Apple Picker in UNITY - Player (Pt 2)
16:58
Apple Picker in UNITY - Apples (Pt 1)
15:29
Making a Game in 4 WEEKS!
12:41
3 жыл бұрын
Пікірлер
@tastypatrick2903
@tastypatrick2903 12 күн бұрын
I was able to follow this tutorial pretty fast, but damn the values you set for sensitivity are crazy. I need my sensitivity X over 100 in order to look around normally. Guess that just depends on your system, and it works really great after finetuning the values, that's the power of the Unity editor after all. Thanks for the video!
@rishikantdubey2989
@rishikantdubey2989 27 күн бұрын
new ip system
@coolbooy9990
@coolbooy9990 Ай бұрын
Hi, I've made the same steps for camera's movement, but my camera still moves on the left and right side. How to fox that?
@faredsyahmi
@faredsyahmi Ай бұрын
how can i change the player with the model i want ?
Ай бұрын
Great tutorial, thank you. For some reason my player goes through the obstacles and it doesn't stop the game, also, it falls over sometimes
@chikkibhoii
@chikkibhoii Ай бұрын
source code please :)
@TSG_00
@TSG_00 Ай бұрын
7:21 mine is not moving what to do?
@ASSASSIN79100
@ASSASSIN79100 Ай бұрын
I can't get my character to jump. This just causes my character to lean backwards and look into the sky.
@oleksiygub
@oleksiygub Ай бұрын
You must freeze your character`s rotation
@NOTLM10_
@NOTLM10_ 2 ай бұрын
brother (21:50) i cant add the score text to the ScoreText variable in GameManager
@niravpatel8542
@niravpatel8542 Ай бұрын
Hello, you would be adding TextMeshPro, however, to fix this issue you can scroll down to “Legacy” and from there you can select the TEXT and your issue will be fixed.
@kevo_codes
@kevo_codes 3 ай бұрын
Nice tutorial, man! A suggestion, when the Laser is instanciated, on the method FadeLaser we can take the Laser GameObject and Destroy it. I did some refactor on that. //Laser creation method void CreateLaser(Vector3 end) { GameObject lr = Instantiate(laser); lr.GetComponent<LineRenderer>() .SetPositions(new Vector3[2] { MuzzleFlash.transform.position, end }); StartCoroutine(FadeLaser(lr)); } //Laser fade IEnumerator IEnumerator FadeLaser(GameObject laser) { LineRenderer lr = laser.GetComponent<LineRenderer>(); float alpha = 1; while (alpha > 0) { alpha -= Time.deltaTime / fadeDuration; lr.startColor = new Color(lr.startColor.r, lr.startColor.g, lr.startColor.b, alpha); lr.endColor = new Color(lr.endColor.r, lr.endColor.g, lr.endColor.b, alpha); yield return null; } Destroy(laser); } Hope these can help! 🙏
@The_Alien_Himself
@The_Alien_Himself 3 ай бұрын
5:37 I did this part and in didn’t work I couldn’t change the speeed
@EmreC1012
@EmreC1012 4 ай бұрын
This is 3 years ago, but its still one of the best tutorials i have ever seen. Thank you so much! And if you see this, thank you.
@TheQuerroDerBoss
@TheQuerroDerBoss 4 ай бұрын
I Have a problem where my obstacle does not spawn on the predefined obstacle spawners. They spawn on the right side of my platform and are hanging halfway over the edge. My code looks exactly like the one in the video and i dont know why its not working
@shikhargupta7545
@shikhargupta7545 5 ай бұрын
my player is not moving left and right
@mlgjman1837
@mlgjman1837 5 ай бұрын
Thank you sir for the great tutorials. You did help my game developer career :)
@3.0PAIN
@3.0PAIN 5 ай бұрын
Thanks bro without you I wouldn't be able to complete the game❤
@SkyeHyuuga
@SkyeHyuuga 6 ай бұрын
Thank you for making this :)
@livers540
@livers540 6 ай бұрын
I need help folks, when I turn on the "is trigger" on, I can't seem to pick up the coin.
@tejask9320
@tejask9320 8 ай бұрын
i love your tutorials man this was awesome i learnt a lot of new things and new methods that i did not know up until this second once again thanks man i appreciate you taking out time to teach this . thank you.
@galotta8475
@galotta8475 8 ай бұрын
Thanks a lot! It`s a shame that you do not continue (complete) tutorials anymore. You helped me a lot and your explanations of the code are easy to understand and to replicate by one`s one! Good look with your game(s) / Game Dev Journey!
@wesdev23
@wesdev23 8 ай бұрын
anybody having trouble with the gravity?
@TheBeLuvdTRex
@TheBeLuvdTRex 8 ай бұрын
When I jump I just snap back to the ground
@SamDuh70
@SamDuh70 9 ай бұрын
Some private voids like OnTriggerEnter and OnTriggerExit is unused , which makes the program not work well , and i made sure the script is correctly written , it is but the score wont add up , stuck on zero
@ahmadbodayr7203
@ahmadbodayr7203 9 ай бұрын
gold
@mehmetkaancakir
@mehmetkaancakir 11 ай бұрын
Hello, we have set the acceleration as we collect the gold, can we give an upper limit to this? I would appreciate your help.
@s-ata-n
@s-ata-n 11 ай бұрын
how can i add a running system to this
@ASoulsShadow
@ASoulsShadow 11 ай бұрын
im at 10:41 but im getting this error Assets/Player/InputManager.cs(19,43): error CS1061: 'InputAction' does not contain a definition for 'Preformed' and no accessible extension method 'Preformed' accepting a first argument of type 'InputAction' could be found (are you missing a using directive or an assembly reference?) does anyone know how to fix this?
@mohamedkaddouri9720
@mohamedkaddouri9720 Жыл бұрын
Thank you very much, finally understand how to apply raycasting with the new input system. Have been stuck for about 2 days
@clock_work1
@clock_work1 Жыл бұрын
I've noticed that once the lasers are invisible, they start to clog up your hierarchy, which could be a performance issue. Any way to delete the lasers from the hierarchy once they're completely transparent?
@clock_work1
@clock_work1 Жыл бұрын
This is one of the only tutorials where it is so clear, that I don't have to troubleshoot any problems or bugs attempting to follow what you're doing. Keep up the fantastic work! (even though I am 2 years late)
@crwdex
@crwdex Жыл бұрын
Useless :( Because of all is wrong
@crwdex
@crwdex Жыл бұрын
this "new" input system is just terrible :(
@alfinann
@alfinann Жыл бұрын
This is cool
@matteoramanzini1842
@matteoramanzini1842 Жыл бұрын
thanks i subbed
@KJ7JHN
@KJ7JHN Жыл бұрын
Hey boss, could you make a similar tutorial where the ground tiles move instead of the player? This way we keep our 0,0,0 location. Just a wish and hope. Awesome tutorial, thanks for posting.
@Gamer-zu5ob
@Gamer-zu5ob Жыл бұрын
very confusing
@Arbaz_Ahmad95
@Arbaz_Ahmad95 Жыл бұрын
kzbin.infofmFYwq751n8?feature=share
@nickolasmachado9274
@nickolasmachado9274 Жыл бұрын
Thank you
@PracticalProgramming
@PracticalProgramming Жыл бұрын
Welcome!
@BassJunkeeZ
@BassJunkeeZ Жыл бұрын
honestly did not liked the last part. What i loved is the way you explain, however you had a few gaps in the tutorials missing to say, due to not being focused. Besides that, this work of yours is really appreciated. I'm having a problem when doing double press of space key, and the character is moving higher and higher. Anyway thanks again for the tutorial.
@BassJunkeeZ
@BassJunkeeZ Жыл бұрын
Bro, you are the best.
@PracticalProgramming
@PracticalProgramming Жыл бұрын
I appreciate that!
@Jove_Jupiter
@Jove_Jupiter Жыл бұрын
Nice tutorial, Thanks! How might I get this to work if the tiles were moving instead of the player?
@thecasualgamers3138
@thecasualgamers3138 Жыл бұрын
ive followed this video a few times and i keep getting this error could someone help me out please? UnityException: Transform child out of bounds GroundSpawner.SpawnTile () (at Assets/Scripts/GroundSpawner.cs:13) GroundSpawner.Start () (at Assets/Scripts/GroundSpawner.cs:21)
@mabdullah9635
@mabdullah9635 Жыл бұрын
My issue is that : Ground didn't destroyed behind the player and didn't instantiate
@tamhuynh8019
@tamhuynh8019 Жыл бұрын
Dear, can you make another video for Mobile input?
@Smesh1901
@Smesh1901 Жыл бұрын
could you make video on saving using player prefs . Please tell me your lying with this being your last video on the tutorial :(
@lovfall642
@lovfall642 Жыл бұрын
Thank you so much! Great and informative tutorial!!
@PracticalProgramming
@PracticalProgramming Жыл бұрын
Glad it was helpful!
@kardokdelikaya9570
@kardokdelikaya9570 Жыл бұрын
Hey, I added things like Reload, heal, shoot kinda stuff to same action map. But when I do that character doesn't move with W-A-S-D and arrows but it moves with gamepad. If I remove them character moves with keyboard. How can I fix that?
@rchannel6261
@rchannel6261 Жыл бұрын
Your voice is too low
@pogpig3077
@pogpig3077 Жыл бұрын
Instead of a loop couldnt you have used InvokeRepeating?