10 Game Mechanics That BLEW US AWAY

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gameranx

gameranx

Күн бұрын

Пікірлер: 2 100
@blackshadowx7
@blackshadowx7 2 жыл бұрын
The stand-off from ghosts of Tsushima is also epic. Pulling up to the enemy and cutting them down one by one. Simply perfection
@kirank287
@kirank287 2 жыл бұрын
Always love doing it. So cool
@vanntooot
@vanntooot 2 жыл бұрын
This does tickle my satisfaction bone. It's weirdly relaxing, even.
@Zephyr391
@Zephyr391 Жыл бұрын
Yeah
@RotGodKing
@RotGodKing Жыл бұрын
Until it becomes basically impossible in the later areas. Loved doing it at the beginning but it just wasn't worth it at the harder areas.
@Newuxtreme
@Newuxtreme Жыл бұрын
@@RotGodKing why was it impossible? I was doing it all through the game until the end?
@froggy7570
@froggy7570 2 жыл бұрын
I love and adore Sekiro so much. That games mechanics are so very satisfying to me. The fact that it was born out of Tenchu just makes it that much more. Please FromSoft make a sequel and bring the Tenchu series back!
@kirank287
@kirank287 2 жыл бұрын
Me too. One of my favorite games
@bATTAFURAI
@bATTAFURAI 2 жыл бұрын
I knew that he was going to say mikiri counter, but in my mind it was just "all of it". The games mechanics are just so goddamn solid it's crazy
@SolareofAstora
@SolareofAstora 2 жыл бұрын
Im doing my first playthrough now and it far surpassed my expectations. Might b my first or second favorite game ever.
@issi529
@issi529 2 жыл бұрын
Indeed. The mechanic in gow is also one of the best mechanics in videogame history.
@rushpatriot2866
@rushpatriot2866 2 жыл бұрын
@@issi529 bro started lying
@a_rock_or_something
@a_rock_or_something 2 жыл бұрын
You talking about the satisfaction of pressing a button to call the axe back to Kratos is exactly the satisfaction I used to get from the old AC games when I pressed up on the D pad to unsheathe the hidden blades. Oh the nostalgia
@jeremycook9311
@jeremycook9311 2 жыл бұрын
Also, the button to call down another brotherhood assassin in brotherhood. Man, what a cool feeling
@joshuasterling2144
@joshuasterling2144 2 жыл бұрын
@@jeremycook9311 I got hooked on that mechanic. Being able to build up your stats for the members and have them called at any moment gave you a feeling of power but also belonging to a Brotherhood bound by a single purpose. I maxed out everything and at the time I had not seen that type of paper strategy and live action married together.
@cookdislander4372
@cookdislander4372 Жыл бұрын
I think it's cool how he does that whistle like a boss 😎
@Krezznet
@Krezznet Жыл бұрын
For those who don't know, The Nemesis system was patented so legally no other games can have it. There's a LOT of mechanics that's get patented by development studios so that only with their games can you have certain experiences
@echorises
@echorises Жыл бұрын
And I am 100% sure that gameranx decided to left that out on purpose because "Hey! Loads of people will comment to our video if we don't mention that!"
@TobiasHarms
@TobiasHarms Жыл бұрын
My opinion is that you really shouldn't be able to patent stuff like this. It's akin to rules of boardgames that you can't patent. I also think that similar to trademarks patents should be subjected to use it or lose it. And while we're at it let's include copyright in this. If your work isn't readily available, in print or streaming for instance, then you obviously don't find the work financially viable anymore and it should go back to the public domain. Copyright, not public domain, was intended to be the exception.
@echorises
@echorises Жыл бұрын
​@@TobiasHarms I think this only prevents the indie developers to develop similar systems due to the risk of being sued. If a large publisher decided to go for it, I'm sure they will have the lawyers that can work around the patent if they deem necessary.
@TobiasHarms
@TobiasHarms Жыл бұрын
@@echorises yes probably. But that's another problem, as in the mobile phone industry it becomes a fee of entry keeping out smaller players. And the "lone inventor" isn't protected anyway since they can't go up against big companies lawyers. So it's not really helping anyone except the big guys to stay on top. In the 80s IBM accused Sun of patent infringement. Sun examined the patents in question and found that they were not applicable. IBM went "maybe but with all the patents we have, you're bound to be in conflict with a number of them".
@xLTxFire
@xLTxFire Жыл бұрын
@@TobiasHarms I remember reading that EA wasn't even the first to do that sort of system anyway. I wish I knew which games had done it earlier though. I'm sure DF has a similar system but other than that I'm not sure.
@Araxis7
@Araxis7 2 жыл бұрын
The posture mechanic from Sekiro has to be my favorite mechanic ever. Dealing damage to the enemy makes them receive more posture damage and perfectly parrying adds more posture damage. Plus, having the option to assassinate a boss to take a whole HP bar makes you approach in more creative ways. It's just incredible.
@Bigc602
@Bigc602 Жыл бұрын
might just buy sekiro after this comment and yes yes i know it’s a rhythm game and i’ll want to quit but once i master it i’ll become unstoppable😂
@Timquan.
@Timquan. Жыл бұрын
​@Bigc602 Its not a "rhythm game" it's one of the few games that makes u feel like u are in an actual sword fight. People who call it a rhythm game are haters who don't want to admit that the game is ground braking and will be the ground zero for advancements in video game combat.
@denji5368
@denji5368 Жыл бұрын
@@Timquan. Saying that it's a rhythm game isn't negative tho?
@illerhumpy3867
@illerhumpy3867 Жыл бұрын
@@Timquan. The game has a rhythm to it in it's battles that if your off the turn of different enemy patterns you get effed up.
@Aleksfulify
@Aleksfulify Жыл бұрын
Yeah, when I saw Sekiro on the thumbnail I was almost sure that the part is going to be about the posture mechanic. Mikiri is cool tho.
@KnightSlasher
@KnightSlasher 2 жыл бұрын
Honestly back in 2006 what blew my mind at the time was the active reload system in gears of war, it made your ammo powerful and I didn't see anything like it for awhile
@gameranxTV
@gameranxTV 2 жыл бұрын
👍🏼
@HuntaroLP
@HuntaroLP 2 жыл бұрын
Hades has something like that, if you reload perfect it makes the dmg stronger / speed up reload. Really love systems like that, makes it hard to learn but so rewarding if you do it right
@andrewMan9851
@andrewMan9851 2 жыл бұрын
@@HuntaroLP battlefront does that 2 i think
@moviegametime3891
@moviegametime3891 2 жыл бұрын
It was cool, I agree. Returnal takes inspiration from that and does the same thing but the animation happens in the middle of the screen rather than at the corner so you don't lose track of the action. Still, I liked the way Marcus would say "NICE" every time you did an active reload.
@cometomeifrit
@cometomeifrit 2 жыл бұрын
@@endrewerac Have you ever played SLYTHERIN?
@thinkingprole1
@thinkingprole1 2 жыл бұрын
One thing I love about the Leviathan Axe recall mechanic is intentionally missing an enemy and recalling so you hit it in the back of the head.
@krypticavalanch
@krypticavalanch Жыл бұрын
sweep one, call to hit another pulling them to you to attack.
@wesreegaming
@wesreegaming 2 жыл бұрын
I feel like the Arkham combat deserves to be on this list it is incredibly satisfying and it has also inspired a lot of other games. Hopefully in a part TWO.....
@Rutherfordbcrazy12
@Rutherfordbcrazy12 2 жыл бұрын
Very influential too since so many games copied it to the point of annoyance. In my opinion all those copies didn't top Arkham even the good ones like spider man and mad max.
@Thatscrazybro1l
@Thatscrazybro1l 2 жыл бұрын
Miles Morales combat is like 100 million satisying than arkham combat. Especially when using the venom punch
@MrBassem95
@MrBassem95 2 жыл бұрын
@@jonathanreiher5851 the fact is that if there was no Arkham there’d be nothing else that it inspired
@danielflanard8274
@danielflanard8274 2 жыл бұрын
@@Rutherfordbcrazy12 Mad Max didn't top the Arkham games but it does manage to make the combat its own in the way of sheer brutality. The sound design, visual cues, and vibration all work together to make every hit feel far heavier, because Max is a brute who fights dirty with strength over technique. Batman is the opposite, he is very graceful and precise which is reflected through the fluidity of the Arkham combat.
@danielflanard8274
@danielflanard8274 2 жыл бұрын
@@jonathanreiher5851 Imo, I think it's not as polished but it is more satisfying. The combat is bolstered by the wider variety of moves, especially in Shadow of War. Batman's gadgets don't quite have the same cool factor as Talion's abilities which are essentially superpowers.
@doctorlolchicken7478
@doctorlolchicken7478 Жыл бұрын
Skyrim had a basic equivalent of the Guiding Wind in the form of the Clairvoyance spell, which creates a glowing mist leading to your quest objective. It’s really good, but no one uses it. My first Skyrim play through was no fast travel, no quest markers, no compass, no map. I never once opened the map the entire game. I used Clairvoyance for everything. It was really cool, and no one ever talks about it.
@Rockadela_
@Rockadela_ Жыл бұрын
Going to keep that in mind for my next playthrough
@STORMWVSHERE
@STORMWVSHERE 10 ай бұрын
A man of culture. I used that shit all the time my first run
@alessiomasciandaro1022
@alessiomasciandaro1022 2 жыл бұрын
I didn't know that Ghost of Tsushima one...and I gotta say I'm impressed. Such a brilliant idea to turn something otherwise bothering into something cool and epic-feeling!
@kirank287
@kirank287 2 жыл бұрын
Yes it's amazing
@Screecher_can_screech
@Screecher_can_screech 2 жыл бұрын
And the great thing about it is that it actually makes sense when you consider the game's story. So basically the protagonist is an orphan, and when he was on the way to his father's funeral, his caretaker(?) tells him that his father will always be there to guide him as the WIND _wink wink_ and his mother will be there as the BIRDS _cough cough_ . So yeah, really cool.
@jefflight8188
@jefflight8188 2 жыл бұрын
@@Screecher_can_screech that's pretty neat and nuanced
@Screecher_can_screech
@Screecher_can_screech 2 жыл бұрын
@@jefflight8188 ik its really smart
@jefflight8188
@jefflight8188 2 жыл бұрын
@@Screecher_can_screech I particularly don't like the traditional arrow glowing thingy they especially use in Car games like Forza...so seeing that it being used that way whilst also having a narrative backing instead of just a cool factor is amazing
@feidamack2006
@feidamack2006 2 жыл бұрын
Isn't the Nemesis system patented? Other devs couldn't use it if they wanted to, which sucks.
@pu1391
@pu1391 2 жыл бұрын
Yes, it is patented and they are currently working on wonder woman game with the nemesis system.
@michaelromarate9754
@michaelromarate9754 2 жыл бұрын
Patented until 2035 so we won’t see other devs using it until then :(
@idespisegravity
@idespisegravity 2 жыл бұрын
Yeah, it bugged me how they worded it as though devs just don't seem to care about this awesome concept, when the truth is it's locked behind subpar games. I mean, I don't blame them for doing it, but I sure wish it could be in better games. If you aren't a fan of either of those IPs then you're just not going to ever experience them.
@MrDarthCIS
@MrDarthCIS 2 жыл бұрын
It’s patented by Warner Bros, but they have other devs under their umbrella so I don’t understand why only Monolith are using it…
@zachtwilightwindwaker596
@zachtwilightwindwaker596 2 жыл бұрын
Why did they patent it?
@LachlanVines
@LachlanVines 2 жыл бұрын
Surely the bit in Titan Fall 2 where you’re travelling between two parallel time points. Absolutely incredible the way you use time travel to traverse the level, avoiding obstacles that are in one time and not the other, AND in combat when you’re battling enemies in both times and using time travel to set yourself up for kills. Could easily be the basis for a whole game but they just used it on one level.
@lucasmilho
@lucasmilho 2 жыл бұрын
Wraith from apex legends uses smt similar right? But instead of traveling though time she traves through dimensions.
@santiagomaximenco3036
@santiagomaximenco3036 2 жыл бұрын
That's basically the major part of Singularity, in wich you use a time manipulation device (TMD) to turn things older o newer to solve puzzles, it's not like you came back in time the whole level or scenario but it's basically the same premise, you may also like it, it came out in 2010.
@galacticwarlock2271
@galacticwarlock2271 2 жыл бұрын
Tiran fall was overhyped. While the mech calling, sliding and wall running should be in Apex Legends and all games. The gunplay was weak. Nothing like a weak gun feel in a FPS.
@jerryflinn4183
@jerryflinn4183 2 жыл бұрын
@@galacticwarlock2271 wrong. Stfu
@HellRyder18
@HellRyder18 2 жыл бұрын
and you forgot to mention if you killed an enemy in the past, then jumped to present you'd see the skeleton full of plants and moss growing on it. Easily the coolest one for me!
@believeinmatter
@believeinmatter 2 жыл бұрын
Red Faction Guerrilla really blew me away back in the day, the destruction physics in that game are still pretty cool.
@j.a.weishaupt1748
@j.a.weishaupt1748 2 жыл бұрын
Back in the day? Lol. I have the same feeling but then for the very first Red Faction 😂
@sozaj
@sozaj 2 жыл бұрын
Literally blew you away.
@Joreel
@Joreel 2 жыл бұрын
It was so fun to just blow the buildings up to see what would happen 😋
@banterabc5135
@banterabc5135 2 жыл бұрын
@@j.a.weishaupt1748 same :)
@piercegormley8644
@piercegormley8644 2 жыл бұрын
The nanobot gun was so fun to use in that game too
@DatDadGamer
@DatDadGamer 2 жыл бұрын
Ghost of Tsushima is such an amazing game. Even love how they fixed the problem of stances in combat. It really feels like a dance when you get it right. Beat it 5 times and still get the itch to play it when I see videos singing its praises.
@onr-o1h
@onr-o1h Жыл бұрын
Same here, it is one of the rare modern games that has left a mark on me. It is a perfect mixture of story, action, mechanics and setting.
@YourPalAlGaming
@YourPalAlGaming 2 жыл бұрын
Pausing Time in gameplay was an amazing touch. Red Dead Redemption slowing down time in a gun fight IMO was amazing for its time.
@DirkDiggler606
@DirkDiggler606 2 жыл бұрын
Absolutely!!! Yes, loved that game! 🎉
@alexanderpal86
@alexanderpal86 2 жыл бұрын
Not sure if they were first but absolutely agree. Amazing game and unique
@googoogaagaa
@googoogaagaa 2 жыл бұрын
Titanfall 2’s time shift mechanics was awesome. Could be used to create more challenging platforming and combat stratergies.
@pretzels31
@pretzels31 2 жыл бұрын
exactly! I was surprised to not see it
@alex17queridundis
@alex17queridundis 2 жыл бұрын
And adding to Ghost of Tsushima, if I'm not mistaken in the game is mentioned that his father is the wind on his back, that adds more depth to that mechanic, since it's like your father points where you need to go.
@kirank287
@kirank287 2 жыл бұрын
Yep.
@madalice5134
@madalice5134 2 жыл бұрын
Yeah, it also mentions his mother being the birds in sky that guide you to areas of interest. I love that game so much.
@ggalloway1
@ggalloway1 2 жыл бұрын
Yes! I loved how they made everything a part of your life or the island as a force helping you.
@Nobodysurvivesevenonebit
@Nobodysurvivesevenonebit 2 жыл бұрын
It's Jim parents watching over him
@066kshitizvsingh4
@066kshitizvsingh4 2 жыл бұрын
I just wanted commented on this as well.
@hyst6081
@hyst6081 2 жыл бұрын
The mikiri feels absolutely amazing to pull off. Even after multiple playthroughs of Sekiro I still get the same level of satisfaction doing a mikiri counter now that I did when first learning the game.
@kenj3761
@kenj3761 2 жыл бұрын
Specially when using it first time on that mini boss in hirata state
@arjuna6224
@arjuna6224 2 жыл бұрын
@@kenj3761 you mean the shinobi hunter?
@tolu619
@tolu619 2 жыл бұрын
The combination of climbing and the paraglider in Breath of the Wild. There was a grappling hook and wing suit (glider) combo in the Just Cause series, and Grappling hook and cape in the Arkham games, but no large open world game had given us the ability to go to any spot on the map that we wanted to the way Breath of the Wild did
@beckhampang191
@beckhampang191 5 ай бұрын
Then TOTK's ultrahand mechanic is just incredible. Just meld things together. From being able to go anywhere to just interacting with almost everything.
@kingofnamek
@kingofnamek 2 жыл бұрын
The Wind and Birds in Ghost of Tsushima feels even more beautiful when you remember Yuriko (iirc) tells you that your parents are "always with you, in the wind, in the birds watching over you."
@ajax4165
@ajax4165 2 жыл бұрын
My personal #1 is the gravity gun from Half Life 2. Using objects and physics to damage enemies was so much fun. Blew my young mind when i got to Ravenholm.
@gameranxTV
@gameranxTV 2 жыл бұрын
👍🏼 part2
@ajax4165
@ajax4165 2 жыл бұрын
You can also use the gravity gun to hold objects as a shield! It's truly amazing to use the gravity gun in the VR mod, btw!
@renashi0127
@renashi0127 2 жыл бұрын
Had to add that even in Dead Space, your Kinesis module works similarly with the Gravity gun, along being use for solving puzzles.
@dovkushnir7808
@dovkushnir7808 2 жыл бұрын
I remember tearing up when playing Ravenholm as a kid. Not cuz I was scared or sad, but because I was so blown away and creeped out that I couldn't blink!
@Joreel
@Joreel 2 жыл бұрын
It inspired a generation of gamers to get creative in how they used everyday objects 😌
@adamaitman7290
@adamaitman7290 2 жыл бұрын
I mean the fact every single one of those people who help you in Nier had to have their saves deleted too makes then even more powerful, surprised you didn't mention that.
@T-Rex_Slap
@T-Rex_Slap 2 жыл бұрын
Great list! I love the Portal games, using portals to solve puzzles was incredibly fun and satisfying. Also the squad leadership in Brothers in Arms: Hells Highway was REALLY WELL DONE. I’m pretty sure that game helped me in becoming a site foreman. Leading different crews, choosing which crew would be best suited for which task, problem solving situations and breaking down tasks and steps to individuals in order is achieve the best possible outcome.
@galaxymagick4618
@galaxymagick4618 2 жыл бұрын
It feels almost criminal to not mention the blood siphoning system in bloodborne. As someone with a naturally aggressive play style, I absolutely love how it promotes being aggressive and really getting right up in the bosses faces. Brings a totally new way to experience a souls like game
@anubhavsahu-iw9yp
@anubhavsahu-iw9yp Жыл бұрын
The parry in the game was amazing. High risk high reward
@vampragon4386
@vampragon4386 2 жыл бұрын
The coolest thing I've seen ever is Gravity Rush and the ability to control gravity. There were many times where I was walking on a ceiling to get gems and completely forgot that I was upside-down until the gravity gauge started blinking. That feeling of disorienting yourself when you fall from a ceiling that you forgot you were walking on is absolutely breathtaking at suspending your disbelief instead of it just being some gimmick. When you shift gravity, it doesn't feel like you're flying, it feels like you're just falling but in a different direction. Easily one of the coolest mechanics I have ever seen in a video game.
@vampragon4386
@vampragon4386 2 жыл бұрын
To everyone seeing this, go play Gravity Rush. Both it and its sequel are on PS Plus for free and they are absolute masterpieces in this stale industry where originality no longer exists.
@alex10mercer
@alex10mercer 2 жыл бұрын
Rewinding time in Prince of Persia games,,, ahhhhh,,,, those childhood memories. Even thinking about it feels so good.😌 Maybe you guys should include it in part 2.
@sozaj
@sozaj 2 жыл бұрын
Running on walls in Prince of Persia.
@arjuna6224
@arjuna6224 2 жыл бұрын
Liked the sound effect of the rewind, it's so eargasm. Prince of Persia sands of time was the first video game that I have ever played.
@alkhalaf89
@alkhalaf89 2 жыл бұрын
That game is a gem.
@abbstract1473
@abbstract1473 2 жыл бұрын
YES
@paradsecar
@paradsecar 2 жыл бұрын
Turning everything you know about spatial relationships upside-down with the portal gun in Portal was a pretty unique mechanic (and still is). I just got done playing 1&2 via the Switch port, and it feels just as good as it did 15 years ago.
@gameranxTV
@gameranxTV 2 жыл бұрын
👆🏻
@scubaad64
@scubaad64 2 жыл бұрын
Speaking of the indirect multiplayer, I loved the ability to hire out your pawns in Dragons Dogma: Dark Arisen. Come pack from having a few days off, and find your pawn helped other players out, earned gold, and had some nice things said from the person who hired them. I always looked forward to starting up the game, and seeing of my pawn got hired while I was gone.
@Joreel
@Joreel 2 жыл бұрын
Yeah that was a nice system. It'll be interesting how they use that system in the sequel when it comes out.
@SidShakya
@SidShakya 2 жыл бұрын
Also the dragons dogma climbing fighting system is missing in here
@pathoithingz4320
@pathoithingz4320 2 жыл бұрын
@@SidShakya it aint that sastifyinh
@scubaad64
@scubaad64 2 жыл бұрын
@@pathoithingz4320 To each their own. I liked the climbing fighting system.
@pathoithingz4320
@pathoithingz4320 2 жыл бұрын
@@scubaad64 i mean i liked it too , just that it's not big of a deal or rather there are most sastifying mechanics
@DerangedVoices
@DerangedVoices 2 жыл бұрын
I enjoyed the Batmobile sections of Arkham Knight. It was really easy to control the Batmobile, and I loved how all the wheels could turn sideways, allowing quick movement and direction changes.
@lukepascal6023
@lukepascal6023 2 жыл бұрын
Playing outer wilds was unlike any other gaming experience I've ever had. Learning about the world to help you to progress was such a rewarding experience. We need more games with secret mechanics that require learning about the game world to progress.
@thebossbrothers123
@thebossbrothers123 2 жыл бұрын
Don't Starve Together is like that too
@bennyindawall
@bennyindawall Жыл бұрын
Outer wilds is a masterpiece
@10jake01
@10jake01 10 ай бұрын
I hated the lack of direction in Outer Wilds. I’d spend forever looking at stuff. Getting no where. And getting screwed
@catchfirecomics
@catchfirecomics 2 жыл бұрын
Dead Space’s dismemberment system was an ingenious way to make combat more stressful and engaging. Can’t wait to see the next evolution of it in the remake.
@SubZole
@SubZole 2 жыл бұрын
The other interesting mechanic was integrating the UI elements into the main character. Like your health and energy was shown on your suit or menus were holographic displays.
@seroqueladora
@seroqueladora Жыл бұрын
the thrill of shooting off a limb and then using that limb to impale another zombie is so satisfying
@SwordSaint892
@SwordSaint892 2 жыл бұрын
Things like Hades' Pact of Punishment difficulty system (which goes back to their difficulty modifiers in Bastion, even); being able to gradually increase the difficulty according to your own controls and knowing exactly what you're changing is such an awesome progression challenge. More and more rogue-likes seem to have picked up this idea (Just tried Gunlocked and Tiny Rogues, which both do), allowing you to choose the modifiers that you have to deal with going into your next run.
@tolu619
@tolu619 2 жыл бұрын
Definitely! The pact of punishment was brilliant! Also, the way in which the story never resets when you die but always moves forward!
@ShadeMeister93
@ShadeMeister93 2 жыл бұрын
I had this Orc come back to life 3+ times in Shadow of War, dude just wouldn't stay dead
@Stinkmean
@Stinkmean 2 жыл бұрын
Those games went hard
@conormckeon7533
@conormckeon7533 Жыл бұрын
Soul Reaver. Transitioning between the Material and Spectral Realms was not only fun and crucial to the narrative, but also crucial to solving puzzles. God I miss those games!!
@IsaacEzra
@IsaacEzra 9 ай бұрын
Very true.. It was fun
@TheSliminem
@TheSliminem 2 жыл бұрын
Should definitely do a part 2 for this video. A standout in my mind is the incredibly cool levels of Dishonored 2. The time travel (I know it was mentioned), and clockwork mansion were incredible and the game was so good. Just think it really deserves it's own entry onto a list like this
@SOOTHING_Hear
@SOOTHING_Hear Жыл бұрын
dishonored 2 yeeah man
@daniebelle22
@daniebelle22 2 жыл бұрын
nemesis system is a modern marvel of gaming to me. glad to see it get some love. I've played Shadow of War about 5 times now n every play through has been a story on it's. never stops blowing my mind
@ChrisHMusic95
@ChrisHMusic95 2 жыл бұрын
Agreed. It's a shame that they copyrighted the system tho so other developers can't add their own twist or improvements to it. Just imagine that system used by some great RPG developers.
@donnie9001
@donnie9001 2 жыл бұрын
@@ChrisHMusic95 greedy!
@ImDaRealBoi
@ImDaRealBoi 2 жыл бұрын
@@ChrisHMusic95 truly some high level corporate bs. I genuinely don't think something like this should be allowed to be copyrighted
@qewpo2029
@qewpo2029 2 жыл бұрын
Elden Ring too has that kind of mechanics that tells you in which direction you've to go but instead of the winds it's the sites of grace that show you the way. You can also see it from the map
@lov.2.g
@lov.2.g Жыл бұрын
You never follow that god damn light....there is a reason
@emiljohansson3283
@emiljohansson3283 2 жыл бұрын
A game that was a guilty pleasure for me was The Unfinished Swan were you basically had to paint the world around you, always enjoyed that mechanic.
@mattsully2238
@mattsully2238 2 жыл бұрын
Try okami. You'll dig that too
@galamotshaku
@galamotshaku 2 ай бұрын
Why guilty pleasure? It’s a great game
@kazuyamishima361
@kazuyamishima361 2 жыл бұрын
Ghost of Tsushima one of the finest games ever made. Loved every bit of it. A complete immersive experience.
@LandTurtleManGuy
@LandTurtleManGuy 2 жыл бұрын
Staged reloads in Insurgency Sandstorm are awesome. Holding X for an ammo check, double tapping X and throwing out a magazine quickly(and losing the remaining rounds in it) as opposed to a single tap and methodically changing magazines whilst keeping that ammo…really adds to the experience for me.
@Duraltia
@Duraltia 2 жыл бұрын
Journey was a very nice game to play back on the PS3 🥰 Played through it a bunch of times guiding other players to the scarf pieces you can collect to grow yours longer until you reach a point where you evolve into a White Robe at the end if you've collected a certain amount.
@Greekman1346
@Greekman1346 2 жыл бұрын
Wow the mikiri counter is indeed amazing! Some more: bullet time in Max Payne, the mechanic where you get back HP when you are attacked and fight back in Bloodborne, the air assassination in Assassin’s Creed, the octocamo in mgs4.
@johnbanks6939
@johnbanks6939 Жыл бұрын
'Viewfinder' definitely deserve a place on this list. It's totally unique and ingenious. It starts off simple and gets harder and harder as you go along.
@chrisfelonall1177
@chrisfelonall1177 2 жыл бұрын
I would've included Celeste in Number 2. The "momentum" mechanic in the game isn't taught to you from the start, but you have it at the very beginning without you being aware of. I thought I was just playing a typical platformer with regular control mechanics of Left, Right, Jump, Dash, etc. But I was mind blown to discover that I can do more than those things. The Supers, Extended Supers, Hypers, Wavedash, etc.
@spooty75
@spooty75 2 жыл бұрын
Portals. Portal popularised the specific mechanic, but I remember it from the original Prey. I can still recall crawling through a crate and popping up somewhere else entirely, or shrinking down to the fight on the little planetoid. Amazing stuff for it's day and totally blew my mind. Seeing the evolution of it in the new Ratchet & Clank is awesome and still incredibly fun!
@giancarloescalambre7358
@giancarloescalambre7358 2 жыл бұрын
What blew my mind back in the day was Monster Rancher 2 and how you are able to get different monsters from CDs laying around in the house.
@MrEdesign
@MrEdesign 2 жыл бұрын
Maybe it's now common since the game success, but when Portal came out, it blew my mind how fun and creative the mechanic was. And to this day, I still love it.
@Rushigan
@Rushigan 2 жыл бұрын
I kept waiting for this on the list. No mechanic blew my mind more than the first time I played Portal
@MrEdesign
@MrEdesign 2 жыл бұрын
@@Rushigan I agree, not sure another game mechanic I the same impact on my brain. ;)
@bloggerman77
@bloggerman77 Жыл бұрын
There's a 2012 game called Blades Of Time. It had one of the most enjoyable mechanics I've ever experienced, where your character Ayumi can perform an action, rewind time, and then let the time clone perform your last action while you do something else simultaneously. Best part - you could have multiple clones at a time. It was priceless watching your clone squad take on multiple enemies while you just casually walked past them or deleting a boss' health bar in seconds by having ten Ayumis hammer him at the same time.
@enzozaqueu1759
@enzozaqueu1759 2 жыл бұрын
The pawn system from Dragons Dogma is something that was unexpected too, soo cool to have your companion helping your friends
@OneTeeGlory
@OneTeeGlory 2 жыл бұрын
Closing the door in The Division. Timeless classic. Game of the year stuff
@SoberAddiction
@SoberAddiction 2 жыл бұрын
I still look for that because of The Division.
@TheSultan1470
@TheSultan1470 Жыл бұрын
Nice detail, sure
@OneTeeGlory
@OneTeeGlory Жыл бұрын
@@TheSultan1470 GOAT detail
@TheSultan1470
@TheSultan1470 Жыл бұрын
@@OneTeeGlory Ok, yeah
@tokiwartuthe
@tokiwartuthe 2 жыл бұрын
Yes! That axe throw is very satisfying! I love it
@ExcuseMyDerp
@ExcuseMyDerp 2 жыл бұрын
Junkerqueen’s knife throw is just the same in overwatch 2. Very satisfying.
@VongolaXZax
@VongolaXZax 2 жыл бұрын
Don't forget, Metal Gear Solid Revengeance, slicing and dividing in slow mo was epic.
@gameranxTV
@gameranxTV 2 жыл бұрын
👍🏼 part 2
@VongolaXZax
@VongolaXZax 2 жыл бұрын
@@gameranxTV great
@ContendCreators
@ContendCreators 2 жыл бұрын
@@gameranxTV cool
@prestonwinters9656
@prestonwinters9656 2 жыл бұрын
I really like the Morrowind journal system, I think it should be part of every rpg, also I know it’s not groundbreaking but the way metro exodus handled the map and the backpack is top notch
@iamdickel8574
@iamdickel8574 2 жыл бұрын
Super Hot is perfectly made in VR, love how time moves when you really move your arm in VR
@DarkbloomVis
@DarkbloomVis 2 жыл бұрын
You guys are missing Escape From Tarkov on this list, that game's mechanics is truly one of a kind
@sunset7456
@sunset7456 2 жыл бұрын
timestamps 0:15 - SUPERHOT 1:58 - God of War Ragnarok 3:25 - Shadow of mordor - Nemesis System 5:01 Disco Elysium - Thought cabinet 6:23 - Quantum League & Lemnis Gate 7:42 - Ark of Knight - BATMOBILE 9:13 - (Dark souls, Journey, Elden Ring, etc) Indirect multiplayer mechanics 10:56 - Sekiro (Makiri counter) 12:07 Secret mechanics hidden by devs 13:32 Ghost of tsushima's Guiding Wind Waypoint System
@CommanderCodyChipless
@CommanderCodyChipless 2 жыл бұрын
I would have to say for me personally, experiencing Sekiro's combat was probably the most "wow" moment when it came to experiencing new forms of mechanics in games. Not that I was wishing for it, but I am very surprised no other developers tried to capitalize on From Software's superb form of combat from Sekiro.
@-Jake
@-Jake Жыл бұрын
Love a Jake video. Just feels so good to hear him gush about this stuff, hearing how much he loves it and reminding me how I much I do. Just feels good man.
@AlexxWWE15
@AlexxWWE15 2 жыл бұрын
Other interesting mechanics: 1) Shifting into vehicles (Driver San Francisco),i don't remember seeing this mechanic in other game. 2) 2nd person camera (Driver San Francisco),you can do it only in a specific mission,but you are in 1st person camera,you look at the ,,npc" in front of you and you control it while you are in 1st person camera. 3) AC Origins ( i think it's in Odyssey as well). The autopilot. You mount your horse or your camel,hold J to make it follow the road or make it go a reachable checkpoint (it won't swim by itself) or objective destination. 4) Sid Meyer's Pirates,your character ages while the time goes by. (in Sifu you age as you die). 5) Sleeping Dogs,putting people in trunks. Most of the games do this either in a cinematic or only in a main mission (Mafia 2 comes in my mind).But in Sleeping Dogs you can do it in free roam as well. 6) Reversing the arrest,Sleeping Dogs,if you press space when the police tries to arrest you,you reverse the move and handcuff them instead :)) (usually,in the normal games you have to run so you don't get arrested.) 7) Mafia 2,bribing the authorities (50 dollars when they want to arrest you,or 500 when they come for you guns blazing,obviously you have to make the call while being out of their sight). 8) RDR2,the dead bodies that decay over time. 9) Mad Max,the car's grapling hook used to tear the other cars doors,wheels,demolish constructions or pulling the driver out. 10) Overwatch 2,depending on the characters chose by you and your team,they will have different dialogue about the lore.
@artvanderlay8703
@artvanderlay8703 2 жыл бұрын
Personally, the capture mechanic in Mario Odyssey was so cool! I know it’s basically just a power up but it’s such a simple change that makes everything simple. Also just the inclusion of cappy and being able to use in a variety of ways was cool. I hope we see more Cappy in a future 3D Mario game and I hope it happens soon. Also this is more of a gimmick but I loved that you could yell Objection in Ace Attorney for DS and it works!
@justrob1453
@justrob1453 2 жыл бұрын
Web swinging in Spiderman is quite fun, i kinda prefer it more than fast travel, because it also lets the player be immersed on everything that is happening like crimes, etc.
@wund33k
@wund33k 2 жыл бұрын
what a great episode! thank you for showing some love to Disco, Thought Cabinet is something absolutely out of this world.
@krispy_assassin7767
@krispy_assassin7767 Жыл бұрын
My favourite was definitely Superhot. The game itself blew me away, but yes, mostly the movement mechanic. I didn't quite play it like in the video, didn't have much room to move around, but still pulled it off, eventually.
@krishanubanerjee6955
@krishanubanerjee6955 2 жыл бұрын
Now it might seem old (and rightfully so), but in the OG Halo, the other soldiers boarding the Warthog as backup whenever you hopped into the driver's seat was awesome! If there were more than one soldier near the car, one would even hop into the back and man the machine gun, mowing down Covenant forces while I drove around.
@direreign8977
@direreign8977 2 жыл бұрын
I think the only way they could make super hot better if it didn't already have it. They could totally just show you a whole Normal speed version of your character in third person playing through the whole game.
@robyonekenoby1105
@robyonekenoby1105 2 жыл бұрын
I think it replays it on fast after finishing the lvl
@TomasMaldonado93
@TomasMaldonado93 2 жыл бұрын
someone should do a DC Flash game with super hot mecanics, like you get to see everything slow but you have to solve a big problem
@thanosandnobill3789
@thanosandnobill3789 2 жыл бұрын
I still remember how awesome the distractibility of the environment was at Red Faction games!
@jotto3251
@jotto3251 2 жыл бұрын
Singularity's bullet control and TMD was pretty awesome.
@typhonnix
@typhonnix 2 жыл бұрын
In Superhot MCD you can call your katana back just like lavathian axe and it also goes through and kills all the enemies standing straight between you and the katana. Also with a hack(kinda like upgrade, Superhot calls it hack) the katana goes through multiple enemies standing between you and katana even though they are not really on the line. It's really cool. Also my personal favourite is Lightning reversal from Sekiro. It's kinda clever, really really fun, high rewarding and super satisfying to pull off. Also with Sakura dance it's really beautiful just to see. Mikiri counter is great personally I have always loved Lightning reversal more.
@senshidoKB
@senshidoKB 2 жыл бұрын
The meaty smack and the movement of Kratos's arm when the Leviathan axe returns is just so well done.
@Obi-wan5991
@Obi-wan5991 2 жыл бұрын
Love yours and falcons videos! Thank you guys, for always providing amazing and entertaining content and videos.
@gameranxTV
@gameranxTV 2 жыл бұрын
Our pleasure!
@Obi-wan5991
@Obi-wan5991 2 жыл бұрын
@@gameranxTV and all of those games I've played, are because your recommendations. And the before you buy videos, so thank you for the great suggestions!
@jscott4reel
@jscott4reel 2 жыл бұрын
First thing that came to mind was the Nemesis system. Still hopeful to see it implemented into more games
@gameranxTV
@gameranxTV 2 жыл бұрын
👍🏼
@utisti4976
@utisti4976 2 жыл бұрын
I want to see the nemesis system implemented in Sekiro 2.
@michaelizquierdo6907
@michaelizquierdo6907 Жыл бұрын
It wont be, for the most part its under a vague protective patent that keeps other devs from making anything resembling it.
@gloverjonathon
@gloverjonathon 2 жыл бұрын
Absolutely love the nemesis system it’s created hilarious and memorable moments for not only myself but my friends too.
@uchihamadara4609
@uchihamadara4609 2 жыл бұрын
I think the posture bar was a more revolutionary mechanic in Sekiro. Mikiri Counter was a great Berserk reference that was satisfying to pull off
@tedants8573
@tedants8573 2 жыл бұрын
Tunic has become one of my favorite games. Figuring things out in its world and the manual is so satisfying.
@Iforgotmyusernamedude
@Iforgotmyusernamedude Жыл бұрын
You can actually totally help people in Journey. Not only can you help to solve the puzzles but if you can get your timing right you can basically fly by constantly hopping on top of each other while singing. I do this all of the time.
@zeeshaali
@zeeshaali 2 жыл бұрын
the Guiding winds were first used in "Okami" and Okami had a lot of great gameplay mechanics.
@dilsency6101
@dilsency6101 Жыл бұрын
Haven't played Okami yet, how does Guiding Wind work in that game?
@johnpoole3708
@johnpoole3708 2 жыл бұрын
A bit of an old school one, but the first time I rewound time in Prince of Persia sands of time, that blew my mind way back then.
@Upamanyu2000
@Upamanyu2000 2 жыл бұрын
One thing almost NO ONE talks about is the moral point system in the Metro trilogy. It is much more subtle than it's RDR2 counterpart, and the way it works adds to the immersion masterfully. In Metro 2033, Artyom (protagonist) has never left his home before and doesn't know how the world outside his station works. So the moral points are gained via exploring the levels and finding secret spots, as well as being as much pacifist as possible. In Metro Last Light and Exodus, Artyom has gained much knowledge about the world outside, and it's all about making the morally correct decisions. But anyways, great work team Gameranx. Your videos are entertaining as ever. Keep up the good work 👌
@Firefuzz11
@Firefuzz11 Жыл бұрын
I love the summoning and invasion mechanic in Elden Ring. The fact that you can summon other players to help you fight a boss, or invade another player’s world, while they can summon a Hunter to help defeat you. The phantoms and bloodstains are cool too. It’s almost like a premonition if you see a random phantom fighting or see bloodstains in an area of NPCs.
@Monkeh516
@Monkeh516 2 жыл бұрын
I like the chaos system in Dishonored. The game punishes you for being too brutal with more guards, the plague that afflicts Dunwall becomes worse, the guards becomes more rude to each other, the characters view you differently and the bloodbug infestation instead of rat plague from dishonored 2.
@satsujin22
@satsujin22 2 жыл бұрын
I love that you picked Ghost of Tsushima for this list, but if you were going to highlight just one mechanic, the standoff mechanic would have been my choice. Or the ghost mechanic where the screen turns black and white and every enemy becomes terrified of you. You know, where you literally become the titular ghost and slaughter everyone in one shot?
@kirank287
@kirank287 2 жыл бұрын
True.
@robertespinoza5958
@robertespinoza5958 2 жыл бұрын
You mentioned dishonored but I think of the most mind blowing mechanics was the blink move from dishonored, there was something so amazing about how well it worked being able to climb and telaport and stuff just so seamless, while other games may have teleport mechanics none I know of also has the ability to climb up on anything you teleport to like how dishonored does
@brodriguez11000
@brodriguez11000 2 жыл бұрын
Teleporting under furniture. It also has some limitations when used repeatedly that made things more challenging. There's also becoming a rat mechanic that was handy with their level design.
@mthulhu
@mthulhu 2 жыл бұрын
MAJORAS MASK The whole game is layers of mind blowing mechanics. The realtime countdown to the end of the world, the manipulation of time through memorized songs, the masks themselves transforming Link into other races, the time schedule of the world and the side questsand secrets they create, the surreal deja vu from Ocarina of Time... it's a core memory for sure.
@djvargas0064
@djvargas0064 2 жыл бұрын
What blew my mind was the game Echo. You start with AI that are really basic, but the actions you take to get through the level, the AI will learn and use against you. You open the door? Now they can open doors. You slid across cover? Now they can. And the only time they don’t learn is when the lights are off. So you have to choose what you do and when.
@ZlothZloth
@ZlothZloth 2 жыл бұрын
Heaven help you if you actually shoot one with the lights on! Unfortunately, other than that mechanic, the game was pretty weak. Still worth getting on sale just to see the AI mechanics, though, IMHO.
@reece3163
@reece3163 2 жыл бұрын
Am earlier example of the indirect multiplayer was with Fable 2. Seeing everyone’s orbs floating around was always comforting
@LucieOne
@LucieOne 2 жыл бұрын
That DELAY on Kratos' axe returning when you forget it or throw it really far away is awesome. It takes less than a second when you throw it at an enemy, it SHOULD take longer if it's traveling a bit. Can't say I loved the wind on Tsushima though, maybe it was just me, but I often had a hard time figuring out which direction it was blowing!
@Kyyndle
@Kyyndle 2 жыл бұрын
I need Sekrio's combat in every game involving a sword.
@gameranxTV
@gameranxTV 2 жыл бұрын
👆🏻
@abdalla8558
@abdalla8558 2 жыл бұрын
will we ever get sekiro 2? :(
@ExcuseMyDerp
@ExcuseMyDerp 2 жыл бұрын
@@abdalla8558 ask the same question about bloodborne and you have your answer
@kingofawesomeness5375
@kingofawesomeness5375 Жыл бұрын
Two mechanics that I gotta mention on this list: 1) The whole turn-a-picture-you-took-into-a-part-of-the-map mechanic from Viewfinder. Absolutely insane! 2) The primary mechanic that was advertised in Watch Dogs: Legion, where any and every NPC you encounter on the street is completely unique and can be recruited to become a playable character. I wish more games had that mechanic but at the same time, if they did, Legion wouldn't have been unique!
@frostbite3820
@frostbite3820 2 жыл бұрын
Anyone who has played a just cause game will remember the joy when they first learned the true power of the grapple hook. While many games have grapple hooks now none are quite as satisfying as they are in any just cause game.
@Johnny.1994
@Johnny.1994 2 жыл бұрын
Great list overall. A few more I can think of right now is bullet time in Max Payne games, Trick weapon system in Bloodborne, rewind time in Prince of Persia games and gravity gun in Half life 2
@TheSoleDweller
@TheSoleDweller 2 жыл бұрын
They all gotta ba in part 2 ! 👌 I'd add VATS in Fallout 3.
@Fools_Requiem
@Fools_Requiem Жыл бұрын
This list is for modern games, it seems. Bullet time is old hat nowadays.
@dajokerwild4854
@dajokerwild4854 2 жыл бұрын
I would love a part 2 of this. I'm definitely gonna check out Super Hot cause of this video. Along with The Witness l, the outer wilds, and Tunic.
@randomhgb
@randomhgb 2 жыл бұрын
The Nemesis System was patented, that's why we don't see it in other games.
@gameranxTV
@gameranxTV 2 жыл бұрын
👍🏼 yep
@iortizjunior
@iortizjunior 2 жыл бұрын
Imagine the nemesis system in a Batman game; some random thug you beat up comes back stronger as a super villain or something. It would be pretty cool. Also it would play into the narrative that Batman creates his villain's.
@Aartwood
@Aartwood 2 жыл бұрын
I have fond memories of fable two when the other players in the world were small talking orbs. Before everyone started living in party chat, this system blew my mind at the time! 😂
@samuraicupcake289
@samuraicupcake289 2 жыл бұрын
Finally unlocking the mech in Xenoblade Chronicles X. I knew it was coming eventually, but it still blew my mind anyway. For many long hours you're running around, mastering all the combat mechanics. This is like going to school, learning. Only when you've proven yourself do you get the mech license. Like a driver's license, it felt so good to finally unlock it, cuz you EARNED it. You did the work, all the sidequests and here's the reward. And boy what a reward it was. You're huge!! You can transform into a car mode and go super fast! Combat changes radically! You can even fly!(eventually) and the music is *EPIC* . I was all goosebumps playing with my friend beside me, giggling with glee like a schoolgirl. It made you feel *powerful* . You could now fight enemies that made your human form look puny and minuscule in comparison, and now crush humanoid enemies. But it also opened up the map in a big way. You could reach places floating in the sky. Each party member can also have their own mech (at a hefty cost, like cars IRL these things aren't cheap), ending up eventually with a team of shiny robots running or rolling or flying along the beautiful landscape. I really loved this game.
@timalice-2833
@timalice-2833 Жыл бұрын
I liked the spectral realm from soulreace. How switching to the spectral realm moved the landscape and water was the same as air to reach areas
@philsantiago7675
@philsantiago7675 2 жыл бұрын
@jakebaldino I think Hideo Kojima’s games camouflage systems were awesome mechanics specially in MGS4 - also the slicing and dicing of revengeance
@Malacite
@Malacite 2 жыл бұрын
How about The Dark Zone from The Division. Gotta be one of my most favorite things in recent years, seamlessly combining PvE and PvP and adding a whole new level of tension because you can't trust anyone. In many respects it was the precursor to BRs (and I would argue still the superior experience, I don't care how popular fortnite is)
@MichaelJohnsenOslo
@MichaelJohnsenOslo 2 жыл бұрын
I'm sure if Jake Baldino was more of a multiplayer guy, it would be on the list :)
@RJ-cq8dd
@RJ-cq8dd Жыл бұрын
Portal gun. I don't often play puzzle games, but that mechanic is just brilliant.
@grubfilms9043
@grubfilms9043 2 жыл бұрын
I really love the whole hunting system in rdr2. It's so satisfying to track the animal and actually hunt it, then skin it and bring it back to camp for upgrades or sell it in a local town for some cash
@hiakofficial8180
@hiakofficial8180 2 жыл бұрын
Sekiro is badass
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