#2 is such a big deal. There's so many buffs and debuffs that go around that it's hard to keep up specially with 0 visible indicators that certain buffs have been triggered, like with disks, for example
@kiteofdark6 сағат бұрын
The worst thing is I have no idea how long Rina's buff lasts. It just disappears. I feel like that's a bug.
@ebiooo6 сағат бұрын
@@kiteofdarkexactly. It doesn't say anywhere on the character skill details (or if it did, it's not apparent enough) plus switching back to rina will cancel her buff like what the hell
@juanpablomonsalve29646 сағат бұрын
@@kiteofdark Rina one shows in the little bubble
@theunknownchampion94926 сағат бұрын
@@kiteofdark theres actually 2 ways to see simply seeing if her bangboo are in the map or at the top left corner beside ur character hp theres a small indicator showing her buff
@kiteofdark6 сағат бұрын
@@theunknownchampion9492 I said how long it lasts, not if it's active or not. Most buffs have a visible timer except for rina.
@sanderooh18346 сағат бұрын
Seeing how you incorporate sniffboo is what keeps me coming back man
@27777BigRedBarn7 сағат бұрын
I am sure they could add indicators for buffs and then add in a toggle to just turn the bubbles off if you didn't want to clutter your display.
@AverageLuckGamer6 сағат бұрын
YES!
@27777BigRedBarn6 сағат бұрын
@AverageLuckGamer this would be great because when you are learning a character or a team you want to be confident you're getting the rotation/buffs correct. Then once you know what you're doing you could turn it off for a better visual presentation. This would be awesome
@davidcassidy6026 сағат бұрын
Other things they could do to improve w-engine gacha: -introducing a w-engine-banner-specific pull currency, and perhaps giving a healthy amount as a reward for Trust Levels or mindscapes -adding the “300-pull guaranteed choice of S-rank” feature from the standard banner to the W-engine banner, perhaps with a lower requirement -instead of a 100% chance at 80 pity, keeping the 75/25 but reducing the pity to 40 or 50. That would value the W-engine copies much less than a S-rank copy.
@AverageLuckGamer6 сағат бұрын
I would take any of the above sir!
@kyokusanagi98004 сағат бұрын
It would be great to have a system like that especially because it favors the player, but i can already see why they wouldn't do it. Looking at WuWa everyone by now has a 5* Weapon for each type and it's great, but also 4* are way less useful because of that. Also Hoyo never heavily favors the player over revenue in their decisions so this change feels like a nice dream only.
@IceMoon2 сағат бұрын
I think it would be good for the 300 pull S-rank to apply on the exclusive banner (it wouldn't include exclusive S rank), but maybe they just raise the total as an offset.
@ChinoWantan7 сағат бұрын
#2 thank you!!! I thought i was the only one bothered by that
@AverageLuckGamer7 сағат бұрын
Absolutely not bud, I'm with ya.
@BioMatic27 сағат бұрын
I can attest as someone who lost on Yanagis weapon, it fucking sucks. Besides the usufelness characters vs engines, another thing that sucks of pulling on the W-engine banner is that the probability of getting extra tapes is way lower. If you have M6 A-ranks you get the equivalent of an extra tape everytime you pull it again, this does not happen with the W-engines and im currently drowning on Billys and Anbys w-engines with fuck all to do with them .
@spice26886 сағат бұрын
Sucks that you lost the 75. It should be 100% honestly. They'll never do that though unfortunately. Unless you spend, I really would never ever recommend pulling weapon banners in any of the Hoyo games. It's always a scam, the free options are always more than enough, and you don't risk your pity.
@greenpinapple8206 сағат бұрын
@@spice2688 It really is a shame, I like the glowing hair thing but, don't like it enough to get my life together enough to be able to whale/dolphin on a gacha.
@DrStryde6 сағат бұрын
Omg yes on the Persona-like map screen. It’s pretty much what the devs tried emulating anyway with it, like with the time system. They should totally make the map like P5.
@kivy39516 сағат бұрын
I've sent complain about mini-map on their survey since 1.1 🤣 btw, love the idea of persona's map/fast travel. That way we can also roughly see how the ZZZ world/zone map look like
@hisdudeness6906 сағат бұрын
#1 is a typical hoyo practice. Unless people stop playing their games, they will never implement permanent weapon gacha system. What sucks is that some of the free 4* w-engines are useless.
@ZenlessGhost6 сағат бұрын
The map thing would be really cool for "Lore and Story" purposes. I'd love to see where everything is respectably in the world. Something I'd like to see, as it's personally kinda hard for me to level up agents. Is Agents getting XP from you just doing stuff, like if I run the H.I.A for 10ish runs using Jane, Caesar, Burnice. It'd be nice to see them level up 2 or 3x from doing so. And having the XP bricks (Can't remember what they are called.) As a way to "Speed Up" leveling up an Agent. (My Jane has been Level 55 for like a month now.)
@John_II5 сағат бұрын
I would like the map too. I think ZZZ has a very cool world, but it needs to be fleshed out more. The hollows, the Outer Rim, New Eridu, Old Eridu... it really paints a neat picture. It would be cool to see how it all fits together. I mean if we're going to be drip-fed story beats, you might as well put it on the "big board" for us to see it all filling in slowly. Then you can take a big step back and sort of appreciate how far you've come. - By way of contrast: in fantasy books like the Inheritance Cycle or a Song of Ice and Fire, I would constantly refer to the map to place houses, events, characters and factions, and it really helped me understand the story better. Even in Genshin, I like remembering areas by where they are, not just what they are (it's not just a mountain, it's Dragon Spine, nestled between Mondstadt and Liyue and the sea, where I did X, Y and Z then flew from the Sky Frost Nail all the way to Mondstadt City). ZZZ is very visually appealing - the animation style is really good/vibrant and New Eridu feels like a living place... the map is that little push it needs to be complete (and make fast travel easier).
@kaidite3 сағат бұрын
Regarding the map, have you noticed the background of the selection is a map of New Eridu? I feel at some point having the map locations was intended to be there, but maybe it was scrapped at some point because it needs to fit in the tiny screen of a phone game. But I agree with you. Having a map of New Eridu to move around would help the feeling of immersion. Something similar happens with the HDD. I've seen screenshots of the beta where instead of Story, Combat, Investigation appearing in bubbles, they had the Hollow Zero, the Lemnian Hollow and the Cretan Hollow right there on the map. It was super cool to see. And when you have a mission you can say "oh, this mission takes place in the Lemnian Hollow, that's next to Lumina Square." I understand the need to make it simpler for casual players, but I wish it was more an option. We have so many locations now that scrolling through it's a pain.
@LordoftheDice6 сағат бұрын
The map thing is a great point, though I wonder if they would be able to do it to accommodate the cool graphics they make for each new location. Like NEPS is technically in Lumina Square, so they'd probably put it under that location in a map, but I do kinda like that we get the NEPS seal or more recently the HAND HQ. These are also neat details that add to the world. If they switched to the more streamlined map similar to Persona 5, I wonder if we'd lose that, but perhaps it would be worth it. I have found myself getting lost in the quick travel menu as of late. For some reason, the SCOTT Outpost got moved or something and it's not where I expect it to be. Also, they have quick travel to the metro station, which I think has only been used a handful of times. Also, it would be nice to add a feature to guarantee or somehow increase the likelihood of specific substats on a drive disc. I've been working on getting my two-set ready for when I pull Miyabi and it feels bad having to get rid of discs just because crit didn't get rolled. Also, would like to be able to sort discs based on their type (Chaos Jazz, Woodpecker Electro, etc.)
@РоманРыжков-я1ъ6 сағат бұрын
Personally i wish that they will make more so-called "dates" with old characters. It will always be interesting to know something new about character or just have a good time with them.
@AverageLuckGamer6 сағат бұрын
Yes!
@РоманРыжков-я1ъ4 сағат бұрын
@@AverageLuckGamer Can i ask if u have plans on making guide for bosses? Some people still don't know how to dodge Jane Doe's doppelganger attacks or that you need to hit Rampant Brute with disorder to slow him down
@pandan__6 сағат бұрын
As someone that lost 4 50 50s in a row, they should introduce the capturing radiance from Genshin into zzz on top of the guaranteed weapon banner.
@muizxmuiz7 сағат бұрын
lets go! I will always say Unit > weapon , as we can experience even more game play. they might release even more A rank wengine and A rank event wengine in the future.
@flossinonyou6 сағат бұрын
I play a lot of rogue-like dungeon crawlers, and those games always implement some type of indicator for buffs or debuffs your character currently has. I would love to see more underneath the health bar in this game.
@SDFRiver4 сағат бұрын
You make some good points about the map system, but I find the way it currently is much easier to remember when I'm trying to locate a specific store. The Persona map would definitely give it a sense of place, though, so I feel you there. Might be willing to go with that map style if it gives us a better idea how everything fits in New Eridu.
@izanagiuzumaki73256 сағат бұрын
Weapon gacha should for sure be 100% if, say per chance, they released a unit whose ftp options completely tanked in comparison to their signature. Like, not a 30% gap, like their ftp options are bordlerine unusable.
@Suryce6 сағат бұрын
Having been playing FFXIV for years, where all buffs are always visible on screen, and you can divide them in a few categories, and place those anywhere you want on your screen and at whatever size you want, ZZZ's somewhat arbitrary displays of buffs has been slightly off-putting! Why do some buffs have icons, but others are invisible? Why is the Ceasar's shield buff the only one visible next to the character? I really wish they were at least some settings for this, like for making the currently invisible buffs visible, and for putting them all close to the on-field agent and at various possible sizes.
@lukeamparo65864 сағат бұрын
Your critiques are at least both constructive and feel like it comes from a good place. I’ve heard other ZZZ tubers just critique but sound like they hate the game instead of looking for improvements. Love your tone and approach to this. Hopefully the devs listen. And I wish Endless tower gave us polychromes or worthwhile rewards at higher floors.
@noah5095 сағат бұрын
Great video. I'm a new player, probably just only a month or so of ZZZ under my belt, and I already feel the fatigue from these things. You're spot on.
@joametz5 сағат бұрын
2:54 doggo. Had to double check actually, well played sir
@Ivy64_7 сағат бұрын
fun fact: The only 50/50 or 75/25 I've lost in my near 7 months of playing hoyo games (started with star rail) was losing Zhu Yuan's engine. Which is really funny that I lost an engine pull before my far more numerous limited character pulls Edit: oh I absolutely agree with the fast travel complaint. I takes way too long to warp to Lumina Square and the HIA. Star rail has a similar issue with a separate menu to change which planet map you're looking at
@AverageLuckGamer6 сағат бұрын
Do my pulls pls?
@not-rtm6 сағат бұрын
Me who just started persona 5 and is 35 hrs deep thinking the game has a huge map and then seeing what the actual map is crazy
@MaouProductions7 сағат бұрын
I get what you're saying with that 2nd one, but I almost feel the fact that information is obtuse is intentional if only because once that information becomes available to players, they will become a lot sweatier, and being sweaty will become an expectation among the community. It's happened with so many games and it'll happenn with ZZZ if they make that information available. Esp if they want to start adding in Co-Op like the rumors suggest. let me give you an example. in WoW in the early days, you didn't optimize your damage because of the way threat worked. if you did too much damage you'd take threat off the tank and die. so it was all vibes based. then people figured out how threat works and made addons that show you exactly how it works so you could optimize your damage. this made becoming sweaty a requirement in that game so you wouldn't waste other people's time. This in turn led developers to make harder and harder fights with the expectation players had all this information available. then players were able to squeeze more info out of the game and on and on, and it's become a feedback loop where player sweatiness affects how a game is designed which in turn makes players more sweaty, and the end result will be new players are turned off of the game. It's a good thing we don't have all that info readily available to us.
@AverageLuckGamer6 сағат бұрын
That's actually a fair point that I hadn't considered, it kind of damages the casual play experience because there's an expectation to be sweatier... but that said, personally I would still prefer it to be in and I think co-op will be a "just for fun" thing anyway so I don't think people will be getting annoyed about buff uptimes etc. Still I appreciate your POV and comment, I should have mentioned it in the video.
@exuvia90395 сағат бұрын
I like watching and listen to your video. Your voice, the music make it pleasant.
@phroexx5 сағат бұрын
I may be dolphining now but you can't stop me watching your vids
@TylerTraverse4 сағат бұрын
All of these suggestions are great. I'd love to see a map for lore reasons. Anything that brings the world to life is awesome. Why do we need to walk around as agents, though? Never understood that. It takes away a bit from being excited to see them in the world when you can just switch to them, and, for instance, being able to see Anby in world while being Anby is really weird.
@plvto16 сағат бұрын
they should have the buffs for your characters in the lower middle of the screen (alongside any character specific bars like Seth's resolve or Jane's Passion) and debuffs/anomaly duration alongside the enemies' on-field health bar, not just the one on the hud.
@Flort-ifcations5 сағат бұрын
I definitely agree with you when it comes to the map. We're only in 1.3 and the map already feels cluttered and easy to miss what you're looking for. I don't wanna imagine the amount of the tabs we'll have to scroll through by like 2.0
@stonepiratilla2 сағат бұрын
I'm a simple man, I see that Average Luck Gamer has uploaded a video, and I hit like as soon as I enter.
@Inst1inct1x4 сағат бұрын
Js 30 mins i was playing wuwa n got camyllia and her weapon as a guaranteed weapon i thought its another 75/25 , i was surprised it was a 100%, so i thought of the same thing abt zzz weapon banner system, they do need to change that n make it fair! Great vid
@JoeelGarziia3 сағат бұрын
I can't understand every word you said in the video, but at least, I got the main points. I really agree on every note you put in the video: #1- At this day and as a totally F2P player, never pulled a single poly on the limited W-Engine because 2 things: 1-Keep my polys only for the agents; 2-75/25, is low, but at the end, is a possibility too lose the pity for the weapon. Maybe if the system change to make a 100% of get the weapon IF you get the luck of getting the S agent, could be an incentive for players like me to pull for the engines free of risks and avoid the sensation of feel that you're throwing your resources for nothing. #2-I never thought about that because I'm bad in the game, so I'm always focused on trying to keep alive my characters, but you're right, the battle needs a more visual way to know if you have a buff or debuff on the character to make better decisions on the battle. #3-Maybe right now the map is not that extended yet to get annoyed fo getting lost, but in fact, that will be a problem later if they don't take note on that and start to work on implement a map system like the example you show of Persona game. I really hope the devs keep the same of taking seriously the feedback of the players to make the game even better with the time.
@MarkFin942320 минут бұрын
To put in perspective why ZZZ is f2p unfriendly-ish, realistically. People say you can get up to 100+ pulls per patch but the reality is that content creators purposely lie about this assessment including social media sharing events and low spending subscriptions. In reality, the most pulls f2p can get per patch is between 60-70 pulls per patch. To put that in perspective, that means f2p essentially can only realistically pull for a character once every other patch. In short, that means skipping out on 3 characters. Then when weapons become more initergral to a limited character, that will then be pulling for 1 character, ever two patches meaning f2p will miss out on 5 character banners if they want to near garuntee a character with their engine. Never say mihoyo is f2P friendly that is for sure, it's P2W like any other gacha system.
@ВладиславБериславский6 сағат бұрын
I think that weapon banner should stay as it is. In fact, it's better than hsr, as base chance is higher. Don't remember chances in wuwa, but zzz feels also higher. Can't say about soft pity though, cause zzz scams me hard, but if we consider it's the same as genshin and hsr, than it's better then wuwa. Need more data for it, but in wuwa I get characters at around the same pull as genshin/hsr, although it has it's hard pity on 10 lower. But it's just yapping. WHAT REALLY should be changed in zzz, is it's standard banner system. In genshin/hsr in standart banner you guaranteed to get at least 1 character and 1 W-Engine among each set of three of 4/5* drops. So, if you got 2 4* weapons, your next 4* is guaranteed to be character. If you got 2 5* characters, your next 5* is guaranteed to be weapon. In zzz you can keep getting W-Engines with a chance of never getting a character is standard banner. And the next issue (whcih is same with wuwa) is... Let's assume you got 9 3* (B) drops in a row. Your next is guaranteed to be at least 4*(A), but you got 5*(S). In genshin and hsr you will get your 4* the very next pull after 5* guaranteed, but in wuwa and hsr this counter resets, and it REALLY sucks. This is much more realistic of a change, and it may not seem that huge, but it really adds up.
@Darkmenon7 сағат бұрын
I really like all the suggestions. Losing on weapon banner made me feel so down I just wanted to quit at that point. Buff uptimes and better map would be great.
@lastfirst43076 сағат бұрын
I agree with you on the weapon banner. Players would be more likely to get copies of the weapon if it's a guarantee at hard pity.
@plvto16 сағат бұрын
"because of the point my save is at" is at the end of the game.. giving me tears again as the memories flow back
@N3V3RLookBack6 сағат бұрын
for #3, I have found myself more and more using the errands popup menu to navigate to Hollow Zero or HIA or Shiyu, because scrolling through that list on the fast travel has gotten harder. I still run into the issue though, because I usually try to log off at the video store, and I confuse the video store and sixth street icons a lot x.x
@remediedyawn20 минут бұрын
I'm glad someone is talking about #3. it really is poorly implemented. That few items should not require that much scrolling. This is always one of the main points I bring up in surveys.
@timofaust13152 сағат бұрын
Totally agree on the UI needing an overhaul to give better information to the player.
@azier67Сағат бұрын
To preface, ZZZ's the first gacha I've played and I'm still learning how they work in the background (like W-Engines being 75/25 instead of 50/50). W-Engines: I wonder if the non-guarantee is there to allow the A-Rank W-Engines have a purpose beyond being a stop-gap for S-Rank ones. While A-Rank Agents' performance can vary for their signature, S-Rank Agents tend to gain tailored benefits to their kit from their signature. Making them a guarantee might potentially reduce how potent they can be if you're always gonna get one when you get an S-Rank...so it's easier to max one out and reap the benefits. Buff Visibility YES YES YES HOLY MOLY YES. Fire Suppression charges, Fanged Metal 4pc, Anby's M6, even Anton's "Red Drill" W-Engine buff need to have some kind of UI indicator to keep track of them better. It's hard enough telling if they're active in-game with all the numbers being thrown around and enemies being tough, so an indicator that you *are indeed* hitting harder would be nice. And while I know S11's sword glows red/orange while she has charges...I'd still appreciate the UI element. Map A drop-down with locations would also be helpful, but I'm not sure how well it'd work on mobile. Thankfully, we can teleport to places like HIA or Scott Outpost using the Errands or after getting coffee, so...small stop-gap? Not an area I've had enough of a gripe with, but I can see how it'd get cumbersome after a while.
@sandersGG6 сағат бұрын
zzz also needs wuwa level character event like i need to build multiple units but it feels like its gonna take a year
@detoxloop5 сағат бұрын
zzz have double drop events on hia and discs every patch lol
@choochoo30414 сағат бұрын
@@detoxloop Wuwa also has those sht in addition to character lvl event. So STFU! U are one of those Parasocial, Delusional and Reetard Gacha Fans who thinks "My Game is so perfect. No need for improvement. We dont need that QoL from that game. If we do, we just admit our game is inferior."😂😂😂. P.s: Stop being hateful towards QoL implementation that actually makes the games better, Bozo!
@sandersGG2 сағат бұрын
@@detoxloopim talking about that progression level event like if u got a character to level 80 you get a ton of materials
@detoxloopСағат бұрын
@@choochoo3041 ik that im playing gacha goyslop but the wrap of the game make me play it. genshin like idealess shit wont make me play it by any chance. this minor qql's means nothing when the game average session takes less than half of an hour. 2-3 days worth of extra disks runs instead of char leveling wont affect account economy by any sence, especially if you already maxed out everyone you need like i did. so i have a right to not give a shit about such insignificant things. just go play your superior game fucking yapper.
@danha31075 сағат бұрын
absolutely for #2. I’ve literally submitted a ticket for getting those Disk and WEngine buffs to appear on the “Effect Details” screen cause it reallllly feels like they should be there even though they aren’t. It didn’t go anywhere but it’s so hard to tell when most buffs have been applied because they don’t appear anywhere
@igotheals6 сағат бұрын
#2: The other thing that gets me with this is when you have debuffs for enemies, you can only see indicators for debuffs like Nicole's DEF reduction if you're fighting a big boss. If you're fighting anything lower rank, you don't see any indicators at all and just kinda have to guess/go on feel. It would be nice to have some indication for enemies other than big bosses.
@sugar-lx1jz5 сағат бұрын
My opinions: - Super agree with first take. So many games use just don't have to worry about pulling for weapons but guess Mihoyo wants to be greedy so they just throw in a 75-25 just for a weapon. Even for a 10 year-old game like FGO their weapons (Craft essences) are given free every events and can be acquired along side characters. - For the buffs, they can add the buffs at the bottom of the screen as small icons. Even when adding them next to characters there can be many visual effects that many times you can't tell what is going on. - Really like the last one, they can make a similar style to P5 to make it quite unique and easy to change places. I do perfer a more Jazz-like theme or something else rather some boring tech-ish style.
@sippinhotcocoa593424 минут бұрын
A large map like P5 would work brilliant in ZZZ and would most certainly help visualise the world a lot better while making it easier to manoeuvre!
@SuspiciousScoutСағат бұрын
I actually felt like the lack of clarity of buffs was one of the biggest issues the game has. I hope they implement that sooner rather than later.
@itzpurple_queen97116 сағат бұрын
Genshin impact actually changed their weapon banner. It’s now almost the exact same as ZZZ and HSR. Genshin is however slightly different, Genshin still has 2 different weapons on each banner but you can path to the one you want so it’s basically the same. Also if you win the 75/25 and get the other weapon you still get the point towards the weapon you want, if you are lucky you can get both limited weapons.
@AverageLuckGamer6 сағат бұрын
Oh I thought it was still 50/50, thanks for the correction.
@Lucif3r6165 сағат бұрын
4:21 jumpscare
@RisingPhoenix055 сағат бұрын
1. If Hoyo gave that guaranteed 80, I feel like more people would be inclined to spend if they're close, but not quite there to 80. Get the card out for a double up. 2. Having more UI elements under the team icons wouldn't be too cluttered IMO. The existing ones are so small, and they'd allow more transparency without having to interrupt the flow state, the best thing about ZZZ, to check for numbers.
@thalesamr6 сағат бұрын
The expected number of pulls for a limited character is close to 95 (93.75)... for engine it is 62.5... the engine is 2/3 of a character. They could adjust for a garantee in 80 pulls and adjust the probability per pulls to maintain the same expected value... but in the end you would be spending the same thing in average
@Pk-yi3wx6 сағат бұрын
#1 is a pipedream unfortunately. I'd kill for a 100% weapon banner but gachas rarely if ever add player friendly decisions to their gacha retroactively. 75/25 is far more effective as a money magnet due to the less amount of pulls needed to get a weapon, and due to the bitter feeling of losing a 75/25, meaning they are more likely to spend or commit to the W engine. In no world does the 100% weapon banner benefit the company when they already have a formula to maximize the amount of money they can bring in. It's the reason why they didnt improve on it from HSR, because it does its job perfectly.
@maheee6 сағат бұрын
#1 yes, i do want the weapon to be guaranteed and it would be nice, but if it's similar to wuwa where 4* weapons/craftable power is way weaker than 5* signature, i personally don't want that. if it's the current ZZZ weapon lineup and just make the 5* a guarantee? hey it's a win for the players who wouldn't want that i'd love it. #2 and #3 is a really good point especially if we get a map like persona it kinda adds into that sense of space in ZZZ making it more immersive.
@thebigredsky3 сағат бұрын
For point 1, I agree that the weapon banner should be better, but I actually like the chance of 75/25, mainly because it makes it easier to get weapons for standard characters without having to save up 600 signals (I think they're called) or pull on standard, I also just find fun in the gamble, I'd fix it by lowering when you get the S rank instead, like instead of 80 pulls it's 70 pulls or 60 pulls. Points 2 and 3 I 100 percent agree with tho, especially point 2.
@DrAnimePhD6 сағат бұрын
Another change that needs to happen: The cash shop. The prices for Monochrome are way too high for how little you get and how awful the pull rates are. $15 for enough Poly for five pulls. $15 FOR FIVE PULLS! That is a lot of money for how little value you get! In any other gacha, $15 would get you enough for two 10 pulls. At mininum you gotta spend $5 just to have enough for a single pull, not even two pulls. This isn’t even factoring in how awful the S Rank rates are that you’ll have reach the soft pity range which the $100 purchase doesn’t even cover! That’s over 12,000 poly you gotta spend for a single S Rank and even the $100 Monochrome package isn’t enough to cover that! If you have to spend that much to get a single character, at that point just give me the limited character. It should not cost more than a brand new AAA console game just for a single character. Either increase the rates, lower the prices, or make the bonus Monochrome from first time purchases just part of the base amount
@shubhansingh046 сағат бұрын
This is the trend i have noticed in other japanese/gatcha games too, even those not from this genre, like yugioh. Maybe it is that whales can spend a very very high amount if you ask them so these companies don't bother to make non paying players pay a bit as whales would have to pay lesser too. Surely this must be backed by some research, otherwise fewer companies would be trying this
@thefearturkey69446 сағат бұрын
Dont pay everyone knows only WHALES ACTUALLY use the monochrome system. You the monthly pass if your a low spender and thats 16 pulls every month added on. The value is far better than anything for 5 dollars plus tax. Obviously this doesnt justify it but its only for whales a average player should ever spend actual money on it and if you do just go for the 100 dollar double for the first purchase cause the value is inherently trash the lower you spend
@kyokusanagi98004 сағат бұрын
Hoyo won't change their gacha system, it's something people complain about for years, they won't add characters to the permanent pool, prices aren't going down. Changes will only happen when a new company does everything people are asking for and also become the most profitable game. Unfortunately it's a business and unless more money is involved they won't do anything.
@cheikhwade076 сағат бұрын
Regarding the weapons the drop rate for a s rank wengine is 1.00% c which is an improvement compared to start rail and genshin. And If you combine that with the 75.25 .On average its always way cheaper to go for a wengine rather than a character or a mindcape.
@Veroom6 сағат бұрын
Good set of mentions overall. I'm okay with most buff uptime, Lucy's Cheer On! already has an indicator for instance. It'd be nice to see how long Radiant Aegis has left though. The "map" frustrates me. Not only is it a linear list of icons, but there's no order to it. Why are both HIA and NEPS separate from Lumina City when they're parts of Lumina City and accessed from it? It can't be because Lumina City is a story area (like Sixth Street, the construction site and Victoria Twins), because Blazewood is a story area and that's even further away! There's no rhyme or reason to any of it. The gacha... 100% on the wengines would be nice. It's good that gacha games as a whole are trending towards competing on having less exposure to catastrophic bad luck. The guarantee by the second pull is a huge gain over most gachas of 3+ years ago where you could lose the 50/50 (or even 33/33/33) 8+ times running and any one banner could bankrupt months of in-game savings without even getting the character. Hopefully those dark days never return! One thing I *really* hope that joins that trend in the future is catch-up mechanisms for newer accounts. As things stand, anyone that started late is *screwed* when reruns happen because the banners are rerunning without the income that was available in their previous outing/s. It's not good enough to tell someone who started even in August "You can get Ellen now!" if they have to sacrifice Miyabi to get her! They'll just be bitter about needing to wait for a Miyabi rerun instead. The polychrome prices as they are basically only cater to day one players and screw over everyone else when it comes to reruns. I doubt ZZZ will pioneer this kind of catch-up mechanic - in particular, when an agent reruns, giving a boost on their banner/s to any account made after the agent was last available such as skipping the first 50/50 or lowering the soft pity until the agent is owned - but I can see gachas in the future moving towards that and it would be a seriously impressive surprise if ZZZ steps up to be the game that introduced it.
@HigherEdGaming6 сағат бұрын
That last thing is a holdover from their other games. It looks useless until like 2 years in when they drop a interesting character mechanic that utilizes it. I wish Hoyo would experiment with more elemental swap, absorption, or multi elemental mechanics - thus giving the off set bonus value.
@sirrah24586 сағат бұрын
you get 15% a rank chance on weapon banner as opposed to only 6% on wuwa. this gives you 250% of the pull cashback currency. you also have a 1% chance as opposed to a 0.8% chance of getting the s rank. if you do the math its pretty equitable between the two games.
@gameologian73655 сағат бұрын
Yesss I’ve been yelling to have a map of the world to make the world feel lived in.
@tokimekidoll5 сағат бұрын
While #1 would be great, why would they do it when they are already making more money than the competition as they are now 💀Even during ZZZ "bad" months they are still making more than WW (even when ZZZ makes less than Star Rail and Genshin), so it would be really hard for them to even consider doing something like this.
@kyokusanagi98004 сағат бұрын
First of all, the sensor tower is pretty much a phony chart. They only have Chinese IOS revenue, then they make up the numbers for Android and other regions based on download numbers and multiply and divide on that. That is information is on their own website. They can't calculate western data. Also check the Japanese mobile market data that is actually accurate as it comes from companies itself as data for investors.
@GhostEmblem5 сағат бұрын
The map is such a good idea new areas are going to keep getting added and it will become unmanagable this is something the should really do.
@LateSleeper5 сағат бұрын
My suggestion is for ZZZ to do more with the new permanent features they introduce; specifically that combat seminar thing they had in the HIA. You know, the one where you assign an agent for training, and they get experience over time? That was hella useful; I was able to get most of my agents above Lv 50 with it. Now it's all used up and just useless. Why not have it refresh every month? If they don't want players using that instead of grinding for level up materials, then reduce the experience amount it gives. Just make it do something, anything!
@Justin-Thyme4 сағат бұрын
#1 - I would take it one step further: make the weapon banner a selector, in which you select which weapon you want to pull between the on banner and the standard ones. That way I can roll on a banner I'm not interested into in order to get 4* copies, or the standard 5* I need to augment my standard 5* characters I'm bound to have
@mrnomosquito40 минут бұрын
Here's another idea for wengine banner - if you don't possess any copy of featured wengine the chances for getting it rise to 100% then if you have at least one copy it goes back to 75/25 as for guarantee after losing 75/25 you would keep it if the wengine you pulled is your first copy of that engine Similiar could be done to characte banner but instead of 100% for first copy u have 75/25 and after that if you want mindscapes it goes back to 50/50 as for guarantee after losing I have no idea how it would work(im too lazy to think)
@Invisiblekatana7 сағат бұрын
I feel like getting characters should be guaranteed honestly, that's the money maker so I know it's dreaming but I'm currently skipping yanagi and still don't think they've added enough polychrome for me to for sure pull lighter. It's usually every other character that I win but there's always been enough to at least try the full set of pulls.
@AverageLuckGamer6 сағат бұрын
Like I said, baby steps...
@Geminosity6 сағат бұрын
I think another problem with the Gacha that people just put up with is how insanely boring the non-4 and non-5 star pulls are. Stuffing your inventory with junk w-engines is not fun nor interesting. While I know you can junk them for w-engine xp, it's still just demoralising and I think it's pretty telling that parodies of Hoyo gachas just show literal poop for 3 star pulls :P I miss things like Dragalia lost where I got elder water for 3 star dupes which could be used as character advancement material OR currency for the wyrmprint shop (cards are kind of like ZZZ disc sets, except you only need 1 to get the full effect and you can equip 2 of them) so there was some choice to it. Likewise, in AFK arena you could smash lower level dupes of characters together to help you uncap existing characters as long as they were the same faction.
@AverageLuckGamer6 сағат бұрын
That's a really good point, sometimes I don't even want to sit through it all the B ranks when I'm pulling.
@ginpachi16 сағат бұрын
I am still trying to learn Yanagi/Burnice with Chaos Jazz, think I mostly understand “hit C on Yanagi, and space on Burnice” lol, Jane team had me bein’ lazy 😂
@phroexx5 сағат бұрын
The fast travel system is gonna look like echoes of wisdom if something isn't done soon
@Marcosomos7 сағат бұрын
I can imagine, not sure if it is correct, but even some of the people that spend money certainly have doubts about pulling engines... Alternately if the engine would be a guarantee, I can see a world where much more spenders would pay for them...
@SlimeyZocktСағат бұрын
Comment along as I go. First point I agree on. Even though my luck is really good, I think this is not the best for how it is. Second point I would like to have a toggle. I like it not having so much on screen, especially with the fast combat. I just remember what buffs my characters have Third point I would like aswell. There is a certain disconnect about Sixth Street and Lumina Square, where you have no idea where they actually are, especially with the map in Chapter 1
@deyeti6 сағат бұрын
The bulk of my complaints are about the character designs but I know I'm in the minority on that one. I love that the game doesn't do what the other gacha games do and just take the same 3-5 models and reskin them for all their characters, but each new character is a unique model. However, with how much freedom they have to do thiren characters or robots or other cool and unique designs, we just keep getting sexy/cute human lady designs. We have only just started getting male characters, and that's great, but I was so excited when the game first came out by the fun and unique characters we got from Ben, Lycoan, and Billy or fun designs like Anton that I was hoping we would keep getting more like that. And on top of that, we have so few characters in the game relatively speaking and we keep getting "power creep" characters. By the time we get a 4th Ice character we will already have had 8 Electric characters and who knows how long before we finally get our 3rd Ether character. I don't meant to hate if people like the limited characters we've received, but I've been really disappointed and feel like they are lacking creativity. Otherwise, one of my biggest gripes, and I don't know how you fix this, because its kind of baked into the foundations of the game, but I really think this game is missing any elements of exploration and I wish that was fixed. Genshin and WuWa both obviously have huge open worlds to explore but even HSR has pretty decent sized instanced maps to explore with puzzles to solve, treasure to find, challenge enemies to beat, and other things to unlock. ZZZ's exploration is limited to basically the challenge levels and that's it. New areas are tiny and have maybe 1-3 chests to find otherwise its just the Officer Mew-Mew coins but those don't come anywhere near the level of exploration you get in those other games.
@Ellyasveil2 сағат бұрын
I hope zzz release old guy character like pompey.. not just young handsome boy
@deyeti2 сағат бұрын
@@Ellyasveil I'm still broken up that we didn't get Pompey. When I saw him in the 1.2 trailer I was hyped and then of course they took that from us.
@DrEnzyme29 минут бұрын
They're definitely going to have to improve the map system, hopefully sooner rather than later. Every update that they add a new location makes swiping around that menu a little bit more cumbersome.
@questpatch45274 сағат бұрын
Great and good points. Better rates is a far cry for sure, but hey man, I can dream. Has it ever happened in other gachas?
@Law-of-EnTropy6 сағат бұрын
Problem #2 has been my main criticism about the game since I started using disks. It's so inconvenient that you cannot see an aspect of the game that is, might I say, critical to how you play around your squad. Hormone Punk is prolly the most affected by the lack of buff/debuff indicators. Setting aside the awful uptime of Hormone Punk, the fact that you have near-zero control on activating its effects while also having zero knowledge of when it's on and when it isn't is just plain nonsense
@minyaw12345 сағат бұрын
Weapon banner not being guaranteed is such a bad feeling and needs to change. Maybe a smaller change they could make: Make it 75/25 until you hit hard pity but hard pity is 100%. That would mean for example if you get a standard S-Rank weapon at 20 pulls, your pity counter doesn't reset and your next weapon is guaranteed the limited one. Or you hit hard pity but it's guaranteed the limited one. So actually getting the wrong S-Rank weapon might even feel "good".
@beedrillfanatic59334 сағат бұрын
Map of ZZZ could be better. However, as far as relic and material farming goes, you really only need to open up the Guidebook and select the relevant domain you want to farm, so this becomes sort of a non-issue unless you're trying to farm trust events.
@lexxieotter6 сағат бұрын
I would so believe and be behind the w engine change, but I'm conflicted cause i just got the w engine i wanted for a different character
@araarabutkermitthefrog6 сағат бұрын
I agree with the buff part You just gotta believe Caesar buff exist It not even showing in the details stats
@AverageLuckGamer6 сағат бұрын
just keep believing, even when the shield drops!
@CombatPandaZenlessZoneZero3 сағат бұрын
YES to more buff and debuff indicators!
@thefearturkey69446 сағат бұрын
For the engine change it’s obviously a no brainer but we should realistically know that no engine is required for a character. And engines inherently set you back on getting characters. Speaking as someones whos lost 50/50s and 75/25s . It would be nice if weapons were assured but they’re not necessary. Also from star rail they will generally create 4 star variants of 5 star light cones. That close gaps on the sig. So a character like Caesar may have a weapon that has impact scaling. In the future they might create a defense weapon that gives impact
@ImarwanMF6 сағат бұрын
"stay weird" man... thank you.
@RaiOshynnCat2 сағат бұрын
I agree with this! I hate the location carousel.
@luhad6 сағат бұрын
Even terrible is losing the 50/50 and then losing again 75/25 to get the weapon :( happened to me when trying to get Caesar. I really like the caracter so at the time didn't bother me as much but now I'm traumatized. How I'm gonna supose to even talk this with my therapist ? like where I even begin to explain
@AverageLuckGamer6 сағат бұрын
Well, you see Mr. Therapist, I play gacha games and...
@shakuganfan996 сағат бұрын
Isn't the weapon banner comparison is largely taken out of context? Yes, WuWa's weapon banner is guaranteed, but it gets balanced out by the fact that the lower rarity weapons in that game are DOGSHIT and you NEED to pull on the weapon banner to make your characters usable in it's endgame. Meanwhile, ZZZ just like HSR and Genshin, have good 4 star weapons and you can clear all of the content without needing to pull for limited W-engines. This isolated take is narrow-minded, honestly.
@princeata6335Сағат бұрын
Good try but wuwa also give you a literally free standard 5 star weapon that can make you beat the game easily.
@РоманРыжков-я1ъ6 сағат бұрын
Idk, never had a problem with fast-traveling in zzz. I guess my visual memory is not that bad.
@shadtowa89864 сағат бұрын
More visible buffs would make the skill ceiling feel higher. I don't mind the low skill floor if the ceiling is high.
@Rorobo4 сағат бұрын
#1 and #2 is meh and not really a problem considering that weapon in a gacha game is a luxury. And by simply playing the game, we get a chance to obtain powerful S rank weapon in the standard banner anyway. We have the option to save pulls for a weapon, it is not like we are being forced to unlock all of the characters. About number 2, i am gonna be honest, this is the first time i have heard that there are people having difficulty tracking the health bar to check buffs and debuffs. it doesn't take 2 second to peek at the side of the screen and get used to it like it is part of the the gameplay of that game. Quite similar learning how to drive. For example playing a souls game then jumping to a MMORPG or DOTA, we get used to the unfamiliar controls. There is no way this is a problem because it is just a matter of learning and getting used to like learning a new gameplay mechanics. Number 3 i agree.
@JabroniBoy5 сағат бұрын
You’ve made a video on it before but the issue of dennys late game is huge
@Killeuracr7 сағат бұрын
Gottta be honest the amount of pull is more is the line of 150-160 Max for charcter and 130/140 wor W engine. Soft pity is right there
@Dsyphus0Сағат бұрын
I may drop ZZZ and go back too PGR, the gatcha system for PGR is just so much better and new characters are rotated on another banner (usually 3 characters 70% for the one you choose). If ZZZ either gave more polychrome or made it more reliable to get things id be much less inclined to leave
@zxcxzxc4 сағат бұрын
I almost always pull w-engine for damage dealer carries but the fact it took me 150 pulls for Jane's signature is pure pain
@ModernCreep3 сағат бұрын
I gotta hard agree with all these points. I pulled Caesar in like 20 pulls then lost her weapon banner at like 80 and had to go another 60 deep and ever since my account has been on life support.
@ChromeQuake52 минут бұрын
4:22 missed opportunity for sniffaboo But seriously, changes to the gacha system simply aren't going to happen. its a precedent set by the pre-existing Hoyo games. The last time a hoyo gacha mechanic got changed it was because someone spend 6 figures on the genshin weapon banner (You know the guy). That's not to say the WuWa competition is unhealthy though! Maybe the next Hoyo title will have a better system. Here's hoping.
@blackcitadel96 сағат бұрын
Weapons should be 100%. It just feels like you're wasting your time on the weapon banners.
@NOVAZ3N5 сағат бұрын
#2, just make buffs being visible an option you can toggle from the menu
@VioletKFY3 сағат бұрын
Honestly I think it’s fun to save they are giving enough poly and with the battle pass and monthly poly you get a fair amount if you make things way easier to get it’s less fun I agree with the 100% on the wengine banner though else no one that isn’t whaling will touch that
@KumaOso165 сағат бұрын
I'd love for the gacha system on S ranks to do characters and weapons you haven't gotten yet over duplicates and mindscapes. For some godforsaken reason, all I get on the stable pulls is either Soldier 11 or more commonly her W-Engine. I still don't have Grace or Koleda. Why am I getting 11 constantly?
@robbyw.86167 сағат бұрын
You know if they make us get the stuff we want sooner, they would earn less money.
@Josh_clst6 сағат бұрын
That’s true but as he said having a dedicated fan base is better and having 100% for W-engine would probably tempt more people to go for W-engine which would probably balance out the loss from less pulls for engine. Like personally I didn’t go for any engine except Jane’s because I had a lot of pulls saved up from skipping qinyi and the 75/25 still terrified me
@robbyw.86166 сағат бұрын
Yeah I watched that video, but I still believe that they would make less money, even if more players are pulling for the W-engines.