you're like a saint because you do the most comprehensive and concise reference of everything to let normal people be enable. i heavily appreciate you sharing and am motivated to work hard to earn money to give to you.
@shizyninjarocks5 жыл бұрын
Not enough time in the day for Zbrush
@ryankelly96578 жыл бұрын
Man, These videos are great!! Thank you for these! I watched video 1 through 23 of the "part 1 playlist" just today. I picked up a smaller Wacom tablet about 2 months ago with no history in 3d Art whatsoever. Zbrush 4R7 is my first program ever in regards to 3d design of any sort. I am very interested in some of the more mechanical / hard edge stuff -- which I skipped to and watched previously. However, I found myself struggling with things that I felt should just be basic knowledge, so I decided to come back and just start from scratch. It's super helpful to know things like how the size of an object directly affects dynamesh resolution! I was getting so frustrated because I was trimming things and not realizing why my dynamesh was starting to look worse and worse as the object got smaller. Haha! I'm a huge Warframe fan (Don't know if you have heard of the game!) But I am currently trying my hand at sculpting some "alternate" helmets for some of their characters or "warframes", as I really love this kind of art style. I am also very intrigued by medieval things like Dragons / Knights etc -- which... I feel all "sort of" fall into the same hard surface + organic category. Warframe's art style is very space / science fiction / hard edge mixed with extremely subtle mechanical features and / or just crazy ornate designs that are exaggerated to look like faces etc... if that makes any sense whatsoever... (I hope it did! lol!) It's really awesome, and I'm enjoying every second of sculpting thus far! I'll definitely be watching every single video you put up on Z brush, as they have been "EXTREMELY" helpful! One last thing. I have been playing with Z remesher quite a bit as I'm trying to use the workflow of Dynamesh for base shape ---> Z remesh to draw in detail on a nice clean "grid" of quads and THEN stop Dynamesh / Z-Remesher and go to the Subdivision levels to finish something. Is that a workflow that you would recommend? If not, what would you recommend instead? -- I find myself becoming too worried about topology and losing Detail because of it a lot of the time. Thanks for your time!
@MichaelPavlovich8 жыл бұрын
Right on, the hard edge stuff is super fun as well! A lot of hard edge techniques are in the Intro to ZB Part 3, but there's some other playlists on my channel you might find interesting as well. Good luck, and keep practicing!!
@ryankelly96578 жыл бұрын
Excellent! I am just going to watch all the videos in order -- but I may take a sneak peak at chapter 3 first! Thank you!!!! :-) Yes, I LOVE the hard edge stuff! :-) It is indeed "hard" or "difficult" haha.. I am finding that after I sculpt for a while, the more that I warp / move and sculpt on my tools, I re-dynamesh so much, that sometimes I have to simply do a Z-Remesh in order to get a nice "grid" to draw on again, otherwise everything is very wacky (Like the top of the Sphere in your first couple of videos before you dynamesh it). I don't want to ask until I watch your video on Z-Remeshing, but.... I'm just wondering the best way / settings to Z re-mesh without losing "any" detail. I know you are probably always going to lose "something" even if it's very little. However, i'd like to try to minimize what I lose detail wise as much as possible! Especially near finalizing a sculpt, etc... Thanks again Michael!
@MichaelPavlovich8 жыл бұрын
for zremesh, just duplicate off a copy, zremesh that, then with your original showing and your zremesh copy selected, do a subtool > project > project all to get your detail back; you can subdivide and project as high a resolution as you'd like (if I'm understanding the question correctly!)
@ryankelly96578 жыл бұрын
+Michael Pavlovich Yes! This is exactly what I was wondering! Amazing! Thank you so much, yet again! :-)
@raghavkhanna68935 жыл бұрын
my mask is untidy from edges , like its kinda zigzag
@ArtemM3D6 жыл бұрын
Quality stuff!
@SealTeamRick Жыл бұрын
Great videos. Is there a way to apply an alpha for texture(leather) and immediately have what you applied become masked so you don't overlap? I pretty much want to apply the texture in rows. Not sure if that even makes sense
@MichaelPavlovich Жыл бұрын
Ah, yeah I follow...hmmm, maybe masked changed points? kzbin.info/www/bejne/bX2rYp5ogNCXbKc
@TheDrMoroz8 жыл бұрын
Hello, great lessons, thanks a lot, could you tell me what key should i hold to move circle around like you are?
@MichaelPavlovich8 жыл бұрын
sure, hold down the space bar to move mask and screen curves around!
@TheDrMoroz8 жыл бұрын
thank you very much!
@ryankelly96578 жыл бұрын
yes! I was wondering how he did this as well! :-)
@koju-kin6 жыл бұрын
I'm still counting down the days until I get paid to buy the creature design and i wanted to ask you if it best to mode a humanoid body all at once or in parts? and if this is covered in the tutorial may you please tell me where?
@MichaelPavlovich6 жыл бұрын
yes, the reptile creature is in parts up until I zremesh; I try and work with as many parts as possible (I think even the head is in 2 parts if I'm not mistaken). Keeping it in parts makes it easy to edit, when I'm doing characters (especially stylized) I even keep features (nose, cheeks, biceps, triceps) all separate until the forms are really close, then I dynamesh it all together kzbin.info/www/bejne/bXbLqZWoqJ2Gebc
@swagaroniyolonaise4 жыл бұрын
dammit dude, you saved me 1500 dollar dor an online workshop. in one day from absolute nitwit to hard surface sculptor :-D