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Originally shot for the PS1/Dreamcast/PC title "Atari Anniversary Edition", released in 2001.
00:00 The Beginning of Atari
02:00 Syzergy
02:16 Computer Space
02:52 Did you ever think it was going to get this big
03:50 The best and the brightest
04:13 70s Silicon Valley vs Atari
05:05 Health Insurance
06:08 No Venture Capital
06:40 I was tired so I sold.
06:58 The conception and history of pong
07:00 Early Computer Games
07:57 Vector vs TV
08:25 $10k Minicomputer Time Share?
10:30 Do it in Hardware
10:35 Pong as a training project for Al Alcorn
11:33 Was going to be a guy not a paddle
12:07 Andy Capp's Tavern mecca for Silicon Valley Techies
12:47 Barrel
13:05 Cash Box service call
13:27 BIRTH : Build the first 11
14:23 Smash hit
14:44 Simple yet Complex
14:55 Women Players
15:41 The trick to free games in pong
16:00 The world knows about it in a femto-second.
16:40 Atari Shuffle - Carpers, Nylon Jackets and the Static charge
17:40 No coins - Water Coins
18:27 The home version of pong - No one would buy - A turkey?
19:10 How do we get Distribution
19:40 Sears Sports Department Buyer
20:29 He showed up on our doorstep the next day, how many can you make? Realistically 25,000-30,000, we said 70,000, he ordered 150,000!
21:50 Sears banked 80% of the cost - we ended the year having made 200k pong games
21:23 His strategy for market domination - minimum rules, maximum riches
22:12 How did Atari VCS 2600 dominate
22:25 In Channel Capacity - Small Scale Internal Process - Tie up the capacity
23:55 The blocking strategy $100k to dominate is cheap.
24:30 His feeling on founding an industry
24:40 Amusement Park + Engineering Degree + Video Computer Experience
25:13 There will be games in most homes - Revolutionize Education
26:00 His perspective on the industry
26:44 There was a time in computing when I knew EVERYTHING!
27:15 The games were fun because they were simple, accessible, challenging but fun.
28:22 Technical Breakthrough (Space Wars/Mainframe to Pong TTL to Home Pong/Single Chip to Asteroids/CPU to Stella 2600/Cartridge Model)
30:20 Razor/Razorblade model
30:40 Big Faster and Polygons
31:00 Entertainment : B&W to Ball Paddle to Driving to Puzzle (Pacman/Centipede) to Computers (Colossal Cave) long form game.
32:40 Arcades have always had good user interfaces
33:18 Home Console vs Computer : Creativity : Low Budget creativity
34:10 Emulation allows anyone to access the classics.
35:05 Nolan's favorite game? Go!
35:40 The CPU used in pong - THERE ISNT ONE!
36:00 No CPUs until 1975/76 Asteroids