make some fundrums (alrighty) kick @1:53 snare @26:40 open/closed hihat @33:01 sequencing @36:36 mucking about @39:00 more mucking about @45:13
Пікірлер: 12
@HomeBologn5 жыл бұрын
I never comment on videos, but I wanted to say that I'm finishing a song in renoise for the first time thanks to your videos. Sound design is so interesting, and you lay everything out so well. Bles ur sole, o hol e won.
@user-lk2vo8fo2q6 жыл бұрын
post mixer send and pan is for traditional effects processing. you'd send to e.g. reverb or delay. that way when you pull down the fader, it adjusts the volume for the whole instrument. if you didn't have that, you'd have to set the dry and wet volumes separately.
@SomeShows7 жыл бұрын
Yoooo thanks so much for these. Been using Renoise for ~10 years now and this gave me a better understanding of the macros and modulation section, been making stuff with mostly heavily modulated samples. Keep bestowing your knowledge of the finer workings of this stuff for those of us who wanna delve deeper. Sub'd for future stuff
@miscible217 жыл бұрын
Great content! Thanks for the video.
@sinaptc80427 жыл бұрын
thanks for watching! glad someone's diggin it :)
@Hardcrafter28072 жыл бұрын
I'm only just now watching this but damn it was so satisfying when you put some distortion on that kick! A few more instruments and a bit of arrangement and that beat could easily evolve into a nice doom techno track!
@tomitverin46487 жыл бұрын
Thanks alot, very useful! Subscribed.
@ameobafgsfds5 жыл бұрын
When you said "add a duck", I was expecting cute, yellow & feathery.
@mhv916 жыл бұрын
This was great. I would like to have a 2 or 3 segment decay envelope though.
@Chronic.Pivoter7 жыл бұрын
Thank you for another tutorial. Could you possibly touch up on breakbeat a bit more in your next one? For example, how to make a break match an already existing melody line without using slices (only offset commands, beatsync, pitchslides, etc.) or how to fill out an entire keyboard's length with slices? In your 2nd video your slices only take up 1 octave and don't have the same speed modulation effect that a sample has when not being sliced. It'd be nice to play the first slice by pushing C#4, play it slower on C#3, faster on C#5, etc. Is that even possible with Renoise without going through too much trouble? Or does it happen automatically for a sliced sample (I haven't checked)?