For those who don't care to hear the backstory and just want to hear the song: 18:13 for the original 18:44 for the alternate version.
@darmacannon11 күн бұрын
If you want a Mandela effect to blow your mind look up Oscar Meyer which is now Oscar mayer
@Waluigifan9511 күн бұрын
I should’ve spared myself the 18 minutes and checked the comments…
@derekrequiem435911 күн бұрын
W comment
@DerpDerp300111 күн бұрын
So, the instrument that you are hearing is the muted guitar.
@jan_Eten11 күн бұрын
pretty sure ðat instrument is a slapaphone, but i might be wrong
@_fudgepop019 күн бұрын
Grant replied to me when I asked about it on bluesky- word for word, he said: “How strange …. I’ve no idea why it’s different, I must’ve changed my mind about instruments but left the old midi file in the game” Sounds like it could’ve truly just been a case of the artist experimenting with midi files and forgetting! I’d venture to guess that’s more likely than the Stop n’ Swap theory, especially with the instrument being used in other games by the artist too. It’s fun to dream though!
@critterstomp9483Күн бұрын
201st like just like all the Golden Banana's
@doutchebags13 күн бұрын
13:41 Fun fact: there are actually no grey US carts of DK64 outside of kiosk demo carts marked Not For Resale (Japan and Europe did have grey carts, but the JP copy has completely different cover art and the EU version doesn't have an age rating and has a different Seal of Quality). All official versions of the game outside of JP and EU had the banana yellow cart. The claim that it was a collector's edition was just to get people to think it was limited to sell more copies. If anyone in the US or Australia who reads this has a grey cart, then it's probably a repro or a counterfeit copy.
@neoqwerty12 күн бұрын
Very technically it was a collector's edition because it had a "bonus item" with it: the N64 Expansion Pak came in a bundle with it. Pretty sure that's how they justified calling it the Collector's Edition, and it tracks with Nintendo's future Collector's Editions having extras. Conjecture: Rare might have planned for a version that fixed the memory leak the Expansion Pak was a stopgap measure for, but the bad sales probably killed Nintendo's desire to let Rare fix the issue with a re-release since it worked with the Expansion Pak just fine, hence we've just got an "orphaned" Collector's Edition without the no-Expansion Pak-required "regular" release.
@doutchebags12 күн бұрын
@neoqwerty My only two issues with your point are that A: the expansion pak was confirmed to be the only fix for the memory leak at the time, and B: the box literally brought attention to the banana yellow cart being the main focus of the collector's edition, not the expansion pak.
@hoodedman657911 күн бұрын
@@doutchebags You are incorrect about the memory leak thing, that was always just a rumor that never got any real confirmation. People have dug into how the game works and all evidence indicates that the game was designed for the expansion pak from the very start; there's a video about it on youtube that I can't find, but the most obvious evidence was that it actually the expansion pak memory for many things randomly, which indicates that they most likely were using it the whole time instead of it being bolted on at the last minute (in which case almost none of the expansion pak ram would have been actively used).
@madmanhimes11 күн бұрын
@@doutchebags correction, there is no memory leak. it just uses that much memory
@gamerxt33310 күн бұрын
@@neoqwerty The expansion pak wasn't for a bug, it was for the the vertex lighting as mentioned by some of those who worked on it. Although there was a bug, the story of that was somehow misinterpreted as the reason for using the EP by someone who worked on Conker and not DK64. The fact that some keep thinking otherwise, even though it was refruted a while ago, is sort of odd considering this being the internet.
@Xbob4210 күн бұрын
"Clearly, Nintendo of America didn't put their all into translating these track names" translate them from what? British?
@colorfularty9 күн бұрын
LOL I just realized how idiotic that was. XD
@imloitering6 күн бұрын
haha
@CordyBrush4 күн бұрын
quite the language barrier, indeed! xD
@CGJUGO8021 сағат бұрын
Here in America, we speak American! And don’t you forget it!
@Mister_Zoid13 күн бұрын
I have a theory: DK64 was a game that was going to use Rare's unused Stop n' Swop concept. One of the SNS items in Banjo Kazooie would have been the Ice Key, They key was supposedly going to be used in DK64 for something (It was never clear what it would be). But the place you would use the Ice Key in DK64 was apparently going to be Crystal Caves. Ergo, the song with the banjo instruments might have been used to connect Banjo to the world of DK.
@MarioMastar13 күн бұрын
Yeah the alt version does sound more BKish than DKish, as BK mostly used a lot of honky tonk instruments like the Banjo to give that bluegrass feel to the game while DK's music was more ambient based on the Country game's doing a similar thing. So hearing the deep banjo plucks sounded really odd but reminded me so much of how a song in Banjo would sound (namely Tooie, sounded like a part of Jolly Roger's Bay in the underwater areas when you're outside of the water) that your ice key theory holds the most water. Similarly given Rare (a British company) made this game, it doesn't make sense for the soundtrack to be so poorly mistranslated as it implies they translated the stages and music to japanese then back to english without context (and the translator didn't know english at all), leading me to believe this soundtrack was made in Japan and then released in America kind of second hand. If anything, it may mean that Rare had since left the studios to work on new projects and thus the only version of the song they had was this beta version Grant composed before refining it as he would've been elsewhere and they could'nt reach him to get the original song back.
@charajaznao282913 күн бұрын
This would make a full circle of weird leftover connections between the animation of the banjo in donkey's house, the teleport to crystal cave, the ice key and the song
13 күн бұрын
There is also the matter that Fungi Forest in particular WAS intended to be in Banjo-Kazooie originally but was cut for time.
@RsWazikhiel13 күн бұрын
That definitely sounds like an instrument from Banjo-Kazooie mixed with Crystal Caves.
@WalkerSunriseChannel13 күн бұрын
Given the instrument he's trying to identify is a *banjo*, I believe this is definitely what we have here. Banjos were, rather obviously, present in a lot of BK music and it would make sense if you Stop N Swapped Banjo (or the Ice Key) into part of DK64 that the instrumentation would cross over as well.
@OwnMania13 күн бұрын
Slapaphone. The instrument is a Slapaphone. Imagine a xylophone but PVC pipe tubes, and you slap the opening with rubber spatulas or flipflops.
@theenemy33313 күн бұрын
That's what it sounds like, but it's supposed to be a muted electric guitar apparently. The compression does make it sound like what you're saying though.
@JaredTVW12 күн бұрын
I legitimately thought of those PVC pipes when I first heard the sample he put out.
@Pirateyware12 күн бұрын
It's a muted electric guitar. See my comment.
@carshowprince211 күн бұрын
THANK YOU!!!!! I was visualizing the instrument & everything but I couldn't remember it's name!
@predcon111 күн бұрын
Used to sell Intel Pentium 3 processors by men in blue face paint
@TsukinoAzura11 күн бұрын
No no no, hold on. I remember hearing this alternate version in-game. It's like a second verse of the track that alternates between the main and alternate versions every couple of loops.
@WindowshadeCure10 күн бұрын
I think you might be right, I never owned the CD but it sounds familiar to me too
@pacoaponte10 күн бұрын
Yasss! I remember it too, I think it is what you’re saying!
@Sarcasticjab10 күн бұрын
As soon as it played, it didn't sound unfamiliar, so I feel like it plays in game somehow?
@RaptorianSchrock10 күн бұрын
i've heard it too. we don't seem to realize that it's any big deal because.. it just exists, we didn't know it wasn't supposed to be heard or whatever?
@M1XART9 күн бұрын
I did hear this version on PAL.
@nin10doadict15 күн бұрын
Now we wait for somebody to find something else even nuttier about this game's history! Hey, it's happened twice now...
@Wiimeiser12 күн бұрын
There was also the cheat to lower required GBs...
@Porkey_Minch12 күн бұрын
@@Wiimeiser Huh? Can you elaborate on that?
@GaussianEntity11 күн бұрын
@@Porkey_Minch There's a code you can press on the controller right in front of B. Locker to reduce the number of GBs you need to enter a level. I don't think this was common knowledge. It's new to me at least and I played this game for ages.
@dddmemaybe9 күн бұрын
@@Wiimeiser Oh I thought you meant gigabytes and not (after googling) "golden bananas". After researching, all mentions of this cheat are downvoted or seem to imply using cheat engine or another file editor to swap of game logic values directly (not an in-game secret or cheat but just generic intentional hacking). Not sure if this one is real and I'm not downloading a rom for the game nor finding an old n64 just to find out. Could go either way.
@WiimeiserКүн бұрын
@ D-Pad Up, Down, Left, Right, and you should hear the Homing Ammo sound if you're correct. While it won't show, the number of Golden Bananas needed will be lowered if you approach B. Locker with the Kong who fights the boss (I think)
@JetWolfEX13 күн бұрын
I have the "official soundtrack" reprint of DK64 and I just checked Crystal Caves on it, it has another version that is unique to the in-game one and the one on the other CD you have, there's at least 3 versions of it. (Please ignore this I was wrong and made a stupid mistake) These CDs were created on a low budget and many were mail-order only, hence the minimal look they have. the reprinted DK64 soundtrack (which had more tracks), Yoshi's Story, Mario 64, and N64 greatest hits are all like this including any CD offered through Nintendo power for the Snes/N64 era.
@reversalmushroom13 күн бұрын
Please share the tune.
@MetroAndroid12 күн бұрын
Can you describe how it's different? Like what kind of instrument or music changes.
@AceWerewolf12 күн бұрын
upload it
@JetWolfEX12 күн бұрын
@@reversalmushroom Sure, I'll have it up in a few minutes (never mind, I'm very dumb, it's the same track from the CD in the video)
@JetWolfEX12 күн бұрын
@@reversalmushroom A few of the rips on KZbin are using the same one, and it's the same one in this video too.... so I was wrong
@LeonaLeZard10 күн бұрын
Grant Kirkhope apparently actually tried to watch this video but gave up because it took too long to get to the point
@mirabilis3 күн бұрын
Ha!
@QuantomX6413 күн бұрын
yeah that alt version has a very Banjo Kazooie feel to it. the soundtrack CD likely included an unreleased prototype version of that theme before the one in the game was finalized. either when the CD was put out, they hadn't finished fixing the official soundtrack yet, or it was an older version of the track mistakenly added to the CD.
@Pirateyware13 күн бұрын
I don't blame you at all for not being able to identify the instrument used in Crystal Caves' lost section (and the multiplayer battle theme, and the cheese wedge theme in Banjo-Tooie, and in fact MANY tracks throughout BK, BT, and DK64) as there's even some controversy as to exactly what it is among music nerds. It is, in fact, a sample of a muted electric guitar, but I've seen it widely misinterpreted as a banjo as well (there is in fact banjo in BK and BT, but nowhere in DK64).
@jan_Eten11 күн бұрын
it sounds more like a slapaphone ðan a banjo or muted electric guitar
@stanzacosmi10 күн бұрын
@@jan_Eten wild eth sighted
@michaelwashboard232310 күн бұрын
yeah, that's a electric guitar staccato note.
@Professor_Borp13 күн бұрын
Rips of this CD have been available on the internet for years, on channels like BrawlBTRSMS (remember him?) and GilvaSunner (thank goodness he's been archived), alongside rips of the in-game tracks. Despite this being so widely available, and despite me both regularly listening to these soundtracks and somewhat regularly going back to play DK64 well into adulthood, I somehow never once noticed that the banjo segment at the end of the loop isn't actually IN the game. That's the real mindblower for me. :p
@JaredTVW12 күн бұрын
I used to listen to GilvaSunner back when he was SilvaGunner. The good ole’ days…
@ian.swift.3161410 күн бұрын
listen to real music.
@WilfredCthulu10 күн бұрын
I knew this sounded weirdly familiar despite never having the CD.
@pocketsizedweeb10 күн бұрын
@@ian.swift.31614 Video game music is real music.
@flammable796110 күн бұрын
@@ian.swift.31614Genuinely what compelled you to comment this? Did seeing someone passionate about something you aren’t interested in just hurt your brain so much that you just assumed something must be wrong with them and had to comment this to assure that to yourself?
@SandJosieph11 күн бұрын
Y'know… Secret implies it's within the game. Not barred from access by being supplementary material. Though I will say that if the version is in the game it might play near the wooden cabin structure as part of the diegetic soundtrack. Only way to test that though is to open up the game and go near the huts and listen. If it's not there it might be elsewhere.
@RappingNinja7 күн бұрын
Glad someone else pointed out this isn’t a game “secret.”
@Ballaam13 күн бұрын
Hey, tbh I've not heard of this being a thing. Nice find. For what it's worth, Grant did have an older version of Factory which had an extended ending, so Grant was known to tweak songs in DK64 if he thought it worked better
@Bismuth912 күн бұрын
It wasn't actually an extended ending, the last 8 bars was another section entirely and it was replaced with the glockenspiel melody leading up to the loop. It's not any longer or shorter than the final version, just the last 8 bars are different. I'm glad I finally get to ackshyually you!
@JamesJAKAZeldaboy1411 күн бұрын
dk modder ackshyually's a dk modder, with a dk modder talking about it
@chadelliottfahlman13 күн бұрын
You did it. This must feel as satisfying as when I remembered the Pokémon Gold and Silver Spaceworld versions as a 10 year old kid, and thought I’d been fooled for decades.
@InterbeingArt13 күн бұрын
Incredible achievement. Thank you for your service! I think this early version exists bc musicians when developing a track may use place holder sound fonts to play the melody before the perfect instrument suitable for the atmosphere is found. The ost compiler probably did listen all the way through but just didn't notice lol
@DoitForTheLolz17 күн бұрын
I think that's probably it, if not part of the reason. It is very easy to switch the midi samples on a music track, and there are certainly a few dozen demos per music track that develop over time or get discarded entirely.
@footbolhelmoot326210 күн бұрын
>"I wondered if it was just a difference between the in-game song and the OST version of the song" >6 minutes of examples of this phenomenon >"But actually that wasn't it at all"
@KTP20011 күн бұрын
when the teacher says the essay has to be 5 pages but you've only written 1:
@Vertically_standing_bread9 күн бұрын
Yeah the padding in this video is insane
@guillermo91719 күн бұрын
the padding is brilliant meta-criticism of the game itself, it simply flew over people's heads
@dddmemaybe9 күн бұрын
*oAKaAY* Naw this is not fake like an overly large essay- he actually likes the topic, ngl.
@tsm6889 күн бұрын
@@dddmemaybe just because he did 3 years research doesn't mean it should be 3 years watching. he did it cynically to put it over the 20 minute youtube algorithm thingy
@Celtic10209 күн бұрын
@@tsm688first of all, the "twenty minute algorithm thingy" hasn't been the KZbin meta for a while. Secondly everything he said in the video was important for context and his process. I'm sorry your poor underdeveloped attention span can't handle a video with cited sources and context.
@KE-yq2eg9 күн бұрын
And it took 25 years to talk about it in the video.
@truephantomganon4 күн бұрын
gen alpha attentionspanitus
@Aaaaaa-u2i1r3 күн бұрын
if i had a most unsatisfying videos playlist, this would be in it
@maskofthedragonКүн бұрын
26 and a half minutes for a version of the song that has been on KZbin for almost it's entire lifetime It's not even in the game at all
@hadomaru11 күн бұрын
That's the version of the song I've been listening to for over a decade. It's been so long since I've played the actual game i didn't realize it's not the same as what's in it
@omegahaxors9-1112 күн бұрын
Game music speed being slightly off is a consequence of the frequency game engines use for playing music being different than the ones used to record them. As a result, when you play music in game it rounds to the nearest value, which is juuust a little off.
@DoctorEvilYR11 күн бұрын
Every copy of Donkey Kong 64 is personalized
@derekrequiem435911 күн бұрын
@@DoctorEvilYR "You want fun? Candy show you fun! 😘💖"
@alopexau9 күн бұрын
18 minutes just to find out it isn't actually a new discovery in the game, just an arrangement on an obscure soundtrack. I knew I should have just checked the comments.
@beatles1238 күн бұрын
I dunno, it was still unknown to me.
@nolancho8 күн бұрын
Yup. Stupid waste of time
@shadowfreak110115 күн бұрын
Makes me wonder… think this version could’ve been used to tie in a particular other game? You know… Banjo-Kazooie? If I remember right, early on, wasn’t Crystal Caves almost intended to hold something involving the Ice Key? So, it could’ve been a crockpot hidden area meant to tie in to swap the Ice Key from B-K to the Caves? It was clearly cut out very early on once Nintendo upgraded the N64 making Stop N Swap no longer possible, but one can… Dream…
@tehRelinquished13 күн бұрын
Just so you know, Grant Kirkhope is active on Bluesky so there's a non-zero chance you can ask him about this song and get a response.
@jameso229013 күн бұрын
Yep. He's active on Twitter too, and generally seems to enjoy engaging with people's questions like this. So shooting him a public message or DM on either platform shouldn't be a huge issue.
@ghhn450513 күн бұрын
I ain't making a damn Twitter 2 account, y'all had the chance to make a new social media site that's actually cool and you blUE it
@Bobo-ox7fj13 күн бұрын
Yeah he also has accounts on real social media sites lmao
@genyakozlov131613 күн бұрын
@@ghhn4505 They ЫUE it? How? What did you expect from an alternative to Twitter, except an alternative Twitter?
@neoqwerty12 күн бұрын
@@Bobo-ox7fj I didn't know he was on MySpace and Tumblr, good to know.
@Trillyana11 күн бұрын
Trying to be constructive with criticism but I think there's too much padding for time in this video getting into side topics
@hioman10 күн бұрын
Here's a tip if you're going to compare 2 songs, only do one section of the song at a time. By the time you get to the saxaphone solo of death by glamor, you'll have already forgotten the first 2 sections, so you can't compare them to each other when you're just trying to rememeber what the daxaphone solo sounds like, and then you spend the entire second part waiting for what you remember to pop up Also you don't need to put the whole song, one section is perfectly fine for proving your point
@XxEnderxX-lh5hf7 күн бұрын
"🤓 ☝️"
@maskofthedragonКүн бұрын
He shouldn't even be using non-N64 games as examples, that's blatant padding
@ivaldi1312 күн бұрын
18:12 In-game song. 18:44 Alternative version released on a widely disregarded soundtrack CD. There you go. That's the video. Everything else is "I couldn't find any info," "Here's other obscure finds," and "Idle speculation on why this is collectively overlooked."
@vincenzomarinostylex976512 күн бұрын
Thanks man
@GoldenYoshi112 күн бұрын
You are a hero.
@fishaxe2312 күн бұрын
thank you for saving me 25 minutes you are a saint
@thegamershy12 күн бұрын
Congrats, you missed the entire point of these types of nerdy videos!
@JadeiteMcSwag12 күн бұрын
wow bro heartless
@professorhazard10 күн бұрын
>certain about existence of type of E.L. Fudge cookies > pronounces them "el fudge"
@VardrunCRidleyKnight10 күн бұрын
🪇
@DKomnicide13 күн бұрын
As someone who has adored this game since I was a small child, I really enjoyed watching this video. Thank you, liked and subscribed.
@qwertykins7611 күн бұрын
I'm not a DK guy, I'm more of a Banjo guy. But Grunty's Lair, aside from all its many variants, also has TWO nearly identical main versions of the song. Some of the upper floors of the Lair replace the middle part of the song which normally has a music box-y instrument with a woodblock/marimba-y one. This of course is because Grant only had 16 tracks to work with on a MIDI file, so he needs to make compromises. The variants of songs in BK/DK are coded as ONE song and the game just mutes/unmutes certain instruments, but it's still one song file. ...Actually technically speaking there are like 10-ish separate MIDI files for Grunty's Lair. So for example one track has the default theme on it, the Bubblegloop variant, the underwater variant, and the Freezeezy variant. Then that takes up all 16 tracks, so he has to copy-paste and recombine the tracks for different areas. This for example results in an oddity where the portrait for Gobi's Valley includes a percussion instrument that is not present when standing outside the level, because it's not technically the same song. Anywho, I don't know DK64 that well. But is it possible that BOTH themes for Crystal Caves are used in the game, and one is just a slight variant so that Grant could save MIDI space in a specific area?
@JomasterTheSecond13 күн бұрын
Ah yes, they didn't do a good job translating the track names from English to... English.
@SirBruceX8 күн бұрын
Nintendo of America translating the song titles from... British English to American English.
@SkelletonJelly6 күн бұрын
that paper mario song at 12:05 was changed because it's a rip-off of the song America from the musical West Side Story
@VulgrPixel13 күн бұрын
I can't help but feel like I've heard this alternate version in-game. As in, the different segments of the level changed up the instrumentation of the music.
@joshuamorin98713 күн бұрын
I was thinking the same. It legitimately sounded familiar to me.
@BisonCork11 күн бұрын
I've definately heard this version, but I didn't even know there was a soundtrack cd. That sounds like the normal version of the track to me
@GaussianEntity11 күн бұрын
You're not alone. I know for sure I've heard it but I can't remember what location specifically plays the song.
@pacoaponte10 күн бұрын
I also remember it!
@tarkeke7 күн бұрын
@@BisonCork it is the normal track...
@Nickzstuff12 күн бұрын
Good video but I felt like it took a lot of random tangents…could use a couple of cuts.
@colorfularty11 күн бұрын
Noted. It seems a common consensus that the video could have been shortened. When I make similar videos in the future, I'll try to stay on track!
@Sickolas78 күн бұрын
@@colorfulartydon’t listen to the people with no attention span.
@FaySwine10 күн бұрын
Crystal cave is evidence of how empty DK‘s head is.
@kirbyofthestarsfan13 күн бұрын
NO WAY No way this waa why I felt Death By Glamour wasn't hitting the same in the soundtrack as it did when I played the game first, woah
@GiantBluebird13 күн бұрын
WOAHHH This is so cool! Congratulations for finding this!!
@calebayliffe254213 күн бұрын
I've realised the original has a Pan Flute-playing instead of bass plucking for the beta version that could have been used for the area of “Stop’n’Swop” in “Crystal Caves” from Banjo Kazooie, which had been removed cause hot or cold swapping of a cartridge when the power of N64 is on or off can affect the console, particularly the newer models that had a shorter time frame to hold memory on the console. The CD soundtrack “Da Banana Bunch” has the original version whereas this soundtrack has the beta version, which is Cool Banana’s.
@sahilhossian821210 күн бұрын
Lore of It Took 25 Years to Find This Secret - Crystal Caves' Obscure Alternate Music | Donkey Kong 64 momentum 100
@rezahydra13 күн бұрын
I wanna bring up something to note about the track. The way the banjo-like tune sounds is more akin to what we would hear in Atlantis in Banjo-Tooie, at the bottom of Jolly Roger’s Lagoon. Almost eerily so when you compare it alone, isolated from the rest of the track. This is probably the actual crux as to why it was changed. Kazooie and DK64 shared a development cycle which already saw many cuts and changes to the point Mayahem Temple was saved for a sequel and Fungi Forest being cut and put into this game, and it’s well known Tooie also had gotten this treatment thanks to DK64 but nobody really knew how besides stuff like the cut Stop ‘N Swap stuff. Grant, being the classical genius he is, would have realized the track wasn’t fitting a crystal cave and looked more towards somewhere else it would have fit, i.e. a water level in an upcoming game he was also doing the soundtrack for. This would explain how paradoxically similar this version of the track is to Atlantis, while also explaining why it was changed with ease. As for why the disk had it? I think we can all agree you nailed it on the head, though it could also be Grant was merely rushed as well and only sent a small handful of tracks, believing this one to be the finalized one and not the cut one. Either way, details and result is the same. A rush in creating it for the holiday season led to many issues in getting the CD out and this slipped through the cracks. Also, tweet this to Grant on Twitter if you somehow still have it! He will respond, he always is good about doing so. He may finally give the last bit of insight needed to solve this mystery, or even find the original version still stored on a hard drive somewhere being inspired by the video.
@ReverieDawn13 күн бұрын
I have that version of the soundtrack downloaded to my phone! As soon as I heard the alternate theme, I was confused on why it sounded familiar. Had no clue it wasn't posted on youtube anywhere
@JamesJAKAZeldaboy1412 күн бұрын
5:09 The instrument used is a muted bass
@0Lamp138 сағат бұрын
In my head, I always have the song cut off by a moment of falling rocks before having it pick up again
@WaltzinthePark10 күн бұрын
Quick theory. Since many soundtracks for games that do not use prerecorded music use separate copies of the music files with better instruments and higher sample rates, it's likely that a different instrument was used either by accident or because it sounded better with the higher sample rate.
@robbertlw96106 күн бұрын
I’m a bit confused… It seems more like lost media instead of a ‘secret’ if you’ve never really heard it in-game. Or did you actually hear it somewhere in-game when you were playing it as a child? I’m kinda unsatisfied with this ending, but still a very great and intriguing video!
@ItsColorfulMarty12 күн бұрын
Proud of you bro. Your magnum opus was worth all of the effort! Great job!
@HolyDemonSnap12 күн бұрын
This video and the detective work involved gives me life.
@TRDiscordian9 күн бұрын
This is a decent video with awful pacing. The digressions go on for so long I don't even understand what's being talked about anymore at points, and I never cared because it's offtopic. 6mins in you talk about tempos in music for 4mins, that's a wild decision. Then after you deep dive regional differences aaaaaaaaaaaaaaaaaaaaaaaaaa I believe you! I don't need several minutes of proof. Looking forward to your future videos.
@joshtheryuk12 күн бұрын
The SM64 in-game version Bowser Theme might sound slower because of performance/frame rate issues?
@mikesafdieh13 күн бұрын
Funny, when I downloaded the soundtrack like 15 years ago (from some forum), this alternate version is the one that I got. It's been the one I've been listening to over the years. I just never noticed that it was different from what's actually in the game. Great find :)
@MarMaxGaming13 күн бұрын
Been playing a lot of DKC and I’m slowly getting in the mood for DK 64 again… the game is just so damn big!!
@TheSpike77711 күн бұрын
From searching by upload date of the Crystal Caves song, this was the earliest known upload of that track which had the alternate version play out: kzbin.info/www/bejne/b6CugWmZjZaNg8U
@halibabica12 күн бұрын
Man really padded the video with 10+ minutes of blathering. Interesting find, though.
@IronMan358210 күн бұрын
The one time I had this kind of an instance was me accidentally finding the Chris Houlihan's Room in A Link to the Past and it wasn't until the advent of Gamefaqs in the early 2000s where I finally was able to tell my friends that it was in fact REAL. I never saw anything about it in Nintendo Power nor was it in the official strategy guide, so it was my word against everyone's. The really weird thing is, I didn't find it by falling into the hidden entrance to Hyrule castle, I found it by falling into the Pyramid of Power for the final boss fight, but feel through the floor where Gannon was and then fell through the giant pit in the middle of the room that you would otherwise land on the outside edges of if you were to fall during the boss fight after the outside edges of the floor started to collapse. I then suddenly landed in the room, and it was slight different from the one everyone else would see. It still had the cave room with the water covered floor with blue rupees and the teletile to the north, but mine had a stone staircase on either side of the room leading up to a ledge that would lead you back outside...and I have yet to recreate this ever since. I am glad tho, that it wasn't just me that found the room, I am just wishing I had the presence of mind to run my SNES through a VCR when I was first playing it so I could have caught on tape
@briangak881510 күн бұрын
“Maybe I just have false memories” perfect summary of every Mandela effect ever lol
@VardrunCRidleyKnight10 күн бұрын
“There’s no way I’m wrong, the entire universe must be wrong” yeah okay bud
@Misaio11 күн бұрын
Cybershell didn't even tell me about this!
@ChronoSquare13 күн бұрын
Grant would probably give a short interview about this if he remembered the details. Man i loved when he went on Game Grumps all those years ago... That was the best of times.
@blob590713 күн бұрын
18:10
@bllllood12 күн бұрын
that time stamp = straigth to the point for anyone wondering
@Jyukenmaster9512 күн бұрын
i came to the comments a little after the 2 min mark to look for this kind of comment thank you so much
@servedbot737712 күн бұрын
Thanks, mate. I hate these types of videos, never straight to the point until near the end of the video.
@TackDanzi12 күн бұрын
@@servedbot7377 Rude. You know, context is also important.
@neubro144812 күн бұрын
SponsorBlock highlight at 18:44.
@mikedangerous32245 күн бұрын
As an audio engineer by trade and a huge nerd, this video scratches the right itch. Apparently grant had responded on twitter and said he may have changed his mind at some point and forgot to change the midi file in game...as someone who's contently forgetting things when producing music, I relate and I'm happy this is a clear example of a "happy accident"
@madden80218 күн бұрын
I contacted Grant on Twitter/X and he told me in quote "I watched it now, I can’t remember what that version is in there. Maybe I decided to change the instrument but forgot to take the old midi file out." So it could've been the old MIDI file he forgot to take out of the game, which might still be in the files but, that's our guess.
@ootdega9 күн бұрын
Now I just need literally one single other person on earth to find the second Wave Buster and Ice Spreader in Metroid Prime. Or encountered the undead Jenkins glitch in Mass Effect. Or gotten a love letter rejected in Animal Crossing. Or figured out that you can bounce Dispel off your own Reflect in Final Fantasy 4. Completely neuters two of the toughest enemies in the game, including the Advance ultra-superboss. Apparently NOBODY else on earth ever did this. I was the first one to figure out that the aiming reticle jitter in the original Resident Evil 4 was NOT random. It follows a pattern. Specifically, two overlapping patterns that change in every map. I made the post explaining this, like...5 years ago? At least someone FINALLY found that incredibly basic shortcut in Frappe Snowland OVER TWENTY YEARS after I did. I WAS SIX YEARS OLD. WHAT IS THEIR EXCUSE
@ViperhawkX10 күн бұрын
Anyone else think it kinda sounds like he keeps saying "psalm" instead of "song?"
@RappingNinja7 күн бұрын
Am I the only one who keeps hearing “psalm” whenever our OP/narrator says “song”? I think my ears must be jank.
@williamdrum98999 күн бұрын
Before clicking I didn't think you did videos like this. Very nice to see you do something new
@atomicadam1682 күн бұрын
I'm amazed things can be hidden in old games anymore at all with tech like rom/map editing being fairly common. Especially for n64 games
@BrochachoTheBro9 күн бұрын
Not related to the topic at hand but THANK YOU for using the official widescreen modes DK64 and Banjo-Tooie have for your b-roll!
@SpacePaincake13 күн бұрын
most of the games tempo changes due to the games pacing having a music sync to make sure you dont get the progressive part until you make progression
@AndrevusWhitetail14 күн бұрын
Perfect example of the OST vs In-game version of songs being different is Wind Waker. Dragon Roost Island HAS NO BASS GUITAR in the song in-game. A common misconception is that "oh it was in the gamecube version", but NOPE.
@AdamTheGameBoy8 күн бұрын
So... I actually asked Grant Kirkhope about this on Xwitter the other day, even informing him the first 15 minutes have nothing to do with the actual song and, no joke, he still said your video was too padded and he gave up on trying to watch. I guess he tried to watch from the beginning anyway.
@metalex6413 күн бұрын
Awesome discovery there! It's still amazing to learn new stuff about my favorite game even after all these years, what with the Fungi Forest's hidden Rainbow Coin, the B. Locker cheats to lower the GB requirements, every new discoveries that were made in the Kiosk demo, and now this! A different version of Gloomy Galleon's theme that was secretly hidden in plain sight! I really hope more fun stuff is discovered for this game in the future!
@Hamilton71313 күн бұрын
That moment you realise you're old cause you still use an Ipod video in 2025.
@ChaosMaelstrom12 күн бұрын
I totally remember hearing the alternate version before too! I recorded it off of a KZbin video a long time ago, so I assume it must have been a direct soundtrack rip. I noticed the difference, but I never thought much of it.
@IronMan358210 күн бұрын
Okay that fakeout Game Theory ending made shoot Coke out of my nose Alright now that I've watched the video, that CD was available for sale through the official Nintendo Power catalog and was sold directly to subscribers, so if you're wondering why the numbers were so low in terms availability and why the resell market is so high, that's why. There were also regional differences of what stuff was available, for instance (and this kills me) the catalog in the UK was the only place where you could get the Perfect Dark soundtrack on CD. It wouldn't be until January 2016 when Grant Kirkhope started his Bandcamp page and put the entire soundtrack on there at a very reasonable price and I threw my credit card at it so fast, downloaded everything, and put a copy for safe keeping on Cloud storage...only to find out that it was delisted a couple months later. Apparently he didn't retain the musical rights to it and legally couldn't sell it...but it was still mine, I had it local and online...it almost slipped away from me a second time...but I got it
@crazycoolkids005 күн бұрын
I love the alternate version and remember jamming out to it years ago. I will literally hum the alternate version to myself from time to time because it is so memorable.
@Aaaaaa-u2i1r3 күн бұрын
what do you mean 'i have found it' but its in the official cd
@BananaHoardX9 күн бұрын
This reminded me of my [Akeboshi - Wind] dilema, where the full version of the song didn't match with the ending and I was sure there was a longer TV version, but the only available one in the net is the "new" version instead of the one I remember. Worst part is people telling you it's not real or that you are making stuff up, it sucks.
@Allukard3538 күн бұрын
I'm glad I wasn't the only one who thought this about that song. Another is the Hunter X Hunter (2011) OP. The opening is vastly different in instrumentation than the full song. Seems common for anime.
@STGGamings14 күн бұрын
This video holds a lot of fluff for 20 seconds of the "Unheard" track.
@joey-pace13 күн бұрын
I like the story! Builds suspense. I also liked hearing other examples.
@colorfularty13 күн бұрын
Fair point. I could have made a quick video, but I wanted to detail my process of uncovering it. I understand if people just wanted me to cut to the chase though.
@MarioMastar13 күн бұрын
@@colorfularty Fair enough, I liked the story cause I swear I had similar cases where as a child I could swear I remembered a cool cartoon character or show I liked, but could not for the life of me remember it until many years later, someone randomly tells me about it and I'm like "WAIT...THAT'S WHAT IT WAS!!" and it's like the most RANDOM place to find it referenced (like I'd be watching a video about a guy building furniture and he'd just randomly mention the name of a show he loved and boom, that was it.) But I guess addressing the critique, you did open with "Maybe I was crazy and didn't remember correctly at all" and honestly I kind of felt like this was a red herring video cause it was possible you may have remembered wrong. I'd have probably just showed us all the song in the beginning wihtout telling us where you found it so that at least we'd know it did indeed exist, THEN told the story about how you found it and where it was ultimately. Then we wouldn't spend the first 70% of the video thinking "Are you just bullsh8tting us?" heheh cause there HAVE been youtubers who have like hour long videos about some "secret mystery none of us know about" and it turned out it was something EVERYONE knew about and they're the only dumb8ss who never talked to anyone else who played the game ever.... Fortunately your video wasn't one of those, but still just a tip, maybe next time don't open with "I could've remembered wrong", open with the song and then tell us how you found it. It'll keep us invigorated. Plus if Grant sees this, he'd probably want to get to the song so he can remember it and not spend 20 minutes hearing how you found it only to finally see "OH! That CD...right." Hehe he's a busy guy.
@endoftheline806113 күн бұрын
Bro's got a terminal case of ADHD, shame to see
@DKomnicide13 күн бұрын
@@colorfulartyI enjoyed the lore
@rogervega3896 күн бұрын
I always thought it was like the final part of the original theme, and then it would restart back to the original
@drantino9 күн бұрын
one thing to note about undertale with its different versions, the majority of them are actually using the same version that is in the offical soundtrack but the game engine changes its pitch and speed in other situations, the death by glamour is probably one of these cases. this one i could be wrong on since its a prominent. but floweys theme directly gets heavily speed down and is used for the haunting music for the genocide route, if i recall when you clear out the area. the mario 64 one sounds like a case of how it was used, like one played through N64 soundchip vs a PC using the same fonts and everything, but is that slight difference. the actual emulation of these small variations is actually a whole extra scene of music.
@militantpacifist40877 күн бұрын
Crystal Caves is my favorite level in DK 64.
@speedymatt123612 күн бұрын
Heya. It’s very interesting to find out that there is a secret alternative track to the crystal caves! What other historical game topics do you want to cover next? Game and Wario?
@kid1434611 күн бұрын
I think the instrument is called a slapaphone. It's made out of PVC pipes, and then you slap it with some sort of floppy plastic striker. That or it sounds kind of like a boomwacker. They're long plastic tubes that each play a different note when you wack it against something
@jamesmayo953310 күн бұрын
The instrument you're talking about sounds like a guitar made out of a plastic bucket.
@maskofthedragon8 күн бұрын
For a 26 minute video I expected you jumping through hoops to get it to play in-game Not pointing out a barely noticeable official remix that has been on KZbin for over a decade and a half
@haunterghostpoison465110 күн бұрын
Amazing video! I love seeing new discoveries for dk64 ❤
@DannysDome11 күн бұрын
Here is the crazy part... I ALSO have a memory of the alternate version, I swear I've heard it ingame. Cause I never, ever listened to DK64 music outside of the game, I don't own the soundtrack or anything like that. I work with music and I tend to have a good ear and I tend to remember tunes very well, and this I was instantly familiar with when I heard you play it. Never thought of this before though and it's a very interesting video. I hope someone who can access game files and coding of DK64 could check if it actually exists on the cartridge (I played on PAL) or if I am just going crazy here. I am not a huge fan of the game, but I consider doing some research too, I have a theory it might play on either very specific areas in the level OR maybe start playing after a while. Whenever I've played DK64 I always did each level in one sitting (except the first two where you have to go back after getting all Kongs), which lead to possibly a few hours in a row in the Caves, maybe it starts playing after a long time, maybe as an easter egg from the developers. All speculation of course, I just feel it so deeply that I recall that version so well. Might boot up the game, go to the caves and just walk around and wait, hoping it will appear.
@Ultragamer6310 күн бұрын
Here before the inevitable Siivagunner rip where the main instrument is replaced with a banjo.
@juanaugustoerman9 күн бұрын
I've never owned or known about that CD, but I can guarantee I've heard that alternate version in-game. Maybe it changes in different parts of the overworld level or alternates between loops, but that version is definitely in-game.
@clashtwo506612 күн бұрын
man i once had the craziest deja vu dream about the Ice Castle, now im wondering if this has all been some kinda comeuppance brain glimmer
@justad00d768 күн бұрын
This video was just great. I was listening while working and able to follow along to every beat of the process without separating my attention from my work, and it still kept me perfectly engaged. Loved it. Also, lowkey, i kinda like this version. The other version is better, but if they looped back an forth into each other, i think the juxtaposition would of the instruments works perfectly to make it feel like one long track with more variations
@ZanyWitch75 күн бұрын
Hearing it now, I had a feeling that maybe I heard that version of the song at some point in game. However, my memory on it isn't good enough to really say.
@Pastel_TJ10 күн бұрын
I have my own DK64 anomaly. When I was a kid, I remember seeing the DK symbol on a boss door in game that you normally only see if you hack to return to the room after beating it. But I swear I saw itin game as a kid and I don't know how or why. I never had a GameShark and I can only see it mentioned on the cutting room floor as something impossible to see without hacks
@seasonembrace362413 күн бұрын
Speaking of the same music being different. I do believe Ocarina’s boss theme that plays for both Dodongo & Volvagia has different instruments depending on weather your listening to the in game version or the soundtrack version as well. And by that I mean the in game version sounds more epic than the weaker soundtrack version to me personally.
@Sampson-90919 күн бұрын
This is incredibly fascinating!
@joichigamemode321911 күн бұрын
So, I played senselessly hundreds of hours into this game on the gold cart as a kid, and I'm just gonna say that I've heard both from this place..... like I said, senseless hours looking for balloons and bananas