Hi, excellent tutorial. I wanted to ask; is this version of Devkitpro capable to compile DPE and CFRU for gba roms?
@RetroCGameProgramming3 ай бұрын
Hi, I am afraid that I have no clue about this. I posted this question to the AI in brave browser and it mentions replacing various versions of DevkitArm to build DPE and CFRU. This is the first time I have heard of these 2 files, so I have no idea. Sorry
@ry460_5 ай бұрын
can you make a tutorial on how to install nightfox's lib and nitro-engine to devkitPro?
@RetroCGameProgramming5 ай бұрын
Hi, I am sorry but I don't use either of these. I can provide links to their github pages, which have information on installing them, but that is all. github.com/AntonioND/nitro-engine, github.com/knightfox75/nds_nflib You should be able to build both from the git sites and then just copy the libs into the porta libs folder. Then you will need to use makefiles from there examples. Again as I don't use either, I can't give any information on them. I will be covering 3D and 2D on the DS in later videos. I hope the links help.
@SlothHuntOnYou3 ай бұрын
whell how setUp scene itself? it's possible to "wysiwyg" in gamedevelopment by using Devkitpro?
@RetroCGameProgramming3 ай бұрын
Hi, I am sorry but I am not sure what your first question is. Devkitpro is just some libraries and compilers for old retro consoles, you will still need to code in C or C++ there is no drag and drop stuff like Unity or Godot, if that is what you are asking? I will be covering most of the consoles, that Devkitpro supports in time.
@SlothHuntOnYou3 ай бұрын
@@RetroCGameProgramming yep, it's hard to start programming by using Devkitpro libraries - porting game from Unity it's possible at all?
@RetroCGameProgramming3 ай бұрын
@@SlothHuntOnYou Sorry not possible. But if you learn C then you can code on anything