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In the final part of this beginner series on creating a 3D endless runner in Unity, we will be adding some finishing touches to the project. We will start off by learning some best practices when coding - when to use [SerializeField] and when to use the 'public' modifier.
Next, we will look at making the first few tiles not spawn any obstacles, as it is currently impossible to avoid an obstacle that spawns on the first tile.
Finally, we will make the player's speed increase as the game progresses, to keep it challenging, and really test the skills of the player.
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Endless Runner in Unity: bit.ly/endless...
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