15 MORE Things You Don't Know About Classic Mega Man | RollingCutter

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RollingCutter

RollingCutter

Күн бұрын

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@professorbadvibes695
@professorbadvibes695 17 күн бұрын
Did you know Megaman 2 was rocky rocky panic in japan
@napalmzombie848
@napalmzombie848 17 күн бұрын
I need this comment framed in my house
@caramelflann
@caramelflann 16 күн бұрын
Which means the actual MM2 was a significantly more annoying version of MM1
@Iohannis42
@Iohannis42 16 күн бұрын
LOL😂
@DarkonFullPower
@DarkonFullPower 16 күн бұрын
Bruh the LAYERS of this joke. Well done.
@almendratlilkouatl
@almendratlilkouatl 16 күн бұрын
released as Rocky Rolly Fantasy IV in some regions
@MidnightWonko
@MidnightWonko 15 күн бұрын
Here's a neat glitch I learned about earlier today: in at least the Japanese version of Mega Man 7, if you use Rush Search just before the entrance animation for Wily Machine No. 7 starts, Rush can dig up an energy capsule during the animation. If he does and it heals Mega Man, this allows the player to be able to move during the cutscene when they normally aren't able to do so. If the player then switches to Scorch Wheel and holds the wheel on themselves while jumping at Dr. Wily while his energy is filling up, it one-shots Wily Machine No. 7. The any% WR of the game exploits this glitch.
@theretrodude154
@theretrodude154 17 күн бұрын
<a href="#" class="seekto" data-time="599">9:59</a> I am so endlessly fascinated by these serial codes for some reason
@FreakGeSt
@FreakGeSt 16 күн бұрын
Crazy how MM7 have so many enviroment interactions for a game make in 3 months.
@Hrogoff
@Hrogoff 16 күн бұрын
I'm always learning new things about Megaman 7. It's crazy.
@NeonT.Z
@NeonT.Z 16 күн бұрын
"Like, sure it's not exactly a helpful secret and it won't help you beat the boss or anything, but I think it's pretty cool to see how the game works under the hood." same bro. prolly 'cause I'm learning game dev, and it's cool think that I could replicate the same things I've seen in popular games like this. once you understand what the things in a coding language mean, it all comes so naturally, and it's very satisfying.
@Neokan_n
@Neokan_n 16 күн бұрын
<a href="#" class="seekto" data-time="681">11:21</a> Dude… little details like this in Mega Man 7 are what make the fact that the game was made in only 3 MONTHS so surprising, always know something new about Mega Man with these videos, thanks Cutting Roller <a href="#" class="seekto" data-time="769">12:49</a> thats hilarious 😂
@kobunnight
@kobunnight 17 күн бұрын
<a href="#" class="seekto" data-time="465">7:45</a> Interesting. I've heard of this before, but what I was told was he only jumps when the player's sprite changes to the jumping/falling graphic and that it had nothing to do with player input or velocity. <a href="#" class="seekto" data-time="531">8:51</a> I remember this one. From what I understand, the glitch occurs as a result of quickly loading and unloading an object that is designed to stop the spawning of the flying penguin enemies. Supposedly, if the object is respawned after the penguins have already stopped spawning the game will end up loading something else into memory depending on the frame it reloads. What you end up getting is an exploit that allows for arbitrary code execution, which is a fancy way of saying "making the game do whatever you want". From spawning a bunch of items, to equipping a weapon you don't have yet, spawning bosses, or even jumping to different parts of the game, pretty much anything could happen. I believe the first public showing of this glitch was during The Summer Games Done Quick 2014 (kzbin.info/www/bejne/Y2KaqXZ9oLZsj5Y) where it was mentioned that people have used tool assisted runs to skip to the end credits and completing the game in a matter of seconds! Here a video exploring a bunch of things you can do with this: kzbin.info/www/bejne/m6XXgWCVi9Csbtk (hard locks, changing palettes, spawning enemies, and automatically clearing the stage, just to name a few)
@RollingCutter
@RollingCutter 17 күн бұрын
That's interesting! Since both the sprite change and velocity change happen at the exact same time, it would be impossible to know which one causes it without checking the game's code (which I certainly haven't done). Maybe someone with more expertise than me could check it and solve this mystery.
@caramelflann
@caramelflann 16 күн бұрын
<a href="#" class="seekto" data-time="490">8:10</a> that explains why the pause screen was hitting the windows xp in the airman ga tanosai music video
@Protoman3
@Protoman3 17 күн бұрын
My guess for the ice man glitch is either graphics bank swapping, as the glitch spot is right before the green "background walls" appear on the bottom right, or something to do with clearing the water physics.
@JoeKelKel
@JoeKelKel 9 күн бұрын
Oh my god you’ve blown up!!! I’m so proud of you!!! I remember those days we’d use to hang out together when we was younger, and now your this! I hope you continue like this, you deserve the world!! 😮😊🎉
@RollingCutter
@RollingCutter 9 күн бұрын
Thanks Joe! Good times indeed 😄
@Ptepsi
@Ptepsi 17 күн бұрын
Regarding the numbering of the Robot Masters, I've always interpreted it as an in-universe database (most likely used by law enforcement) to keep track of Robot Masters specifically that Dr. Wily has used during his numerous attempts at world domination. This would explain why the robots in 4 and 6 are classified as Wily numbers because while he didn't build them himself, they share the commonality of being involved in one of his schemes. Megaman 1 followed the Light number scheme because it was the first game in the series and it made sense in-universe to classify them as such being Dr. Light's robots (and the developers definitely did not have the foresight that MegaMan would expand into a full on franchise with multiple sequels). 9 is a weird case because while the "DLN" classification definitely applies, for some peculiar reason the numbering builds off of the "DWN" classification (AquaMan being DWN. 064 followed by ConcreteMan as DLN. 065). If I had to guess, the developers went with DLN to play into the plot of Dr. Light's robots going on a rampage and by having his name attached it appears far more incriminating (even though we all know who's really pulling the strings).
@josuebarba9361
@josuebarba9361 16 күн бұрын
Though this implies Light made other 59 (57, if you consider PU as canon which Capcom kinda does), Robot Masters which are never shown or implied to exist, really. It wouldn´t surprise me considering Light probably developed many types of Robots in his lifetime before the classic series. My personal headcanon is that Rush, Eddie and Auto are amongst those 57-ish missing Robot Masters.
@Ptepsi
@Ptepsi 15 күн бұрын
@@josuebarba9361 That's a good point! To build off of your idea, ColdMan could potentially be another one of these Robot Masters (although most sources never explicitly state he was built by Light, just used in his lab to store fossils). I always found it amusing that the numbering just so happened to line up with the current Wily Numbers at the time.
@josuebarba9361
@josuebarba9361 15 күн бұрын
@@Ptepsi I dunno man, ColdMan was literally a fridge built to preserve Fossils, so I dont think he quite makes it into the RM category until King overhauls him completely, (King made/modified other bots and gave them his KGN serial, with the exception to TenguMan & AstroMan. Yet another serial stated only in the manuals). Yeah, numbering is lined up with what last set of RM rock faced, and the devs tend to pay attention to that exclusively. I do wish that in future games they add all serials a bot can have.
@Ptepsi
@Ptepsi 15 күн бұрын
@@josuebarba9361 I must have misremembered then. I was under the impression that he was a Robot Master built with the functions of a fridge (Similar to other esoteric RMs such as PumpMan). But upon rereading, he does appear to have formerly been an inanimate machine. I agree! I thought it was a nice touch adding the name of the manufacturers for 11's Robot Masters. It's a minute detail, but it does a good job at building the world behind the scenes.
@josuebarba9361
@josuebarba9361 15 күн бұрын
@@Ptepsi Hard agree
@PowerPandaMods
@PowerPandaMods 16 күн бұрын
There is a "Mega Man & Bass 2" that was co-developed by Bandai, and is locked to the Japanese-exclusive Wonderswan system. It is a sequel to both "Mega Man & Bass", and, bizarrely, "Mega Man II" on the Gameboy. It has the only instance in the entire series of a dual robot master (Clock Men. The 2nd Gemini Man was just a hologram). The game has debatable cannonicity, but is directly referenced by Mega Man ZX with the collectable comic books you can find.
@eckitronix
@eckitronix 12 күн бұрын
Fun Fact also: of the...IDK, like, six? Robot Masters of that game, assuming we even count Clock Men as their own separate guys, Compass Man doesn't drop a weapon. Weird, huh? Seems like a very missed opportunity to have him fire off a big needle weapon that like, has electomagnetic properties or perhaps explodes on contact damage or something.
@caucasoidape8838
@caucasoidape8838 10 күн бұрын
It has a bootleg art style to it. lol
@AngryDigitalNerd
@AngryDigitalNerd 16 күн бұрын
Dat homage to CU elec from Mechanic man in the beginning and end! Well done!
@RollingCutter
@RollingCutter 16 күн бұрын
I do love me some Mechanic Man music!
@Xunkun
@Xunkun 16 күн бұрын
My favorite of the Classic series is 7, but never tried the Flame Wheel in Freezeman's stage, so I didn't know that. One thing I noticed is that all the weapons in 7 seem to have a sort of.... secondary function: Freeze Cracker - pressing up or down while firing will angle the shot. Makes the Wily Capsule a LOT easier. Burst bomb - Similarly, up and forward angle the shot's arc compared to neutral, and down drops the internal mine at your feet. Thunder Cracker - activates the generator in Junkman's stage, tho that's pretty well known, as part of getting all the RUSH plates Junk Shield - firing again while it's up around Megaman will fire the chunks Wild Coil and Noise Crush's charge functions, known. Flame Wheel - holding the shot will keep it around you for a moment, giving you a shielding effect not unlike Fire Man's weapon back in the 1st game And Slash Claw, if you jump and turn in midair, it will strike enemies on both sides of Megaman.
@MalditoMetalMan
@MalditoMetalMan 16 күн бұрын
<a href="#" class="seekto" data-time="216">3:36</a> As a bonus, you can also sometimes see Dr. Light in one frame. Nice video! I didn't know the similarities of MM9 and the Super Punch-Out melody!
@MalditoMetalMan
@MalditoMetalMan 16 күн бұрын
BTW, Bass also can have a normal three-bullets buster when selecting the Treble Boost.
@Zieldak
@Zieldak 17 күн бұрын
<a href="#" class="seekto" data-time="206">3:26</a> I don't remember every detail exactly, but it has something to do with the combination of objects that are responsible for changing the graphics currently stored in VRAM. These objects are also indirectly the cause of the Ice Man glitch, where the game ultimately tries to run junk data as code because some other subroutine sometimes erroneously overwrites certain RAM addresses that are later used to read the pointer addresses of enemy IDs from a table.
@JezElectro13
@JezElectro13 17 күн бұрын
I love how Danger Wrap makes Cloud Man fall. It looks like a secret animation of Cloud Man failing to float down normally lol
@CaptDestro
@CaptDestro 16 күн бұрын
It's pretty neat. Would have loved to see more secondary weaknesses. For example: Boomerang Cutter slices off flame mammoth's trunk. Stopping his ability to throw oil. Boomerang cutter will also neuter launch octopus' tentacles; restricting him from firing torpedos. Kinda neat.
@JezElectro13
@JezElectro13 16 күн бұрын
@@CaptDestro Agreed honestly. Like, imagine something like Scorch Wheel melting Freeze Man's attacks but not stunning him, alongside dealing a few less damage than Junk Shield. Or something like maybe Remote Mine disabling Dynamo Man's healing forever and stunning him but doing barely any damage so Copy Vision can do that part. Maybe even something like mutual weakness, I could see Fire Man and Ice Man being mutually weak to each other, not exactly a secondary weakness like the examples you gave, but still
@RetroNicho
@RetroNicho 16 күн бұрын
I recently found this channel, and I’m glad I did because this is some great content.
@warmCabin
@warmCabin 17 күн бұрын
Check out the Mega Man TAS if you want to know more about the Ice wiggle glitch (I'll attempt to reply with a link). You can do it in a couple more levels to skip to the end.
@babyjeff
@babyjeff 15 күн бұрын
damn this is a great video, i have a ton of obscure classic series facts like this but haven’t had the video editing skills to put it all together, and these ones specifically i’ve never heard of before. great stuff, glad to see more classic series coverage online
@jonathanvaux2715
@jonathanvaux2715 12 күн бұрын
Finally someone mentions the moon jump from MM3! One bonus with that secret. If you take damage from an enemy near the top of the screen while down a pit until you "die", you become invincible. Unless you pick up health, you can not be killed by damage. You lose your ability to shoot your buster, but just switch to rush, and you're set.
@ShursGarden
@ShursGarden 17 күн бұрын
I knew a lot of these from old Geminilaser videos, but I didn't know a lot of those glitches
@agro_mazzy5511
@agro_mazzy5511 17 күн бұрын
I think that guy was my first KZbin subscription. I loved his videos
@ShursGarden
@ShursGarden 17 күн бұрын
@ he’s getting back into things, finally. MaGMML3 just took so much time that it’s been about a decade since the Mega Man 7 playthrough
@donutdome
@donutdome 17 күн бұрын
Much like proto man, Bass gets Rock's regular buster when equipping Treble Boost in MM10
@RollingCutter
@RollingCutter 17 күн бұрын
I didn't think to test that! That's very interesting.
@GRAHFXENO
@GRAHFXENO 17 күн бұрын
Dr. Cossack was forced to make Robot Masters for Wily, hence the DWN
@billlllllllllllll
@billlllllllllllll 17 күн бұрын
im pretty sure a few already existed and were modified while others were made strictly for combat
@silverfoil8854
@silverfoil8854 17 күн бұрын
Skull Man and Ring Man were made for combat. Other were modified, and since Willie's ego is the size of Jupiter, he put his name on them​@@billlllllllllllll
@_OCPGAMING
@_OCPGAMING 12 күн бұрын
In MM3, if you use the Right on Controller 2 trick, you can drop down a pit and jump out. When you do this, your energy will drop to zero and the music will stop. However, you can still jump out if you're holding Right on controller 2. Now you can go the rest of the level and not take any damage. You can still kill the enemies including the end boss. The only catch is you can't grab any energy, as it'll reset it back to making Mega Man vulnerable.
@MatthewTheWolf2029
@MatthewTheWolf2029 15 күн бұрын
Incredible video. Lots of wacky yet interesting stuff you pointed out here.
@The_Happynix
@The_Happynix 17 күн бұрын
It's fascinating how this series is filled with these little details. This is one of the reasons why I love Mega Man lol
@markula_4040
@markula_4040 16 күн бұрын
I did some first party requirements testing in the late 2000s into the 2010s and Nintendo, Microsoft and Sony all had the same requirement of not allowing other companies console trademarks in games released on their system so you are most likely correct on why the Famicons didn't make it to every version of the Mega Man collections.
@thepuppet3000
@thepuppet3000 16 күн бұрын
This is AWESOME! I didn’t know some of these!
@jphilip7845
@jphilip7845 Күн бұрын
Something about the Mega Man 3 controller glitch. If you jump into a pit and let Mega Man die, and then do the moon jump, he'll be alive but frozen at 0 HP and is invincible. I once beat the whole game this way, using my feet to hold the second controller in place and nothing could hurt him.
@MrVariant
@MrVariant 17 күн бұрын
<a href="#" class="seekto" data-time="80">1:20</a> that is some valis level overpowered slide strategies. Nice.
@MinillaGaming69420
@MinillaGaming69420 15 күн бұрын
<a href="#" class="seekto" data-time="320">5:20</a> Honestly, I initially thought they were trying to replicate MMX2's credit theme for this.
@AverageJoeMama
@AverageJoeMama 15 күн бұрын
I like to imagine the serial numbers are specifically for some database Wily has, hence the boss rushes and the Weapons Archive in Megaman 10.
@rogermoore6118
@rogermoore6118 13 күн бұрын
The moon jump glitch also let's you jump out of a hole after dying and thus making you immune to all damage. The down side is you need to use powers or rush to shoot
@PowerPandaMods
@PowerPandaMods 16 күн бұрын
Roll was meant to be a playable character in the 1st Mega Man game. However, this did not happen until the Japanese feature phone port in the 2000s. There is also a mobile phone game centered entirely around Rush Marine.
@eckitronix
@eckitronix 12 күн бұрын
Fun Fact: In Mega Man 9, during the cutscene after all 8 Robot Masters are beaten, whoever you last defeated will not appear in the discussion with Dr. Wily. This is probably to show that this is from that Robot Master's POV. In the video, you can see that the footage contains Splash Woman, Plug Man, Magma Man, Concrete Man, Galaxy Man, Hornet Man, and Plug Man. Tornado Man is absent. This means the last dude that the footage provider beat was Tornado Man, and the cutscene is played back on the Light Labs computer from his POV. The same applies in every other situation, you could kill Splash Woman last, and then while Tornado Man appears in the cutscene, Splash Woman would be absent, as now the footage is from her POV. I'm surprised at the number of people who didn't notice this, and I used to be one of them. Enjoy that really cool one!~ - Dani
@JoLiKMC
@JoLiKMC 17 күн бұрын
<a href="#" class="seekto" data-time="675">11:15</a> - Yaaaaay, the thing I pointed out~! I agree about the serial numbers thing. I tend to use a robot's "point of origin" as its serial number -- some canon, some made up. It's kinda fun coming up with labels, sometimes.
@saphcal
@saphcal 16 күн бұрын
aside from whats mentioned in the video im mostly confused that DWN starts where DLN ended from MM1 despite the first DLN bots not being Wilys at all. Why werent he MM2 Robot Masters DWN 1-8?
@JoLiKMC
@JoLiKMC 16 күн бұрын
I think the only explanation I can think of is that the numbers are exclusively for every mainline Robot Master (except Bass). That would explain why the Megaman Killers, Stardroids, King Numbers, and so on are their own thing. _(Rockman & Forte_ is technically an alternative _Mega Man 8,_ even though it's canonically "8.5".)
@animegame100
@animegame100 16 күн бұрын
<a href="#" class="seekto" data-time="683">11:23</a> Link's own bombs can hurt him in Zelda games but I have never seen that in any MegaMan game
@cravdraa
@cravdraa 17 күн бұрын
That glitch in ice man's stage is definitely arbitrary code execution. It looks like jumping above the map there is somehow writing over parts of the RAM with garbage data. (maybe mega man's coordinates, or possibly his graphics data is recording to an invalid place in the RAM and being read as executable if I had to take a guess)
@Zieldak
@Zieldak 17 күн бұрын
Pretty good guess! There's an object with the ID of $FF in the game that is used to overwrite data in VRAM (used even in the ending to change Mega Man's sprites), but it's not always working as intended because someone thought it'd be great if it spawned a new temporary object each time it was activated, not to mention some subroutine that I'm pretty sure isn't supposed to be executed at that time erroneously overwrites data at specific RAM addresses that are later used to read the pointers of enemy IDs. Guess what happens when enemy ID $94's "pointer" that's obviously not part of the $4A long pointer table is interpreted as an actual address and the CPU jumps to that address only to find... graphics data that it has no choice but to interpret as code. Oh and yes, it should be possible to manipulate the results of the glitch. I've never looked into it that much, but I do have a fix for it that breaks something else in the game lol.
@cravdraa
@cravdraa 17 күн бұрын
@@Zieldak Oh, awesome. Thanks for sharing the specifics of what's happening! I never expected somebody who knew the detail to show up and explain it.
@toumabyakuya
@toumabyakuya 16 күн бұрын
Cloud Man is not the only Megaman Boss that can softlock the game if attacked wrongly, if you attack Web Spider and cut its web when it is out of screen the game will glitch and Web Spider will never appear on screen again.
@ddg9
@ddg9 16 күн бұрын
Hi there, according to what I heard, the Ice Man glitch happens because you overload the game memory by making the invisible "not-Bullet Bill" spawner appear and disappear really fast and the game doesn't know how to react. I don't know anything about coding and someone probably already explained that part but this would be the cause.
@marcellosilva9286
@marcellosilva9286 16 күн бұрын
Hey, I didn't know about melting the ice floor in Freeze Man's stage with Scorch Wheel or the MM1 mega bug, what a jank game!
@PotatoVinesauce2
@PotatoVinesauce2 17 күн бұрын
Awesome video, love your stuff rolling cutter
@carlton_dynamo
@carlton_dynamo 17 күн бұрын
How is there still more Mega Man 2 tricks we’re learning 30 years later. Let alone any of the games, good lord I love Mega Man so much
@supersonicjc
@supersonicjc 17 күн бұрын
so a fun fact for the mega man 3 controller debug coding... the same coding is left over in ducktales 1 and mostly does the same thing a big change is you can screen wrap in strange ways using the pit cheat... if memory serves correctly mm3 is the same engine that ducktales 1 is built on but i could be wrong on that tidbit... nontheless its a cute extra hint... also keep in mind that only works on the NES version all other versions from genesis to i believe the vc versions and onward have it patched out
@visualgagging
@visualgagging 17 күн бұрын
The Bright Man trick also works with Rain Flushes (his weakness) instead of charge shots (the initial Buster shot is still required)
@cat_ann_
@cat_ann_ 17 күн бұрын
I'm pretty sure that Akira Kitamura confirmed that Crash Man is the correct version of that Robot Master's name on Twitter awhile ago.
@saphcal
@saphcal 16 күн бұрын
Sad if true, with all the music references in ROCKman a reference to the Clash would have made perfect sense.
@cat_ann_
@cat_ann_ 16 күн бұрын
@@saphcal Why would that be a reference to The Clash when none of the other robot masters are band references
@saphcal
@saphcal 15 күн бұрын
@@cat_ann_ it was early enough in the series for there to not need to be any reason.
@grillmeacheese9103
@grillmeacheese9103 17 күн бұрын
this may be me overthinking but... Mr. X = Misdirects?
@iennefaLsh
@iennefaLsh 16 күн бұрын
It doesn't work that way in the Japanese pronunciation, so it's most likely a funny coincidence. Who knows? ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
@NightSprinter
@NightSprinter 16 күн бұрын
Nah, Holograph Megamans (yes, that is the actual name) isn't random as to which the real one is. If you go back over that footage, pay attention to the animation of the real one on the top. He has a full teleport animation, whereas the fakes only have a half animation. If you remember that tiny little detail, you can figure out where he'll show up each and every time. Also, I'm guessing for Knight Man and one other, that fourth letter may reference the two kids outside of Japan for the one-off International Robot Master Design Contest for MM6. In that one, a kid from Canada and I believe also the USA managed to get their designs selected.
@choochoobby
@choochoobby 17 күн бұрын
I've said my piece on MM7's details last video, and now I've gotta complement MM9 for having so many little secrets I never caught. Also completely agree on the Robot Master numbering being out of whack and confusing. Even 11 has that issue, despite none of the RMs being built by Wily OR Light. Shoot, one of them is built by Cossack. I understand it's to show that they were either built by Wily or reprogrammed to work for him, but still, it's confusing.
@BoldGameStudio
@BoldGameStudio 16 күн бұрын
The sprite overload in Mega Man 1 is pretty well known, and was used for early versions of the credit warp Tool-Assisted Speedrun. The history of those might make another nice video.
@BigJoopable
@BigJoopable 16 күн бұрын
so CLOSE to mentioning the MM3 invincibility trick using the moon jump and a death pit :'(
@Invariel
@Invariel 16 күн бұрын
All you need is an enemy flying overhead.
@Iohannis42
@Iohannis42 16 күн бұрын
It was in Nintendo Power
@zerohayabusa7315
@zerohayabusa7315 8 күн бұрын
Your videos are so good!
@gertytk5528
@gertytk5528 15 күн бұрын
Wow, Mega Man 7 STILL had things I didn't know about.
@sakeino
@sakeino 16 күн бұрын
Megaman 3 if you moon jump and have player 2 let go the directional to give you moon jump and you die and hit the moon jump directional before your game restarts and you jump out, now you can't die (unless you get 1hit ko like spikes) and you can't shoot unless you use Rush.
@CyberMSX2
@CyberMSX2 16 күн бұрын
<a href="#" class="seekto" data-time="206">3:26</a> - In some times, the Dr. Light appears too!
@ramgladore
@ramgladore 17 күн бұрын
<a href="#" class="seekto" data-time="528">8:48</a> If you are in the pit while doing a super jump trick with controller 2 and an enemy is over the part where you are, your health bar empties and you technically die but you are able to jump out of the pit and you are actually invincible but you can't use your mega buster.
@ultimazooka4191
@ultimazooka4191 17 күн бұрын
Yeah but you can use one of the rush modes to have mega buster.
@ramgladore
@ramgladore 16 күн бұрын
@@ultimazooka4191 Oh yeah just as long as you don't stand on Rush Jet or jump on him as a coil, it won't use his energy.
@VolfenF
@VolfenF 17 күн бұрын
<a href="#" class="seekto" data-time="808">13:28</a> I KNEW THERE WAS SUPPOSED TO BE SUM'N THERE I thought I was going crazy or thinking it was a mandela effect
@TakeWalker
@TakeWalker 15 күн бұрын
the Concrete Shot->Laser Trident interaction on the magma beams is blowing my mind! :O do they come back after destroyed?
@EvilMariobot
@EvilMariobot 17 күн бұрын
Single Frame Errors+ Mothraya, the boss of Cossack 1 will also sport a glitch Mega Man frame on his weak point, the frame he dies. Not So Bright Man+ This also works with his weakness if you have it. Extra: In MM1, you can break the spawner for Killer Bullets by jumping off the top of the screen right when one is supposed to spawn. This is easiest to do in Wily 1 at the checkpoint screen.
@RollingCutter
@RollingCutter 17 күн бұрын
I used that killer bullet despawning trick in some of my Mega Man 1 perfect runs. It's a useful trick!
@metroidjones122
@metroidjones122 17 күн бұрын
Amazing content. Thank you.
@akxmedia0
@akxmedia0 16 күн бұрын
You can exit the final Wily battle in MM1 by using magnet beam and start climbing towards the top left side of the screen and then jumping leftmost at the top. You'll exit the battle and you can re-enter the battle. Somewhat pointless.
@grayblacklight560
@grayblacklight560 17 күн бұрын
My best guess for the ice man glitch would that you are somehow triggering junk data in some way, which would explain why the effects are so inconsistent. But my only real reason for this is that it seems to resemble the Threed Tent Glitch, so i could be way off
@andrewcarlton6196
@andrewcarlton6196 13 күн бұрын
I always figured DWN where used as Wily changing the id himself and not the actual serial numbers
@No-vy4jp
@No-vy4jp 17 күн бұрын
Speaking of the serial numbering system, in the credits of Mega Man 4, the Robot Masters are displayed in the correct order, but the displayed serial number is incorrect for at least three of them (I believe one is repeated and the other two are switched).
@RollingCutter
@RollingCutter 17 күн бұрын
That's quite an oversight. I'll definitely mention this if I make a part 3!
@Nintengoob
@Nintengoob 15 күн бұрын
Another 🔥 video!
@christmas6666
@christmas6666 17 күн бұрын
great video! didn't know a lot of these
@josuebarba9361
@josuebarba9361 16 күн бұрын
The Wily Numbers do appear listed in supplemental material as DCN or DLWN depending on the set. They are listed as DWN simply because Wily modifies their abilities and thus 'become' his creations in a way. I still don´t understand why this is so difficult to grasp.
@RollingCutter
@RollingCutter 16 күн бұрын
That would be true, except the Robot Masters in 1 and 9 are listed as DLN (since they were created by Dr. Light but only reprogrammed by Wily). In Mega Man 4 though, their serial codes are DWN despite also not being created by Wily.
@josuebarba9361
@josuebarba9361 15 күн бұрын
The MM1 set would be retroactively as DWN 003-008 (00A & 00B after this one If one counts MMPU, but thats another can of worms). This really makes me wish CAPCOM just put all their serial Numbers at the time (in-game) to avoid confusion instead of continuing the direct serialization of just Wily Numbers. I feel this is the result of not wanting to include more information in-game and in other countries because reasons. Regardless, the intention is there, though kinda jumbled.
@warmCabin
@warmCabin 17 күн бұрын
The garbage tiles during the Mega Man 2 loading screens are different every time on console, but on emulator, they're always the same. Seriously, go look up some gameplay footage!
@RollingCutter
@RollingCutter 17 күн бұрын
That's pretty cool!
@freddyvidz
@freddyvidz 17 күн бұрын
In Mega Man 3, if you hold “right” on controller 2, fall into a pit, and move around a bit you will lose your energy, but not a life. The music will stop, but the level will continue and you can beat the boss, but not die. Also, do not pick up any energy pellets or you will take damage as normal.
@supersonicjc
@supersonicjc 17 күн бұрын
think its called zombie mode for that since you cant shoot either other then special weapons... think that the community had agreed back when it was discovered to call it that...
@freddyvidz
@freddyvidz 17 күн бұрын
@ I didn’t know about “zombie mode”. We couldn’t communicate all over the world back then. 😂 We knew how to perform the trick.
@JJMcCullough
@JJMcCullough 16 күн бұрын
Part 3 part 3!!
@mooglegiant
@mooglegiant 15 күн бұрын
You skipped over the most import part of the MM3 debug feature, which is when you're holding up and a, so that you can fall in pits without dying. If an enemy passes above/collides with you while you're in a pit, you lose all health but do not die. you then cannot die from enemy collisions until you refill your health. Making you near invincible.
@MAveric215
@MAveric215 17 күн бұрын
Love these videos!
@Classic_Tomfoolery
@Classic_Tomfoolery 17 күн бұрын
"Wait! I know one! Use item 1 on the boss door to glitch the game! What do you mean everyone knows that glitch?!?"
@azurecorviknight4189
@azurecorviknight4189 17 күн бұрын
DWNB - Dr Wily Numbered Battler
@marscaleb
@marscaleb 16 күн бұрын
I wonder if that palette-swapping glitch works in Mega Man on the Game Gear. Hey there's a pretty obscure Mega Man fact for you! Did you know there was a Mega Man game on the Game Gear? You don't even have to go beyond that, just mentioning that is something a lot folks don't know about. :D
@AsianJam1
@AsianJam1 15 күн бұрын
I think you forgot about the glitch in mega man 7 that you use rush jet to glitch trouts the bomb in burst man stage and if your luck you could skip the whole level.
@MSCDonkeyKong
@MSCDonkeyKong 16 күн бұрын
<a href="#" class="seekto" data-time="822">13:42</a> It's because the Famicoms are NOT JUNK!
@I-HUNT
@I-HUNT 17 күн бұрын
That Was A Nice Video
@KietTezend
@KietTezend 17 күн бұрын
Did you know to save space in Megaman 1 Elec Man and Copy robot same AI
@gregoriocruz4530
@gregoriocruz4530 17 күн бұрын
Maybe the B in the robot number stands for "borrowed".
@RollingCutter
@RollingCutter 17 күн бұрын
Not a bad theory!
@Nintengoob
@Nintengoob 15 күн бұрын
Wait why tf have i only been notified ab this vid 2 days later lol
@Lionsden99
@Lionsden99 16 күн бұрын
So you're saying if you tap it enough You can make his wood rise?
@klortikterra4423
@klortikterra4423 16 күн бұрын
though i've never beaten 9, lord that game is hard, even with my boi protoman, i was aware the ending theme was a slower version of MM2's stage select. why? because Rock tells wliy they've done this, *9 other times*.
@Areshiones
@Areshiones Күн бұрын
Probably more glitches may be found if the ASM of the games are better understood?
@Areshiones
@Areshiones Күн бұрын
And perhaps, the glitch at 9:35 might have to be with the system trying to update the score value and interfering with active sprites from Megaman might cause delay in the refresh and therefore, issues with the display of refreshed graphics? Just taking a guess here
@Zer19
@Zer19 12 күн бұрын
Which ost is the song from the beginning from? Also have you mentioned Megaman dos yet?
@RollingCutter
@RollingCutter 12 күн бұрын
It's from Mechanic Man. It's the theme that plays in CU Elec's stage. As for Mega Man DOS, I'm still yet to play the game actually.
@Zer19
@Zer19 12 күн бұрын
@ thank you!! I honestly never knew of the Dos games existence until a couple years ago lol
@GladDestronger
@GladDestronger 17 күн бұрын
Well, if you're out obscure Classic trivia why not try the other series? X, Zero, ZX, Battle Network, Star Force and Legends?
@RollingCutter
@RollingCutter 17 күн бұрын
I'd love to, but pretty much all of my Mega Man knowledge lies within the Classic series. I've completed X1 and X2 but that's about it.
@GladDestronger
@GladDestronger 16 күн бұрын
Darn...
@KietTezend
@KietTezend 8 күн бұрын
Megaman 3 every robot master have same color health expect needle man
@LordBeerusHakaiGod
@LordBeerusHakaiGod 10 күн бұрын
Very impressive 👏
@JamesTrifolium
@JamesTrifolium 15 күн бұрын
<a href="#" class="seekto" data-time="621">10:21</a> Are you presenting a Mega Man fact video or are you writing a letter to the Daily Telegraph?
@WillenChan
@WillenChan 13 күн бұрын
<a href="#" class="seekto" data-time="305">5:05</a> and also mega man x boss theme
@Pyco_
@Pyco_ 16 күн бұрын
Actually all the stages in 6 have alternate colors when revisiting.
@RollingCutter
@RollingCutter 15 күн бұрын
not sure where you heard that, but that isn't the case unfortunately. I just tested it in Blizzard Man's stage and the palette remains the same when revisiting.
@lordraydens
@lordraydens 9 күн бұрын
when i jump you jump we jump
@Metalwario64
@Metalwario64 17 күн бұрын
If I knew everything in this video, I wouldn't dislike it for that, that would be rude! lol
@yellowinahat
@yellowinahat 17 күн бұрын
Alright, tell me if the see-saw shenanigan works in MM6 Mobile.
@rym99
@rym99 17 күн бұрын
Does 8 or 11 have any obscure facts?
@kabiebebe2332
@kabiebebe2332 12 күн бұрын
15 more things we know Before Gta 6
@yonilopez429
@yonilopez429 17 күн бұрын
What about mega man & bass for snes?
@evanseifert8858
@evanseifert8858 17 күн бұрын
Nice
@ChrisRider98
@ChrisRider98 14 күн бұрын
I didn't know most of these
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