I liked how you cleaned up the sprite cycles. Everything feels very organized and customizable. Thanks for taking the time to make these videos.
@rosemariepetri8803 Жыл бұрын
Random Movement: Hammer Bro
@rileymacegustave54313 жыл бұрын
Time to make diglett
@bunkfoss50yearsago533 жыл бұрын
I don't understand it but okay
@keepergraveave70933 жыл бұрын
Yall are getting some good views now. Im glad! Yall have been working hard
@AllDaBois3 жыл бұрын
Thank you Boi! I’m very glad too, we’re really enjoying our small growing community here on the channel!
@cashmoney38823 жыл бұрын
Very underrated channel. Really informative and entertaining! Good job dude!
@AllDaBois3 жыл бұрын
Thank you! I really appreciate your support! I’m glad you’re enjoying our content!
@PanTran3 жыл бұрын
How do I make the background also 2d without there being a shadow from the sprites?
@CryOverdage3 жыл бұрын
you can put the 3d objects below the ground and use the top for the sprites. or you choose on which side of the object the sprite should be visible. you can do that in the texture nodon on the top left.
@doctorjeffury87222 жыл бұрын
Go to the world nodon and change the sun to be under the world
@L1N3R1D3R3 жыл бұрын
You can optimize the walk cycle programming with Marker and Bull's-Eye Nodon instead of the Digitize, Constant, Comparison, and AND Nodon. This is especially efficient if your walk cycle is more than two sprites.
@AllDaBois3 жыл бұрын
I’m really glad you brought this up. Yes I do plan on making some new videos on integrating the marker nodons instead of the digitizer system. The recent discoveries people have been making with them is definitely going to help clean up peoples code. I’m glad loup&snoop took the time to make his marker tutorial the other day
@alexgamer1287 Жыл бұрын
4:53 for my remind
@eelmail20773 жыл бұрын
What about an enemy that walks all the way around a platform like the crawlers in Super Metroid?
@theflameviper21543 жыл бұрын
Or like buzzy beetles and spinies
@aliyahwilliams31793 жыл бұрын
I guess you're still working on that kart fighter like roster. Like I was talking about actual fighting characters like the can actually hurt you using their moves. I will be waiting and I hope it will be good!
@EthanBus3 жыл бұрын
Yeah same I am making a mortal kombat remake
@AllDaBois3 жыл бұрын
Yes I am, as of now my next video will more then likely be on setting up a character select screen. But I plan to continue setting up fighting game style mechanics. I’ve got a general program made up for it. Hoping to get things finalized once I get some more time.
@aliyahwilliams31793 жыл бұрын
@@AllDaBois like I said, I can't wait to see it!
@MichaelGeorgioudraws3 жыл бұрын
These are so helpful, thank you!
@BeniaminoFenzi3 жыл бұрын
thank you for this
@fawfulthegreat643 жыл бұрын
How do you make the turning speed slower, Paper Mario esque instead of instant? Also, how do I make the hitboxes (touch sensors and destroy objects) move horizontally with the enemy but NOT rotate when it does? IE the enemy walks back and forth and turns around but the hitbox just changes its direction without also flipping. I'm trying to work this into my SPM flip system, so my hitboxes need to extend across the entire depth of the level (I want to disable them entirely when the 3D flag is on), and I don't want a giant hitbox that swings around and hits the player from far away when the Goomba turns around.
@AllDaBois3 жыл бұрын
In order to reduce the turning speed you may have to use Player Nodon instead of Moving Object Nodon, although it’d be difficult to define who is supposed to die upon getting hit. Because you can reduce the turn speed on the player nodon, but not the objects. Alternatively you might be able to stick a counter right before the angle nodon, if you can have a very low input value going to it for a certain duration of time you might be able to slow it down that way. I’ll have to give the hitbox question some more thought. But maybe you could have 2 on the enemy, one that goes the entire length and one that does not. Then you could switch which one is active depending on if they are in the 2d view or the flip side view. I’ll let you know when I come up with something to fully help you with your question. But I hope this helps.
@spaceman3003 жыл бұрын
Another brilliant video
@AllDaBois3 жыл бұрын
Thank you! I’m glad you’re liking the tutorials!
@montymole2972 жыл бұрын
When I build the "Basic Follow" enemy, it always goes right, never left. Is there a solution for this? I think that I've programmed it perfectly.
@beatrizromeromartin26033 жыл бұрын
Incredible 👏👏❤️❤️❤️
@lord_caccum3 жыл бұрын
Thank you so much!! Also when is the checkpoint video coming?
@AllDaBois3 жыл бұрын
No problem! It should be out sometime within the next week. I just thought of a clever way to make the checkpoints function. I just have to put it in the game when I get some time.
@zachcapricorn35123 жыл бұрын
Mabye how to move to a random pos. is with the help of the random nodon. Hope that makes sense.
@davidagiel81303 жыл бұрын
Is there any planned dlc for gbg?
@grasss-eater89283 жыл бұрын
I hope it gets free dlc
@abramjonas1054Ай бұрын
My enemy is going insanely fast
@rosemariepetri8803 Жыл бұрын
Basic Follow: Shy Guy
@Jake-nq8kp3 жыл бұрын
Can you make a video on how to move objects in increments?
@elmarakovideo3 жыл бұрын
Thanks for your tutorial. Is it possible to grab and throw an Enemy in a 2D Sprite platformer?
@AllDaBois3 жыл бұрын
It might be possible if you link a throw command to rapidly increase the moving Object on the enemy for the throw. But it would take a lot of thought to get it properly executed. It is something I might look into in the future though. It’d definitely be great for fighting style games
@elmarakovideo3 жыл бұрын
@@AllDaBois Thanks for your comment. You should make a short demo with Mario sprites: "How to pick up and toss a Shyguy."
@billgates30872 жыл бұрын
Mine went on turbo mode for the one that paces
@thantrus3 жыл бұрын
I don't know how tall of an order this might be, but how feasible would it be to make enemies like in a Beat'em up like Double Dragon? No damage on touch, but enemies that throw punches/kicks and have HP as well?
@Slimeyalt3 жыл бұрын
my enemy wont move even thou i put the same code as you i even looked in your game and my dosent work it just stands there while the animation goes i can kill it but it wont move.
@Sebastiansandwich Жыл бұрын
My enemy just went SPIN NNMNNNNNNNN
@frogkidmotion28892 жыл бұрын
what about like a bird that flies around a area
@brunobauer43832 ай бұрын
heey so i didnt add a sprite cause i dont want one and the First ai did not work any idea how to fix this?
@q-dawg13 жыл бұрын
How do you make a koopa troopa that retreats into its shell, like in Super Mario Bros. Also, I'm making a mario game and am having trouble making a camera that moves left and right, but not up and down.
@tailsmilesprower94513 жыл бұрын
But how do you do it with floating enemies I thought this video would help me. But I guess not when moving object can't float
@AllDaBois3 жыл бұрын
You can technically track the players Y position and create an enemy that will hover above the ground. I’ll do some looking into having enemies that can actually fly around though and see if I can come up with anything
@tailsmilesprower94513 жыл бұрын
@@AllDaBois I am trying to do the eggman fight from the first sonic game and I can make him move side to side. But he doesn't turn around.
@smurfy_chicken39383 жыл бұрын
I can't find the Sprite cycle box can someone tell me where it is
@Xion_Toshiro3 жыл бұрын
This is incredible... What's the Game Code?
@AllDaBois3 жыл бұрын
Thank you! G 006 D2P B18
@fnafstopmotionanimations2 жыл бұрын
How can I make 2d enemies climb upwards in certain spots?
@YtIdkToyota Жыл бұрын
How Do You Make Multiple Of Them?
@smurfy_chicken39382 жыл бұрын
How do I add more than one Sprite frame for attack?
@junwilliamnakamura10593 жыл бұрын
Can you make a stamina meter?
@AllDaBois3 жыл бұрын
That’s something I hadn’t thought of doing, I can definitely mess around with it when I get some time and see if I can come up with anything that’d work
@bigbrainmario12442 жыл бұрын
How do you make 2d texture characters without messing up
@smurfy_chicken39382 жыл бұрын
Every time my follow steps for the first enemy it doesn't work I know it's not your fault I can't figure out what I'm doing wrong, his kind of driving me nuts, I have a question, can I use your enemy AI logic only, as long as I gave you credit for the enemy Ai logic?
@rosemariepetri8803 Жыл бұрын
Paces And Follows: Goomba
@masterfarr82653 жыл бұрын
how come when I tried to make the alien move it spins
@AllDaBois3 жыл бұрын
Are you using a Spinning/Rotating Object Nodon? Or a Moving Object Nodon?
@L1N3R1D3R3 жыл бұрын
I think they meant spinning while moving with the Moving Object Nodon. The Alien has a weird hitbox, and normally its friction will cause it to take a while to start moving and not stay upright once it is moving. The simplest fix is making the Fancy Object Nodon for the alien slippery under Material settings, but that may or may not have unintended consequences. You could instead replace the Moving Object Nodon with an X Slide/Free Slide Connector Nodon connected to an invisible Box Nodon to disable rotation on the object.
@masterfarr82653 жыл бұрын
@@L1N3R1D3R thanks
@rosemariepetri8803 Жыл бұрын
Mario GBG Land Enemys. Pace: Koopa Troopa
@orangeflame58433 жыл бұрын
How to you make it constantly go in one direction?
@birdguy98642 жыл бұрын
Use constant nodon conected to the desired direction on the character and if it is going the opposite way then link the constant nodon to a inversion nodon then connect that to the direction on the character
@jojomakesstuff49792 жыл бұрын
this doesn't work I followed all the instruction is there something im doing wrong
@elyK-y2k13 күн бұрын
i did this exactually and it didint work for me ;)
@ragedog88002 жыл бұрын
When I did this my sprite disappeared
@SamuelTheTinyTuber Жыл бұрын
BRO 1YEAR Later Yo do nothing ???😢
@nathanielplays3850Ай бұрын
Min just doesn't move
@Catbeastyo Жыл бұрын
it didn't work the enemy Just went until off the map
@Izuki_Kaede3 жыл бұрын
I think i made a big mistake and my enemy is having a midnight zoomies
@BertLeyson3 ай бұрын
Did you enable range restriction?
@Izuki_Kaede3 ай бұрын
@@BertLeyson range restrictions? Nahh i made mine fully aware if you're stepping on it's range then it follows you relentlessly getting faster and faster.
@Izuki_Kaede3 ай бұрын
@@BertLeyson range restrictions? Nahh i made mine fully aware if you're stepping on it's range then it follows you relentlessly getting faster and faster.