That is exactly what i was looking for, thank you for your time, I also would love to see something about uv tricks or about uv in general ))) Like 👍
@Nexttut Жыл бұрын
My pleasure!
@creaturegraphicsart Жыл бұрын
Thank you so much for explaining it so clearly. First time using substance painter for me and this made it so easy!
@Nexttut Жыл бұрын
Glad it helped!
@AlexAlex-go9hg8 ай бұрын
you are the best teacher in 3d
@Nexttut8 ай бұрын
Thank you so much! 🫶
@cheri88322 ай бұрын
thank you!! and i did in fact watch the video till the end
@Nexttut2 ай бұрын
Hope you liked it! ☺️
@eledyxd_ Жыл бұрын
Thank you for this video, now i understand the baking process in substance much better, love u work!
@Nexttut Жыл бұрын
Happy to help! ☺️
@trevital14226 ай бұрын
straight to the point. concise information. keep it up
@Nexttut6 ай бұрын
Glad you liked it! ☺
@animarch3D Жыл бұрын
In your thumbnail, you have ID pass listed as curvature?
@alliestrauss Жыл бұрын
noticed that too!😁😁
@Merkygloom Жыл бұрын
Excited to see a 3DCoat tutorial coming out!
@Nexttut Жыл бұрын
Yay! 🤙😁
@konow. Жыл бұрын
brooo thanks you so much very interesting tutorial !
@Nexttut Жыл бұрын
You're welcome!
@UtterUnit Жыл бұрын
I always watch until the end btw 😁
@Nexttut Жыл бұрын
Thank you!! :)
@neerajcreations1256 ай бұрын
14:40 Sir instead of the colour selection mask we use a polygon selection tool What is the difference between this and that please clear my doubt { learned more an inspired I like your teaching }
@AlexAlex-go9hg8 ай бұрын
DO you have any courses on Substance Painter directly from this guy on video? He is amazing!
@steppingstone9699 Жыл бұрын
great stuff but your video overlap the option time 11:03
@keip3554 Жыл бұрын
can you please show exactly visually what the submissions should be? I don't understand real time render. Also what the map should be. An image of the base color map? So an image of my textured UVs, like the 2D view in SubstancePainter? thanks for the infos. you do a creat job and helped me a lot.
@UtterUnit Жыл бұрын
He says you can just use the base color map if you're using multiple mesh maps. So yes, pretty much the 2D view in substance, but you can submit the exported map I'm sure.
@karthikdikshit133911 ай бұрын
Should i select a separate lambert material for high poly as well as for low loly in maya. If i want to add separates texture in painter? For example if i want to add gold material on some places of the model and wood on other parts. please help me. Thank you.
@marinefr938 ай бұрын
Thank you so much !!
@Nexttut8 ай бұрын
You're welcome!
@ShivsCassettes Жыл бұрын
can u give a session on uv unwrap
@cgimadesimple10 ай бұрын
super cool!!!
@Nexttut10 ай бұрын
Glad you liked it! 💯
@amanyt14715 ай бұрын
this video saved my life 🫠🫠🥹😭
@Nexttut5 ай бұрын
Happy to help 💯🫶
@ayakiri5098 Жыл бұрын
Can we do the id map with polypaint in zbrush and bake it ? Like paint the zone and export it as a texture and it will be read as an id ? I dont know if you understand what i am saying
@alliestrauss Жыл бұрын
You can in Marmoset Toolbag, its called "Vertex Color", you can then plug it as id map into substance. If substance can bake vertex color, then you can bake it there.
@winsera5670 Жыл бұрын
THANK YOU SO MUCH
@Nexttut Жыл бұрын
You're welcome!
@Ricardo-de9ju9 ай бұрын
Could you notice at 12:11 how faceted your curvature map is. It seems it has a new algorithm that can't read smoothing groups. How do you deal with it?
@Agyeya-Purohit Жыл бұрын
Where do you find project folder in substance painter22
@elo859 Жыл бұрын
hi, can I insert a fragment from your video into mine ?
@JPlus-r7t Жыл бұрын
how can we export that in maya?
@sharbbdas2392 Жыл бұрын
tnx sir
@davood1370 Жыл бұрын
sorry , i guess the thumbnail has problem , curvature or ID ?
@AbeLeal3D Жыл бұрын
my bad! should be ID
@SASTuts Жыл бұрын
Please create AAA gun creation for games course.
@AnkitSharma-bg3sp Жыл бұрын
Can anyone help me with what shaders are
@AbeLeal3D Жыл бұрын
A shader is a group of parameters that describe how a material should look. This includes things as it's color, the reflectivity of it's surface, if it glows or of it's a metal, etc etc.