2XKO Might Not Be For Me. And That's Fine.

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ANIMEILLUMINATI

ANIMEILLUMINATI

Күн бұрын

Checked out the 2XKO Alpha Lab and gave it a shot, but I have some reasons why it might not be for me. What are your thoughts after trying out the game?
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#2XKO #FGC #LeagueofLegends #Riot #AnimeIlluminati #Jiyuna

Пікірлер: 699
@UberQQ
@UberQQ Ай бұрын
Old man has annual nostalgia trip for the real man's neutral of P4A. How many times do we have to teach you this lesson?
@Demi-kid
@Demi-kid Ай бұрын
I love da young people
@Elochai_
@Elochai_ Ай бұрын
Narukami j2C is unbeatable, can you blame him?
@glocklesnar3570
@glocklesnar3570 Ай бұрын
nah son if a mf can sit through a 15 minute 4v5 forfeit they can hold this 20 second clip
@feintfaint7213
@feintfaint7213 Ай бұрын
THE CHURCH OF AZAPP. NEVER SURRENDER, FIGHT TILL THE END. IF U FF, I AA YOU
@Zizzrick
@Zizzrick Ай бұрын
I'm a seasoned league vet with 9 years of brainrot. Eating 20 second combos is light work to being held hostage in 50 minute games 💀
@RenShinomiya121
@RenShinomiya121 Ай бұрын
​@@Zizzrick 50 min game hostage and your team doesn't want to surrender? I'd just dip at that point.
@Draggzilla
@Draggzilla 28 күн бұрын
2xko combos are short compared to other vs games, and even 1v1 anime games.
@simonealcazar816
@simonealcazar816 Ай бұрын
The thing for me is that there isn’t any characters that really resonates with me. Hopefully the official release will give me a character I might be interested in.
@mantraki
@mantraki Ай бұрын
Maybe, could you give me the type of characters you enjoy?
@michaelharvent7221
@michaelharvent7221 Ай бұрын
It's the same for me. The samurai dude looks a little bit cool, but none really make me want to pick up the game.
@josephperez6167
@josephperez6167 Ай бұрын
There’s only 6 rn bro u should he good
@mattb6616
@mattb6616 Ай бұрын
yeah theyre all very boring generic designs
@mantraki
@mantraki Ай бұрын
@@mattb6616 you could say yasuo is a generic design I buy you that, but ain't no way the buffed kraken priest is "generic", where have you seen something like that before
@dimex3362
@dimex3362 Ай бұрын
I think one of the problems between this and mvc2… is the combo ability of things. Everything in the new games combos into everything… so neutral is just about not being the first to get hit… but in older games it’s a lot harder to catch those neutral hits into full combos. This means neutral was a lot more robust and not just first touch tod.
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
MVC2 my goat
@Yeet-ing
@Yeet-ing Ай бұрын
You mean nuanced.
@felipeborges830
@felipeborges830 Ай бұрын
YESSS!!! This is what I've been telling to people for a good time know about these new FGs....I think right now, in the horizon, the only one that I think that comes more close to having a bit more neutral game is Fatal Fury City of The Wolves, but not quite like the old MOTW, just more than all the recent FGs
@tchbast1661
@tchbast1661 Ай бұрын
@@dimex3362 oooooh, that's one of the things I didn't like but couldn't put my finger on. That's actually crazy to be able to convert any hit into a TOD. You get hit you die; probably what was annoying me while playing. But I guess tag team FG are like that? Idk Maybe what I just said is wrong... Idk :/ The game might just not be for me
@Ali-fs7ze
@Ali-fs7ze Ай бұрын
My platonic ideal game pace is VSAV, where every character is on cocaine yet the combos rarely hit double digits, even with meter.
@eebbaa5560
@eebbaa5560 Ай бұрын
haven’t played it but that does sound pretty cool. i think that’s actually 2xko’s biggest problem. the game feels sluggish, but the combos are like 50-hit TODs that you have to burst out of. it’s like the worst combination.
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
BBCF 🤤
@Lamren
@Lamren Ай бұрын
@@eebbaa5560 It does sound pretty good but it's really not all that once you get half good. I don't miss yetis rush down into that ABC combo over and over with built in mix and pressure. No fighting game is perfect because nobody will ever enjoy being on the losing side anyway. I don't even think that the combos in 2XKO are that long (MvsC3 was infinitely longer, even mvsc2 for some characters) but the weird mini freezes, cinematic moves and pace of the game makes them gain an extra 5 to 10 seconds where it isn't needed. The pulses don't help as the double assist and hand shake can and will break the game imho, it's way too abuseable by top players. For now the game is in Alpha and ain't coming out in the next 12 months so I'm really pleased with the state it's in and it's extremely promising for the future. I'm way more hopeful for this game than I am for any other fighting game.
@binho2224
@binho2224 Ай бұрын
Forgive my ignorance, but what would VSAV be?
@Ali-fs7ze
@Ali-fs7ze Ай бұрын
@@binho2224 Vampire Savior.
@illadelph42
@illadelph42 Ай бұрын
SFxTK deserved more love
@bodler
@bodler Ай бұрын
Can someone explain what is the fun part about relatively easily accessible long combo and mix setplay heavy into kill fighters? I thought the decision making, the neutral, spacing, reactions into hard confirms is what build up the tension. The hype / action temporary dies during long combos, especially those long easy combos anybody can do. Set play mix etc kills the potential for creative or intelligent timing / decision making. I dont get it. The new fighters dont even get memorable hype moments cause the gameplay and mechanics are dumbed down, repetitive and the games skill ceiling is lower. The hypest moments at last Evo was from a Hugo player on a 25 + year old game. These grandpa games can generate hype like that because the game allows it.
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
Exactly
@overthemoon34
@overthemoon34 Ай бұрын
Is this in response to specifically 2XKO?
@raics101
@raics101 Ай бұрын
​@@overthemoon34Probably not, but it's related to it. I'm also wondering what's the appeal of long combos and blockstrings myself. I mean, RB doing the Dan infinite that time was hype, but that was mostly because of how unlikely it is to see an infinite in a cpt top 8.
@tchbast1661
@tchbast1661 Ай бұрын
I agree with that. Once you learn the combos, it's not hype anymore ; same for block strings.And a 15 seconds combo...10 sec is already long enough. What is cool though is having different combos from the same hit. For now, 2xko is pretty fun though. And even though I am not a fan of tag team games, I like the fact that 2xko is one. I really want to see how it's going to evolve. I will try to figure out what I don't like and what I like. Better have a good list of points to share (as a novice player who only played ggst xd)
@carlosaugusto9821
@carlosaugusto9821 29 күн бұрын
In my case I disagree with long and busted combos even in hardcore fgs that use traditional controls like KOF... And yeah, that means everything after 2002. I don't hate the games of that era but they just don't match my tastes 100%. My ideal form of the franchise is it being closer to KOF 98... with shorter combos, harder to combo off low short normals, and with more exchanges. And with just less damage and more scaling than KOF 98. But sadly it seems that direction change is unlikely. Also I believe SF has crossed the line of combo damage and combo length since SF5. More exactly since SF4 if those sweaty long combos are considered, but at least there aren't many in the game. SF5 was when the gameplay was engineered to have long combos for a large part of the roster. But the SF franchise normally just had shorter and tight and demanding combos (excluding SFA custom combos).
@blue_go
@blue_go Ай бұрын
I'm the same, the game seems fine but it's not for me, which as you said is completely fine. I do appreciate how vocal the devs are though
@shobooknight
@shobooknight Ай бұрын
I'm personally not interested in it either because the visual style doesn't speak to me personally. I hope it does well though, I'd imagine it would bring new players to try other games in the genre too. Regarding difficulty: I'd imagine the alpha playerbase is skewed towards more skilled players. It might be easier for a beginner when there are more people on their level playing even if the game lets you do insane things.
@twistyseult
@twistyseult Ай бұрын
The visual style turns me off from it too.. I'd really prefer the beautiful league "painterly" look we've had in LoR or Arcane rather than this cell-shaded comic style. No motion inputs is also an eh from me.
@fgckevin
@fgckevin Ай бұрын
it looks cheap, like indie studio type
@johnpauljonesisabadass8134
@johnpauljonesisabadass8134 Ай бұрын
​@@fgckevin do you also think gg strive art style look cheap? You probably don't because aRcSyS. Hypocrite.
@Maver1ck101
@Maver1ck101 28 күн бұрын
@@johnpauljonesisabadass8134 2XKO looks nothing like GGST. It looks like a f*cking college project.
@Fidel_Cashflow
@Fidel_Cashflow Ай бұрын
this game started off as Rising Thunder, which was designed to have mass appeal, and ended up as BBTag, which is designed to appeal only to people who've been playing fighting games since the dreamcast version of marvel 2.
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
I loved Rising Thunder
@clementnunes5070
@clementnunes5070 Ай бұрын
I miss rising Thunder, it was fun
@carlosaugusto9821
@carlosaugusto9821 29 күн бұрын
I think the team format was a mistake since the beginning. The intention of making a reference to the original franchise is understandable, but still questionable anyway. Maybe... just maybe it could be limited to assists like MK1. The decision on that format gives me a strong feeling that it's simply the result of the "DBFZ effect": making a traditional 2d tag team fg using a famous 3rd party franchise and that reminds of MvC, aiming to fill up the void left by MvC's death. And now that even DBFZ is dieing, the scene is going to get more games in that style like Hunter x Hunter and this 2XKO. So that decision imo seems to be motivated by that situation in the fg scene in first place, and not the objective necessities of this game. I mean in the sense that it's not advised to start a brand new fg title, trying to make it massive naturally, and make it in a hardcore tag team format. Even though DBFZ was successful, that was still a kind of wild gamble. So basically 2XKO is trying to do the same thing as DBFZ, betting on the fame of the LOL franchise. But making it 1v1 would have been much more reasonable and actually fit the goal of giving massive appeal (i.e outside of sweaty fgc circles that are starving for MvC).
@Berserkito
@Berserkito 19 күн бұрын
@@carlosaugusto9821 THIS,good sake,can we just stop pretending that is good idea making it a tag?even in FGC,tag is no precisely the thing that all of us love,why tag?plus,is super anti casual,it not make any sense
@dectilon
@dectilon Ай бұрын
Definitely agree that they should do what they think is good. I'm not super interested myself, but trying to please everyone just ends up pleasing no one. The combos might get reined in a bit, but the mix probably stays grimy. I don't think that'll be a problem once the game actually comes out and people don't randomly end up playing against veterans. I think good matchmaking is far more important for people's enjoyment than anything else that has been brought up.
@El-Burrito
@El-Burrito Ай бұрын
I'm a fighting game fan, but not actually any good at fighting games and 2XKO has been perfect to get my friends into fighting games who aren't into them as much as me. Duoing up with people makes it "beginner friendly" just cause you have someone else with you, it makes it more fun to stick around through all the losses.
@LoadPast
@LoadPast Ай бұрын
That is definitely the most appealing aspect of this game. I can't get my friends to play fighting games against me, but I can get them to play WITH me
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
I need more time with Duos.
@Maver1ck101
@Maver1ck101 28 күн бұрын
Get them into other FGs. 2XKO is a hot pile of garbage.
@Cezkarma
@Cezkarma Ай бұрын
Jiyuna is the brave warrior we need in the FGC. Uninterested in chasing trends and catering to big companies. Just likes the games he likes and voices his opinions.
@Mr.Faust3
@Mr.Faust3 Ай бұрын
Uncle jiyuna is the fighting game influencer we need
@trippersigs2248
@trippersigs2248 Ай бұрын
I REALLY hate this take that people cant like something that's popular without them "chasing trends". Why are people just not allowed to like shit anymore?
@DaGRAV3
@DaGRAV3 Ай бұрын
@@trippersigs2248 because it’s important to acknowledge that there’s “influencers” who will vocally support a something (in this case, a fighting game) that they actually don’t like or resonate with for money and/or clout but will push it as if they do which is disingenuous. Nothing wrong with being a skeptic as long it’s within reason.
@trippersigs2248
@trippersigs2248 Ай бұрын
@@DaGRAV3 OK? There's no way of proving that this is or isnt happening with any give player so what is even the point of coming at this from that mentality? "Anyone with a positive opinion is a shill and anyone with a negative opinion is being a brave hero" Is just a wild mentality to approach anything. Again, Why are people just not allowed to like shit anymore?
@eebbaa5560
@eebbaa5560 Ай бұрын
@@trippersigs2248majority of content creators filter their opinions through a lens that ensures that they reach the widest possible audience. most influencers don’t share their genuine opinions or views, especially during limited events like this designed for content farming.
@bobba515
@bobba515 Ай бұрын
I don't see this game getting the mainstream appeal Riot is looking for. Yeah they removed motion inputs but it's still hard and seeing just how easily MVC vets melt people online will turn so many people off
@KazimierzRat
@KazimierzRat Ай бұрын
Gotta hand it to the 2XKO devs for tricking Riot into giving them money for their "beginner friendly" kusoge. (I will be playing this game)
@Maver1ck101
@Maver1ck101 28 күн бұрын
Don't get into the Riot ecosystem. It will be good for you in the long term.
@absolutesadlad2297
@absolutesadlad2297 Ай бұрын
very boomer of me. but at least give me the option for motion inputs. I agree with your sentiment regarding the actual core game itself. what's the point of using a very linear input system when the game is purpose built around Anime Fighter length Combo's & damage scaling. as well as now having the depth & game decision requisites of a team fighter. just seems like a strange decision. especially when you are trying to attract a broader/newer crowd i,e having crossover potential from League & Valorant - Riot players. you'd think from a design perspective you would be better off focusing on very vanilla concept's like a balance around a strong neutral & easing players into fundamentals with higher damage output & simple combo's. i just feel the current design wont bode well for new players regardless of inputs being simple or having auto combos. The people making this game love fighting games. that's obvious. they want to make this a great game. but it's a hard thing to balance when you are also trying to create broad appeal.
@DSKBR556
@DSKBR556 Ай бұрын
no motion inputs even as an option puts me off personally
@knox7945
@knox7945 Ай бұрын
I'm the opposite, can't stand inputs
@guayaba_salvaje
@guayaba_salvaje Ай бұрын
Same​@@knox7945
@nintenfrisk
@nintenfrisk Ай бұрын
i like both
@AziDoesQuestionableThings
@AziDoesQuestionableThings Ай бұрын
why don't they just add support for both? arent they trying to appeal to as many people as possible? granblue could do it i don't see why they can't as well
@Zalaphrax
@Zalaphrax Ай бұрын
@@knox7945 How do you play 95% of fighting games lol
@evanwenzel9366
@evanwenzel9366 Ай бұрын
It seems like the game is quite a contradiction. Good video. Good takes.
@thefgcsensei4482
@thefgcsensei4482 Ай бұрын
same for me. after 3 days of alpha I realised I don't have the tolerance to deal with tag games bs and 2xko specific bs. Things like swapping to your assist character while being in hitstun, unblockable or crazy mixups, TOD for guessing wrong on a dirty 25/25/25/25 and 30-40 seconds combo. yeah no thanks
@user-bkey
@user-bkey Ай бұрын
i hope the game stays the way it is because so many people think you can just remove motion inputs from fgs and they'll instantly become the most popular games in the universe so i need to see their dreams die
@AdamJorgensen
@AdamJorgensen Ай бұрын
Good thing it's an alpha and they can change a lot. I don't hate simple inputs but I've noticed from playing GBVSR that I prefer to use motions because it makes it a little harder for me to accidentally do stuff...
@EvilShadex101
@EvilShadex101 29 күн бұрын
Hold on MVC2 was DEFINITELY about combos depending on the team or are we just gonna ignore the Ironman/magneto infinites, cable shooting you to death, the unblockable set ups. MVC2 is definitely not the game to use as an example 😂
@TonguelessDanny
@TonguelessDanny Ай бұрын
Make combos shorter by at least a half and remove ToDs. Make blockstrings shorter too. Add more character archetypes. Add more air options, maybe a universal airdash for small body characters.
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
I’m always happy with an air dash.
@PozitivSaiyan
@PozitivSaiyan Ай бұрын
Only now noticed he has a Baki manga collection
@NeoVejiita
@NeoVejiita Ай бұрын
I’ll never end up installing the game because it uses Riot’s Vanguard anti-cheat.
@dixiesama
@dixiesama Ай бұрын
The lack of any cool air movement seriously limits my enthusiasm for 2XKO. The MvC OGs managed to trick Riot into paying for a fighting game and they chose to make yet another ground-based game where you lose in 2 interactions.
@Sergio-wc1wn
@Sergio-wc1wn Ай бұрын
If you want a character with great air movement just play ahri
@decksteroussnail
@decksteroussnail Ай бұрын
Im sorry you cant just spam shit from superjump height.
@voidkirb5477
@voidkirb5477 Ай бұрын
The devs said they wanna reduce the broken shjt and tods
@demonkingnobunaga
@demonkingnobunaga Ай бұрын
Have you tried kara dash jump/ kara super jump, both variable in distance depending on your dash momentum?
@eebbaa5560
@eebbaa5560 Ай бұрын
@@decksteroussnail seriously like mvc doesn’t even look fun. idk how people like tag fighters, much less games where you’re just flying around the screen the whole round trying to land an infinite. the fact that this game is ground-based is pretty much the only thing keeping me interested in the gameplay. anything more anime than guilty gear is just not fun to play imo
@greensky5328
@greensky5328 Ай бұрын
I got a key and then ended up being away from home for work for a couple weeks so I can't play the beta. As a 1v1 enjoyer it's good to see someone putting a critical eye on it that isn't sensationalistic (Thumbnail aside), I don't feel as left out lol.
@sozestone6469
@sozestone6469 Ай бұрын
I had fun...when I played Ahri. Otherwise the game feels slow. I see myself playing it for a week then going back to Uni2 & BBCF(which have become my crack lately). Sadly, I think this is an example of trying to please everyone which will ultimately please no one...
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
Needs less hit stop so things feel faster.
@yuisko
@yuisko Ай бұрын
They don't need to cut down the combo length, they need to make combo breaks one bar of ult meter imo. People wouldn't complain if they had a way to get out more than once.
@RePlayQ
@RePlayQ Ай бұрын
Yeah the burst mechanic seems a little generic for the rest of the game. Maybe let us assist during hitstun or something. 90% of the time the assist would get caught in the combo, but if you could run someone under then 2x assist back at them from behind or have an armored assist or something
@dragomango992
@dragomango992 Ай бұрын
Dropped the alpha lab test in less than 20 minutes. I knew exactly what game it was after the round started. As you said, the ToDs and long combos are not for me either. I hope they figure it out, especially since I like the IP and a lot of its characters (most of which are not in the current playable roster).
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
I believe
@legendredux1291
@legendredux1291 Ай бұрын
Not having motion inputs sucks
@kirb709
@kirb709 Ай бұрын
I dont think there's any fighting game ever that I've had less care for like 2XKO. But thats okay.
@EvilShadex101
@EvilShadex101 29 күн бұрын
Tag fighters will forever be like this. It’s just not for everyone. Personally I love tag fighters and many other different styles of fighting games
@tryingtochangemyways5074
@tryingtochangemyways5074 Ай бұрын
I hate vs games once it went in that direction i knew it wasnt for me..I like to play a game not watch it..I like being able to block and punish things..Not being force to block impossible situations and because the situation is impossible i have to sit there and wait for my opponent to finish me off with tod combo..Nah never been my form of fun
@eebbaa5560
@eebbaa5560 Ай бұрын
probably the worst fighting game genre imo. the thing i don’t understand is why do the devs feel compelled to make the same vs fighter we’ve already seen a million times. if we have to have another tag fighter, why can’t we have a tag fighter that’s actually fair and engaging? it doesn’t make sense. my guess would be that devs and players are just blinded by nostalgia over dogshit games like mvc and bbtag
@aristaljunior
@aristaljunior Ай бұрын
I mean if you are just blocking you are playing the game wrong, defense is this type of games is not just watching and blocking all day, you have a lot of defensive options in the game that can help you deal with those "impossible" situations and you are highly rewarded for using them correctly.
@boop733
@boop733 Ай бұрын
I get its cool to hate on the game but Bbtag has a good bit of defensive options ​@eebbaa5560
@adambeck427
@adambeck427 Ай бұрын
@@aristaljunior For me, knowing that if i want to win at the video game, all i have to do is sit in training mode and practice a TOD combo, then the game might as well be that one hit game: Footsies but instead of going right to the next fight i sit there watching the other guy do what i practiced. I know realistically, not everyone will do that, but outside of bursting the combo if you somehow get a burst, its just watching your demise or the opponent watching theirs unless you drop the combo
@aristaljunior
@aristaljunior Ай бұрын
​@@adambeck427 You know that there is a neutral game before someone gets hit right? And even in the best occasion where a TOD is actually doable you need 6 bars, and a specific fuse, so that is going to be pretty rare. Saying all you have to do to win is lab a TOD all day is straight up a lie, neutral defense and ofense are way more important than just having a high damaging combo. You wont win by having a good combo if cant even get a hit in the first place, or if you just die after you have to deal with a basic pressure. So far ive been winning most of my matches and my combos are barely doing 50% of their HP. I know it can see a little intimidating if all you see is twitter clips of people labing TOD's, but thats not really how to game plays out, most of the times you need a minimum of 2 clean hits to kill a character, and that is not considering burst.
@IchinShek
@IchinShek Ай бұрын
I think Alpha Lab is the result of devs continuously playing a game for 5 years and thinking to themselves, "Hmm.. we've been playing a base game for 2 years, let's add more layers" x10. And while they've had a chance to digest over time, their monstrosity of system mechanics is what they've exposed to the public test. We're expecting the new-game-experience while they release a game + 4 expansions. Shit's wild.
@yaboyken
@yaboyken Ай бұрын
Down down is supposed to be an easy input but it's the one I mess up the most lol
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
It gets in the way of other stuff!
@mereleschavezpablo8197
@mereleschavezpablo8197 28 күн бұрын
Same
@Kenshin6321
@Kenshin6321 Ай бұрын
Riot's aesthetics have always been on point. Riot's balance team has always been AFK.
@rjsaripada7880
@rjsaripada7880 Ай бұрын
It's not developed by Riot.
@Kenshin6321
@Kenshin6321 Ай бұрын
@@rjsaripada7880 2XKO, formerly Project L, is Riot Games' upcoming 2v2 team-based fighting game with League of Legends Champions. Literally the first sentence on Google when you search "2XKO" 😅
@Maver1ck101
@Maver1ck101 28 күн бұрын
What are you smoking, dude? Riot's games look like turds.
@GeneralBrwni
@GeneralBrwni Ай бұрын
I think for me, I'm not a big tag game player and I was always probably going to play this more for fun than as a main game. What I do want from this game, and what I was under the assumption that the devs wanted, is a game that I can point to for my friends who play fighting games less and say "let's play this together, its easy to get into and we can just hop online in duos and have a good time", and I don't know if it does that right now. I don't want to hop online and have my friend play a game of spectating themselves in a long-ass combo and then tell me they weren't having fun. Plus, I feel less encouraged to mess around with new characters when the combos are a pain to learn because they're so long.
@matrxzeno4761
@matrxzeno4761 Ай бұрын
I dont think my Tekken brain can understand all this Jiyuna im gonna be real with you
@Maver1ck101
@Maver1ck101 28 күн бұрын
Yeah, stick with Tekken; it's a much better game. 2XKO is just a pile of horseshit.
@henriquerodrigues7795
@henriquerodrigues7795 Ай бұрын
While I kinda like the game so far (could be just honeymoon) I think going the tag fighter route was the worst choice they made ngl, these games are super degen and just won't have the mass appeal a 1v1 fighting game has
@Xindacator
@Xindacator Ай бұрын
They did it just so you could play 2v2, I feel. They wanted a fighting game where one of the main ways to play is to bring a friend and play together. I have already seen it everywhere. Is the game degenerate? Too early to tell. I am sure this game will succeed because every single f2p console title does. You have a bunch of not smart people just pouring in hundreds of dollars on microtransactions for a game that they can free and enjoy for free instead of paying 60 dollars to see if they even like the game, or just having braindead brand loyalty when the companies have shown time and again that the games aren’t good anymore. I like the alpha lab so far but it is very easy to just run away and be safe and ESPECIALLY to have never ending offense. Just like dbfz. There needs to be a shorter cooldown in the combo breaker mechanic when 12 hit combos can do 50% of your HP. At the very least you have to learn a different confirm for different hits and stuff, at least on Darius (even if it’s not that hard whatsoever)
@henriquerodrigues7795
@henriquerodrigues7795 Ай бұрын
@@Xindacator nah I agree with you overall, and I legit dislike riot. The brand loyalists are gonna come in droves I'm sure, but I legit cannot say for sure they'll stay and spend all that cash because they are gonna get their shit kicked in so hard. Agree with your suggestions too, assists come backway too fast, you barely have time to play any sort of neutral and just like Darius, illaoi can 70% you off a 4 hit combo. At the end of the day, going the route of a 1v1 game imo would bring in more ppl, and if they'd like to keep the 2 characters aspect or even more, they could've made it like KOF
@elcugo
@elcugo Ай бұрын
If this was still 1v1 like rising thunder used to be then I would be over this, but as it is currently it's not for me either.
@eebbaa5560
@eebbaa5560 Ай бұрын
yeah i was pretty reserved about the game once it got announced as a tag fighter even though i was excited by the prospect of a league fighting game and i think that most of this game’s problems stem from the fact that it’s a tag fighter and not a 1v1 game. i haven’t gotten to play the game yet, and i’m still planning on giving it a chance when it comes out, but i honestly can’t say that i’m optimistic about it right now.
@dylanmckay984
@dylanmckay984 Ай бұрын
You pretty much summed up my feelings! I don't like tag games at all, nor do I like LoL, but I admire a lot of what they are doing. I've been pretty surprised by the fun I've had, especially in duos, but I already don't have the drive to learn a second character and play without a partner.
@Duvoncho
@Duvoncho Ай бұрын
I think 2xko looks gorgeous but I see what you mean about the movement. Maybe Hunter x Hunter will have more zippy movement shenanigans. I really hope it does.
@ericawagner6335
@ericawagner6335 Ай бұрын
game isn't in my region yet so i didn't get the invite and couldn't try, but, while i agree about the movement thing since i was a melty player, i think ground based game is the right approach if they want to get the non fighting gamers to get into the game, they just need to get rid of the ToD/long combos and unnecessarily numerous input mapping and i think more people can enjoy the game. I want this game to just be a 4 buttons game tbh
@dandycube
@dandycube Ай бұрын
I hope they add motion inputs as an option. I know that would technically make me at a disadvantage, but I like to switch between fighting games a lot, and I feel my muscle memory would mess me up.
@davehoffman515
@davehoffman515 Ай бұрын
I've never been a tag game fan but I always give them a shot. Hopping in with two characters i don't know against the sweaty combo monsters is going to cause people to bounce off quickly i think
@Jeremy7809
@Jeremy7809 Ай бұрын
We already saw the experiment of, "Let's just let the players do 30 second TOD combos" with DNF Duel and it didn't take off. I can't imagine they don't try to get that stuff out.
@ZzigZaG00NIN
@ZzigZaG00NIN Ай бұрын
I hope there's a motion imput groove Feel like there's a lot of people missing them
@RisingPhoenix05
@RisingPhoenix05 Ай бұрын
Trying MvC2 for the first time a bit ago, people are really spoiled for how good and consistent competitors are. Long combos are really hard and conditional. The ability to convert most buttons into combos, even short ones, is pretty inconsistent. Most characters don't get long sequences. I think if the devs want this high action count for combos, then they really lower their damage if they want non-FGC to play. Or alternatively do a Strive where burst comes back very quickly. I appreciate the Cannons and others on the dev team, so I'm gonna trust them. And Yasuo has my heart, him and Zed are the only things I miss about League. I can't wait to see if Zed gets in too.
@bleack8701
@bleack8701 Ай бұрын
I've discovered most fighting games aren't for me. Welcome to the club I like slow games that don't have long combos. Aka GBVS. That was the best for me. GBVSR is pushing it, but I can deal. Tag games? Not me at all. I don't like practicing long combos or waiting for long combos to end. The really fun part is getting in. I live for those. It's sad that this is not a 1v1 game because no motion inputs is an easy win for me. They almost had me
@specterer
@specterer Ай бұрын
Bro tagging in an assist is literally just another move you can use. It feels the same as using a fireball and then Drive Rushing behind it. Trust me if you think about it like that you'll really end up enjoying tag games. The problem is really just the loooooooong asf combos that will probably (hopefully) be made shorter by release.
@aRBy125
@aRBy125 Ай бұрын
@@specterer Nah man, I understand where they're coming from as I've spend a long time playing tag fighters. It's different because of all the chaos that happens on screen. You not only have to look out for the opponents point character but the assist as well. And because the game resembles BBTAG, knowing the assist character can become the point character at anytime, it's a lot of info to take in if you aren't prepared for it.
@tillist1
@tillist1 Ай бұрын
Think I would have preferred a non tag game. I just like the single character to shine.
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
Same. Allows more depth for each character.
@OfficeArcade
@OfficeArcade Ай бұрын
Really tried to like this at Combobreaker, but didn't find that I enjoyed it at all.
@riftis2210
@riftis2210 Ай бұрын
Completely agree, ill give it a try but longass combos and grimy mix will probably prevent me from wanting to really get into it.
@FA_47
@FA_47 Ай бұрын
Pretty much the same thing for me. Started in dbfz, went to ggst then sf6. Realised quickly its more fun to not play a team game because you dont have to lab super long combos and mix.
@marquezrobinson7492
@marquezrobinson7492 29 күн бұрын
I don’t like it when fighting games have brain dead conversion ability. It just feels like the same combos every time. I like ggacr because your combos are variable to the hit and who your hitting. Makes combos feel actually rewarding than just getting same combo different starter.
@Nooctae
@Nooctae Ай бұрын
Yeah, it's very weird how this game ended up being for this Alpha. Not sure what the target audience is.
@eebbaa5560
@eebbaa5560 Ай бұрын
horrible sentence
@Coswalker27
@Coswalker27 Ай бұрын
It was fgc fans. But it also wanted new people. I think the devs idea is the team mode is going to carry the new players. Which could work.
@SomniaCE
@SomniaCE Ай бұрын
People who like to play fighting games with other people and folks who like tag games. Idk how that is a mystery to you.
@Nooctae
@Nooctae Ай бұрын
@@SomniaCE I mean sure. What I meant by that is that i'm surprised this is what the Riot fighting game ended up being, you know. It's being designed by a bunch of old mvc3 pros so I guess it makes sense, but i'm a tad perplexed. Curious what the heads at Riot beyond the Canon brothers will think.
@Saber_fgc
@Saber_fgc Ай бұрын
On the flip side, this is the first time a FG has really grabbed me in like 3 years, we're blessed with so many unique options nowadays
@rpemulis
@rpemulis Ай бұрын
what was the fg before this that grabbed you?
@Saber_fgc
@Saber_fgc Ай бұрын
@@rpemulis dbfz was the last one in 2020, I started fgs around COVID. I like sf6,t8,gbvsr but they didn't hook me personally
@user-zx8qr1rl5z
@user-zx8qr1rl5z Ай бұрын
@@Saber_fgcI’m hoping this becomes the title that everyone uses as an entry point. They already have quite a lot of features that will keep the casuals interested for a little bit longer than usual.
@rpemulis
@rpemulis Ай бұрын
@@Saber_fgc ah yeah, i guess makes sense. i didn't get into the alpha but yeah a lot of the complaints people are having are mirroring the reasons why i couldn't get really into dbfz. oh well, still hype to check it out one day.
@Saber_fgc
@Saber_fgc Ай бұрын
@@user-zx8qr1rl5z while that would be cool, i genuinely think it being a tag game is off-putting for new players. could be wrong though, maybe the duo mode will be enough
@coolclix
@coolclix Ай бұрын
Would be interesting to compare 2xko and GGtag when they're both released. Its really fun to see what works and what doesn't 😊
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
The GGTAG
@fpsshotty7445
@fpsshotty7445 Ай бұрын
Most respectable take I've seen for literally any gaming topic. I'm glad it exists, its not for me but I'm still down to watch and glad people enjoy it.
@erichthegraham
@erichthegraham Ай бұрын
Its odd, but something about the exposure the game has gotten has given me time to kind of chill my hype for the game. I've wanted a game like Street Fighter X Tekken that lets you play online tag for a long time (honestly wish they would let me buy that game in steam, I've got it on 360). Some of the most fun I've ever had on fighting games was when we had a crew in the apartment complex that all played Dead Or Alive 5, we would rotate teams in tag battle. It was actually peak gaming and I miss it, so I feel like I should be more excited for 2XKO than I am. This game kinda looks like a team version of DNF Duel. Personally, I think DNF is a pretty under rated game, but regardless its a strange combination. They've made some statements, but long story short it seems like they will probably adjust things since low player agency is a common complaint currently. However, I feel that the long combos don't fit well with the big hit effects and animations they are going for. In DBFZ, stacking a bunch of smaller hits feels fine because it mimics the action of the show (lots of little hits with a couple bigger attacks mixed in, finishing with a big super). So I do think that shorter combos with the option to extend by dumping resources sounds better than what they're currently doing.
@raey2960
@raey2960 Ай бұрын
To be honest I respect them for being able to make the easy to control yet difficult, I just worry the game will be hard to balance when more things get developed especially in a game where movement is so free-ish the offense can keep going and get crazy
@requiem418
@requiem418 Ай бұрын
As a Tekken/SF player this shit is too degenerate and unintuitive for me.
@vipxv
@vipxv Ай бұрын
Oh yeah sf for sure isn't degenerate sure lol
@Crime_Arc
@Crime_Arc Ай бұрын
​@@vipxv "I like pancakes" "Oh so you hate waffles?" Type comment
@eebbaa5560
@eebbaa5560 Ай бұрын
@@vipxvit’s not
@dragonic22
@dragonic22 Ай бұрын
@@eebbaa5560 It CAN be. It HAS been
@vipxv
@vipxv 29 күн бұрын
@@Crime_Arc i don't see how i used that kind of logic , he mentions that as an sf player this is too degenerate for him implying that it surpasses sf in degeneracy. Care to elaborate how my statement is similar to the one you mention?
@CommandThrow
@CommandThrow Ай бұрын
I'm very interested if it picks up as a four player game. I can handle being one character in a team game I think
@jalcome4201
@jalcome4201 Ай бұрын
some riot games analyst prob said "u aint gonna get many LoL players to convert" so they went mask off, fk them newbies lmao
@eebbaa5560
@eebbaa5560 Ай бұрын
i wish they would stop coping about catering to new players because the direction of the game would probably be far more clear if they did. adding “new players” to the equation usually just makes any design process worse.
@TonguelessDanny
@TonguelessDanny Ай бұрын
Bro its as newbie friendly as a fighting can get, what else do people want? For the game to play itself?
@kf532
@kf532 Ай бұрын
@@TonguelessDanny tag rly isn't newbie friendly espc if TODS stay. coop is good for new players but tag is still generally more degenerate with mix and combo situations. Players also have to learn 2 chars unless you perma duo queue. gbvsr stays being the best newbie friendly game. no tag shorter combos you play 1 char and minigames/story outside that
@TonguelessDanny
@TonguelessDanny Ай бұрын
@@kf532 Yeah its not comparable to GBVS easy but for a tag game its as easy as it gets.
@kf532
@kf532 Ай бұрын
@@TonguelessDanny yeah prob easiest tag. but tag is still tag so don't know how well player retention will be for the league players. probably decent for ppl who actually play FG though.
@johnpreston230
@johnpreston230 Ай бұрын
Looks a lot like Dragon ball figtherz with the 20s combos
@Namarot
@Namarot Ай бұрын
Couldn't pay me to play a video game made by Riot.
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
I enjoyed Valorant
@Maver1ck101
@Maver1ck101 28 күн бұрын
💯Same for me.
@luan.galaxy
@luan.galaxy 21 күн бұрын
It is morally corrupt to play videogames by Riot but I'll still do it
@aRBy125
@aRBy125 Ай бұрын
The one thing I appreciated about BBTAG, when you get hit with a ToD combo, it's over quick since everyone's health bar just melts in that game (It's still funny that EVO had that FT2 that firs year, lol) Wish I could've got into the Alpha Lab to experience it myself...maybe next go around.
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
I’m sure there will be more
@brunohhh
@brunohhh Ай бұрын
I was waiting for this game to really get into a FG but it’s just not for me. In SF I feel like I can manage all the round, but here one mistake and I get melted. I’m sad because I like the IP and I believed I was part of the target audience, but their objective feels confusing rn.
@nolenmitchell9517
@nolenmitchell9517 Ай бұрын
I literally tried it saw there was no motions dropped it 😅 idk man something bout motion inputs
@chinesemassproduction
@chinesemassproduction Ай бұрын
Unfortunately that League of Legends money will keep this trainwreck alive as long as possible.
@x-manfam705
@x-manfam705 Ай бұрын
Damn, the game is barely in alpha, but you've already deduced that it's a train wreck?
@El_Beat
@El_Beat Ай бұрын
Mr Animeilluminati did you play FF city of the wolves? are you excited for that game?
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
I did not but I will give it a try.
@bekomon
@bekomon Ай бұрын
I think I'm on the same page. I'm not a fan of tag games at all but I do have a lot of respect for them. Tho I have been a league casual player for 10 years now and I gotta say I'm not a fan of the current roster. 2XKO can be the first tag game I put some serious time into, but I'm going to need the some of the characters that kept my interest in LoL and there like 20 of them. I'd be a bit disappointed if non of them were part of the base roster, will still try the game when it comes out tho.
@Inst9727
@Inst9727 Ай бұрын
Came from league so don't really know how to play yet and been losing A LOT, but I'm really loving it, I just really miss having a ranked mode or smth to measure and grind my skill level.
@nahuel3433
@nahuel3433 Ай бұрын
Even though I have my issues with how this game is shaping up I'm glad a good chunk of new people are enjoying it. It's still in alpha though, you'll get ranked eventually
@WaynerMachadoO
@WaynerMachadoO Ай бұрын
This is an Alpha test, relax 😂😂😂
@Maver1ck101
@Maver1ck101 28 күн бұрын
Why are you still playing that garbage in 2024? Get out of the Riot ecosystem while you can. There is a whole world of better games waiting for you.
@Wulfsmasher
@Wulfsmasher Ай бұрын
There is literally nothing that appeals to me about this game, but hey, the more the merrier!
@coolfish420
@coolfish420 Ай бұрын
I've never invested in tag games, but I'm used to titles with long combos like +R. I'm gonna check out 2XKO, but I think the speed is gonna be a turn off. In +R the game is fast-paced so strings don't feel particularly long. And say what you will about Strive but at least the matches end quickly.
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
The long combos in #R are earned though, not off stray hits
@tchbast1661
@tchbast1661 Ай бұрын
The combos are too long, I agree with that
@Jaded.1
@Jaded.1 Ай бұрын
Man I have the same thought after playing for a couple days. My first ever fighting game was also a tag fighter, DBFZ and it turned me off from fighting games for some years until I decided to try SFV and fell in love with the genre. When I played dbfz it was just way too overwhelming as a new player, like you mentioned the long 20-30 second combos and blockstrings, unseeable mix with assists. I still like watching tag fighters but I don’t find them that fun to play personally. I’ve discussed this with some friends before but I still wonder why Riot didn’t go for a 1v1 game. I’m guessing they have high hopes for the duo aspect or wanted to create something revolutionary to the genre but in my honest opinion a 1v1 game would be a lot more appealing to casuals and league players as gameplay wise it would be easier to understand and most LoL players already enjoy “one tricking” or having one main.
@slock5732
@slock5732 Ай бұрын
To those that didn't see the devs response to combo length (which has been out for a while): "I have received a bunch of questions from folks playing in and watching the 2XKO Alpha Lab, so I wanted to answer a bunch like I did in a long form tweet last time. I believe communication is critical to how we will all make a great game together so let's hop right into it. Combo Length One of the reasons we were excited for a ton of folks to get early hands on in Alpha Lab along with ensuring a training mode was available was to see what ways players cracked things wide open. We are seeing a ton of really creative things, but I want to underscore that: Super long periods of low-to-zero agency are undesirable Thank you to all of the extremely talented lab monsters out there for giving us a lot to look at. We have work to do here so you can expect the game to improve in this area in the future. Touch of Deaths (killing a character from full health) Right now, the damage is pretty high in general as we want matches to be fast and explosive. When it comes to TODs, we have been mostly seeing clips of folks using the Ahri back assist unscaled damage bug (sorry about this), supers you can combo off of, and Yasuo full meter dump in conjunction with Double Down and Fury Fuses. The combinations above are expected, but listening to your sentiment, feedback and reviewing the data to get a better understanding of what is happening in a match vs training mode has been extremely valuable. I want to be clear that: We don't want 2XKO to be about TODs, and if they do exist, then they should be rare and require a ton of resources We have some work to do here to address some of the easier ones, and thanks to all of your feedback, I feel confident we can improve things."
@SovalleFGC
@SovalleFGC Ай бұрын
Thats really cool Jiyuna, but you know whats cooler? Jam Kuradoberi!
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
And Lucy cooler than both.
@Supersonic
@Supersonic Ай бұрын
IMO i think once there is MMR it will become a lot easier for new players as the good ones will naturally be scaled up. If riot does it like their other games, your MMR will be tracked even outside of ranked. which is why you dont really get casual league lobbies with Diamonds going against Bronzes
@no_nameyouknow
@no_nameyouknow Ай бұрын
Oof. I'm still excited but long as combos do wear thin after a while. Why I stopped dnf dual.
@NexZu-
@NexZu- Ай бұрын
I enjoy the combo structure, but yeah not having traditional inputs throw me off to much. I also think some of the fuses are kinda odd like having DHC be trapped away by itself. Maybe when they add more characters I'll be open to playing it, but don't see myself getting to deep into it.
@DragonthornX
@DragonthornX Ай бұрын
This is what I’ve been saying for years… easy input does not mean easy game. What makes fighting games difficult is the neutral and defense, not motion inputs. IMHO motion inputs are actually more beginner friendly as it gives beginners something to work for that they can easily practice (i.e. executing special moves and combos). The long combos seem like an easy fix. It’s the unreactable mix ups I’m more worried about.
@SDhero21
@SDhero21 Ай бұрын
I got hit by some crazy nostalgia from hearing the CP main menu theme. Feels so long ago now...
@RePlayQ
@RePlayQ Ай бұрын
I’d like to continue to see the strong mix and block pressure, as there are piles of mechanics to deal with it. But one touches off of it are silly. Though they did post on Twitter they don’t want Tods to be easily accessible and should be locked behind fuses and meter
@BensonLe
@BensonLe Ай бұрын
Honestly the second they revealed that the game was a tag fighter I kinda lost interest. It’s just not the type of game I jive with but it’ll be cool to watch I guess
@TyniWins
@TyniWins Ай бұрын
My daughter's fiance who has only played league has been enjoying learning the game. Pulse really helps beginners get in and do cool things while they learn how to do the bigger stuff at their own pace. Dev's already looking at the combo length and TOD's is very refreshing as I agree its not fun to go and do the dishes and a combo still running.
@ANIMEILLUMINATI
@ANIMEILLUMINATI Ай бұрын
I have faith.
@SouljaBoysGreatestFan
@SouljaBoysGreatestFan Ай бұрын
Have you tried any platform fighters? They are usually very neutral heavy and combos tend to be short.
@jerrellmackall4653
@jerrellmackall4653 Ай бұрын
Watched Max play with Darius and Braum and he damn near cleans. I played it at EVO and it does very much hold this combo and hope you can get a turn.
@AfroDominus
@AfroDominus Ай бұрын
Not for me…I wanted to love the game so bad due to the fact I love the league of legends lore. But unfortunately this game won’t touch any of the mainstream games the likes of SF6 or Tekken 8 or even Strive. Motion inputs is a must in a fighting game I know it’s in alpha state but if the game comes out anywhere close to this it will die very fast .
@BigOlBear
@BigOlBear 28 күн бұрын
I'm a fighting game player but new to tag fighters and you are 100% right, I'm getting smoked! I felt much the same as you initially, a few games in and I was thinking this isn't for me. But giving it a bit longer and learning a few more of the mechanics things were starting to click a bit more. I think after playing a while now I could see myself grinding this game, although currently I think the only character I really like is Illaoi. I'm not sure how many characters they have planned for release I feel like they need a lot and seeing some people saying as little as 12 could be the case has me thinking that is way too low. I do think it is another example where it feels like fighting games as a whole are going all in on explosive offense being the priority though.
@ANIMEILLUMINATI
@ANIMEILLUMINATI 28 күн бұрын
Yeah I am excited to play more.
@cubs9974
@cubs9974 Ай бұрын
Yijuna, the only yt videos I don’t skip ads on to support the man 👍 also I think the weird controls are probably on purpose as a way to reduce veteran players muscle memory advantage, not a bad thing imo to try to keep the level field a bit more even for longer
@eduardoserpa1682
@eduardoserpa1682 Ай бұрын
Perfectly valid take. As a long-time MvC 3 hater, this game is exactly what I wanted Power Rangers and Skullgirls to be, except without meter-positive TODs or the constant risk of resets. Right now I'm having a blast with Ekko Ahri because he reminds me of Millia/Venom and she reminds me of Mu-12/SSJ Vegeta, so there I have all the shit I could want.
@DrKatz31
@DrKatz31 Ай бұрын
They got both those things heavy in this game lmao, it's not as easy to kill as power rangers but its definitely possible.
@overthemoon34
@overthemoon34 Ай бұрын
​@@DrKatz31Tbf, it's an alpha, they said they don't want TOD's in the game or extremely long combos, so they can see how people are creating TOD's and fix stuff because of that.
@DrKatz31
@DrKatz31 Ай бұрын
@overthemoon34 even if we take out talking to tod it is extremely easy to set up messed up situations in 2xko. I was blessed with a code from a homie and it's not my first tag game. Being able to use 2x assist to position assists twice or double down to tag during a super or tagging into a second super also leads to some crazy shit. On top of that most of these routes haven't even been that sweaty to do once u are familiar with the character. Just today I found a light starter 2 touch route for illaoi. I'm sure they'll get things toned down but tag games and balance have a strained relationship
@overthemoon34
@overthemoon34 Ай бұрын
@@DrKatz31 The wacky shit is WHY people like tag games, it's why people still play MVC games, because of the weird shit you can do, they did say that they're gonna take out TOD's and long combos, despite the usefulness of it, it's far from the best fuse. Also, messed situations? You mean mixups?
@DrKatz31
@DrKatz31 Ай бұрын
@overthemoon34 no, if I meant a mixup I would have said it lol. I have combos into chip kills with my team but keep on teaching me about fg like I haven't been playing these games and like I haven't already played 20 hours of 2xko. The problems they are talking about are common to pretty much every tag game but I'm not wasting any more energy on this convo lmao
@GeesusBeam
@GeesusBeam Ай бұрын
i really hope they give us input, cause the current button breaks my head.
@Error50505
@Error50505 Ай бұрын
this video really resonates to me because I could never get into any game that has assist or tag system, I am a person who picks up one character and one character only and tries to master them, I really want to break that barrier and be able to learn fighting games with flow charts and not just strings (Tekken 8)
@A_Brainless_Goblin
@A_Brainless_Goblin Ай бұрын
Not sure I'm a fan either but haven't been able to get my hands on it, maybe next test. all my friends who don't play fighting games are pumped for it though so should be a few months of fun regardless.
@shotsniper009
@shotsniper009 Ай бұрын
I saw what what happened with bbtag and im here for it. Honestly im still amazed this is a game that came out under riot games. Like its a good game but league players are getting cooked, shit fighting game players are getting cooked lol. GIMME RIVEN Thats all I ask riot
@afroraykun
@afroraykun Ай бұрын
Riven seems like a given.
@shawnr8438
@shawnr8438 Ай бұрын
Im enjoying it a ton. I dont usually play tag fighters either. I find it visually pretty crisp which helps. I could use more neutral. Playing as ekko/darius, sometimes a random stray hit on ekko will turn into me being deleted. I think ahri and ekko combos drag on a bit too long. Either less dmg or maybe more ways to break combos would help. I also think SBMM is a must for next alpha/beta to help keep people from being discouraged too quickly. Im having fun though, and seems like a great start
@Berserkito
@Berserkito 19 күн бұрын
making it a tag fighter was a reaally bad idea,literally is the antitesis of friendly,why they do this?
@ANIMEILLUMINATI
@ANIMEILLUMINATI 18 күн бұрын
For Duo’s mode, that will be what props the game up
@FixerFour
@FixerFour Ай бұрын
Same. I tried it, its not for me. Glad the OG FG players are loving it but I wont be playing it.
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