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Timestamps 00:00 - Intro 00:09 - Lesson 1: Make a Game Design Document 01:18 - Lesson 2: Keep the Scope Small 03:12 - Lesson 3: Your First Gameplay Idea is Never Perfect 04:13 - Lesson 4: Don’t Build in Private 04:57 - Lesson 5: Marketing Takes as Much Effort as Development 05:29 - Lesson 6: Make a Trailer Early to Sell Your Game 06:38 - Lesson 7: Make a Playable Demo 07:11 - Lesson 8: Make an optimize Steam Store Page Early 07:58 - Lesson 9: Participate in Fests as Much as Possible 08:26 - Lesson 10: Just Make Games 08:51 - Outro