I would argue that mtg has a great catch up mechanic. The purpose of a catch up mechanic isn't to punish players for winning or make only the last turn matter, it's to make being behind not feel miserable. In mtg's case, being behind doesn't feel miserable because you can potentially draw the out or the winning player can potentially run out of gas.
@codysextremescenetvjunior11 ай бұрын
Hmm I feel like that’s what he was basically saying😅
@Always.Smarter11 ай бұрын
wouldn't that apply to any game? if anything, it would apply less to MTG because you have a higher likelihood to not draw the card you need, due to the mana system and only getting to draw 1 card. also doesn't really apply as a catchup mechanic either, since the player who is winning gets to do the exact same thing.
@801Hellfire3 ай бұрын
No even remotely decent player is struggling with “the mana system” in MtG’s late game. If you’re past turn 4 and you can’t get your lands’ colors to line up with your spell’s colors, you’re just a bad deck builder. A lot of the mana problems you hear about in magic are legit coming from bad players who can’t figure it out. The issue with Magic’s mana is mana flood / mana screw mostly in lower powered formats. It’s not color issues. Magic’s comeback mechanic is its massive card pool where you can choose to play cards that scale when you’re behind at the cost of not being able to snowball wins easily.
@IAmShniff11 ай бұрын
Lets go! I've recently taken on a TCG project of my own, and these vids are always great for giving me motivation :)
@ShardTCG11 ай бұрын
Glad to hear it! It's a long journey but just stick to the path and have fun on the way.
@IAmShniff11 ай бұрын
@@ShardTCG Will do!
@DarthG33k11 ай бұрын
I remember when this article first came out in 2013. It's a great little piece of reading. I particularly like that it's written for children. It's so simple that I can show it to anyone and they'll immediately understand.
@ShardTCG11 ай бұрын
Mark Rosewater has an amazing use of language and story telling. It makes him so easy to listen to (like his drive to work podcasts) and I love bouncing off of his material because he sparks new ways of looking at things.
@ShardTCG11 ай бұрын
0:00 Intro 1:01 Goal or Goals 4:48 Rules 8:56 Interaction 12:20 Catch-Up Feature 16:56 Inertia 19:14 Surprise 21:20 Strategy 24:20 Fun 26:51 Flavour 27:50 A Hook
@MagicApocalypseTCG9 ай бұрын
Hey, my trading card game channel is not doing so well my trading card game is still in the draft phase any advice?
@codysextremescenetvjunior11 ай бұрын
30:49 I made it to the end lol and thanks for another great video, I have gotten a whole Lotta ideas from this, mainly on a catch-up mechanic 😅 and some other things, even though it’s going to be hard to explain these ideas to my co-writer aka my Daddy because he is not so much of a gamer, so he doesn’t really understand some of the lingo when it comes to games lol
@mondoyikes11 ай бұрын
Many of these points were questions about my game that I avoided answering for the longest time. Now that I've had more and more conceptual development and playtesting, I feel that if each of these challenges can be met, I have a high chance of having a solid game... hopefully.
@ShardTCG11 ай бұрын
I'm happy to hear that you are taking on these challenges. It can feel as though it is a gigantic mountain to climb, but just take it one step at a time and keep grinding away. You sound like you have the right attitude, keep it up!
@dgarrard1009 ай бұрын
"The 'stick needles into your face' game, as an example, is probably never going to catch on." _The BME Pain Olympics would like to know your location._
@josephpurdy839011 ай бұрын
If you can sell 1000 cards. Where every single card has a purpose in some deck. Then sell each card for 20 cents. In a variety of packaged sets without duplicates. The use of durable card stock/plastic. You may attract players that will be willing to shuffle cards without sleeves. Interchangeable rules for the different small sets that add change, and can be dismissed if a set deemed unbalanced. If players are spending time writing down deck concepts. Then, playing solo practice runs. A debate on how they are able to achieve meta. This adds to the value of the cards. When players are able to compare the money spent on the enjoyment. When both planning and playing. You may see people buying replacement cards after several hands are played.
@arcanistgamestcgs11 ай бұрын
man your videos have been helpful as of late. I just got back to making my game so time to catch up lol
@ShardTCG11 ай бұрын
Breaks are important for refreshing. Now is the time to put that energy to use. Thanks!
@PsycheWard_Games5 ай бұрын
If your opponent is ahead, you have the chance to catch up by possibly pulling good cards WHILE your opponent draws bad cards (unnecessary more mana)!
@codysextremescenetvjunior11 ай бұрын
2:56 yeah, don’t you know sticking needles in your face is a saying lol😜
@ShardTCG11 ай бұрын
Just like grandma always told me 😅
@codysextremescenetvjunior11 ай бұрын
@@ShardTCG lol
@JandenHale4 ай бұрын
I appreciate that videos, and so does Dreadgate.
@mix-n-match8344 ай бұрын
Pen, paper, idea. Preferably also some drawing tools to make it bit prettier.
@GabrielMarquesFerreira-nw5qj6 ай бұрын
about the first goal, I'm making a game about capturing monster cards, and though all players win by capturing monsters, and it's will always be like these, the way, which and how many monsters you have to capture depends on you "leader" card, think that as you hero on FaB. is this a rigid enough goal? since the alternative win condition are all written on your face AND it doesn't change througout the game, and you know what evry player is doing since the beggining, or is it just confusing and abstract for nothing?
@ShardTCG5 ай бұрын
You've kept your rules plain and simple and then you've added complexity with the cards you've created. You've done it the right way! Players will spend 5 minutes looking at rules and 5 hours looking through your cards to build their ideal deck. It is just how we are wired.
@bamers4043 ай бұрын
Man, just be reading at your comments, I am already got hooked up! Curious, where can I get a test to play that?
@unleashedtcg11 ай бұрын
Ooo nice video! Really helpful. Thanks!
@ShardTCG11 ай бұрын
Thank you. I hope you liked my doodles on the thumbnail. Best part of making the whole video.
@unleashedtcg11 ай бұрын
@ShardTCG Yeah the thumbnail is top tier
@tahiryaqubov35485 ай бұрын
Unfortunately graphic option is disabled for this video. But it goes great as podcast
@ShardTCG5 ай бұрын
Well, thanks for listening then 😂 I am planning a podcast in the near future, funny enough.
@R055LE.15 ай бұрын
A lecture on why Yu-Gi-Oh is a single player game now.
@hugod373511 ай бұрын
23:48 Hmmmm that announcement has me curious. Also you did in fact not put the link to the article in the description it looks like.
@ShardTCG11 ай бұрын
Well, whoops. I'll grab the link now 😅
@bamers4043 ай бұрын
Man, you da real mvp
@ShardTCG3 ай бұрын
Thanks, man.
@WW2TCG11 ай бұрын
my tcgs "magic" are guns and bullets😈
@ShardTCG11 ай бұрын
Some people might not like this theme. I say, "stick to your guns"
@WW2TCG11 ай бұрын
@@ShardTCG am i the only one who does make a tcg about World War?
@sawderf7414 ай бұрын
"The game has to end as early as you can make it end." That's why I hate Monopoly.
@VvzEmrik3 ай бұрын
😢😢
@vonakakkola3 ай бұрын
"if your game isn't fun, people won't want to play it" sadly this is not always true, there are a lot of gacha or paytowin game that make players feel to be forced to play even if they don't actually enjoy that game
@WW2TCG11 ай бұрын
as i remember that no one will play my TCG my heart literally breaks but i know that theres many World War 2 fans
@ShardTCG11 ай бұрын
It's a tough grind to stick at your tcg till it picks up some interest. I haven't done research on this, but I would think that WW2 is more of an older generation's interest. When TCGs will normally cater to a younger audience. I'm not saying that there isn't any cross-over, but your target audience (WW2 fans) may not also be regular TCG players.
@WW2TCG11 ай бұрын
@@ShardTCG ...
@ShardTCG11 ай бұрын
It is like you said there are many WW2 fans. Don't be demoralised, by my opinion. Just make the game you love, and you will find those fans. I still think the crossover between WW2 fans and TCG fans is smaller than other genres, but that doesn't mean you can't deliver a great game to those fans and even encourage that fan base to grow in time.