3 Methods for Exporting MagicaVoxel Models into Blender - Prep for Rigging/Animating

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MangoVoxel

MangoVoxel

Күн бұрын

Пікірлер: 48
@MangoVoxel
@MangoVoxel 3 жыл бұрын
Comment any other tutorials you'd like to see!
@ulysesordaz4981
@ulysesordaz4981 2 жыл бұрын
Any characters I make using this extension don't retain their color once I import them into Mixamo and then from Mixamo to Unreal Engine 5. Any tips on how to keep textures/color on the model?
@nibblie
@nibblie 3 жыл бұрын
That .vox importer was a literal life saver. Weight painting was a *PAIN* with the obj format because of the vertices but because of the cubes the converter made, it made it extra easy to weight paint.
@MangoVoxel
@MangoVoxel 3 жыл бұрын
Haha I'm glad I could help :)
@blockwar8547
@blockwar8547 2 жыл бұрын
Hi , Bro , I 'm from Russia and a novice developer , I accidentally stumbled upon your video and it helped me a lot , we have very few similar videos , thank you very much !!!
@jimhawkns
@jimhawkns 2 жыл бұрын
You saved me HOURS of work with that vox importer, you're the best!
@fl444mingo
@fl444mingo 3 жыл бұрын
Short, yet very informative. Just what I was hoping for, good video!
@MangoVoxel
@MangoVoxel 3 жыл бұрын
Thank you! :)
@possiblyzslot838
@possiblyzslot838 11 ай бұрын
Great tutorial! That Vox importer is insanely useful and the only way I get to keep the material IDs. Unfortunately Blender's "select interior faces" option doesn't seem to work properly, meaning there's no automatic way to optimise these models, and doing it by hand is just not feasible.
@ulysesordaz4981
@ulysesordaz4981 2 жыл бұрын
Awesome video. You helped me with an issue where my animations would be half way in the ground. THANK YOU!!!!!
@NogCube
@NogCube 2 жыл бұрын
Thank you for making this great tutorial, keep up the great work, mate!
@here2race
@here2race Жыл бұрын
In blender 3.6 there is no option to enable testing plugin. There are possible workarounds with editing .py file directly, but with no success so far.
@ShrekBigscary
@ShrekBigscary 2 жыл бұрын
Thank you!!!
@venoxgamer9661
@venoxgamer9661 2 жыл бұрын
Thank u, dude, i wish you have more subscribers
@aliengarden
@aliengarden 2 жыл бұрын
Very good tutorial!
@PointlessGamer_xD
@PointlessGamer_xD 3 жыл бұрын
This is a perfect tutorial man good job!
@MangoVoxel
@MangoVoxel 3 жыл бұрын
Thanks man! :)
@n0b0dy_know
@n0b0dy_know 3 жыл бұрын
Very helpful, thank you so much!!!
@loam_media
@loam_media 3 жыл бұрын
This is a grest tut. Thank you, it helped me a lot
@MangoVoxel
@MangoVoxel 3 жыл бұрын
Thanks man. Glad I could help.
@TheseusMinor
@TheseusMinor 2 жыл бұрын
Hi. The add-on is not visible on my Blender v3 and v2.93's Testing tab after I install and even refresh. Can you help here?..
@MangoVoxel
@MangoVoxel 2 жыл бұрын
Could you make a reddit post with further details and screenshots of your problem? I will try my best to help.
@rahayousefi4816
@rahayousefi4816 2 жыл бұрын
How is it going 🤔😁 i just exported an obj file from magicavoxel but i want to change some parts of it when i drag it to magica it's completely gray🙄 can you help me with that i drag the colors of the obj file to magica's index colors were back but it's still gray😱🤨 no objects were open even
@bider3588
@bider3588 Жыл бұрын
HELLLLP. Does this work for larger models?? because I'm tring to export and the scale is so big that it crashes my blender! Is there any way to decrease the scale of my voxel object without losing quality??
@martinhusson4209
@martinhusson4209 2 жыл бұрын
is the voxel keep his materials with the 3rd method ? because i want to make lightning effect on blender but when i import the model , the light reflection isn't the same :(
@MangoVoxel
@MangoVoxel 2 жыл бұрын
I'm not totally sure to be honest, you could try joining either the MVC or the Blender Discord
@gabrymost0112
@gabrymost0112 2 жыл бұрын
What about the voxel materials I set in Magicavoxel? Will they be exported as well?
@MangoVoxel
@MangoVoxel 2 жыл бұрын
nope - unfortunately the materials and render settings are locked within magicavoxel. Once you export it will resort back to diffuse.
@ipokiller2g940
@ipokiller2g940 Жыл бұрын
This is a stupid question, does this help with the uv wrap material if im going to import it into unity?
@uhohwhy
@uhohwhy Жыл бұрын
vox importer does not work on new blender versions
@tanishnani2003
@tanishnani2003 4 ай бұрын
LOL "The origin is right between the legs" 5:45
@ThePradoAlfa
@ThePradoAlfa Жыл бұрын
Everytime that I import the .Vox file, my blender crashes
@TheMerchant3773
@TheMerchant3773 3 жыл бұрын
is there a way to center the model in magica voxel?
@MangoVoxel
@MangoVoxel 3 жыл бұрын
center the camera around the model?
@TheMerchant3773
@TheMerchant3773 3 жыл бұрын
@@MangoVoxel no like center the model in the middle of the model building area
@MangoVoxel
@MangoVoxel 3 жыл бұрын
in the newest update (0.99.7.0) you can set the object’s postion in the world view
@TheMerchant3773
@TheMerchant3773 3 жыл бұрын
@@MangoVoxel Awsome! thanks dude.
@rahmatrvp8327
@rahmatrvp8327 2 жыл бұрын
blender version 3.0 doesn't work??
@hiepphamhuynh7211
@hiepphamhuynh7211 3 жыл бұрын
Hi Mango, Could you upload unzipped folder of the addon to GG driver? I don't know why but i can not install this addon by python script....tks and sorry for my bad English:v
@MangoVoxel
@MangoVoxel 3 жыл бұрын
drive.google.com/file/d/1k5KZCmT2vXFaDKbP1IGi6WNXdqtUDUbK/view?usp=sharing
@hiepphamhuynh7211
@hiepphamhuynh7211 3 жыл бұрын
@@MangoVoxel :(( i made a mistake....that isn't the folder that i mentioned, i meant the folder which usually locate in C:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_(maybe voxel) if you installed.
@tebeoteleo
@tebeoteleo 3 жыл бұрын
@@hiepphamhuynh7211 i have the same problem, maybe is the blender version.
@jakkaj
@jakkaj 3 жыл бұрын
impossible for me import with .vox pluging , nothing work
@MangoVoxel
@MangoVoxel 3 жыл бұрын
Would you be able to elaborate on the problem? I can try my best to help :)
@reagoated
@reagoated 2 жыл бұрын
merging vertices does not get rid of unnecessary vertices
@possiblyzslot838
@possiblyzslot838 11 ай бұрын
It gets rid of a lot of vertices as you can see at the bottom of the screen when you do so, however every interior face will remain, so I'm guessing it only gets rid of duplicate faces.
@bobjoe1343
@bobjoe1343 2 жыл бұрын
which is the "correct file"? Is it the voxel??? no right??? which one?!?!?!?!
@HarryMcKenzieTV
@HarryMcKenzieTV 11 ай бұрын
It's not exporting into Blender. The wording is incorrect. It should be Importing into Blender
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