Some RPG creators do things we don't like. Here are some problems we'd prefer our RPGs avoid. Subscribe for more: kzbin.info?su...
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@Danny___Riot2 жыл бұрын
“I asked him what his name was, and he stared at me without speaking and morphed between genders and species”
@RosheenQuynh2 жыл бұрын
😂
@helonfilho46752 жыл бұрын
That's basically the modern teenagers description
@drpepper38382 жыл бұрын
He you! You are finally awake
@robertdriscoll842 жыл бұрын
That's 2021 for ya
@singleplayermoments2 жыл бұрын
@@robertdriscoll84 Wow, Skyrim was really ahead of it’s time.
@blissfulbarbie2 жыл бұрын
When you spend hours creating your character and then they end up looking completely different because the in-game lighting is different from the lighting in the character creation screen.
@gbeach852 жыл бұрын
🙄 Absolutely agree. It’s so annoying. Also, when you spend hours creating your person and then pretty much never see their face.
@personalspace62702 жыл бұрын
I know its horrible
@meghanachauhan93802 жыл бұрын
to the point you just say fuck it and continue playing wkth a derp face
@Arnell_Long2 жыл бұрын
Facts!💯 That happens to me a ton of times and most recently in Nioh 2.
@Arnell_Long2 жыл бұрын
@@meghanachauhan9380 😅
@freedragon30502 жыл бұрын
Personally, the thing is like to see most in RPG's (or any game for that matter) is instead of increasing their HP and damage when you play on higher difficulties, they get improved AI! Becoming a "bullet sponge" doesn't increase difficulty it increases frustration!
@kyleunderhill91262 жыл бұрын
I can't stress your point enough. I can see the reasoning behind some health and damage buffs, but when I'm unloading multiple clips into thralls, the only change in difficulty is ammo supply
@dizzyheads2 жыл бұрын
Reminds me of that Metal gear solid game where the game adapts to how you play
@fritzy.2 жыл бұрын
@@dizzyheads 5?
@AbsoluteSkycaptain2 жыл бұрын
This is why Bethesda games become unbearable on higher difficulties.
@amanofculture98852 жыл бұрын
Funny enough god hand have a system that increases the difficulty by making the enemies more hostile and start using new attacks that you didn't see before, and that's depending on how you play if you get your ass kicked the enemies well become easier and if you're kicking the enemies ass they become harder and start doing combos and other shit, same with bosses
@christineherrmann2052 жыл бұрын
I think "Not Being Able to Name Your Save File" should get a special mention. It was amazing in DAO to be able to name a save "Just did that thing but not that other thing" but EVERY Mass Effect save is "Normandy" or "Citadel". Like WTH?
2 жыл бұрын
Similarly annoying, however, is when you _have_ to name your save file. Back in Fallouts 1-2 you had to name it (there was no autogenerated save name) so if you were anything like me, you just numbered them. (Oh, and you were limited to 10 save slots.)
@dirkbsilver92602 жыл бұрын
@ Morrowind was the same way. It makes it a pain to remember or come up with a new file name that tells what is saved.
@notproductiveproductions35042 жыл бұрын
Naming your save “ballz”
@mysticmagicsmurfdarklord68442 жыл бұрын
I also hate it when the rpgs have equipment …but when you put on the new armor, your outfit looks literally exactly the same, and all it does is effect your abilities, but not your appearance
@xsanguine82 жыл бұрын
Could be worse, part of the reason I couldn't stand Tera was that the gear looks great in your inventory, but when you put it on it's just another color of the same thing you've been wearing all game, unless you pay real money to transmog. Edit: I mean I can live with it if it's just gonna be the same no matter what, or if only the level matters, but it sucks when you know there is better looking gear, and the stuff in your inventory has a completely different thumbnail that still doesn't change your look.
@RW5583.2 жыл бұрын
Let’s not forget when the stats are useless or they don’t tell you anything
@kojopilgrim95502 жыл бұрын
definitely, It's 2021 this needs to stop.
@forgottens77122 жыл бұрын
or wwhen you upgrade the armor and it looks the same
@mysticmagicsmurfdarklord68442 жыл бұрын
@@forgottens7712 yep
@christiannugraha10112 жыл бұрын
0:10 - Unskippable Cutscenes 1:50 - Boring Forced Grinding Sections 3:30 - Awkward or Overly Complicated Menus 4:56 - Unclear Whether Boss Fights is Winnable or Not 6:14 - Out of Control Level Scaling 7:40 - Tons of Unnecessary and Confusing Systems (Cooking, Crafting etc) 9:06 - Filler Sidequests 11:17 - Saying Choices Matter When It Actually Don't 12:26 - Beginner Traps (Character Creation, Classes etc) 13:48 - Wrong Informations (Status, Item or Skill Descriptions etc)
@popcornfilms12 жыл бұрын
You’re a saint
@shiningdragon87372 жыл бұрын
@@popcornfilms1 Do you happen to know all the games featured here? Some of them I want to play but don't know what they are.
@shiningdragon87372 жыл бұрын
I actually have all those games except FFVIII
@MagicLeFay2 жыл бұрын
@@shiningdragon8737 Do you know the game that’s a 13:45
@DemonKingNemo2 жыл бұрын
@@MagicLeFay Baldurs Gate 3
@ricksgamemisc102 жыл бұрын
My additions: * A tutorial re-trainer. If I leave the game for a month or two I'd like a way to replay the tutorials (like make it a menu option). As you unlock tutorials in game, they get added to that section. Nothing is worse than finally coming back and realizing you forgot HOW to play. * Proximity respawns for games with long-range weapons (sniper rifles, bows, etc). (AKA "Magic Respawns") You spend the time to silently clear the area, only for the game to decide you are too far away so it repopulates. No proximity system should be less than the range of the weapon! * Proximity-based quest initiation. You get (too) close and a quest auto-accepts/starts. Pairs well with ... * No way to cancel or exit a quest. Maybe I don't want to do that quest right now. * Giving the player options that won't work. Much like the character one you mentioned, giving you the ability to spec full-ranged weapon (or whatever) and then throwing nothing but enemies who rush you. I don't mean occasionally. I mean that the sniper-type weapon you specced for remains holstered 90% of the time or more.
@powtheory8672 жыл бұрын
Great list
@borisrupe72472 жыл бұрын
OOF yeah that last one is a BAD one. I hate when i want to play a good game a different way and try to make a "build" work and then two hours in you realize, oh, this entire system of weapons just does not actually belong in this game.
@leesasuki2 жыл бұрын
hmm not really agree on the cancel/exit question, to me it is part of the immersion experience. I understand it would make life much easier but giving that up for a better story would be fine for me
@mathewgonz2 жыл бұрын
Try ghost of Tsushima. It fixes many of those issues like the “I want to come back to this quest later”
@zaklex31652 жыл бұрын
I don't get the quest one, unless the quest you're given to do has a time frame on it I'll usually just leave it for later on, might mean I have a dozen or two quests lined up, but so what. Actually, I didn't like half the things listed on the video...there's always other things you can be doing during some of those things he complained about.
@craigslitzer48572 жыл бұрын
Something I would add similar to your "Beginner's Trap" is when a game's character creation has you select a voice complete with a sample dialogue, then during gameplay that voice is only audible during combat grunts and moans.
@GamingNationShm2 жыл бұрын
This reminds me of Jump Force. I chose a voice for my character, but doesn't talk at all in cutscenes. It's like the NPCs have telepathy when talking with me.
@Zeishiki2 жыл бұрын
One type of quest I really dislike in most RPG's, that I wish they would get rid of, is the escort quest. Or if we have to do an escort quest, make it so the person you are escorting moves faster than a paralyzed turtle. And in the games where they do move faster, they get stuck on every blade of grass there is, so you still have to wait for them to catch up.
@ceetee1102 жыл бұрын
Right. It's not fun! It feels the exact same in every game. STOP ITTTTT
@zaklex31652 жыл бұрын
I don't mind them when you can use fast travel to perform the escort(some do allow this and it's much easier if less immersive).
@donaldtharider46882 жыл бұрын
Lol
@pcpolice25182 жыл бұрын
I also hate in rpg's when ppl run and sprint everywhere as if in real life that's how ppl move around instead of just like, you know walking like a normal human being? I like realism a lot more than convenience in my rpg's
@aninditapaul92912 жыл бұрын
The first type is Skyrim and the last type is Morrowind
@adventurousash2 жыл бұрын
I hateeeee level scaling. I love grinding to a high level then enjoying the steamrolling of enemies. It gives me so much satisfaction.
@Engine33Truck2 жыл бұрын
I like it and I hate it. I play Witcher 3 a lot. Seven years and it’s still my favorite RPG. But you can easily get to the point that main quests just aren’t a challenge anymore, which is kind of annoying (but it is nice to just one hit annoying ass wild dogs). But if you turn on level scaling, the XP reward doesn’t change for those previously underpowered enemies.
@chucsmith1925 Жыл бұрын
If the game can be modded removing level scaling is one of the first mods I get
@hadesbutmortal Жыл бұрын
I absolutely agree on this one, if I’m gonna invest the time to grind an unreasonable amount then I want to completely destroy the enemies as my reward
@kgoodrum492 жыл бұрын
The level scaling holds Oblivion back from being one of my favorite games. There is something wrong in the game design when the ideal "build" is to make all the skills you don't use the "major skills" so you can stay low level.
@MonkeyJedi992 жыл бұрын
I remember learning, in Elder Scrolls: Oblivion that I could make my life easier by running around the map and just ducking into every cave/dungeon, but not even exploring them. This would "lock" the enemy levels to match the level I had when I opened them, for at least the first run-through. - Also, once you start seeing vampires in caves, you can just avoid all caves for about four levels and never encounter vampires again except where the story forces them to be.
@blablup12142 жыл бұрын
I remember being "Strong enough" in Oblivion . Running into a town. Speaking with everyone. Trading with everyone. Doing some crafting and when I left the enemy could regenerate more dmg than i could make ....
@chucsmith1925 Жыл бұрын
I figured out in oblivion I could enchant armor with 20% chameleon and you have 5 armor peices.
@timjohnson3591 Жыл бұрын
@@chucsmith1925 in skyrim you can enchant armor to make better potions then make potions to increase your enchanting and just go in a loop till you have like 400% armors and weapons that sell for more then any shop has in gold
@mysticmagicsmurfdarklord68442 жыл бұрын
I love detailed character creation systems Especially with lots of beard options
@utisti49762 жыл бұрын
Nioh 2 probably has the best character creation system I have ever seen!
@MidoriDad2 жыл бұрын
Way more hairstyles and skin tones across all ethnicities would be nice also
@dippinoutfool49772 жыл бұрын
@@MidoriDad bUT isNT THaT CuLTURal APProPriAtIoN??
@MidoriDad2 жыл бұрын
@@dippinoutfool4977 lol, not when the CuLtUrE is askin' for it.....
@mysticmagicsmurfdarklord68442 жыл бұрын
@@dippinoutfool4977 ?
@daisydemelker63602 жыл бұрын
The Witcher 3 perfected sidequests. Always animated, each with their own storyline which sometimes interlace with each other.
@DissTrackTed2 жыл бұрын
The combat was absolutely trash though….
@philipchurch87722 жыл бұрын
@@DissTrackTed no u
@dippinoutfool49772 жыл бұрын
@@philipchurch8772 no the witcher.
@thegreatpiginthesky39042 жыл бұрын
@@DissTrackTed I dont know if absolute trash is the right word. But yes its combat is the weakest part of the game
@ifrit19372 жыл бұрын
Ya Witcher 3 and Kingdoms of Amalur are my favorite wrpg side quests. If we go jrpgs though then Falcom's Trails series and some of Namco's recent Tales games like the Xillias, Zestiria (in fact the side quests were far more interesting than the main quest...in fact i'd say it's quests are among the best of the series...and this is coming from what is almost objectively the worst game in the series as well lol), and Berseria quests were also very solid mainly cause they focused more on world lore/character backgrounds...granted didn't really have any quest chains which I'd like to see in a Tales game in the future but they were all satisfying as far as brining in more world lore (unfortunately the latest game in the series, Tales of Arise, had subquests that were far more mediocre and more fetch quests/hunts than world lore/character building...besides that though the game was great).
@matgonzalez62722 жыл бұрын
My favorite part of Ghost of Tsushima was that side quests felt relevant or expanded on the world. Just enough to NOT feel lame, to feel they weren’t better left undone.
@PopsR2 жыл бұрын
GoT had some of the most boring side quests I've ever done. Settle down
@matgonzalez62722 жыл бұрын
I don’t doubt that, but there wasn’t a ton of them there just for the sake of something to do. It felt like something you could complete without being too tedious. I don’t think every side quest in a game will feel rewarding, but most of them should, and that offsets when a handful don’t now and again.
@loosegoose24662 жыл бұрын
I found it a refreshingly beautiful world, so even tedious quests, like the ones where you hunt out shrines and follow a fox, were actually fun.
@Based18892 жыл бұрын
@@PopsR true
@SCDJMU2 жыл бұрын
lol Ghost of Tsushima does not have good side quest what are you smoking
@playboydojo2 жыл бұрын
Character creation screens need to stop displaying the character I'm creating in lighting that won't exist in the actual game. Too often I find myself spending thirty minutes in creation and only six seconds after clicking "Finish" I realize that the character I thought I was making was actually just a trick of the light.
@deadspace2972 жыл бұрын
I whole heartedly agree
@akl2k72 жыл бұрын
Considering how realistic lighting is these days in games, there's no reason to not just have it in the game's lighting.
@ARIXANDRE2 жыл бұрын
Un-winnable bosses should just be a skippable cutscene.
@mappybc60972 жыл бұрын
But then you would never have bosses like the vanguard demon in Demon Soul's or Urizen in DMC5, both of which you are supposed to lose to but can actually beat.
@TheSamp002 жыл бұрын
@@mappybc6097 If you can beat them then they are not un-winnable
@ARIXANDRE2 жыл бұрын
@@mappybc6097 but those are "winnable" despite being designed for you to lose and progress the story.
@BiohazardScott2 жыл бұрын
Right? I spent a long time locking up Cross Ward in Radiata Stories, but when you drain all his HP, it just jumps to a cutscene where you're defeated...
@mappybc60972 жыл бұрын
@@ARIXANDRE Which would disappear if every battle you are supposed to lose was resolved in a cutscene.
@johnnyjay69592 жыл бұрын
It depends on the game when it comes to the grind. If they pull it off well then u really don’t notice bc u want to go through it. Other games can make u absolutely dread the grind.
@adambainbridge45392 жыл бұрын
Definitely, for example Witcher 3 the side quests feel in sync with your character progression and lore, finding Witcher gear, destroying monster nests, completing monster contracts, solving mysteries they all fit the "Witcher life" perfectly hence doing them is fun and engaging. Ubisoft grinds in comparison are dull and lifeless because they put the grind in for the sake of the grind unlike the Witcher where the "grind" is woven fully into the experience
@johnnyjay69592 жыл бұрын
@@adambainbridge4539 exactly. Great example bc honestly it never felt like u had to do it move on. U wanted to do it. Where as assassins creed odyssey was like wtf for me at least. I hated that grind.
@jsullivan21122 жыл бұрын
The problem I have is if a game doesn't give you the choice. If you absolutely have to grind, no thanks.
@acerome15952 жыл бұрын
MHW is a good grind. MGSV is a pretty cool grind too
@larrote64672 жыл бұрын
If you enjoy it you wouldn't call it grind, the word itself implies tedium.
@boundbyhonor83822 жыл бұрын
I felt like a lot of the side quests in Horizon: Zero Dawn really added to the main story. I noticed that some main quest dialogue changed if you did certain side quests prior to completing a certain main quest which made doing the side quest feel even more satisfying and meaningful.
@angryapplecart2 жыл бұрын
The fallout 4 settlement mechanic really shines when playing in survival mode. There is no fast travel so building camps to sleep/save, stock up on food and water, or even visit a clinic our trader becomes necessary. It's a difficult setting but it's the best way to play the game imo. Fallout 4 really feels like it was designed around playing survival mode.
@CartoonHangout2 жыл бұрын
I hadn't thought of that, but that seems pretty cool.
@AlphaHumphrey Жыл бұрын
You're exactly right. I usually didn't bother with the settlements, but they were a massive help in survival. I linked them all with Automatons based out of Starlight Theatre. Or, at least the good ones. Tenpines Bluff, Nordhagen, those got ignored
@chucsmith1925 Жыл бұрын
I think it was a mod I had but you could go with carvans between your settlements. It was set like fallout 2 were you could skip the walking and fast travel but would get dragged out of fast travel if an enemy appears or you could escort the caravan normally.
@robertoclaux86542 жыл бұрын
I'm going to assume having one voice actor voicing 400 characters will be on the list (I'm looking at you, Skyrim).
@jp97072 жыл бұрын
I found that quite endearing. I kept thinking "this guy again!" I really began to feel like that one man and one woman who seem to play *everyone* were my friends...
@dooperdooper66792 жыл бұрын
The real reason we have to wait so long for ES6 is because Wes Johnson has a sore throat.
@davelangton12172 жыл бұрын
Wes Johnson has got a great vocal range.
@markhowell94402 жыл бұрын
I actually enjoy it! My first proper RPG experience was TES:Oblivion and I loved that I felt like there was an omnipotent presence following me on my journey 😂
@jeffreymark4752 жыл бұрын
Fallout 3 is way worse then Skyrim fallout has like 8 different voice actors for hundreds of NPCs
@danaparsonsliquidcosmosart26692 жыл бұрын
I like the side quests .. I just want them to be good side quests.. makes me feel like the world is really alive
@johnfan10152 жыл бұрын
You don't means those side quests like "You there, go to another side of the map and bring something tp me/talk with somebody then I will give you something", right?
@zakray18852 жыл бұрын
I think the game with the best side missions is the Witcher 3. Most are different and enjoyable
@forgottens77122 жыл бұрын
yeah side quests are some of my favorite things in games being able to meet different characters
@johnfan10152 жыл бұрын
@@zakray1885 For me it is NieR: Automata, maybe those side quests in that game are also boring to play but at least most of their stories are unforgettable. Or maybe Zelda: BotW, maybe some of those side quests are not better than Ubisoft games' side quests but at least the game itself is pretty fun to play so those quests won't bothering you.
@David-bm7ot2 жыл бұрын
@@zakray1885 witcher 3 side quests are enjoyable from a narrative perspective but from a quest design perspective they are all the same doesnt matter if you are in Velen or white orchard or skellige , quest design stays the same All of the quests usually follow Follow foot prints using witcher sense Follow red aura using witcher sense Investigate area using witcher sense Flaw in this repetitive quest design is even if I try to I cant make mistake , I will never fail a quest because the game is constantly telling me where to go or what to do , even high lighting my path Not to mention the hand holding , in one of main quests inside novigrad winery Geralt is told to open a passage by placing a bottle inside a correct slot based on Ciri or Dandellion birthday , in the actual game all you have to do is press right click & E , thats it So question is why was I given the intel in the first place because all I am doing is following a dotted line
@YouWillBeOffended2 жыл бұрын
I got so sick of getting called to settlements in FO4 that I went to all of them and lined the borders with turrets. I also put them on all the buildings and and anywhere that looked good. My settlements take care of themselves now. 😁
@tasatort9778 Жыл бұрын
In FO4, if you raise the defense of your settlement to somewhere between 250 and 350 the game will recognize the settlement as well defended and not schedule any attacks.
@ljvwright2 жыл бұрын
My god you were right about unskippable cutscenes. Back on the PS2, in FFX I kept failing the fight against Lady Yunalesca, so of course that means watching that extremely long cutscene before the fight again and again and again and again. When i brought the PS4 version 15 years later I remembered that scene, nearly word for word.
@justinunion75862 жыл бұрын
What we WANT in RPGs. HQ upgrade and character recruitment progression over time akin to Suikoden II. I don’t know why more rpgs don’t use this mechanic.
@johnnyguillotine16732 жыл бұрын
@Seer-of-things end I give it 108 stars.
@TheKillermike832 жыл бұрын
Exactly, same with FF3/6.
@SlyHikari032 жыл бұрын
Yes. suikoden!
@haydnrogan67892 жыл бұрын
Yeah hq like a small town that you can build up.
@jasdanvm38452 жыл бұрын
So you want base building huh? But the Character Recruitment part should be improved in the genre.
@SuperSpeed212 жыл бұрын
Yeah some of the things in some rpgs are fun. Other times it's annoying as hell. One of those things are side quest that are continuous, which is okay I guess if you're doing it for money and small exp, but it can be a pain if you leave the game for a month or so and you're trying to figure out what quest you left off from.
@SemajResarf2 жыл бұрын
Yeah man i just start over again lol
@wesleyrodgers8862 жыл бұрын
I just leave a note on my phone.
@akmal94ibrahim2 жыл бұрын
On the other hand, you have sidequests that are too short they feel meaningless. Like in a lot of Ubisoft games. You don't remember any of the npcs or side stories because they start and end so abruptly.
@Frozen_Hope2 жыл бұрын
I love cooking systems and crafting systems in game where the crafted and cooked items actually have late game value as well if you focus a little on those mechanics from the start, it feels good to make your own powerful gear from the ground, it's automatically worth more to you too
@jensmarkgraf11 ай бұрын
bufffood! bufffood! :D
@l3reeze102 жыл бұрын
Oddly enough I felt that Outer Worlds didn’t have enough side quests. That’s my one other complaint besides the small hub worlds barely having anything in them as far as environmental story telling goes.
@g-mn65602 жыл бұрын
What bothers me the most is that I have to dress like a clown so I can have good stats whether armor, weapon or any sort of wearings
@LeedsunitedfanRyan2 жыл бұрын
Gerhalt is a good example his best armour is his first armour.
@bsgfan12 жыл бұрын
Agreed. But I do like how Assassin’s Creed Odyssey sidestepped that issue by letting your change your armor’s appearance. Get to keep the stats AND look awesome.
@Halo_Legend2 жыл бұрын
@@LeedsunitedfanRyan who?
@siluda92552 жыл бұрын
@@bsgfan1 that as the best ideia ever tbh i liked to dress my mercenary like a persian our with lighter looking armor
@krastyantheparamount2 жыл бұрын
God I feel this so hard with SMT IV's armors...
@yesnoandyes46212 жыл бұрын
Thanks for saying the things we need to say, plain and simple no bias opinions, no harsh insults just valid issues that all of us have.
@skilledkilla31192 жыл бұрын
it hasn't been out for a minute.... you're quite desperate for some likes are you?
@low-endpc93092 жыл бұрын
@@skilledkilla3119 i usually dont like comments, but i couldnt resist liking your reply
@skilledkilla31192 жыл бұрын
@@low-endpc9309 you're a scholar and a gentleman.
@Rmurrayusmc12 жыл бұрын
I didn’t realize this until I played KCD, but I actually like radiant combat quests because sometimes you just wanna fight and get some reward. These should definitely scale.
@PanicWithoutDisco2 жыл бұрын
I love how Dark Souls and every other Fromsoftware game tells the story through items, enemies lore, gameplay and only use cinematics during boss fights to change to the second phase .
@daytimelantern65702 жыл бұрын
Fromsoft has transcended into a new dimension st this point
@Adamhak2212 жыл бұрын
When having texts without the charecters talking is really hard to sometimes just sit and read it all
@jobanh7ify2 жыл бұрын
Oh yes, character creation, spend hours creating a character only to dislike it in the first five minute of actual game play
@Just4Fun-Zocker2 жыл бұрын
That's why I love when games give you the option to change or re-do your character.
@Halo_Legend2 жыл бұрын
Or, as it happened to me in TES O, spend an hour on creating the least shit looking Argonian and get the whole progress DELETED because you waited too much afk, because you wanted to learn what the specific classes do, and the game rebooted.
@katieheys85642 жыл бұрын
Or worse, decide you're not quite sure about the shape of your character's nose...20 hours in lol
@akmal94ibrahim2 жыл бұрын
I have light brown skin so when I try to create a character that looks like me, it sometimes ends up being either too dark or too light compared to what it looked like in the character creation. Games should allow you to run around with your character in a small map with samples of different environments so you can see how your character will actually look like in the game's world before finishing your character creation.
@yovo74992 жыл бұрын
You should start putting game titles somewhere on the screen, because sometimes when you're talking about something, you're showing something entirely else and if it catches my eye it's really hard to find out what game it was...
@justintaverniers48872 жыл бұрын
Not having a map or terrible maps (Mass Effect) is one of the things that can really annoy me in RPG's. Especially in Open world games
@VongolaXZax2 жыл бұрын
Too many vs too little side missions/content, is something many Devs need to consider when making a game. When it's plenty it's great, but since some side missions are usually tied to the main story, it can be hard to figure out which one continues the story. And when there's too little, the game begins to feel empty, with a lot of potential left unused.
@ChaosBlitzBeta2 жыл бұрын
Or timed missions, when you have complete them before a certain point.
@wolfwing12 жыл бұрын
I forget which game but there was one I bought didn't have any tips on the main quest other then talk to a guy, and he refused to talk to me, turns out that I had to talk to like 10 side quests to talk to him or something, but nothing indicated this. It was pillars, or divinity forget which one I was enjoying the game, but that level of hands off got a bit frustrating.
@sillyninja652 жыл бұрын
i actually like it when you dont know of it continues the story, cuz it means your getting lost in the game and little stop off points to branch out then to find your not on the main story i get excited again to realise i got even more to play, that happened to me with skyrim
@DantesInferno962 жыл бұрын
So long as they're not heavily recycled
@msutter1172 жыл бұрын
A game with a good amount of side quest that did it great was Kotor 2. Each planet had plenty but not an overbearing amount. Plus some, such as on onderon with the star port visa quest you can help people or give them to people with items. On Nar Shadda you need to do side quest that made you feel something to advance the story. I wish more games did that.
@jezusmylord2 жыл бұрын
damn i forgot about that quest i t was funny
@alexfarrell32502 жыл бұрын
I'd say the first KOTOR did the same. A few side quests for each planet but nothing ridiculous and nothing incredibly tedious
@msutter1172 жыл бұрын
@@alexfarrell3250 that’s true, in Kotor 1 and 2 they ran off a similar formula for the quest set ups. The only difference is the Kotor 2 is darker so the quest more often feel darker in tone.
@sheepdog57992 жыл бұрын
Know what Kotor 2 was missing? A quest where you have to bring the NPC 10 flowers 🤣
@michaelhooper62272 жыл бұрын
I personally like the grind in RPGs. Just find u a fun and quick then totally destroy any enemy in that area
@joshua27922 жыл бұрын
When it came to grinding, I loved how tales of series and dragon quest allows the AI to take full control. This allowed me to focus on other stuff irl.
@DanielQuan972 жыл бұрын
I'm so glad the new Assassin's Creed games let you turn enemy level scaling off; I hate it with a passion. It literally defeats the purpose of leveling up; why even waste time leveling up if the enemies will level up with you and everything will feel the same!?
@colm9782 жыл бұрын
I’m the same way, but I can see why people like level scaling for difficulty and maybe for emersion I guess
@forgottens77122 жыл бұрын
yeah i hate that too, i didnt know you could turn it off though.
@akl2k72 жыл бұрын
I know Odyssey doesn't really allow you to turn scaling off, but at least it gives you the option of making the enemies only scale up to several levels lower than you, so they're not complete pushovers, but at least don't go down in one hit.
@MonsieurEldrirch2 жыл бұрын
I hate when you find a weapon but you need to level up a shit ton of levels to actually be able to use it
@iconicpancake2252 жыл бұрын
but remember when you hit that level requirement you already have better equipment.
@edwinmuliadi2 жыл бұрын
Crafting is a big issue when you craft something with a powerful name (weapons, armors etc), and then BAM!, next thing you know the shop sells something waaaay better than what you crafted (after spending hours grinding for the crafting material)
@theclumsycookingmexican69342 жыл бұрын
You know the worst to me is when they give you a boring side quest like "go fetch 5 bear pelts all the way to the other side of the map" and then you come back after like 5 months of playing the game to deliver that boring quest and instead of ending, they are like "oh somebody stole this while you were gone and took it to the other side of the map, I can't accept to end the quest until you go finish this pointless objective"
@officerbucktuddrussel3942 жыл бұрын
I'd like to put forthe having a custom name in voiced RPG, which of coarse the NPCs can't say so it just feels like all they view you as not even human, just a tool to be used.
@jobama19802 жыл бұрын
I agree with everything except for the cooking part, I love it when RPGs have sim like mechanic. Plus I get to fantasize about getting to cook a five star meal while eating kraft mac and cheese IRL.
@chainuser17742 жыл бұрын
I do like cooking and food buff mechanics in games but some take it too far and make it bloated and overwhelming to the point where it feels like a chore.
@joegardner8512 жыл бұрын
RPG let you live your best life
@ceetee1102 жыл бұрын
@@chainuser1774 that's the key. Make it enhance the gameplay enough for there to be a reason to do it, but don't make it insanely broad with minimal buffs just to pad out the play time. I feel like cooking was one of the only things FFXV got right.
@Draggo882 жыл бұрын
Good example of #5: WoW crafting. You spend AGES grinding materials, some of which can actually have time locks on them (like you can only get them from the first 5 dungeons of the day etc), only to find that it's not as good as basic raid loot.
@kingquan38262 жыл бұрын
I hate level scaling. I like when I grind my character and go around 1-shotting everything
@jemaaniwallace75272 жыл бұрын
To be able to skip boring dialogues.. I'm looking at you Genshin
@SarcasticDuck2 жыл бұрын
taking a break off the game because I got tired of that
@justlixian2932 жыл бұрын
agreed, i wanna play just to join my friend, but ended up deleting it 3 days later. the gameplay is repetitive, story is so boring, trying to make a character a badass and failed miserably, boring and plain world, getting ar is so slow, p2w, and on multiplayer there's nothing to do. boss are way too hard or way too easy, but not in enjoyable way like Dark souls. dont know how some people even last longer than a week just watched the video, a lot of the problem is in the game
@NoName-hh9md2 жыл бұрын
@@justlixian293 I've invested probably around $100 so yeah I'm staying till it loses its relevance. Is it fun? No. But I did make great friends along the way.
@NoName-hh9md2 жыл бұрын
But for real though, I played for the gameplay, not the lore.
@Kumire_9212 жыл бұрын
@@justlixian293 I agree on almost everything but Genshin is not p2w, you'd think that's a good thing but the artifacts grind relies entirely on rng so whatever, it's just as bad.
@Gruntman12342 жыл бұрын
MMORPGs are notorious for the whole "systems on top of systems" issue, and I'm not just talking about shitty "free-to-play" ones that use it to milk microtransactions. World of Warcraft is one that is currently suffering from player loss due to this obsession with constantly adding in system after system after system, (on top of other "issues"), when players just want more content. Hell! I'll take "repetitive" side quests or activities that just make use of core mechanics over piling on convoluted systems that make the game less fun. In other words, I like a game that keeps things simple for the most part. Sometimes adding a new system can be fun. Ironically, I find the settlement system in Fallout 4 quite engaging especially with mods. Although I can see how many people don't care about it because it can seem tedious and frustrating at times. Definitely could benefit from an "auto-build" option that just let the player pick out a layout for the settlement, set up some basics, and let the settlers build it over (in-game) time. For example where adding systems did NOT work look no further then Fallout 76. It added online play, emotes, mandatory survival settings, microtransactions, and battle royal. All of that just contributed majorly to the game being garbage, and in many ways remaining garbage.
@freedragon30502 жыл бұрын
I like the settlement system too. Only I usually wait until the main quests is done before diving in. It feels weird to me that the character would bother with building infrastructure when he's/she's on quest of vengeance in search of his/her son.
@callmeshaggy51662 жыл бұрын
If you want a how-to of what not to do, look no further than Bungie. Destiny could have been a generational franchise in gaming, but Bungie chopped the game up into DLC before it ever came out. They ignored bugs and player experience, and cut corners on everything. It got so bad, *_Activision_* of all scummy publishers had to say enough and cut off their funding. Now, Bungie is financed by the Chinese state due to no other western interest, and Destiny functions exactly like you'd expect from a Chinese free-to-play lure, where new levels are added every so often (for a scheduled fee), but more is taken away with each "expansion". If you go to any of Bungie's social pages, it's all microtransaction advertisements, which are also pushed in-game with each new exotic weapon acquisition. "Congrats! Buy the ornament now and show off!!"
@CL-rm6sb2 жыл бұрын
"Definitely could benefit from an "auto-build" option that just let the player pick out a layout for the settlement, set up some basics, and let the settlers build it over (in-game) time. " You want Sim Settlements.
@legendslayer65582 жыл бұрын
now i could be wrong but im p sure world of warcrafts losing its playerbase due to the whole scandal that just happened
@coolmr32 жыл бұрын
The Fallout 4 mod Sim Settlemonts was amazing for the settlement system. If they could implement that organically in the next one in 10 years it would be awesome
@ceetee1102 жыл бұрын
One of the best mods ever made.
@o-mangaming50422 жыл бұрын
Never actually played that mod, but I love the settlement building regardless. Not against other people hating it, but a lot of the complaints can be dealt with by learning the system.
@foshyurgason2 жыл бұрын
AC Origins was actually so much fun when it came out. EVERYONE was skeptical and it turned out different and really fun... then they did made the same thing two more times but with different setting. Now I'm talking about every Ubisoft game
@pickford31522 жыл бұрын
Yeah im not a big fan of level scaling..cuz u work your ass off to get to a high level and that should make things easier for u, u would think..it takes away the purpose of level progression! Great video man👍
@krawendai2 жыл бұрын
15:28 Am I the only one who noticed the double "right here on Gameranx" XD nice default-dialog-edit-mistake xD
@Reiner_Miller2 жыл бұрын
This is the second video where I noticed this)
@Pak_Flesot2 жыл бұрын
My best friend and I both played through the first dragon age, and we both still talk about it today. Our choices actually mattered in the end. We both loved it. Nowadays, it's so difficult to get that same thing. Yes, your choices mattered a little. But in the end, they really didn't. Not on the same level. Even a message just saying.. "character A chose to leave the area because of this choice they made in the middle of the game. Whereas, character B chose to stay to run things in their place. But if the choice was made the other way, then it happened in reverse." That kind of thing would go a really long way in the storytelling department.
@ceetee1102 жыл бұрын
It's nice to see one of the biggest gaming channels call out some of the lazy bloating a lot of developers have made their bread and butter, rather than just crank out video after video just praising everything that comes out. Nicely done, guys!
@jkrey4172 жыл бұрын
I didn’t realize the final boss in Senua’s Sacrifice was unwinnable until after I fought so hard for 30 minutes
@agdaltarek2 жыл бұрын
The witcher 3 can have as much quests as they want and ill play them all, theyre so good that i can still remember the detail of so many side quests
@HistoryTeacherSteve2 жыл бұрын
Right??
@joegardner8512 жыл бұрын
It’s the game where the Shrek quest meme actually applies to it. Side question blends right in the main quest
@Penguinmanereikel2 жыл бұрын
I imagine that it’s not that the developers have a quota for side quests, but a quota of playable hours. When crunched for time, like many studios are nowadays, the best option that they tend to have is to throw in a few pointless side quests to fill up time
@XionDarkblood13 Жыл бұрын
Going to do a, potential, hot take. Fallout 76 evolved the Fallout 4 settlement building system AMAZINGLY well! Making camp anywhere and having blueprints for your house is really cool! The vault shelter thing was also really cool (even if it doesn't make logical sense). The workshops were also much more fun. You take them over temporarily and defend them from enemies but only if you want to. There is no major loss to letting it go if you have moved on from the area. Having lots of materials already available in the workshop to build basic stuff and defenses also was a nice touch because you didn't lose a lot of valuable resources for a temporary claim. It really worked well and I hope it stays for future Fallout games in some fasion.
@VulturePilot2 жыл бұрын
I would honestly prefer for people to stop calling the new assassins creed games RPGs just because they have stats and random dialogue choices doesn’t automatically make a game an rpg
@mohammadashikurrahman75302 жыл бұрын
nothing changes if you dont call it rpgs. new assassins creed games are rpgs. thats it.
@VulturePilot2 жыл бұрын
@@mohammadashikurrahman7530 nah they’re not, they’re open world action games. There’s no actual role playing in them. Just an occasional dialogue choice here or there and some arbitrary stats do not an rpg make
@mohammadashikurrahman75302 жыл бұрын
@@VulturePilot three things makes an rpg game. choices, different paths and multiple endings. assassins creed has all of these. am i missing something here or is it just you didnt play odyssey or valhalla?
@jsullivan21122 жыл бұрын
"What makes an RPG" is the most ridiculous and honestly boring debate in video game history. Who cares if someone calls it an RPG and you disagree? So what?
@Danny___Riot2 жыл бұрын
Boring grinding is an integral staple to RPG’s for as long as I can remember…unfortunately.
@auroraourania71612 жыл бұрын
I remember playing Neopets: the Darkest Fairy as a kid and getting completely stuck on this one boss fight. It told me to run away, but the way out was so unclear to kid me that I literally didn't figure it out until I remembered it like 10 years later and looked it up online out of curiosity.
@Solar-em2ld Жыл бұрын
One thing I hate about character creators is when they don't let you turn your character all the way around
@cartermariano2 жыл бұрын
Important to note that some of these problems were caused by dev companies wanting to bring the RPG genre to the casual player group. Nowadays a piece of log with a skill tree is called RPG.
@paulogoncalves30792 жыл бұрын
"You know why? Because people are people..." Best godamned sentence in the entire video. Falcon, you the best!
@spikeoi2 жыл бұрын
#3 is the cake for me. If all of our dialogue options are railroaded into the same damn direction then DONT GIVE US AN OPTION
@mustpaike2 жыл бұрын
I would say for the cooking mechanic, I have only seen it in two extreme forms: it is either useless and can be ignored completely or it is so powerful that you don't really need regular healing items at all anymore. Skyrim is of the first variety, Fallout 3 (after you figure out food sanitizer, mole rat wonder meat and ice cold nuka cola) and especially Fallout 4 are of the latter variety.
@discod9922 жыл бұрын
I just wish not every game was trying to be an RPG lately. We still love action/adventure games without the hassle. Horizon Zero Dawn would have been better without the dialog choices with plastic character models that didn't even matter.
@utisti49762 жыл бұрын
I agree completely.
@sakuragi10622 жыл бұрын
The dialogue choice is not even important in horizon zero dawn its just there for more dialogue conversation but mechanics wise its not the same as Fallout that the dialogue choice matters and actually affects the story and gameplay scenario.And horizon is not an rpg it is an action adventure game with rpg mechanics
@Drstrange30002 жыл бұрын
I wholeheartedly agree. I am a huge RPG player and so tired of the genre.
@MacDaddySnuggles2 жыл бұрын
If I die right after a cutscene I force myself to watch it again even if it’s skippable as punishment for my own failures. Idk how many times I watched Gael ask if what was dripping from him was the blood of the dark soul. It was too many times though, that’s for sure.
@Therealfreanix2 жыл бұрын
I question some of this, RPGs have already been watered down so much already. We already have numerous one button slashers claiming to be RPGs
@coryjohnson24862 жыл бұрын
My biggest complaint- developers not putting enough energy into making fun, unique quests/side quests. I am MUCH less worried about having state of the art graphics than I am about having fun, unique quests throughout a game.
@johnmyers21482 жыл бұрын
“When you die and have to rewatch the cutscene.” Guardians of the Galaxy in a nutshell. I still enjoyed my play through, but it could have been better.
@alexjohnson64982 жыл бұрын
Maybe they don’t want you to skip just to show you all the hard work the developers put towards the cutscene
@tylerwatson9079 Жыл бұрын
One example of “not telling you a boss fight is un winnable ” is the weird forest that you have to fight through in Phantasy Star 4. I spent so long trying to fight through thinking I would win until I finally realized I was simply supposed to run away
@Sub4Dubs2 жыл бұрын
Kingdom Hearts menu was crazy. Also learning abilities that Sora should already now was a huge pain.
@bruncenator2 жыл бұрын
any game that cant really level the boss with rest of the game...should be forced to gave back money, i wanna play, i dont wanna stress myself on something that is out of proportion
@PhillipAmthor2 жыл бұрын
Not being able to skip cut scenes is a war crime
@iangonzalez61712 жыл бұрын
Final Fantasy 6 had some of the best utilized sidequests ever! Mostly got you awsome gear or secret characters, and the character ones in the world of ruin, which tackled their demons were pure writing magic!
@seandockery88962 жыл бұрын
My biggest gripe with Skyrim was being un feasibly able to make a pure mage build. I went in later with the modding option they introduced on the Xbox and realized it was kinda impossible to realistically make a mage that wouldn’t get one shotted. Cause you would have to put SOOOO many points into having enough mana to do cool stuff and put up a fight you couldn’t get around to putting new points into health!! It was such a waste
@MrCjosue242 жыл бұрын
Well there are some cutscenes in RPGS that i don't mind watching depending on the game but God there some that aren't even worth watching. I only like watching the cutscenes from Persona 5 Royal since it's my favorite RPG game.
@Phirestar2 жыл бұрын
7:40 - “Tons or unnecessary and confusing systems” perfectly describes my experienced with Tales of Berseria. I really enjoyed playing through that game’s story, but I just could not handle the gameplay. I felt like I was spending 80% of it navigating menus and making a lot of choices that, honestly, felt like they made very little difference. I could not take it and I quit, which is a real shame. Something I would love to see RPGs stop doing is making combat the central point of progression. I _love_ a great combat system, but I feel that many RPGs just fail to do it well. And I believe it would also be interesting to see the genre expand beyond simply killing monsters to level up, and utilize other forms of gameplay. My favorite RPG (and favorite game) is RuneScape, and it’s due to all of the things you’re able to do that _aren’t_ combat. No other game in the genre feels anything like it.
@MrGhosthacked2 жыл бұрын
Yo! Love your videos! QOL question, are you guys considering using timestamps? I would love to be able to skip around to the individual sections on your top 10 list when I'm sharing this with my family!
@Wiimeiser2 жыл бұрын
6:00 Lufia II has a good compromise: The first fight against Gades you're supposed to lose (and it's actually the same internal enemy as his post-PoNR fight) but if you beat him you get a cool weapon that's one of the strongest in the game, then he unleashes his full power in a cutscene and the game progresses as normal. #5 Japanese animu JRPGs in particular seem to be obsessed with this in an attempt to maintain relevancy.
@InternetMenace85262 жыл бұрын
For me, the settlement system in fallout 4 is actually genius and make the game has more variation other than doing quests but the execution isn't that good but still a solid 9/10 for me.
@stevenh51492 жыл бұрын
I agree it definitely needed more content and it needed more time to work out the bugs but I really enjoyed my time building up all my settlements with the minutemen
@InternetMenace85262 жыл бұрын
@@stevenh5149 Yeah, agree
@ledumpsterfire6474 Жыл бұрын
Well yeah, it's based on one of the most popular mods to ever be made for a Fallout game, the Real Time Settlers mod series. It added a lot to the games. They basically jacked the whole foundation of that mod. Problem is they didn't improve on it, so it still feels like a mod. That's forgivable for a mod, but not for something built into the base game.
@InternetMenace8526 Жыл бұрын
@@ledumpsterfire6474 Oo yeah you're right I actually forgot about the mod, thanks for the information and lets just hope starfield will fix the wrong things bethesda did in their previous games.
@ledumpsterfire6474 Жыл бұрын
@@InternetMenace8526 I'll admit the Starfield building system looks completely different. Actually, from the little bit of gameplay footage we've seen, it almost looks like they might've finally ditched the Creation Engine after 20 fucking years of just iterating on antiquated software lol, so I have mild hopes we may even be past the Bethesda jank memes. Imagine if Valve tried to make Half Life: Alyx in an iterated version of the modified Quake 2 engine they used for Half Life 1, and that's basically what Bethesda has done for literally every game since Morrowind.
@TheeRomantic2 жыл бұрын
Great games with a 1000 side quests.. I love!! Such as Witcher or Dragon Age. They needed more actually. I need my money worth.
@sumpop4202 жыл бұрын
Side quests particularly fetch quests can be super tedious but they can also be a great way to get the player to explore a part of the map they otherwise wouldn't have visited 😀
@souliss2 жыл бұрын
At first I thought number 7 should have been number 1, I have lost SO MUCH STUFF with fights like those. Then we got to number 1 and now I retract my original thought and now maybe number 7 could be number 2. Number 1 is most certainly number 1 and it caught me by surprise when it showed up. I didnt think about that at all during the list. Great job!
@whyjnot4202 жыл бұрын
Two thoughts: 1) It is only "grinding" if it is crap, otherwise it is "level building". 2) You should have made a distinction here between actual and intentional mistakes as in the trope of the unreliable narrator (which is a truly underutilized concept imo, also I'm not talking about unintentional mistakes that are intentionally left in, like using a bucket over a shopkeepers head in order to steal from them or chickens reporting you for murder in Skyrim)
@deadninjastorage61602 жыл бұрын
I remember playing Dragon Age Inquisition for the first time and just getting overwhelmed with all of the boring side quests. All RPGs should cut down on the side quests and make them more impactful. I also hate radiant quests that loop over and over. Ala Preston Garvey
@ljvwright2 жыл бұрын
I never played Dragon Age inquisition when it was new out, but i loved Mass Effect, and knew it was the same team, so i gave it a shot. 1 hour I lasted before i deleted it. Not a fan.
@deadninjastorage61602 жыл бұрын
@@ljvwright I adore the Mass Effect Trilogy. Haven’t got around to playing Andromeda yet
@thefandomlife9912 жыл бұрын
DAI is one of those games Falcon was talking about where you could cut out half (possibly more) of the side quests, and you wouldn't know about it or miss them. There are so many dang fetch quests that are just reskins of each other and add absolutely nothing to the story.
@deadninjastorage61602 жыл бұрын
@@thefandomlife991 exactly Erica, lol! So much filler
@ljvwright2 жыл бұрын
@@deadninjastorage6160 Not as good as the original trilogy but i'm probably in the minority of people who thought it was somewhere in between ok and good.
@SlayerRunefrost2 жыл бұрын
Building on number 10. Not having the ability to pause or rewind cutscenes in case that's the time when your mom, wife, whoever decides that it's a good time to try to talk to you.
@ceaslug97912 жыл бұрын
5:40 dragon quest 9 had a GREAT unbeatable boss fight. It played in with the story well, it was clear by the numbers of damage AND in battle dialogue that you couldn’t beat the boss while also giving you this sense of hopelessness. It was amazing. Idk if there’s clips of it anywhere, but it is pretty far into the game so that’s why I’m not explaining it in detail here.
@jaredcrabb2 жыл бұрын
I liked the first fight against McBurn in Trails of Cold Steel 2 myself. Though it isnt clear you cant win unless you beat one of the bosses (if you do, McBurn just does double your max hp in damage with every hit), but even if you lose without beating either, its not a game over. And you get a bonus if you manage to beat one of them.
@adrammelechthewroth65112 жыл бұрын
#4 is so true for Black Desert Online. Rather than fixing their game, Pearl Abyss just decides to add more content. Just BDO things.
@Nightbar0n2 жыл бұрын
For the love of Gawd... i do hope they wont "simplify" RPG too nowadays... after everything with the word "shooter" nowadays is basically Quake with different skin and better graphic.
@vitalsteve12 жыл бұрын
chrono cross on PS1 had a star level ststem, it went up and gave major boosts to stats every main boss battle you completed. you could grind for small boosts to stats, but there was a cut off on amount of times you could do this and wasnt mecessary at all. still one of the best battle systems imo.
@NeoEpyon2 жыл бұрын
Number 7 could also include the times when the game doesn’t make it clear that a boss fight is “winnable” by just reducing the boss’s health by bit. For example: Tales of Arise has a boss fight where you win by decreasing his health by 10% but the guy is so hard to land a hit on that I thought I was supposed to lose, and had to look it up after I got a game over screen to find out that I only had to lower his health by 10%.
@Jatt26132 жыл бұрын
Unwinnable bosses are complete shit in my opinion. I see no value in them whatsoever. If my actions don't change the outcome, then just make it a cutscene. Fighting against an enemy you literally can't beat is just a complete waste of time. It's especially bad when you have to survive for a certain amount of time or get them to a certain HP threshold to make the story advance but you still lose, but it doesn't really tell you that, so you either start blowing all these items trying to win the fight and then they're wasted, or you just intentionally die to speed up the pointless fight, but then it's a game over because you didn't not die long enough. So dumb. If I'm doing actions in a game, they should have consequences, even if the consequences are just win or lose. I don't want to auto-win a fight, and I don't want to fight an unbeatable boss.
@joegardner8512 жыл бұрын
I have experienced them so many times, when I get destroyed I thought I was supposed to lose. In reality, I actually suck
@jaredcrabb2 жыл бұрын
Trails of Cold Steel is good with the unwinnable boss fights. If you get to certain thresholds, you actually get a reward, no penalty for not making it.
@hvb1172 жыл бұрын
I hate that I have to manage my inventory every 10 minutes in fallout. Feels like I'm spending more time in my inventory than playing.
@evergaolbird2 жыл бұрын
I love where the first time I played Sekiro Shadows Die Twice when you actually have the chance to (almost) defeat Genichiro on the first encounter of the prologue, he will die and then revive where he will have his parrying skills increase further than his usual.
@02smitj2 жыл бұрын
The first point has bothered me for so long. I was trying to fly through a 2nd playthough of GotG but all the talking and cutscenes were such a chore - you can skip through but it still takes forever. We need an option in NG+ to turn off cut scenes and dialogue!