vary vyari nice work don ....i lauv your work vary much ...big fan of you ..lauv you
@DrJasonKennedy6 жыл бұрын
Thank you very much, Sanjib
@asif86724 жыл бұрын
lovely thanks for this great video it helped me lot
@snjbdngl98226 жыл бұрын
and your work
@sabasvesper6 жыл бұрын
Hi Jason! I like your tutorials, very professional work here. can you tell me what pc need for 18millions of polygons? My pc spec Intel i7 7820X 8cores 3.7Ghz 16gb RAM Geforce 1080GTX 8GB. I thinking to upgrade more rams. Do more people would like it! :)
@DrJasonKennedy6 жыл бұрын
Your PC is fine. The software (ZBrush) is what enables the 18 million poly count. You wouldn't ever take a mesh this dense into Maya, for instance. This is why you work in subdivisions and bring your model down to one of the lowest subdivision levels before exporting it to another software. The remaining high-res detail can be baked into normal and displacement maps that are calculated at render time.
@sabasvesper6 жыл бұрын
Thanks. What do you think about motion capture with blendshape? do I need programming skills? I want to model a face with blendshape and manke like avatar with face recognition for streaming. like facerig program from steam. but with my avatars. can you give me some advise? Very BIG thanks !
@DrJasonKennedy6 жыл бұрын
You don't need programming skills unless you plan on creating your own software to do this. Instead, I suggest getting a copy of Faceware Live. I'm not sure if Facerig allows you to create custom avatars. I sponsored it back when it was a startup, but I haven't kept up with it since because it seemed to be too limited for my needs when it launched.
@sabasvesper6 жыл бұрын
In my research, you can create avatars with facerig but for this price too limited indeed. And it's not accurate as much as I want. Thank you for your time. I hope you will bake more videos.