3D Gaussian Splatting + Insta360 RS 1" - Impasse Saint-Eustache, Paris

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grade eterna

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Күн бұрын

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Пікірлер: 56
@ゾカリクゾ
@ゾカリクゾ Жыл бұрын
Wow, this could be huge for gaming or interactive experiences in general. Lots of artistic and overall potential.
@danilluzin
@danilluzin Жыл бұрын
If the world has to be static and lighting cannot change i can't see how this is useful for an interactive experience
@mgntstr
@mgntstr Жыл бұрын
yeah taka a million high def photos of an alley to get janky simulacra
@wladefant
@wladefant Жыл бұрын
@@danilluzin under interactive I mean for example museums where you can walk around in your pace and look at objects, which is much more interactive than a 360 camera
@brazni
@brazni Жыл бұрын
It is more on the order of 10's of pictures @@mgntstr
@khanch.6807
@khanch.6807 Жыл бұрын
​@@danilluzin for generating world map and spaces. Everything dynamics can be generated separately.
@pixelreconstruct
@pixelreconstruct Жыл бұрын
This is ridiculously good.
@RikMaxSpeed
@RikMaxSpeed Жыл бұрын
The last 5 seconds where it breaks down into 3D gaussian are fascinating. Can you create new special effects with this?
@simontist
@simontist Жыл бұрын
Truman Show vibes
@Jowanoofy_ZO
@Jowanoofy_ZO Жыл бұрын
Check the complex game
@whatsappvideos9665
@whatsappvideos9665 Жыл бұрын
Mesmerising
@Powertampa
@Powertampa Жыл бұрын
Reminds me of a movie where they said they used all the cameras from a cctv setup across the entire city to look into the past when in reality it was an actual time machine of sorts. Can't remember the name. Though if you imagine using all the cameras in London to record and build up not just stills, but full timelines of images this way you could experience the city as if you were walking through it in real time. Which has zero practical application
@alkaponas
@alkaponas Жыл бұрын
It resonates with some spiritual experiences :)
@juizel8008
@juizel8008 Жыл бұрын
drone + Insta360 + 3D Gaussian Splatting = real VR world
@liuliu-ec5gf
@liuliu-ec5gf 8 ай бұрын
你好,可以和你交流一下吗
@gaussiansplatsss
@gaussiansplatsss 7 ай бұрын
What gaussian splatting technique is used here?
@MuteObserver
@MuteObserver Жыл бұрын
Stunning
@chinaLH007
@chinaLH007 7 сағат бұрын
What I want to know is whether your 360 - degree images are obtained by frame extraction from the original dual - lens 190 - degree fisheye cameras, or by splitting and extracting 6 frames at random 120 - degree intervals from a 360 - degree view. As far as I know, original dual - fisheye cameras can be calibrated. If 6 frames are split from a 360 - degree view, there will be camera distortion that cannot be eliminated, so the quality won't be very good. Could you tell me whether you use independent fisheye cameras for frame extraction?
@woodenmonkeyfox
@woodenmonkeyfox 9 ай бұрын
At the end it's like walking away from a dream where the invented part is blurrier than the memory part
@_boux
@_boux Жыл бұрын
Google maps is gonna be wild pretty soon
@melol69
@melol69 Жыл бұрын
no doubt that google will use their supercomputers to make 3d gaussian splatting google street view
@TheBoeboe
@TheBoeboe Жыл бұрын
@@melol69 we would still need commputers to be able to run it, and immm also guessing this takes up a lot of space
@Setupthemabomb
@Setupthemabomb Жыл бұрын
Give or take 10 years, when ordinary computers could move data few terabyte per seconds we'll get nice game made using this method
@PySnek
@PySnek Жыл бұрын
​​@@Setupthemabombthe 5090 will be able to push > 1 TB/s, some OC versions of 4090s already reach 1000 GB/s of bandwith. It's complete nuts
@relaxvideo3d
@relaxvideo3d Жыл бұрын
possible to watch this in VR? And look around? How?
@dialectricStudios
@dialectricStudios Жыл бұрын
Been wanting to try out this Gaussian splatting thing, seems like the real deal for real time + high quality. How are you liking it?
@theonlyartist1992
@theonlyartist1992 Жыл бұрын
google maps gonna be lit
@gaussiansplatsss
@gaussiansplatsss 7 ай бұрын
Is it captured video or photos and if photos, how many 360 images
@ahmadhasan3258
@ahmadhasan3258 Жыл бұрын
bro the reflections!!!!!
@EmixMotoTech
@EmixMotoTech 9 ай бұрын
Hi, Beautiful video!! I try to use insta360 for Luma Ai, with Insta360Studio for reframing, what is the LENS ANGLE setting for best results with nerf3D? wide, ultra wide, linear, flat or others? Thank You
@george6ix9ine20
@george6ix9ine20 7 ай бұрын
can I order a video from you? I need a video shot from the center of Paris on a 360 camera in the morning (before people arrive) how many euros could this cost? haha, sorry for my impudence, but I'm serious
@ian_watts
@ian_watts Жыл бұрын
Did you record a video then extract the frames or take a bunch of photos?
@stickmanunivers5si9d
@stickmanunivers5si9d Жыл бұрын
excuse me,how there is not a hole ,how did you capture the entire scene
@martinhotinchan
@martinhotinchan Жыл бұрын
How would you turn this into a typical real case use? Like run this as a game on your phone? I would imagine using browser based “game” or maybe an app?
@askeladden450
@askeladden450 Жыл бұрын
Can this handle dynamic/animated objects at the moment? Also, can it be used to create fictional worlds?
@Moshugaani
@Moshugaani Жыл бұрын
This rendering technique is just taking its first baby steps. At the moment it seems like people are mainly using it to render environmental scans that are obtained with photos or video. But I suppose there's no reason why a handcrafted high fidely 3D environment couldn't be converted into data that can then be renderes with gaussian splatting. The issue with it for interactive applications is the static nature of it. I haven't seen anyone use dynamic lighting or reflections with this tech. These photo scanned environments have "baked" lighting that just renders everything seen in the photos, and reflective surfaces are rendered as just space like looking through a window. And I've seen no one do moving parts in the environment. At the moment I supposed that any interactive application would need to mix different techniques. Reflective surfaces would need to be done with common methods and moving objects would need to be made from polygons. But all of these issues will probably be solved relatively quickly!
@rafox19
@rafox19 Жыл бұрын
How computational expensive was this? Is a 3080TI good enough to calculate something similar in a reasonable amount of time?
@historyphotogrammetry2218
@historyphotogrammetry2218 Жыл бұрын
While much less expansive and striking than the remarkable demonstrations here, I found it was reasonable on an 11700 (non-k) and 3060 12GB (from less than an hour to maybe six hours, depending on settings and total number of images), e.g. with some Sony Xperia 1 (II) imagery, kzbin.info/www/bejne/j3nYc5yIba6bfZI
@jimj2683
@jimj2683 Жыл бұрын
Why doesn't Google Street View do this? It is so cool
@theneonbop
@theneonbop Жыл бұрын
it runs very slowly, requires orders of magnitude more images than they already have, and doesn't really work on a large scale.
@baglayan
@baglayan Жыл бұрын
They will, in a few years.
@fqdn
@fqdn Жыл бұрын
It's not as advanced as the demo, but Apple's "Look Around" functionality has smooth transitions, much nicer than Street View. I read somewhere that their cameras are equipped with LIDAR, so they have depth info to work with, Google also has some depth info I think, but it's not as advanced.
@jimj2683
@jimj2683 10 ай бұрын
@@theneonbop Check out their latest paper on SMERF. It is supposed to be much more efficient.
@talkingape86
@talkingape86 8 ай бұрын
I am trying to recreate the space with the same method and equipment(insta rs one), but my result is fuzzy and messy compared to yours. Do you have any tips or pointers to reduce the noise? I would appreciate ANYTHING. Thanks in advance. 😢
@captteemo9133
@captteemo9133 2 ай бұрын
Maybe try denoise with Neat Video before
@360_SA
@360_SA Жыл бұрын
great work is this done in windows or unix and can you help the step to make
@TheKronos1011
@TheKronos1011 Жыл бұрын
Did you need special pre-processing for the images? I did the tutorial linked on the gaussian-splatting github yesterday and it said the images need to be converted to pinhole style cameras. is this done automatically by the convert script?
@gwentarinokripperinolkjdsf683
@gwentarinokripperinolkjdsf683 Жыл бұрын
If I had to guess it just means the images shouldn't have too much lens distortion
@prizmbreaker
@prizmbreaker Жыл бұрын
The basically is basically gonna be real dude
@pierrelemoine6766
@pierrelemoine6766 Жыл бұрын
Let's make IA merge this technique with all the data possible and find all the disappeared
@matlarasta
@matlarasta Жыл бұрын
That's crazy, do you guys think it's possible to put it in a game like UE5 ?
@loonywalker6729
@loonywalker6729 Жыл бұрын
yes it is possible. but you need data first.
@somethingtojenga
@somethingtojenga Жыл бұрын
I mean, this is nowhere NEAR real-time rendering... to say that a process of scanning replaces tracing light paths when you can see that the shadows are baked INTO the surfaces, is ridiculous. Do this at night while ambulances are racing down the street and a fire is burning in a trash can near a wall drenched in rain lol it's not even capable of ANY of that
@Kjhd9987hy
@Kjhd9987hy Жыл бұрын
very scary world in 5 years.
@DJVON
@DJVON Жыл бұрын
we are in a simulation... one day we will find the singularity... then...
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