10 | Vellum Nodes | Weld

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Houdini

Houdini

Күн бұрын

Пікірлер: 16
@GurkenbrotLetsPlay
@GurkenbrotLetsPlay 3 жыл бұрын
whoever is adding those gifs deserves a raise
@wetpanda4140
@wetpanda4140 3 жыл бұрын
paul makes his own gifs, and seems to be the one editing - @ paulesteves28 on ig - v fire
@gyurics.balazs.workflows1846
@gyurics.balazs.workflows1846 3 жыл бұрын
keep up with these short tutorials! They are clear, understandable. Thanks!
@ST-ql6cq
@ST-ql6cq 3 жыл бұрын
Mate, you are a legend. The timing of this video could not come at a better time. thank you so much. SideFX please make more videos like this!
@demianpelos
@demianpelos 3 жыл бұрын
Love this quick and powerful tutorials! As well the hip scenes! Thanks
@serhiipes
@serhiipes Жыл бұрын
Just an amazing tutorial set! I love it so much! Thank you!
@anthonymcgrath
@anthonymcgrath 7 ай бұрын
this last bit with the mask by geometry using the mask attribute with geo wrangle (grangle?) was a massive help - thanks Paul love your work and the endless supply of help for Houdini :)
@wetpanda4140
@wetpanda4140 3 жыл бұрын
paul back at it again !! love to see it
@danteuss88
@danteuss88 3 жыл бұрын
I LOVE this series. please more!
@cezanneali
@cezanneali 3 жыл бұрын
amazing! loving these short tips.
@HOT3D2520
@HOT3D2520 3 жыл бұрын
Great tutorial series. 👍🏻👍🏼👍🏽
@nickzardiashvili624
@nickzardiashvili624 3 жыл бұрын
Fantastic! Needs even more gifs!
@sqworkshop
@sqworkshop 2 жыл бұрын
Why i cant animate breakthreshold parametr? solver use solver use value only from first frame
@griff7543
@griff7543 Жыл бұрын
The weld constraint is a bit odd because it works on the points, not the constraint geo. That's why the constraint properties node doesn't work. You need to work on that @weld property and set it to -1 to turn the weld off.
@pinkmoon5332
@pinkmoon5332 10 ай бұрын
@@griff7543 then what about animating stiffness? Can this be done via a solver? And on prims or points?
@griff7543
@griff7543 10 ай бұрын
@@pinkmoon5332 stiffness is on prims, and yeah everything that's animated needs to be done _in_ the solver (or imported into the solver). Everything prior to the solver is just setting up what happens on frame 1. The solver is the _only_ thing that gets evaluated every frame.
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