2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games

  Рет қаралды 28,302

GDC

GDC

20 күн бұрын

Following last year’s launch of the Super Mario Bros.TM Wonder game, developers Takashi Tezuka and Shiro Mouri discuss the unique challenge of taking classic side-scrolling Super Mario Bros. gameplay and turning it upside down…literally.
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Пікірлер: 55
@Encyclopedia_Brown97
@Encyclopedia_Brown97 18 күн бұрын
Every Nintendo GDC presentation rules
@1gnore_me.
@1gnore_me. 16 күн бұрын
the fact that nintendo devs still show up to these events and provide their wisdom, shows that they really care about game development.
@Yamartim
@Yamartim 18 күн бұрын
The pipe pin made by Mouri-san's daughter anecdote is one of the most adorable things I've ever heard 😭
@IceForgeOfficial
@IceForgeOfficial 16 күн бұрын
The badge system was a very clever game design that introduces maximum replayability.
@leopolon
@leopolon 8 күн бұрын
Yes. I can't wait for silksong!
@killaknight12
@killaknight12 17 күн бұрын
LMAO I love how in the prototype it's just some japanese dude yelling "WONDAAAAA"
@jesse4437
@jesse4437 17 күн бұрын
It's in the final game but it's pitched
@killaknight12
@killaknight12 17 күн бұрын
@@jesse4437 yeah I can hear it.
@MissNorington
@MissNorington 13 күн бұрын
Having Nintendo actually showing prototypes, and having the Main Programmer talk = surprising!
@Drstrange3000
@Drstrange3000 17 күн бұрын
Thanks to playing Super Mario Maker, I now understand how much thought and attention goes into making a compelling level. It taught me that even things that look simple sometimes aren't. While Super Mario Wonder isn't super hard, it made me realize how much fun 2D levels are that are bursting with personality and things to constantly interact with. The best part is they all aren't challenges. Despite levels being very short, there is a lot of variety in certain levels and game maps. It made me rethink what the main goals should be in completing levels. I really liked some of the break levels which deviated from the normal level design and had different goals.
@etansivad
@etansivad 18 күн бұрын
WHAT!?!? WHAT!?!?!? You got NINTENDO to talk about the creation process? Well done. Cannot wait to hear this talk. THANK YOU THANK YOU!!!
@Yolwoocle
@Yolwoocle 18 күн бұрын
It's actually not their first presentation. I highly recommend the other ones!
@cube2fox
@cube2fox 18 күн бұрын
There is also a talk on the latest Zelda game.
@Kniffel101
@Kniffel101 18 күн бұрын
@@cube2fox And about the last big Zelda game before that (the WiiU one! =P)
@timmygilbert4102
@timmygilbert4102 18 күн бұрын
And miyamoto gave a talk in 1999, Iwata made a few one too
@x149te
@x149te 17 күн бұрын
They did presentation about Botw, Totk (uploaded on another channel), Splatoon.
@joshdelson
@joshdelson 6 күн бұрын
Great talk! Honored to be in attendance.
@scottbaumann5820
@scottbaumann5820 17 күн бұрын
I think it’s time for a 2d Pokemon game again. Sprites and all. There was something very charming about how Game Freak made those older Pokemon games.
@ziedRegaieg
@ziedRegaieg 16 күн бұрын
To my knowledge, the only Pokémon games that Nintendo made are the Pokémon Stadiums
@scottbaumann5820
@scottbaumann5820 16 күн бұрын
@@ziedRegaieg You’re totally right, i originally meant game freak. Thanks for the correction.
@user-ce5yr8wc7t
@user-ce5yr8wc7t 16 күн бұрын
Pokémon Box: Ruby & Sapphire (2003) Pokémon Stadium 3: Gold & Silver (2000) Pokémon Stadium 2 (1999) Director Shiro Mouri is involved in the production of these three Pokémon games as a programmer. Joined Nintendo in 1996.F-Zero X (1998) Programmer.
@Vivi-xn9iz
@Vivi-xn9iz 5 күн бұрын
Yeah, gamefreak was pretty good at 2D Pokémon games when it came to visuals and level design. X & Y was the same too, it was a 2D game just with 3D Graphics. The later games turned more and more into 3D with controllable cameras etc... and the charm would get lost as time passed. In terms of 2D/3D Formula, gamefreak showed with the 3rd Gen remakes that they can still do amazing stuff. the transition to the nintendo switch was brutal and it feels like they didn't have the tools nor the experience for such a powerful console (compared to the 3DS, DS, gameboy advance, etc..)
@blakestewart7200
@blakestewart7200 14 күн бұрын
WHOAAAAAAA!!!!!! TEZUKA GDC PRESENTATION?!?!??? INCREDIBLE!!!
@thetrauth
@thetrauth 18 күн бұрын
was a great game, glad they are doing gdc talks
@NIMPAK1
@NIMPAK1 18 күн бұрын
I hope Tezuka-san plays Pizza Tower one day. Not out of a desire for Mario to adopt its gameplay features, but because I just feel like he'd really enjoy the game.
@x149te
@x149te 17 күн бұрын
All they need is back to life Wario Land series
@Patr1ck2332
@Patr1ck2332 18 күн бұрын
Finally! 🙌
@alr2157
@alr2157 18 күн бұрын
Where is the GDC with the Zelda Team?
@noahsabadish3812
@noahsabadish3812 18 күн бұрын
someone else uploaded it. search totk gdc
@x149te
@x149te 17 күн бұрын
On their site. And someone already uploaded it on youtube
@cube2fox
@cube2fox 17 күн бұрын
It will be uploaded to the KZbin GDC channel eventually.
@TheDarkDragon.
@TheDarkDragon. 6 күн бұрын
its out now
@joserosa5259
@joserosa5259 18 күн бұрын
Finally!
@markrolle2527
@markrolle2527 14 күн бұрын
Is the translator the Warden from Superjail?
@gltins69
@gltins69 17 күн бұрын
Deserves goty
@unvergebeneid
@unvergebeneid 18 күн бұрын
I wish there was a version of this that's half as long and has subtitles.
@Pakigi716
@Pakigi716 18 күн бұрын
please upload the one from swen (BG3) ty
@uhhmir
@uhhmir 15 күн бұрын
is there any cut of this talk with only the english dub? i find it very hard to concentrate while switching from japanese to english
@digitramch
@digitramch 18 күн бұрын
why does the japanese guy dev and his translator looks almost the same lol
@JsYTA
@JsYTA 18 күн бұрын
They sound very similar too
@smallbluemachine
@smallbluemachine 14 күн бұрын
Personally it's not their strongest 2D mainline Mario game, but as long as they had fun making it, it's all the shareholders could ask for. 😅
@Domarius64
@Domarius64 17 күн бұрын
This is so weird, Nintendo is talking at GDC...😮
@NuiYabuko
@NuiYabuko 17 күн бұрын
How is that weird?
@1gnore_me.
@1gnore_me. 16 күн бұрын
they've been doing this for decades lol
@BatCorkill
@BatCorkill 18 күн бұрын
Mario Wonder was such a disappointment to me who plays coop with my wife. The fact that you couldnt jump off each others heads ruined the game for me. The game no longer felt like we were playing together, but just playing at the same time as each other.
@tomlikeabomb6706
@tomlikeabomb6706 18 күн бұрын
Yeah, the coop only ever led to frustration
@BatCorkill
@BatCorkill 18 күн бұрын
@@tomlikeabomb6706 it's worth the small doses of frustration to be able to play together.
@NuiYabuko
@NuiYabuko 17 күн бұрын
Is "playing together" dependent on bouncing off another character?
@Drstrange3000
@Drstrange3000 17 күн бұрын
I can kind of understand but I prefer how you can now share powerups whenever and place standees to help one another. I feel like there is even more interaction despite not being able to jump on each other. You can still ride Yoshi's in CoOp.
@eduardod14s
@eduardod14s 16 күн бұрын
No
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