For me a 'tetrahedralizer' was like a black-boxed monster, but in the light of your tutorial the mysterious monster got turned into a piece of understandable logic. Thank you!
@DrTheRich2 жыл бұрын
Using quads as thetrahedrons is genius. I love smart hacks like that, that's makes new use of old systems!
@cll29052 жыл бұрын
Great videos! As Beginners, we all count on you...
@blinded65022 жыл бұрын
It's not always clear. You're using same words in different contexts, you omit some words and clarifications in your explanation and thus it feels like you're suddenly talking about something completely separate. It's hard to tell where one thing ends and where another starts. But it's still much better than the dry mathematical explanation of the topic. It was insanely helpful. Thank you.
@SamiElHyadi Жыл бұрын
A year later and this feature (along with XPBD) STILL hasn't been implemented by the blender devs. Incredible work.
@toshi41862 жыл бұрын
Thank you so much Matthias! You are spoiling us with all this well explained learning content... Do you plan to cover advanced cloth constraints in XPBD like Anisotripic ARAP, Baraff-Witkin, FEM, Strain... ?
@TenMinutePhysics2 жыл бұрын
Have a look at tutorial 14. There I answer your question.
@monaime Жыл бұрын
Thanks! That was very helpful. In 06:15 I noticed that (-1.0, 0.0, 0.0) is missing from the "dirs".
@meowmix00082 жыл бұрын
How do you convert the tetrahedron from Blender into the JS code you show in your softbody video?
@yangshuohao2 жыл бұрын
help me
@曹凯-e3c Жыл бұрын
@@yangshuohao help me
@yangshuohao Жыл бұрын
@@曹凯-e3c what?干哈?やります?거야.?
@raguaviva2 жыл бұрын
This is so amazing, thanks for this!
@TenMinutePhysics2 жыл бұрын
Thanks, I am glad you like it!
@nononononobita2 жыл бұрын
Thank you! That's very helpful.
@rohitaug2 жыл бұрын
On line 44 in the source code, is it supposed to be (-1.0, 0.0, 0.0) instead of (0.0,-1.0, 0.0) or am I misunderstanding something?
@444haluk2 жыл бұрын
I love your work!
@syont Жыл бұрын
great scripts, how can user save mesh results in ascii files?
@choonsy Жыл бұрын
What format do we export that tetrahedral mesh to from Blender? Tutorial 12 just has raw data with "edgeIds"
@Madlion2 жыл бұрын
Do you have patreon, I love your videos and would like to support
@blastbuilder24306 ай бұрын
I'm trying to implement this in Unity but soon realized this is beyond me...
@fedibenmansour952Күн бұрын
the tetrahedralizer doesn' t work very well proved in this video kzbin.info/www/bejne/imiYhKiZd8iZg9E where the generated object haves missing faces that needs to be patched , i also had the same problem with my generated object i hope you see this and either update the blender plugin or address this issue in the description
@kendallwalter48772 жыл бұрын
𝐩яⓞ𝓂𝓞Ş𝐦 😄
@yangshuohao2 жыл бұрын
How do you convert the tetrahedron from Blender into the JS code you show in your softbody video?