23. Smart Bones for vectors

  Рет қаралды 17,001

Moho Animation Software

Moho Animation Software

Күн бұрын

Пікірлер: 22
@mohoanimation
@mohoanimation 6 ай бұрын
This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link: kzbin.info/aero/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T
@lucasbird6367
@lucasbird6367 10 ай бұрын
Moho is the best animating software.
@conservativeliberal
@conservativeliberal 4 ай бұрын
moho seems so scary but it becomes so smooth and easy once you learn
@markfennah4322
@markfennah4322 5 ай бұрын
The Best Tutorial - super clear ! Thank you ;)
@CushionSapp
@CushionSapp Жыл бұрын
Smart bones are brilliant
@philcolbourne7914
@philcolbourne7914 9 күн бұрын
For whatever reason, I cannot seem to get the 2nd head turn action to link to the smart bone. It animates in the action timeline but not in the mainline when i move the bone controller. I noticed the head turn 2 action is not showing as a smart bone. Any idea what i could do to fix this?
@blasterxt9
@blasterxt9 Жыл бұрын
Amazing feature
@elitsa_nn
@elitsa_nn 8 ай бұрын
Hmm, I downloaded all the course files but seem to be missing the one for this? I do have Kusi but she's already working properly (e.g. that arm bone bends just fine and when I look into the actions the smart bone already exists). Not the end of the world as I can reverse-engineer it, but it's great to be able to follow along knowing everything in my file is identical to the file being shown!
@kindreview
@kindreview 3 ай бұрын
It is enough to delete ready-made actions
@lanmana
@lanmana 7 ай бұрын
Hey, thanks for the tutorials! I watched them all at this point and I am just backtracking again while I try to make my first serious attempt at a head rig with vector shapes. When doing the head left and right controller, I had to do both head turns manually each time, but it bothers me that I know they are not perfectly mirrored with each other since I did them by hand like you did in this video. Is there a pipeline for being able to mirror actions like that somehow, or copy/paste frames and flip the art so both head turns are symmetrical (and also a lot of time is saved)? Additionally, is it possible to select multiple vector layers and manipulate the art in each at the same time? Because that would help tremendously with making the eyes and pupils move up and down more symmetrically if I can move them at the same time!
@franchezvibritannia7320
@franchezvibritannia7320 24 күн бұрын
Lol, for some reason, when i move the blink bone to the other side the skirt of Fenneko moves up a bit, even when i did nothing to the skirt at all. I just rigged the eye to blink.
@BrawlManiemperor
@BrawlManiemperor 13 күн бұрын
I had the same problem and the only problem was the bone strength after decreasing its intensity it went well
@C.O.C_SQUAD
@C.O.C_SQUAD 4 ай бұрын
When I add the action, my characters face and arms get scaled down to one point. When I switch back to main timeline they go back to normal. Anyone know why that might be?
@leandrotuxo
@leandrotuxo Жыл бұрын
Hello guys. I'm having a hard time trying to rig my characters... I'm following along the videos but at a certain point, when I get to rig the arms, I select the arm layer (bitmap from imported PSD file), select the two bones with bone selection tool and click link bones. I then test the rig and the arm layer is not bound to the bone pair. I've tried the 'Create smooth joint with bone pair' method with the same result. It only works with bone strength, which is not good... What am I doing wrong?
@mohoanimation
@mohoanimation Жыл бұрын
Hello. With Link bones you tell the software to only use the strength of the selected bones (and ignore the rest) for that image/vector layer. If the bones have no strength, then the image/vector won't move. You can use the Bone strength tool to define how much influence each bone will have over the pixels / vector points.
@leandrotuxo
@leandrotuxo Жыл бұрын
@@mohoanimation Thank you! It's working now!
@marinewalkers9400
@marinewalkers9400 11 ай бұрын
@@mohoanimation Hi I use pin bones and regular bones to animate arms and legs but the lines look artifact and look like boiling effect when I play the animation and after rendered it. Please let me know how to fix that?
@MayuriBodke-i6f
@MayuriBodke-i6f 8 ай бұрын
what are that small horizontal bones joined to the each part of hair? did you create seperately them or anything else??
@reemopeidafriends
@reemopeidafriends 4 ай бұрын
kindaaa i think that you have to make all the ones for each layer parented to eachother expample: for the top hair layer your gonna start by making the middle and work your way out but make sure its all parented togther and for the back i think is the same also they are normal parented bones
@yelftea6920
@yelftea6920 6 ай бұрын
Smart bones are a good idea but they only work if you EXACTLY where the bones break.
@newdraftanimations
@newdraftanimations Жыл бұрын
Hello!😊 is it possible to create an upgraded version of this: kzbin.info/www/bejne/eXiko2OLmd2aobcsi=265gFsndkwOAadpv using Moho Debut? I saw the Black Friday deal and was thinking of giving it a try
@mohoanimation
@mohoanimation Жыл бұрын
Totally. Moho will provide you the tools to create the type of animation you want
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