The standard yaw and pitch is naturally slower than extra yaw and pitch because it determines the full range of motion i.e divides your entire range of input. Extra just covers max stick input.. so it will feel alot stronger all the time. The higher your threshold is, the more standard yaw and pitch will feel like extra
@PickedaName_2 ай бұрын
Yaw&pitch at 1.3 are the starting speed that then increases at each section where there is acceleration in the curve (it has 3 sections). I can set my outer to positions to add acceleration to the rest if the input mapping so my speed continues to increase. My default curve input mapping (and deadzone) impact my alc input mapping. By playing on Default Linear I add no speed to the input mapping. If I play at Default Classic I add speed to the entirety of my alc input mapping. Yaw&Pitch might seem like it's being divided out through alc mapping at other curves because (I think) other curves have negative values in their mapping in addition to sections with 0s. At 1.3 I can reduce my speed and will notice I'll reach an aim assist solidity one section later than before I reduced it, basically forcing me to go to the 2nd or 3rd stage of acceleration to be actively aiming depending on how many times I reduced from the highest speed with alc curve solidity. 1.3 input mapping is 11100000 2.0 input mapping is like 10101022 The outer threshold is affecting the rate at which I interact with the Slowzones being created by the default speeds and alc per optics. Every time the outer acceleration pattern wraps around initial input and reaches the back of the input mapping my input strength increases and I move through slowzones slightly faster. My yaw/pitch affect the solidity of my alc curve shape and create the same solidity regardless of my outer threshold strength. The only time I need to change my yaw/pitch to affect alc curve aim assist solidity is when I change my optics.
@ericfinch28184 ай бұрын
From the way bro described the setting I was expecting good gameplay smh
@PickedaName_4 ай бұрын
Trying Extra Yaw&Pitch at 1.3 kzbin.info/www/bejne/g5Oohqpsrt-gitU Most Recent Outer Threshold video kzbin.info/www/bejne/mXvdo4h8d9tomKc How FOV affects aim assist kzbin.info/www/bejne/iprbi4qDjKd4qtE Default settings affect ALCs kzbin.info/www/bejne/nH3Jon98dsp-i9U Aim assist shapes of various Curves kzbin.info/www/bejne/fqDHp3uEYsl8bqM How I know my ALC Response Curve decimal kzbin.info/www/bejne/gYfUYaR3pLSnp6M ALC Curves shaped like Zero Curve kzbin.info/www/bejne/iZ-samNqf5x4ps0 ALC Curves with sticky circles kzbin.info/www/bejne/aHzSg3SYiqicg5o Deadzone video kzbin.info/www/bejne/rIa2d2t-rc53nMk Per Optics video kzbin.info/www/bejne/oaGnZJKrmJehfqs Playlist with all my Apex Legends ALC videos over the last like year+ kzbin.info/aero/PL090lxzhDiLRnwH4mwaOrC-IQ6e_A45DA
@joeyst-denis85374 ай бұрын
I've been having that problem too haha I've been trying to figure out the "perfect configs" for I'm not joking two weeks lmao The only problem I have is in close quarters with the 3x and 4x zoom that can't track fast enough left & right with people strafing side to side rapidly. It's costed me multiple wins, like 5 😔 although the only fix is ATM to hip fire. Since increasing the optics zoom levels even by .02 throws out aim assist completely and can't hit anything 😂 I can upload my settings in a vid if you wanna take a look. Respect for someone actually coming out and talking about ALC settings for once and not recommend 4-3 linear default.
@PickedaName_4 ай бұрын
Try shrinking the shapes on your default optics kzbin.info/www/bejne/iprbi4qDjKd4qtE That video explains how FoV affects the size of default curve aim assist + describes the slowzones. Where your alc optics are affecting slowzones varies with the curve you're using.
@joeyst-denis85374 ай бұрын
@@PickedaName_ will give it a go thank you!
@VI_Yai_iV4 ай бұрын
Your explanation of why you’re using those sens is too advanced for me to comprehend 😂
@PickedaName_4 ай бұрын
Getting bodied by classic response curve + console aim assist strength so I wanted to try and get a dot in my setting to match the shape of classic. Could've been that I wasn't free aiming horizontally at my previous config.
@VI_Yai_iV4 ай бұрын
@@PickedaName_ What do you mean by a dot?
@PickedaName_4 ай бұрын
@@VI_Yai_iV a small spot in the center of the target that doesn't cover the entire character model.
@hakimdurand84274 ай бұрын
Matter of fact you said 150 ads is doing the same thing at 230 horizontal look sense. What about 270 horizontal? what would the ads be? (if u dont mind)
@PickedaName_4 ай бұрын
? wtf is this question.. 270 would probably be free aim until you decreased to something below low.4 optics at 1.3 curve
@devintruesdale1964 ай бұрын
So daze just dropped a video not to long ago for per optics that are for all sensitivities and different FOV’s the exact sensitivity for all the pro optics if you haven’t seen it might want to check it out
@PickedaName_4 ай бұрын
Anyone claiming universal settings is lying or doesn't know enough. You keep mentioning 145 ads but I don't know why. I think they changed something with ALC AA in season 20. 150 at default .6 is the same thing as 143 without optics; and probably 220 at low.4 . Also the default curve input mapping + my outer threshold could be affecting things. You can use the setting and go to 149 & 150 ads to see what I mean by free aim. One has exterior resistance while the other has nothing to interact with.
@devintruesdale1964 ай бұрын
I’m just trying to help because honestly from someone who has played in ranked and also in algs I have to say the things found have been backed up and also are exact 1x/iron sights is 1.25 for smg ,sg, and pistol and 1x/ iron sights for AR ,lmg, simper is 1.40 2x 2.15 3x 3.27 or 3.278 4x 4.37 6x 6.59 8x 8.79 Also I have the FOV modified and also know how much each optic is being increased by I understand you have your own method but things have been found by data mining and also using software not by feeling like all honesty the outer threshold shouldn’t be any more than 2% anything higher than 2% will mess up your range of motion
@devintruesdale1964 ай бұрын
And I’m saying this because it’s now just finding out the ads it’s not 150 it’s honestly 140 ads yaw and pitch possibly close to 150 but not 159 because you will over shoot you only need a maximum of 180 ads to track up close I simply follow you because you understand alc but I guess not because I found hard facts
@devintruesdale1964 ай бұрын
@@PickedaName_ and go watch the video before you say anything and also go watch the gaming merchants video on how he data mind the per optics and then you can see the exact numbers to help yourself
@PickedaName_4 ай бұрын
I'm literally creating slowzones with my optics, like the default speeds do. I'm at this Outer because that input strength is necessary to punch through the circle of linear. I even know what my exact input mapping is. You can't just plug those optic values in to any alc and expect it to feel the same. If I did that at 1.3 it'd feel the same as .6 optics because they'd both have no slowzone.
@devintruesdale1964 ай бұрын
And what about 143 ads and 144 I thought 145 and up is free aim
@dragus-it47323 ай бұрын
Get a dual sense edge and you will have free aimbot😊
@IronLungGaming4 ай бұрын
"aimbot except it's aimbot"
@PickedaName_4 ай бұрын
The dot of classic is aimbot. The circle of linear slightly tracks but not really. People on linear can miss and also struggle to get on target sometimes due to the circle surrounding the character.
@frankrizzo59584 ай бұрын
I think your overlooking that everyones settings are going to be different because no 2 people on earth have the same hands😂😂😂What might look like great settings someone is using can be completely opposite for another person.I can say after seeing any vid about settings most times the settings I try that they refer to are terrible for me.Its almost like some streamers that make these vids are giving you these settings knowing its going to mess you up but also they know how to counter act anyone using these settings to just melt a player😂😂😂
@PickedaName_4 ай бұрын
This setting config looks like classic aim assist but it's surrounded by linear aim assist. It's a dot (optic slow zones) with a circle of tracking assist (default linear & possibly 1.3 horizontal) around the target.
@Theyoufeelme4 ай бұрын
You are thinking too much about sens. The problem isnt bleedthrough or aim assist. Just pick a setting that feels good and stick to it.
@PickedaName_4 ай бұрын
That vague advice is something people who don't know tell other people that don't know. Every shot I hit in this video was explained before the gameplay.
@PickedaName_4 ай бұрын
'Bleed through' isn't an issue because it's just slowzones and the shape of linear aa at 110fov which is similar to 1.3 horizontal. If I thought bleed through was the issue I could play at high velocity and have no aa shape from the default setting. Fighting people using the dot of classic is the issue. I'd just free aim at 3.3 (best curve with a hitbox similar to high velocity) if the people I was fighting could actually shoot me somewhere other than a dot in my midsection. I need to free aim my horizontal at 1.3 because circles surrounding the targets get to the target slower than people pushing at dots.