical giant worm, and would also be hilarious.
@Marquestauan2 жыл бұрын
if it's already scary, imagine the wall of flesh in this game? Creepy 20/10
@laff__88212 жыл бұрын
Reminds me of an art
@thedarkmelonlord73892 жыл бұрын
I wonder how the Destroyer would play out if this is the Eater of Worlds, seeing the probes fly around and lazsers being shot everywhere would be awsome to see. Sick model though.
@bored.random2 жыл бұрын
If I remember there is a video of this guy (sort by oldest for them) where he 3D models the Destroyer. The model would be awesome to see ingame
@thedarkmelonlord73892 жыл бұрын
@@bored.random I'd bet.
@RAYNINJA2 жыл бұрын
Yea rip people's PCs
@Anonymous-hx3pu2 жыл бұрын
Imagine the Devourer of Gods
@Equinox4012 жыл бұрын
The amount of talent on display here is honestly incredible, I’d gladly wait 3 years for this to become a public release.
@leaf_of_the_wind2 жыл бұрын
this thing is insane! I never would've thought of how terrifying and awe striking the Eater of Worlds would be in 3d. Maybe this could be ReLogic's next project?
@TheSphongleface Жыл бұрын
No. It's exhausting.
@brettonreal6135 Жыл бұрын
It would be awesome to see them take this guy in to work on this project!
@lightninghuff Жыл бұрын
Re-Logic, this guy, and Calamity can team up to make the best version of Terraria ever.
@DaekoTan2 жыл бұрын
I can't even properly describe how awesome it is. It's epic to see the sense of scale when fighting it in 3D Edit: Maybe some feedback would be some ambience of earth shifting as it burrows itself in and out of the ground
@luckless17982 жыл бұрын
That looks amazing, and I love how massive it is. Makes the fight feel so grand.
@Error-zg2if2 жыл бұрын
imagine the destroyer in this! It would be GIGANTIC
@jakethedawggg2 жыл бұрын
@@Error-zg2if moon lord💀
@brothdian2 жыл бұрын
@@jakethedawggg OH GO
@pavlo64152 жыл бұрын
@@jakethedawggg imagine, moonlord of size of the whole map or bigger
@undomyexistance53982 жыл бұрын
@@jakethedawggg Pillars!
@S.I.D7432 жыл бұрын
Please don’t EVER give up on this. It’s the perfect project and we need it. Thank u so much for ur hard work and don’t stop till it’s done!
@hplus12 жыл бұрын
no point in putting so much effort into it when it won't be worth the profit
@S.I.D7432 жыл бұрын
@@hplus1 out with your negativity
@semi-automatickevin81672 жыл бұрын
@@hplus1 this guy has 50,000 subscribers and his most recent videos are getting hundreds of thousands of views. lets say he puts the game up on Steam for $10 USD. Steam takes 5% of all transactions made on their site, so per sale, he will get $9.50 USD. terraria has tons of fans, and has sold over 35 million copies. we can assume, from his channel and from the amount of people in the terraria playerbase, along with the quality of the game already, despite it only being in a heavy demo stage, he will sell at least 60,000 copies. that's 570,000 dollars. i think it'd be worth the profit. if he decides to make the game free, which is a very real possibility considering he said this was a hobby project, then he's not aiming for any kind of profit.
@S.I.D7432 жыл бұрын
@@semi-automatickevin8167 fair enough
@officialnoonon Жыл бұрын
@@semi-automatickevin8167 The final game will be free for everyone, since this is 'only' a fan made game. Re-Logic could sue him after all, if he profited off of their brand by putting it behind a paywall. I hope Linesway earns enough for it to be worth his time from donations... There's tons of stuff left that needs to be implemented, even if some things won't be quite the same in the end.
@lukewebb27132 жыл бұрын
You did a great job at making the fight difficult. I thought it would be incredibly way too easy in 3D
@pavlo64152 жыл бұрын
in 2d it was too easy with slime mount
@Zarro0o0o2 жыл бұрын
Shut up
@Zarro0o0o2 жыл бұрын
@@pavlo6415 shut up
@slavcabbage26192 жыл бұрын
This is amazing, I loved the project since my first time seeing it on the crimson showcase, but this is a whole other level, insane work
@minfune46442 жыл бұрын
Playing this game growing up I always tried to imagine what it would look like as a 3D game, I just couldn't see it, but this somehow creates exactly what I imagined. This is extremely Impressive.
@BRUH-lx3jv Жыл бұрын
Well there is the Terraria Mod on Minecraft but this is way cooler.
@TheSphongleface Жыл бұрын
You couldn't see, but this is what you say. Yeah no, that is bullsh^t...
@minfune4644 Жыл бұрын
Go be a jack*** somewhere else man.
@jimboanimations40412 жыл бұрын
I think the absolute size of the boss really makes it feel intimidating compared to the original, same with the other bosses you made. However, I would like to suggest one change: Make it so that in phase 2, the worms have a chance to do a quicker turn to try and rush directly at the player. Making the boss hop in and out of the ground like that helps a lot in this 3D environment and makes the projectiles more dangerous, but I feel the body itself is very easy to dodge. Adding that to phase 2 could present another, very difficult challenge to the player, but if they were smart and had the jester arrows on them, they could time it right and counter attack the boss for a lot of damage by shooting straight through the mouth before dodging. Also, if you intend to make it possible to fight it underground, make sure to take a page from the base game and lower the amount of projectiles it fires while underground. It would make it a bit more fair, and would be accurate to the original fight.
@GuideTerrarian2 жыл бұрын
0/10 way too less projectiles
@EstrogenSteroid2 жыл бұрын
Think these ideas are amazing i hope they get added to the game
@EstrogenSteroid2 жыл бұрын
@@GuideTerrarian ?
@ecvande28592 жыл бұрын
Goated response
@sxcgaming10352 жыл бұрын
cmon dude give some respect people play valheim and it has far less items and bosses its fan made project not even close to finish just wait keep up the good word dev you are amazing
@ZimnyteGD2 жыл бұрын
Holy, this is perfect! Awesome to be a part of Music Team here 🔥
@yharim1802 жыл бұрын
Your work is real impressive mate. I quite like it.
@evilsmileyface2 жыл бұрын
omg its the sonic wave infinity guy
@gabby_58202 жыл бұрын
Ayyy
@TheRealWyrmspidGromm2 жыл бұрын
What software do you use?
@Reunomi2 жыл бұрын
....Zimnior?
@crisismoth53722 жыл бұрын
My jaw literally dropped when the EoW first came out of the ground.. it is so huge! You've done an amazing job!
@jonaszszczepanski65732 жыл бұрын
That's what she said
@bbqchicken97482 жыл бұрын
This actually made my jaw drop. THIS IS SO DAMN COOL.
@LegendofLuigi7032 жыл бұрын
I keep getting chills up my spine cuz this looks so amazing... I don't know how much effort and time it took to make this, but it's still incredible to see.
@Deceron2 жыл бұрын
I have a suggestion for the shadow orbs. You could do what Deep Rock Galactic does with their Egg Hunt mission and just have the shadow orbs buried in the walls, but have the closest surface to them glow purple to suggest something is inside the ground.
@nicholasgreen49212 жыл бұрын
Good idea, also Rock and Stone
@carbonbeaker4092 жыл бұрын
That's pretty similar to what I'd thought of. Rock and Stone.
@deeznutz-sk9nu2 жыл бұрын
Rockitty rock and stone
@p1nball7292 жыл бұрын
"Stone and rock... er, wait that's not right..."
@melanciapistola10682 жыл бұрын
Rock and Stone.
@Franwow2 жыл бұрын
I absolutely love how much larger it is than the normal one in terraria. This one looks like it could actually eat worlds.
@NerdZEY2 жыл бұрын
imagine installing a mod where it actually eats blocks
@IanZWhite002 жыл бұрын
Thing is, I’m pretty sure this is to-scale with the player’s size in the original Terraria, or at least close. It just looks larger because the camera has perspective now and it’s so low to the ground
@pietrocatalano44152 жыл бұрын
I literally wanted to comment this
@AjZombie082 жыл бұрын
@@IanZWhite00 No this version is massive XD. The length is about right but I feel like the width of it is bigger than regular terraria
@kiiukanara2 жыл бұрын
This is absolutely incredible. It may not have nearly the same polish as Terraria, but that can come later after all. The sense of scale, the terror and thrill of a true life-threatening battle, I'd say this almost capture's Terraria's bossfights better than the original. Even without polish, this was beautiful and impressive. I'm very excited for when this game comes out on steam with backing from Re-Logic!
@arhia61062 жыл бұрын
nah bro re logic is gonna pull a nintendo
@TheBADCRIPER2 жыл бұрын
@@arhia6106 they literally made the modloader a free dlc, the developers saw the potential of the community once, i hope they'll do it again
@arhia61062 жыл бұрын
@@TheBADCRIPER I was kiddin
@goheadcuz16182 жыл бұрын
So is this just gonna be a mod or an actual game on steam
@kiiukanara2 жыл бұрын
This would be a game of its own. Perhaps labeled as a dlc, much like tModLoader is. I can imagine Re-Logic doing that, considering all the other things they've done alongside the community.
@comedyglitch252 жыл бұрын
As far as seeing objects like shadow orbs through blocks in 3d, you could always try: 1. Placing them on the top-down minimap and adding a traditional Terraria 2d minimap below that that's relative to the direction you're facing (or Y rotation depending on the engine). That way you could theoretically see through blocks the same way as you could in Terraria. Or, 2. Map a button to an x-ray feature that only goes a short distance🤷🏼
@pixally5912 жыл бұрын
this guy can 3d model, create whole games, and even play the piano extremely well
@drx737 Жыл бұрын
what
@otamatonefan8532 жыл бұрын
The EoW's looking good so far, but there's some things to work on in regards to it's movements. In Terraria, EoW's movements slow down more when they're going upwards against gravity while the head of a worm piece is out of the ground, and they speed up when going down with gravity and when the head is touching objects. In the video, i see way too many pieces flying off into the sky, and the worm pieces do not slow down when the head isn't touching anything. Also, EoW(and other worms like The Destroyer)'s full body has a kind of "snake grip" movement, where the bends curve slightly tighter and tighter as the head moves and pulls the rest of the body. This is seen in Terraria and in this video from 7 years ago, on a Minecraft mod: kzbin.info/www/bejne/b4bbco2lqqx9nLc (ignore the other enemies and things that are not related to the Destroyer in the video), where the boss will gradually close in, faster when it's body is moving faster, such as when falling with gravity after having leapt up from the ground. These may be small details, but they're still important to how the boss feels. It gives their body visible weight to it, and especially in tighter spaces, can create interesting problems for the player, when the body forms a ring around them and starts to close in on them, and then soon afterwards the head will often dig towards the centre where the player is, and even if the head misses the player, it's created a pretzel of body parts that keep knocking the player around (if there is no knockback immunity), damaging and constricting them like how a snake can do with it's prey. Aside from these flaws, it's looking good. Perhaps these changes could help make the worm bosses and worm enemies have more weight, and not fly as far out as they do now.
@Grimnoire2 жыл бұрын
also the ground should move when it comes out of it instead of just phasing through
@TheDonkeyFLOPPER2 жыл бұрын
yea this makes him look likes he's flying around rather than aggressively charging through the surface
@rompevuevitos2222 жыл бұрын
@@Grimnoire that would require a lot of work. Deforming terrain on a game like this is something that not even AAA games tend to try
@Grimnoire2 жыл бұрын
@@rompevuevitos222 I was thinking of them just making effects like rocks bursting out and the screen shaking and leaving a crater with a hole in it that doesn't lead anywhere
@cupcakewithatophat11312 жыл бұрын
@@Grimnoire since the corruption is supposed to be a big section of dead rotting things, you could just have the ground deform at the point or exit/ entry and then have it reset over time, a chunk of rotted anything isn’t gonna be the most structurally stable. This’d also make it work less like dynamic landscaping and more like temporary terrain, tho I’m not a game dev so if that sounds idiotic you know why.
@anonymousjk8602 жыл бұрын
i never thought the eater of worlds could look so scary
@zachpeters132 жыл бұрын
1:38 is badass, really loving the visual of how massive it is.
@johnhipsky64792 жыл бұрын
@AleDrGaze SPD Not in today's world. At least in most places.
@Ze_Chevalier2 жыл бұрын
I'm really impressed by the way it's programmed to move, and it looks really cool, nice job man!
@kolosus9902 жыл бұрын
i've played terraria for hours on end and this is probably the best thing i've seen for it. can't wait for a release. Awesome work keep it up :D
@NickAndriadze2 жыл бұрын
Everybody is rambling about how cool the Bossfight in 3D is (Which is true)... But I am absolutely stunned on how well the Devour of Gods' themes fit this fight! It just creates the parallel between DoG and this version of EoW, as both of them are incredibly powerful in their respective games and not to mention absolutely gigantic.
@averagefearoftheocean30052 жыл бұрын
honestly hard to belive how good this looks
@randomguyontheinternet79402 жыл бұрын
I love the sense of scale here, you did a great job at bringing these bosses to 3D by breathing new life into them.
@vynix705 Жыл бұрын
you really did a great job .. It really shows how terrifying these bosses are. Primarily the scales. It looks impressive..!!
@suminaoshinjo65452 жыл бұрын
Now this is a true Eater of Worlds. The sheer size of it makes it much more clear on how this massive worm devoured a whole planet
@yharim1802 жыл бұрын
It looks so much more polished now, amazing. We now also finally have worm bosses in 3d.
@mranderson95532 жыл бұрын
risk of rain 2 has some nice worm bosses
@tresblo2 жыл бұрын
@@mranderson9553 yeah
@Crazyminer342 жыл бұрын
yooo this looks sick keep up the good work!!
@deathbysparta97902 жыл бұрын
I say this purely in literal terms, when the music kicked in and the EOW came out of the ground my jaw dropped wide open with a loud "HOLY..CRAP.." ABSOLUTELY AMAZING! This really showcases the massive potential that 3D Terraria has!!! Keep up the fantastic work! :) Edit : I think the next biome I'm most excited for is the ocean, that'll be absolutely amazing :) Edit #2 : I really love your cover on the DOG's theme! It's really good! I didn't know you played piano haha, that's really cool!!
@megapix14562 жыл бұрын
The piano cover is Dokuro's one, name in the description is name of this exact one.
@runningwild092 жыл бұрын
Always amazing to see in action. Also, the various music remixes used are really well done too
@livingdead48552 жыл бұрын
i got word of this project from friends and then saw Chippy cover it, its genuinely amazing to see this progress and get better, amazing work
@thespyhatofficial2 жыл бұрын
Absolutely amazing. I feel that a little screen shake each time the worm enters/resurfaces from terrain that gets progressively more intense the closer it was could go a long way in adding some *oomph* to the fight.
@rompevuevitos2222 жыл бұрын
With so many segments it would look like the 3rd loop of Nuclear Throne
@thespyhatofficial2 жыл бұрын
@@rompevuevitos222 a simple fix is only making the head shake the ground.
@rompevuevitos2222 жыл бұрын
@@thespyhatofficial Yeah but it splits, so there can be many heads at the same time
@thespyhatofficial2 жыл бұрын
@@rompevuevitos222 True, that is why I thought of a light screen shake. Just something to give you the feeling of it actually bursting into/out of the ground instead of just phasing. Probably could also be toggled on/off in settings like in many other games. Optional vibes, as to say.
@averagefearoftheocean30052 жыл бұрын
i would add some particles for when the eater enters/exits the ground (dont know how possible that is) but other than that, amazing!
@st0rmerc00l82 жыл бұрын
I think it is fairly possible, all that needs to be done is to spawn a particle system at a raycast from eaters head.
@betabee12212 жыл бұрын
That, and the burrowing sound effects from the original game would be nice too
@tylerwainwright34202 жыл бұрын
This looks really cool. As a die hard melee fan I have a bit of critique, the melee weapons seem a lot weaker or clunkier to use in 3d compared to base game. I think they could be better if they were larger or their swings have a larger range.
@Dave-zc3nn2 жыл бұрын
OR having a proyectile like an air slash or a light beam
@rompevuevitos2222 жыл бұрын
As if Terraria meelee was not clunky as hell
@Dave-zc3nn2 жыл бұрын
@@rompevuevitos222 well you know,its the only way i see that melee can be playable in 3D
@docbeaks1752 Жыл бұрын
I like how you made the EoW work, you made it larger to make the jester arrows still be extremely effective against it to have a good weapon to use while fighting it. Not only does the large size make the arrows good for worms it also make EoW a lot more terrifying and feel like it could devour the entire planet if not stopped.
@arcayzim Жыл бұрын
Dude this is the ultimate boss fight jesus! I think that adding a sound effect for when he is going to come up from beneath you would be nice but damn dude this is crazy.
@equinox-XVI2 жыл бұрын
I think the reason it's so hard to keep it from splitting is because you don't know where the head is coming from. Not only are there more angles for it to approach because of being in 3D, but there isn't any indication that its getting closer either. I don't know how best to implement it, but I think some sort of indication that lets the character know where the head is will be the best help in making it feasible to prevent this boss from splitting so often.
@AppleNorris2 жыл бұрын
Also arrows mechanically don't work - in 2D they are literally the same size as players arm and due to the game being in 2D it's much more easier to pierce more segments of the worm from firing just one arrow at the right angle. Also, arrows are slower in 2D, than in 3D - difference is when you fire an arrow in 2D it has more time to damage more segments during it's flight, than in 3D where it is much faster. I think the only option there is to rework the Jester Arrows entirely - so they leave a massive explosion that lingers for a few seconds and damages different sections of the boss, and remove piercing effect, as in 3D it does almost nothing useful.
@determineddaaf32 жыл бұрын
Your project is absolutely phenomenal. If I could give a suggestion it's that sometimes it's hard to see, like when in a darker biome or at night, even when there are torches (like with the EoC fight). Of course that would make night owl potions really useful, but maybe there could be a bit more natural light. Though I think the darkness is also definitely interesting, just make sure there is a good way to battle it.
@TheDJBrojo2 жыл бұрын
it reminds me of the overloading worm in risk of rain 2, wich is great! these 2 are probably the best worm boss fights in 3d ever, maybe a souls game has one ( in the third one if i remember good)
@CrystalGorges2 жыл бұрын
this is so cool, i thought it was just a blender anim in the intro but i saw the comments saying its a project and you saying you added jester arrows, holy shit this is cool, dont stop!
@charlestoohoo27 Жыл бұрын
this is like one of the coolest things I've ever seen bro. This is beyond a shout of a doubt one of the coolest boss fights I have ever seen. Keep up the great work!
@FantaSteve2 жыл бұрын
What a masterpiece of a game this is becoming + the music is obviously the best
@J0nnyTheJ3w2 жыл бұрын
Reminds me of the Magma Worm from Risk of Rain. The transition from 2D to 3D really worked. Awesome work!
@spinnedsour2 жыл бұрын
OML that’s disgusting and I love it! Really love how you took the idea of the EoW and just went all out, I’m loving it! the scale is perfect and it really put the horror that your player would probably be feeling while fighting it. Can’t wait to see how other bosses would come out! Only thing I’d say as criticism is that maybe the water bolt should open when you use it but that’s just personal preference so
@TravistarYT Жыл бұрын
Apart from getting the warning messages mixed up (You got "You feel a chill run down your spine" and "Screams echo around you" in reverse order), this looks mindblowing.
@PlusOneGamer2 жыл бұрын
I never put 2 and 2 together until just now. It's so obvious seeing it in 3d now that the Eater of Worlds is what burrows those holes in the corruption. It really lives up to it's name when you see it in 3d space like this. This makes this fight seem so much more horrifying, I really love it.
@cespyy2 жыл бұрын
My god from the thumbnail I can just see how good the video will be
@themadduck87842 жыл бұрын
Really digging it! The one issue I had was trying to see underground, it feels like the video was just darkness most of the time. Maybe if there was a bit more contrast to the Eater of Worlds? Its sprite is much lighter colored than it is here in the 3D version.
@decas55052 жыл бұрын
I recommend adding particles effect to know where the head is coming from so the player can know where and when to dodge, since in terraria you can see through blocks you should add some visual que so the player can dodge it Also why not instead of making the EOW split depending on how many sections it has, you should just make the eater of world split itself once its health bar reaches a certain amount of health AND just make it split itself a limited amount of times, for exaple only 5 times? I know you are trying to make it like the original game, but you are going to have severe lag issues with how many EOW can spawn during the fight Apart from that HOLY THIS IS SOOOOO GOOOD!!!! Great job man, great job
@Naitokoa2 жыл бұрын
The movement never dissapoints. It's amazing how far you got with this
@marcbob11112 жыл бұрын
I love how this project's development KINDA starts like the early states of Terraria with the HUD reminiding me of old Terraria
@abraruralam35342 жыл бұрын
Damn, this is really good. Almost feels like Attack on Titan, you know, grappling around in 3d space and slaying giants.
@sleepingoverratedsnohitcha28752 жыл бұрын
I have suggestions: You should make bosses have glowing corners when they are not visible by the player so bossfight are less rng based And noticed that jesters arrows need a HUGE range buff since the segments are now wayy bigger than usual Noticed that the game lacked gore, in your code you should add a category you want to appear when hurting an npc like for example, "insects" for the eater of souls/worlds/queen bee, "gel" for any kind of slime or "blood" for any other npcs. If you want, if you are adding a target dummy, make its gore look like wheat Same for the sound effects, but this part is already implemented in the game i think, expect for EoW You should also add hurt animations to the player, there might be alot of animations to make so just make the player close its eyes and jump back when hit. You can also add animations like the grappling hook use, should be easier to make Also noticed that performances were dropping, so try making far away tiles/trees/npcs lower quality to save up fps, and add a lower graphics options which removes stuff off some models and stuff About the item slots in the inventory, try adding a sort of invisible box where the item sprites will scale up to this box, so the item sprites wont hit the corners of the item slots (and you can also use the 3d models you made for the items as item icons, it will make it easier to make items if they dont have some special item icone) One last thing, try making the eater of worlds stay in the surface to chase the plater for a bit like in the 2d terraria, so jesters are even more useful and it gives some extra challenge to dodge QoL Suggestions: - Make Bombs and Dynamite's tip ignite (like set the thing on top of them on fire when thrown) - Make the player hold the staffs without swinging it (or make it work like shortswords) - Make the player use spell books by opening the book and pointing it to the enemy - Add a fog feature kike in Minecraft, can be turned off Else great stuff! Keep it up 👍
@temite99352 жыл бұрын
Honestly curious how long the fight took, the whole video was super epic. I cant believe hoe much progress you've made on this and am super excited to see how you have fun with all of it!
@ahabsbane Жыл бұрын
I didn't realize how far this project was coming along, pretty neat!
@zodisdashrimp Жыл бұрын
The second eow emerged from the ground, it gave me goosebumps, AND THE MUSIC IS SO GOOD, IT FITS SO WELL, I absolutely love this project
@captainash12972 жыл бұрын
This is cool as hell! I love the scale of the boss, makes it really feel like a true terror from beyond. One idea that would be neat for spell books maybe have them open in an off hand and "throwing" the magic energy, but I also love the source accurate waving the book around! I can't wait to see more!
@osiristhefallen85542 жыл бұрын
Yooo! i didnt know you liked terraria. now your an een cooler youtuber lmao
@captainash12972 жыл бұрын
@@osiristhefallen8554 Oh yes! Nearly 1000 hours deep and counting! Appreciate it!
@TheStriker_26.2 жыл бұрын
You didn't have to made the worm that creepy like man 😱
@davidmingle59102 жыл бұрын
Great job with the model, but it feels too big to be the second boss, and it doesn't seem to try to eat the player or use it's standard ram attack (or It does ram but lacks aggression maybe?). In normal terraria, this would be telegraphed by you seeing him burrowing towards you, but that wouldn't work in 3-d so I think that you could program a rumble and screen shake to telegraph a bite/ram attack. I look forwards to seeing your progress and I really enjoy these vids.
@tylerhayward43192 жыл бұрын
nah terraria bosses are all massive, I'm hyped to see how giant the WOF will be
@brothdian2 жыл бұрын
The player is literally small af compared to the other bosses lmao
@mason.Anderson_2 жыл бұрын
This made my night. I wish you the best of luck with the continuation of its development, and I can’t wait to see what’s next.
@christaylor862 жыл бұрын
This is getting better and better, fast! I love seeing updates.
@Actually21IQ2 жыл бұрын
This is exactly as chaotic and fast paced as I'd expect it to be. I love it.
@n9it Жыл бұрын
One thing that can help polish this fight is the fact that in a 2 segment eow if you break one of his 2 segments this eow dies, same goes for the full one, if a segment is near the end segment and this segment breaks the 2 segments wont split of, but if you break the third one it will split
@ciwn2 жыл бұрын
This is one of the most impressive things I've ever seen.
@mauro66692 жыл бұрын
seeing the eow against the sky looks truly terrifying. This fight also looks extremely difficult, and i love hard bossfights.
@justanonymouse2 жыл бұрын
It’s been fun watching your journey in making this game since that first post in Reddit. I have high hopes for you and this adaptation!
@lawnwakexvii8002 Жыл бұрын
Oh my god!!! First time seeing this 3D terraria, the world needs this it must be so amazing to play and feel in all its glory! Splendid work !!
@surferproh2o2 жыл бұрын
A lot of people are riding on this idea of a 3D world (myself included) and I’m as hyped as I was when I saw Callisto protocol, don’t stop and your efforts will reward you
@JohnCena-ep2mz2 жыл бұрын
Wow this is gonna make me cry how much effort you put in, so good
@eyesyt75712 жыл бұрын
The fact that you are allowed the touch the ground during this fight makes it very different.
@knightgallade84312 жыл бұрын
this project is coming along amazingly, it's like being in terraria fan made boss art
@resar1262 Жыл бұрын
how cool it is done, my jaw just dropped, I hope the author will continue to work on this project
@coolento3462 Жыл бұрын
I can't even begin to imagine what the hardmode bosses are gonna look like, empress of light and moonlord or gonna look soo amazingly cool!!!! Not to even mention how Plantera might look. This game has hugge potential!!! Good job so far :)
@A1readyDead2 жыл бұрын
I love this, awesome job! I feel like anyone who has played Terraria at one point wondered what the game would be like if it was in 3D, so this made me happy to see.
@wangchi6232 жыл бұрын
My biggest complaint is that the camera is in line with the player, and not slightly above the player, facing forward. When you dash, your camera (and therefore screen) is filled with particle effects. If you raised the camera, the particles would flow UNDER the camera, and not block your view as badly.
@jacemilano30292 жыл бұрын
It kinda reminds me of a more arcade styled dark souls. It honestly looks so fun and I’m really happy I randomly stumbled across this project it looks great and I’ll definitely follow it
@FourCeez2 жыл бұрын
I feel something crawling on my skin after watching this. Great work my guy keep it up!!
@burgandysauce82552 жыл бұрын
This is absolutely amazing, but I will be lying to myself if I didn't say I had a mini stroke every time you dashed, it was so bright
@okitasoujialter Жыл бұрын
Playing this in VR would be utterly terrifying...
@robertarias3932 жыл бұрын
OMG! That´s amazing buddy. I love this game, I played it since was a kid and watch this is awesome! Congratulations 💯
@probablyzeke6014 Жыл бұрын
This is amazing. The only suggestion I have to add is to have a short phase where it's spirals around in a circle above the clouds I think that would be terrifying. You look up and the eater of worlds is spinning around and like hundreds of flaming projectiles are slowly descending