250 million in 29 minutes- Elite dangerous

  Рет қаралды 18,205

GenX-80's-Kid

GenX-80's-Kid

Күн бұрын

The Thargoids have attacked Jameson Orbital in Shinrarta Dehzra, 1st attack of its kind in the game where the Thargoids have pushed this far into the bubble of human civilization. I made a killing in credits in just 29 minutes, unfortunately after I logged back in there where a bunch of losers there ganking other players making it hard to earn credits as fighting Thargoids is hard enough...let alone fighting goof rat losers that are too cowardly to fight the Thargoid aliens and just pick off other players whom are pre-occupied with Thargoids, Fighting Thargoids requires all your focus, this is why these losers do this, because they can only win battles against other players when the other players are distracted, if it were man to man they'd lose, so they have to resort to fighting pre occupied players in order to win...and they're so stupid because they don't get any credits when killing other players that have no bounties on them ($). They're literally just a bunch of SouthPark WOW Trolls. (I started recording after earning about 90 million credits in bonds already, things were going so well I decided to get some footage, but 250 million in 29 minutes just has a nice ring to it for a video title, it's actually more like 250 in 60, but I didn't record the whole thing..)
MK2 Python build:
WEAPONS
2 - class 3 Enhanced AX Multi Cannons (pre engineered) - thargoid material needed to purchase them. (it's a pain in the ass)
2 - class 3 Enhanced AX Multi Cannons - can be bought at a rescue ship
1 - class 2 Beam Laser (engineered with long range thermal venting)
1 - class 2 Enhanced AX Multi Cannon (pre engineered) - thargoid material needed to purchase them. (it's a pain in the ass)
UTILITY MOUNTS
2 - Shield Boosters
2 - Heatsink Launchers
1 - Enhanced Xeno Scanner - can be bought at a recue ship
1 - Caustic Sink Launcher - can be bought at a rescue ship
CORE INTERNAL
1A - Reactive Surface Composite Hull
6A - Power Plant - (Grade 1 engineering for "Overcharged Power Plant")
6A - Thrusters - (Grade 3 engineering for "Dirty Drive Tuning")
5A - (SCO) Frame Shift Drive
4A - Life Support
6A - Power Distributor - (Grade 1 engineering for "High Charge Capacity Power Distributor")
5E - Sensors
4C - Fuel Tank (Cap: 16)
OPTIONAL INTERNAL
6C - Bi-Weave Shield Generator - (Grade 4 engineering for "Reinforced Shields")
4E - Hull Reinforcement Package- (Grade 5 engineering for "Heavy Duty Hull Reinforcement")
3F - Experimental Weapon Stabilizer - important for allowing the use of 5 "experimental" weapons, 5 - AX multi's won't work without it, but if you only use 4 AX- Multi's it will work without it.
2D - Hull Reinforcement Package - (Grade 4 engineering for "Heavy Duty Hull Reinforcement")
1E Advanced Docking Computer, ........not necessary but I like to use it when I'm tired after a long battle returning to my Fleet Carrier.

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