Рет қаралды 62
2-man run with Biski on The Last Stand's hardest difficulty
Notable strategies for the corresponding nights planned out and coordinated by Biski
N5 (Abomination): Locking 2x Tinker + 2x Unit behind HQ and trees to push out zombies flung by abominations
N15 (Forgotten One): Similarly to N5, but on a larger scale, to prevent tentacles from spawning and hitting the survivor army. Mass barricades and walls were in preparation for N16
N16 (Archimonde): Taking advantage of the Builder's trait (an Aura that causes buildings to return damage to units), and locking up our army with barricades and walls, preventing summons from being able to hit us and as a result, punching themselves to death on the walls/barricades.