The key issue with these battles is always that the formations do not take advantage of the terrain and to deploy along the ridgeline, rather than in a rectangle. It's a bit frustrating to see how certain parts of the battlefield are predictably overrun simply because the ranged units cannot get their weapons on target. Also a orderly retreat would be a nice tactic once the bodies start piling up disrupting line of fire.
@remydirt31582 жыл бұрын
Yes retreat mechanic would be nice
@remydirt31582 жыл бұрын
Rts mode is a bit buggy atm
@Keyce00132 жыл бұрын
You can alter the size and shape of the squad's box. At 7:35 you can see the battle map. I think "space" indicates the gap between the units and the "rank shape" determines the size of the rectangle the squad is in. Could be wrong about that though.
@multipotentialite6662 жыл бұрын
yeah, retreat would be nice if the game added it and I don't think you can make formations in this game though...
@crunchie93622 жыл бұрын
@@remydirt3158 or fall back
@voidcadet2 жыл бұрын
The rl Sherman had either a .50 cal MG or a pair of .30 cal. You can simulate this by having a shotgun trooper for each tank, to clean up the solo attackers. The game's Sherman is more like a panzerjager (tank hunter), so can get overrun by hordes.
@pierrecurie2 жыл бұрын
Real Shermans were also limited to 30ish shells. They don't have the shells to do this kind of dmg.
@matusfekete65032 жыл бұрын
It would be nice if Shermans had minimal range for main gun and additional machingun against nearer targets.
@supremecaffeine26332 жыл бұрын
@@pierrecurie Zombies would also be a lot slower in real life due to rigor mortis.
@basher1904.52 жыл бұрын
@@supremecaffeine2633 and would decompose in about a month
@AdmiralNesence2 жыл бұрын
hey with cleopatra's new projectile have you considered giving a lower damage version of it, with a pumped up firerate to a german soldier? give hans his flammenwerfer.
@brighamruud50902 жыл бұрын
YES
@Jamie_D2 жыл бұрын
1000 Sherman's vs a 1 million wave of each of the main unit types from weakest to strongest. (Persian, Zombie, Footman, Archers, Egyptian Warrior, Egyptian Spearman, Romans, Spartans, Red Coats, American Shotgunners, American Assault, Germans) 100 vs 12000000, bet your PC can't handle it even on potato :( (or even skip the army units at the end)
@erikeselius82762 жыл бұрын
thats a good idea
@jaredjosephsongheng3722 жыл бұрын
The Shermans would win every single battle except for maybe the WW2 units and the Red Coats.
@jaredjosephsongheng3722 жыл бұрын
Shermans are OP in UEBS2
@dashflash30522 жыл бұрын
The Sherman’s on guard mode probably gave them more of a disadvantage because they needed to stay together and compact to make it harder for the zombies to get to them.
@shadow_ax2 жыл бұрын
It seems that guard mode keeps units in a holding position until they are struck. Then they start moving.
@xenotypos2 жыл бұрын
Indeed, and defense is ALWAYS better for these types of shooting units. Those that (allegedly) said that attack mode or guard mode give more chances to win are nuts, I can't even comprehend how they can say that.
@shadow_ax2 жыл бұрын
@@xenotypos When it comes to range units, the key is: Can they shoot down their enemies fast enough in order to prevent themselves from being surrounded. Unfortunately, most of the time, the answer is ‘No’.
@multipotentialite6662 жыл бұрын
no some of the tanks got on a hill and I think that may have given them more range and also because I think the hill was blocking them
@multipotentialite6662 жыл бұрын
plus those zombies were going to get them anyway a few seconds later
@terrywest1112 жыл бұрын
The thing is that the Shermans are not depicted realistically, because they only use their main cannons. The Sherman, I believe also has a machine gun on it's main hull. The M4A3 Sherman also had one that could be manned on the top of the turret. If they had modeled the machine gun fire this would be a lot easier.
@MarkoDash2 жыл бұрын
.30 cal in the hull, another mounted next to the main gun, and a .50 cal on top.
@pierrecurie2 жыл бұрын
Real Shermans were also limited to 30ish shells. They don't have the shells to do this kind of dmg.
@uwetheiss9702 жыл бұрын
@@pierrecurie Also they cant do this kind of dmg cause there are no real zombies.
@ryanlewington62 жыл бұрын
.30 cal M1919 in the Hull and coaxial next to the main gun. Then a .50 cal and/ a .30 cal on the turret.
@deeharris31642 жыл бұрын
Hearing you talk about being born in 98 brought back memories, I was born in 98. Remember my 1st flip phone didn't work cause of the bad signal. Whenever it did have a signal it was only one bar. Good times 😄
@lhoffmann65372 жыл бұрын
If you placed both armies in the same numbers, but instead of wide ranks, they were in narrow columns (essentially just turn the armies 90 degrees), that would force them to concentrate on a narrow area. The tanks would be more effective that way.
@multipotentialite6662 жыл бұрын
its hard to do in this game you can't really do formations
@lhoffmann65372 жыл бұрын
@@multipotentialite666 All it would have to be is the usual rectangular formation turned 90 degrees. I've seen him rotate them before to form other shapes.
@NJHamilton302 жыл бұрын
You know what, mentioning the Attack Mode is a good point. What if the challenge was "Can we defeat a marauding horde of tanks?" You could have patches of mixed units, also on Attack Mode, surrounding the tanks, but far enough away that the tanks would HAVE to spread out in order to engage
@ovni22952 жыл бұрын
I wish the machine guns on the Shermans worked. That would help a lot.
@pepsipeanuts5212 жыл бұрын
if they were automatic super Sherman's they would win
@skyter23402 жыл бұрын
Yes
@TheCarterKent2 жыл бұрын
Split the tanks into 2 groups. place them so that the make an upside down V (but with a very broad sumit). where they come together they should "cross" a little, like an X crossed. This will cause the enemy to aim mainly for the front/center of the tanks and not so much for the left and right ends of the tank line. This also makes those on the ends able to target the closer zombies. Using this line, a group of 384 WW2 guys defeated 35000 zombies. I believe it would work equally well with a tank force.
@CreepersNeedHugs2 жыл бұрын
By the way, Daley, when you are 'in between' Gen Y and Gen Z, you're called a Xennial. It's a micro-generation-small 'generations' for people who feel like they are in zero or two generations.
@bobthebob5582 жыл бұрын
Love your videos bro
@gangsterhamsters2 жыл бұрын
Loved this video way more with waves
@davidm70162 жыл бұрын
Sherman's were equipped with 4 sometimes 5 machine guns, and tracks can squash zombies .
@stephengasaway36242 жыл бұрын
You could modify some of the Shermans so that they have something like a co-axial machine gun instead of the cannon. Just give them a high fire-rate, low damage and possibly up their accuracy. Intersperse them amongst the regular Shermans so they can handle the close-in zombies more efficiently. The new unit editor is great. Not they really needed it... it's nice to know that if a zombie outbreak occurs, we only need to tool up the old WW2 production lines and we got it handled.
@coldandaloof71662 жыл бұрын
Infantry protects tanks and tanks protect the infantry. You have to have both for proper tactics. Plus the Sherman's main weapon is a coaxial machine gun with several other auxiliary machine guns not the cannon. The game should give them both.
@extec1012 жыл бұрын
cant see a zombie kill a sherman tank, like is the zombie trying to claw its way thru the armor? is it a sherman "Fury" in the game with the machine guns blazing on the zombies?
@traumafun36182 жыл бұрын
having watched a few of your videos with units on guard mode such as the castle defence one, i think when guard mode is on they wont actually advance until the enemy actually makes contact with your line since they started to move only after the zombies made it to them and got that one hit on them
@13g0man2 жыл бұрын
An idea for a future battle that would be interesting - The terrain is flat, with a trench then a hill. An officer is on the summit of the hill, tanks are located on the side of the hill, flamethrowers are located at the base of the hill, outside the trench. An overwhelming horde of zombies are located on the plain. The zombies need to cross the trench, break through the flamethrowers, pierce the tanks and kill the officer on the summit of the hill to win. Initial terrain is unfavorable to zombies, once on the hill the ranged units lose the advantage.
@dexterdeleon14802 жыл бұрын
Guy:Hans did you get the panzerfaust? Hans: Nien. I got the shermans lol.😂
@preppertv55062 жыл бұрын
200,000 knights, with 5,000 Spartan's and 45,000 archers defending a castle against 1,000,000 Roman and 1,000,000 Persian soldiers, that would definitely be interesting
@whatever-pw3tj2 жыл бұрын
Tanks need to be supported by infantry. This is the perfect example of this.
@climbermatt5562 жыл бұрын
Yeah one column of shotgunners just in front of the Shermans would be significantly more effective
@byunjoe2 жыл бұрын
They really need to add a flat map with nothing on it. It would take 5 minutes to make and implement but it would be very valuable
@Lurks-a-lot2 жыл бұрын
I think it would be interesting if you did a bunch of slightly smaller battles testing out the effectiveness of different battle tactics, and determine what strategies work best against overwhelming amounts of enemies. I.E., different troop positions, formations, attacking vs holding vs guarding (for armies consisting of melee, ranged, or both units), using RTS to employ tactical retreats or advances, etc. It would be a video less about "1000 Spartans vs 100,000 Persians", but more about "1000 vs 100k, a Guide to Battle Strategy"
@tjc672 жыл бұрын
Maybe try the 100 tanks again but add some troops to help pick off the individuals. And curious how much of the damage to the shermans was from friendly fire once the zombies got into the ranks
@AtomicArtumas2 жыл бұрын
Soemthing that I'm pretty sure would increase ranged unit effectiveness in battles like this, but especially with stuff like the shermans, is to put about 10% of the total unit force about half of their attack range behind the main force. This way the "missed" units would be prioritized and properly aimed at by a small supporting group, while the main unit would continue primarily maintaining a perimeter around max range.
@yayingguan98922 жыл бұрын
i love when they like fly everywhere
@MrYfrank142 жыл бұрын
I think it would help if the makers of this sim would watch some war movies or talk to some tanker veterans or, something. Yes, it is very hard to hit one person with the main gun. Which is why they never used the main gun like a sniper rifle. They had two 30's and a .50. They also had personal crew weapons which were used if they left the tank. The driver or the bow gunner, both have nothing to do in this battle, could take out zombies who reach the take a lot more effectively with a grease gun out the hatch then the main gun can .
@trippyshrimp85982 жыл бұрын
Love the UEBS 2 vids Daley
@Raiden_242 жыл бұрын
How do you download mods for UEBS2? I just got it the other day on steam and didnt see a workshop option.
@marianochiappe24272 жыл бұрын
Great video!!! Can you increase the power of the zombies? more health, more damage? Super Zombies!
@hagamapama2 жыл бұрын
I wish the tanks would use their machine guns. Shermans have a coaxial machine gun next to the main gun and a ball mounted machine gun in the hull. As crazy as this is, they should be actually be even more terrifying.
@yellowishyoutubechannel39002 жыл бұрын
Woah amazing 👍🤩
@natepiza68082 жыл бұрын
So is there a way to mod the tanks to add a gun turret?
@beginnerbiking65432 жыл бұрын
Sherman’s vs gods please
@leighhunt63312 жыл бұрын
It makes sense that missile units when in guard mode will start attacking the enemy when they see it. If their range is also their limit of sight, they won't move.
@princejamshidian29842 жыл бұрын
Hey love your videos Dailey keep it up! Also quick question, that if you are still doing the army men vids Love those too!
@another_blacktomcat2 жыл бұрын
It seems guard mode works in this principle: If an enemy is in range and with line of sight: Stand and Fire. If any enemy is in range but none are in line of sight: Move to get line of sight and fire. + maybe: If no enemies are in range - return to base position? Or is that incorrect?
@bigmick83352 жыл бұрын
That was an awesome battle like the different waves of troops coming in instead of one big mass enjoy the videos mate keep up
@mitchellhicks82032 жыл бұрын
Love these battles man, Suggestion for another one have two armies fighting and have one which is smaller but have reinforcements on the far edge of a map and see if the smaller army can survive until their reinforcements arrive.
@wqtransports2 жыл бұрын
Love this idea you should do waves with archers!!!
@archues2 жыл бұрын
If you can turn the Shermans into artillery cannons and have them defend the castle
@upsideanimations82602 жыл бұрын
Hey daily do you remember the Star Wars zombie video from 2 years ago?
@awakening36632 жыл бұрын
one reason to play this game or watch it played is that the first battle just eliminated 1350 times the number of those killed compared to a typical game of call of duty modified (where we assume that 50 are the normal of those wanted killed in a typical call of duty game)
@davecantshutup74462 жыл бұрын
I think you should do a series about finding lowest critical mass of different unit compositions. Like what is the fewest archers and Sherman's that combine to beat infinite zombies
@alesterryku2 жыл бұрын
not sure if this would make too much of a difference, but i think you should have some modified shermans with their fire type set to the machine gun (i dont know if thats possible) to simulate the shermans coaxial gun
@markdavidmagat9866 Жыл бұрын
As a fello 98 baby, yeah we weird when it comes to our generational title! But love your vids. found them about a week ago with a random vid and for the past like week I've been glued to your content! Kep it up bruv!
@stevenbaldwn43912 жыл бұрын
These videos are addictive to watch 😁👍👍
@Exaldear2 жыл бұрын
Would be cool to see the US army defending the castle with Sherman tanks. See if they can clog up the entry points with bodies.
@ironchef35002 жыл бұрын
these are sweet my dude
@dalegribble91012 жыл бұрын
According to the Strauss Howe generational theory Zoomers (the homeland generation) started being born in 2005. Millennials in 1982, GenerationX in 1961 and Boomers in 1943
@coololdluke39052 жыл бұрын
WWII tanks always had 1 to 3 machine guns 30cal and 50cal to protect from infantry.. Also can you use the tanks advantage of moving and keeping at a distance from enemy?
@natercrash41402 жыл бұрын
Awesome video Daley as always. What do you think of a God unit battle Royale? Have hundreds or thousands of each unit and just watching the mayhem. It could be glorious.
@mikemj48592 жыл бұрын
The timelaps with th e sherman looks amasing
@wesleydeng712 жыл бұрын
My rough calculations show that increasing the # of Sherman tanks by x times will increase the strength of the tank group by x^1.5 times. In this case, 100->1000 = 10 times, then10^1.5 = about 30 times.
@ryancollins87672 жыл бұрын
At around 6:00 daley said 1000 zomberonies instead of 1000 shermans
@LocalPineappleEnjoyer2 жыл бұрын
The Effective Formation is more like the Shermans as long Range AOE attacker, and like a line of shotgunners (on the front )to deal with the stragglers (zombies that slip trough the cracks)
@edopronk13032 жыл бұрын
Cool concept of the waves
@shinyumbreon17742 жыл бұрын
From what I can tell the units on guard mode only move when one of them is damaged by the enemy
@Thornton7332 жыл бұрын
Can you keep kill counter on the screen whole time?
@johnlick50332 жыл бұрын
at 11:20 to answer that Q is BABYBOOMERS, its not old school or new school its inbetween
@johnlick50332 жыл бұрын
or if you will "The 'Children' Of Babyboomers".
@MrZeek15192 жыл бұрын
I think it'd be great if UEBS II modded the game so that the tank units would and could run over soldiers as part of their attack strategy. It'd be even more real to life.
@washingtoncommandcenter55412 жыл бұрын
I think the Shermans need a secondary gun like a mounted 50. for closer defense
@TheGamingplayer122 жыл бұрын
I’m pretty sure the way guard mode works is they stay still until someone has taken damage on their team or minimally a unit on the team also on guard mode
@looptyloop4232 жыл бұрын
Awesome setup
@swampboyblack56282 жыл бұрын
Can you do a battle with the battle ducks and can you do a battle we’re one side is super out numbered but you control them and try to win basically Rico’s bergaid but with uebs 2
@kenfox222 жыл бұрын
How can a zombie hurt a tank?
@williampennjr.44482 жыл бұрын
being spread out is always better for attacking. Tight quarters is only good for defense of a position and communications.
@Ricardo-gv1zq2 жыл бұрын
What happened to the Sherman machine guns?
@awakening36632 жыл бұрын
use machine guns on the sherman tanks to get rid of the trickles?
@awakening36632 жыл бұрын
cant shermans also have machine guns mounted too?
@xaraxen2 жыл бұрын
A single line of a 1000 tanks will straddle the valley, blocking flanking maneuver at the least.
@vinushaliyanage2062 жыл бұрын
Where do you find this game??
@soxwaffel2 жыл бұрын
Cool video!
@teddymcneilly72882 жыл бұрын
Love your videos 📹
@Kingdom-vu8gm2 жыл бұрын
I totally agree that missile units are stronger in defence mode. But in many of your videos you use melee units in defence mode as well, and that makes them weaker (they get flanked). Also could you do a test to see if the tanks are damaging each other? Is there friendly fire?
@inquisitorialcandidate-12372 жыл бұрын
There is no friendly fire in the game except for arrows and bullets deflected by shields (try to shotgun smite a squad of Romans, they actually deflect back bullets too.)
@Kingdom-vu8gm2 жыл бұрын
@@inquisitorialcandidate-1237 So that means that since the tanks are so close to each other, when one tank shoots the zombies in front of another thank,that damage could reflect back on a tank close by.?
@inquisitorialcandidate-12372 жыл бұрын
@@Kingdom-vu8gm no, it only works on bullets and arrows. Explosive rounds don't harm friendlies just as how an arrow shot at a friendly does no damage, if it wasn't deflected by an enemy shield first. Explosive rounds can't be deflected anyway so no possibility of friendly fire.
@inquisitorialcandidate-12372 жыл бұрын
What I mean to say is once an arrow or bullet is deflected, it essentially becomes an 'enemy' arrow. Any other projectiles can't be deflected so only the regular bullet (not the super one used for the sniper video) and arrows have a chance of doing friendly fire, if shields are present with enemy units
@kritoss1002 жыл бұрын
Is that actual game or you are making simulators of the battles as a game????? I am asking becouse if it is a game I want to download it😊😁
@A-disaster-20248 ай бұрын
You should try 50,000 shermans vs 3 million zombies and shermans on guard mode
@spartan078ben2 жыл бұрын
Until the devs actually implement a wave feature, I think the only way to do wave defense correctly is to put the zombies on hold and then manually send them at the defenders one wave at a time.
@nikmilosevic16962 жыл бұрын
Kind of surprised the shermans dont use their machine guns, is there a tank machine gun option?
@inquisitorialcandidate-12372 жыл бұрын
shermans don't have secondary weapons in this game (neither does any other unit, but yeah.)
@axethequestion15102 жыл бұрын
You guys need to do a four-way siege WW2 vs middle ages vs ancients in the castle vs zombies and trolls
@MrClean8982 жыл бұрын
I love these videos
@unsure7592 жыл бұрын
Can u do a video on what it takes to kill chuck Norris, like him vs 100,000 trolls and 1000 full auto shermans
@stevenright70982 жыл бұрын
You should let the Sherman’s use their machine guns when the zombies are close.
@Wolfheart-52622 жыл бұрын
hm... what about either 10 fullauto-shermans or one auto-fullauto-sherman (fullauto-sherman with higher firerate) against waves?
@Dargesh8902 жыл бұрын
*bane voice* You merely adopted the 90's. I was born into it. Molded by it. I didn't see dvd's until I was already a man
@j.howardj2 жыл бұрын
Zombies must be VERY, VERY, VERY strong if they are able to even put a scratch on tank armor.
@lospe852 жыл бұрын
try 500 shermans: that would be the tie breaker and reveal the real winner
@jaumemallach79652 жыл бұрын
well you can see why the real sherman has a machine gun at the front, to deal with the incoming short range infantery
@shadow_ax2 жыл бұрын
In the first battle with only 100 tanks in the holding position, they probably could have won if you put some Teslas in between them to take out any zombies that got close.
@phdtobe2 жыл бұрын
Who else finds it HILARIOUS that damaged Sherman tanks show BLOOD oozing from their metallic surfaces? 😛
@Sandysucitra2 жыл бұрын
iam from indonesia and i like all your video's ... GREAT JOB DUDE 😀🔥👍🏽
@alcatraz69492 жыл бұрын
Still waiting for this exact set up but with sub machine gunners to represent their secondary weapon
@gruntopolouski59192 жыл бұрын
Re: Guard mode on Shermans… They may not be moving forward because they can engage immediately, at extreme range. If ATKrange => detect_range, there’s no reason to move. (Got this posted seconds before your tanks first moved, LOL!!!) BTW: Bleeding tanks seem so… wrong. So very, very wrong. 😑
@MrZeek15192 жыл бұрын
Not a Zoomer, not a Millenial.... You Sir, are a Moomer!!! 😂😂
@eclipsesports76452 жыл бұрын
10 autofire Sherman tanks vs 5 million zombies from all directions in the castle
@Yora212 жыл бұрын
Man, I want to see artillery and rocket artillery against zombie hordes.
@tuckerstevenson3872 жыл бұрын
Could you do 5mil zombies vs. every clone trooper division?