3D Head Modeling From Box

  Рет қаралды 303,245

Christian Daryanto (C.D.L)

Christian Daryanto (C.D.L)

Күн бұрын

Пікірлер
@cerealexperiments8189
@cerealexperiments8189 8 күн бұрын
This is the most elegant head modelling method I've seen.
@D2Kprime
@D2Kprime 9 жыл бұрын
For those saying that this is too fast to follow here are a few helpful tips. You can slow the video down to 0.25. That allows for you to really zero in on what he is doing. And of course you can pause as needed. As far as everything else, if you have the basic fundamentals of poly modeling in place, this is pretty easy to follow. He's not doing anything complex or tricky. Just moving vertices around, removing or adding loops to the mesh, deleting polys in certain areas (like for the mouth) etc. @ 0:14 he may have spun an edge. It's hard to tell. That is the only thing I can see that a novice would not be comfortable doing because spinning edges can mess up your topology if you don't know what you are doing. This person clearly does know what they are doing. Whether you are using Blender, Maya, or 3DS Max this is a video that can be used as a tutorial for any of those programs, again *IF* you have the basics down in each program.
@JoseGamingGD
@JoseGamingGD 3 жыл бұрын
modelling: haha head go brrrr modelling lore:
@maxxxmodelz4061
@maxxxmodelz4061 5 жыл бұрын
This is still one of the best edge modeling examples of how edgeloops should flow on a face for good topology and animation ability. Great stuff.
@ChristianDaryantoL
@ChristianDaryantoL 5 жыл бұрын
Thanks for the nice words. Happy new year 2020 😁
@xl000
@xl000 5 жыл бұрын
I followed the instructions and the one I made looks like a freaking monster.
@johnsmith56920
@johnsmith56920 4 жыл бұрын
That's because time lapse videos aren't made to help you. They are just the worst kind of show off. I wouldn't particurlay mind but hey are occupying an awfull lot of the results and polllute the threads.
@loadingtekno
@loadingtekno 4 жыл бұрын
LMAO!!!
@giftgiver23
@giftgiver23 3 жыл бұрын
Lol mood
@sridharan5172
@sridharan5172 2 жыл бұрын
Not bad bro you make a 3d monster
@jakeenvelopes9561
@jakeenvelopes9561 11 ай бұрын
Totally. It's like watching a "How to draw a human face" tutorial by somebody who already knows how to do it really well. If I pick up a pencil and try to draw a face it's crap. That's the whole point of wanting to learn not just watch somebody brilliant do it.
@MarcV_IndieGameDev
@MarcV_IndieGameDev 11 жыл бұрын
Beast of a model, I really love how quick this process is, I'm going to see about breaking it down and understanding the flow... good work there chap
@xXCrackFireXx
@xXCrackFireXx 4 жыл бұрын
Thank you! Your tutorial is awesome for keeping the detail level in every region always constant and who does not add and delete edges all the time, very clean and easy to follow tutorial aswell as topology!
@angeld7849
@angeld7849 3 жыл бұрын
Is not a tutorial, is a timelapse
@G00Dkatt
@G00Dkatt 12 жыл бұрын
That is a great way to get a head modelled. Gives you a lot more control than other methods I have used. Well done!
@gacia4827
@gacia4827 5 жыл бұрын
Man, Its the best video I've seen on modelling head. Great job!
@anthonyhernandez7799
@anthonyhernandez7799 Жыл бұрын
2033 just got this vid on my recommended
@ChristianDaryantoL
@ChristianDaryantoL 12 жыл бұрын
yes itll be better if u download as mp4 and played back via quicktime, and step frame by frame. Software is 3dsmax...8 if i remembered correctly. But u can apply same approach in any 3d software. The goal was for building easy and simple head, topology may cause issue when applied to a complex head rig.
@tadeuvi
@tadeuvi 11 жыл бұрын
Ok but you just made me argument stronger. If decide to use dyna or zspheres to build my base mesh, i ll only need to goz when my sculpting is over, when i wish to retopo, and if i goz ill just need to polydraw -> step build on my zbrush work. IF i create my base mesh on max i dont need to elaborate a full head i can just have a more generic manequin, faceless but with some extra topology on the eyes, nose, mouth and ears
@linograndi
@linograndi 11 жыл бұрын
We always have to stay open minded. This video is also useful because it shows a very good polygonal workflow for the head. ;)
@pavara_vtuber
@pavara_vtuber 11 ай бұрын
Thanks for sharing this video, it helps me a lot on understanding how to head topology
@ChristianDaryantoL
@ChristianDaryantoL 11 жыл бұрын
i agree with u, but on tv series production with small budget (when using zbrush is another additional cost) this is way of creating model. cheers
@tadeuvi
@tadeuvi 11 жыл бұрын
I believe you! And its quite sick to be able to do that, i didnt try to be a dick on comments, its just, i know what it is to start modeling on max and i remember how hard and time consuming it was at first, i just wish i started on zbrush and just left max for retopo from begining, but anyway, i still use this technique for modeling base meshes only far less complex ones
@EpicAwesomeCAS
@EpicAwesomeCAS 12 жыл бұрын
Yeah, he's using a symmetrical modeling technique available within the program. He duplicated, or mirrored the geometry and instanced it, so it would be affected the same way.
@Raziril
@Raziril 12 жыл бұрын
By applying further refinement you could use Sampad01's ear technique seen in his full character modeling tutorial to create a pretty good head. Also remember folks, always use your reference images!
@fashionartnetwork3418
@fashionartnetwork3418 9 жыл бұрын
loving your the style!
@tadeuvi
@tadeuvi 11 жыл бұрын
What i was saying is: modeling becomes much easier after you have scuplted because you can use your sculpt obj as a mould for your low poly model with 3ds max Freeform tools for example. But im pretty sure if you want to be a character artist you ll need to learn to sculpt, there is no way around it. Cheers
@Vijay-wf9tz
@Vijay-wf9tz 5 жыл бұрын
its very simple topology technique, thanks
@Tiviat
@Tiviat 11 жыл бұрын
Zbrush workflow varies from artist to artist. Some use ONLY ZSpheres, some use base mesh from Maya or Max. I bet there are individuals that can even use max to create organic entities with only splines/nurbs curves. Maybe I should model a tree using splines in Max...I got some great results !!
@yesidsabogal4542
@yesidsabogal4542 7 жыл бұрын
Hi, Christian !! I just wanted to tell you, how useful this short video is being for me. Thank you so much. I think this is a very clever approach to modeling. By the way, where did you learn that technique ? is there a good book about it? Thank you mate !! I hope you are doing great. Cheers from Colombia
@ChristianDaryantoL
@ChristianDaryantoL 7 жыл бұрын
well, good for you man! no books, just some trial and error. it provide "save" topology for basic facial movement. glad it helps! Cheers from Indonesia :D
@yesidsabogal4542
@yesidsabogal4542 7 жыл бұрын
Thank you for sharing !!! :)
@betterbelikeme
@betterbelikeme 12 жыл бұрын
really nice topology
@tramvuong8728
@tramvuong8728 3 жыл бұрын
Thank you so much! I still need this one though it's old
@sex7thoughts
@sex7thoughts 9 жыл бұрын
What program do you use? I would like to build a face and print it in a 3D printer, but I have no idea about modeling... Could you recommend me an easy program to use, please? Thanks a lot!
@hrub
@hrub 11 жыл бұрын
Yeah, I do see your point. I'm planning on taking my low poly head model and sculpting high poly stuff on it and... stuff.
@PolygonSquad
@PolygonSquad 5 жыл бұрын
We did a slow motion video using the same method...
@ChristianDaryantoL
@ChristianDaryantoL 5 жыл бұрын
awesome :D
@PolygonSquad
@PolygonSquad 5 жыл бұрын
@@ChristianDaryantoL you method is great..
@TrinityQuin
@TrinityQuin 4 жыл бұрын
It still help me so much although it's from 2011
@tadeuvi
@tadeuvi 11 жыл бұрын
No you didnt follow, when you create a character for a videogame, for example, and usually model the character on max and take it to zbrush to the sculpt details, or they create it all on zbrush and then bring it to max to model it there, on a low poly count, which is what i do. Either way, if you want to have a detailed character u have to sculpt, the thing is: all the detail is applied as maps, displacement, bump, normals.. so you still have a low poly model with good detail as maps
@3deoskill
@3deoskill 7 жыл бұрын
great box modelling workflow, nice
@ChristianDaryantoL
@ChristianDaryantoL 7 жыл бұрын
thanks
@MaherDaaloul
@MaherDaaloul 11 жыл бұрын
Great tutorial man!!!
@thomasanderson1416
@thomasanderson1416 5 жыл бұрын
Very cool, I can get the topology but the dimensions are pretty hard to nail.
@surajrenuka1242
@surajrenuka1242 9 жыл бұрын
Its Awesome..Thanx man..I am sure I will find it helpful..:)
@justice2493
@justice2493 8 жыл бұрын
how did you go from box to prism? please show us
@harakirigfx
@harakirigfx 6 жыл бұрын
Every time I watch this I make sure that I have an extinguisher with me bcuz... MY MIND GETS BLOWN
@linograndi
@linograndi 11 жыл бұрын
That's not true. ZBrush workflow may vary. You can decide to sculpt using dynamesh, then make the retopology on your model, project the detail.... But you may even think of model your base mesh using any technique, box modeling included, import it in ZBrush and add detail using multi level sculpting. Moreover, you could start with ZSpheres, sculpt the resulting mesh, use GoZ to edit and add polygon to the mesh, go on with the sculpting in ZBrush, repeat the process....
@Purianite
@Purianite 12 жыл бұрын
This is very good. Though, I'd like a slower tutorial with commentary and maybe an explanation of the loops that you're supposed to have for proper rigging.
@ARMClips
@ARMClips 11 жыл бұрын
I know about create things on zr4 brush, later pass it of 3d modeler, and make a new object based on the high mesh, that is used too to make the normal maps, but poligonal creations never will be obsolete because is ppl to know fine how to make that can spend less time to the same work, inclusive, making low poli object, with his topology in 3d modeler, and playing after in zbrush, mudbox, to get the max resolution, pixar use varius models with diferent resolutions.that depend of the use of em.
@maxgordon3194
@maxgordon3194 12 күн бұрын
does anyone knows how he does those vertex snap align? please reply and i know its 13 year old
@etermaldream
@etermaldream 11 жыл бұрын
what tool did you use to make the head turn into a diamond sorta shape? sorry for the noob question in advance.
@SuperSky9
@SuperSky9 3 жыл бұрын
Can you please remake this video with better quality? Its very help full but hard to see.
@ChristianDaryantoL
@ChristianDaryantoL 3 жыл бұрын
kzbin.info/www/bejne/gXrWlX-DjNaehJo I have another one with 4 viewport. I hope thats helpfull. Good luck.
@SuperSky9
@SuperSky9 3 жыл бұрын
@@ChristianDaryantoL Thanks! i'll check it out.
@dhk117rp
@dhk117rp 12 жыл бұрын
if you actually have the program, create a sphere and use a bitmap for the eyeball
@subekkhadka4469
@subekkhadka4469 4 жыл бұрын
This is so great I am lost
@slackologist
@slackologist 12 жыл бұрын
Did you mean the vertex chamfer at 0:17 ? i wasn't sure about that myself.
@ChristianDaryantoL
@ChristianDaryantoL 12 жыл бұрын
The video is mine. Made it my self a long time ago. However, topology wise... Cant say its 100% mine. LoL
@red8ninja
@red8ninja 13 жыл бұрын
cool modeling
@Par3TV
@Par3TV 5 жыл бұрын
What program you used?
@ali15lepoulpe38
@ali15lepoulpe38 6 жыл бұрын
Old but good
@ChristianDaryantoL
@ChristianDaryantoL 6 жыл бұрын
People still watching this. 😁
@DMacB42
@DMacB42 9 жыл бұрын
What's happening at 0:23 when a bunch of edges turn red?
@ChristianDaryantoL
@ChristianDaryantoL 9 жыл бұрын
red means selected. charmfer edge i think.
@DMacB42
@DMacB42 9 жыл бұрын
+Christian Daryanto (C.D.L) thanks, I actually just modelled along with this earlier today, and that was the only thing I was unsure about. Great guide on good places to add edge loops and stuff though!
@enriquegaming7991
@enriquegaming7991 5 жыл бұрын
Woah, this method seem to be more easy (?) i gonna try it.. :x
@haeunbaek8043
@haeunbaek8043 8 жыл бұрын
thank you!! it helped a lot :)
@TheHojya
@TheHojya 9 жыл бұрын
Which program is that ..It does not look 3ds max
@spabat
@spabat 8 жыл бұрын
very good tut
@WillemoesJ
@WillemoesJ 5 жыл бұрын
What tool do you use to expand the vertex? I can't find it in maya
@ChristianDaryantoL
@ChristianDaryantoL 5 жыл бұрын
chamfer vertex.... i think
@WillemoesJ
@WillemoesJ 5 жыл бұрын
@@ChristianDaryantoL Thank you so much that was the one.
@Mega2Sakaura
@Mega2Sakaura 9 жыл бұрын
Is there an application which I can use to get major face shape looking like this?
@marianomdq86
@marianomdq86 9 жыл бұрын
+Mega2Sakaura I don't know what software are you using. With Blender you can use the Decimate modifier, but with it you can't control too much the result. Retopology is probably the best practice for controlling the final result, but its more time-comsuming.
@MsCarrionswarm
@MsCarrionswarm 9 жыл бұрын
Hi, what software are you using? great job btw! . :)
@ChristianDaryantoL
@ChristianDaryantoL 9 жыл бұрын
3dsMax... 6 maybe.
@KepoLirik
@KepoLirik 5 жыл бұрын
using subdivision surface or manual with Knife tool?
@ChristianDaryantoL
@ChristianDaryantoL 5 жыл бұрын
Manual. Cut polygons. Charmfer vertice, etc.
@simplepointstudio6210
@simplepointstudio6210 4 жыл бұрын
@@ChristianDaryantoL Wait... you're still replying after 9 years? Nevertheless, the face is awesome, literally creating it in couple of minutes. Good job!
@SherKhanShani
@SherKhanShani 4 жыл бұрын
@@simplepointstudio6210 He didnt create this in couple of mintues 😎 .
@simplepointstudio6210
@simplepointstudio6210 4 жыл бұрын
@@SherKhanShani Yeah, but I did using his video so it's still kinda true.
@ChristianDaryantoL
@ChristianDaryantoL 4 жыл бұрын
@@simplepointstudio6210 i'm not dead. I just don't have interesting stuff to upload yet 😅
@hrub
@hrub 11 жыл бұрын
Where can I download the MP4? If you don't mind me asking.
@greyrhebok
@greyrhebok 11 жыл бұрын
I can't believe you forgot the...EAR dude, the EAR!
@SousukeAizen421
@SousukeAizen421 12 жыл бұрын
do did you mirror it ?
@Stooek
@Stooek 8 жыл бұрын
great modeling super hard to keep up with. Going extremely fast.
@hrub
@hrub 11 жыл бұрын
Yeah, one I need more than anything.
@thiccestostrich3021
@thiccestostrich3021 12 жыл бұрын
Could you provide a slower version?
@diegohiroshiysusvideos2909
@diegohiroshiysusvideos2909 9 жыл бұрын
me gusta tu forma de modelar es muy similar a la tecnica de los japoneses :3 kawaii
@MayhemCause
@MayhemCause 11 жыл бұрын
premade eyes for the win! lol nice job anyways
@Kxarwarx
@Kxarwarx 6 жыл бұрын
Nice! Slow Speed (VLC) + Just Do it! / Practice = Done ;)!
@22315845
@22315845 11 жыл бұрын
sorry , can you make a tutorial video for this one? I need a slow slow one. THX a lot
@ChristianDaryantoL
@ChristianDaryantoL 9 жыл бұрын
阿海噗噗 add download link on the description. mp4 format, so you can play frame by frame with Quicktime video player.
@REDYSOME
@REDYSOME 8 жыл бұрын
cool tutorial, dude!
@tadeuvi
@tadeuvi 11 жыл бұрын
Zbrush = Artistic sculpting, Max = topology. Sculpting a detailed head on much is harder and unecessary on max. By using step build to sculpt on the top of the zbrush object you ll never need to use box or zphere modelling again, it ll just be more accurate, topology oriented poly by poly sculpting. I honestly believe box and sphere modeling are obsolete arts, its a very cool video but new aspiring artists shouldnt worry about that, just go study anatomy, zbrush sculpting and topology
@SohaibBeddi
@SohaibBeddi 11 жыл бұрын
whay you don't repeet the work with 3ds max 2014 ........... mmmmm
@idongsr
@idongsr 13 жыл бұрын
it can be blender. thanks
@costaluna8421
@costaluna8421 4 жыл бұрын
THANKS A LOT
@galwaygd9398
@galwaygd9398 11 жыл бұрын
Could ya speed it up a little faster ?
@ChristianDaryantoL
@ChristianDaryantoL 12 жыл бұрын
The eye was prepared before. So i just translate it when i need it.
@ChristianDaryantoL
@ChristianDaryantoL 11 жыл бұрын
i'm too lazy modeling the ear. LOL
@specialist_from_1980
@specialist_from_1980 4 жыл бұрын
it was helpfull, evev without ear)
@rewixx69420
@rewixx69420 3 ай бұрын
who loved this vid
11 жыл бұрын
pro...
@morganalabeille5004
@morganalabeille5004 5 жыл бұрын
Thenk you for my life
@laguanak-famholi
@laguanak-famholi 3 жыл бұрын
kak pakai software apa ya
@ChristianDaryantoL
@ChristianDaryantoL 3 жыл бұрын
3d max. Tp ga penting softwarenya sih. 😁
@HanokoCr
@HanokoCr 9 жыл бұрын
ada tls di web ndak mas buat tools2 nya :') i
@Contergen
@Contergen 11 жыл бұрын
ZBrush = training wheels.
@hrub
@hrub 11 жыл бұрын
But sculpting makes a model too high poly, and I am not that good at sculpting anyway...
@blindedtrooper
@blindedtrooper 12 жыл бұрын
its 3ds max
@ETHNO_GAMING
@ETHNO_GAMING 6 жыл бұрын
Good Lovely
@번작이끽야
@번작이끽야 8 жыл бұрын
thanks a lot
@TanmayGarang
@TanmayGarang 9 жыл бұрын
Is it tutorial ??????????????
@SailorBomberSB
@SailorBomberSB 9 жыл бұрын
Tanmay Garang yes
@ChristianDaryantoL
@ChristianDaryantoL 9 жыл бұрын
Tanmay Garang add download link on the description. mp4 format, so you can play frame by frame with Quicktime video player.
@ChristianDaryantoL
@ChristianDaryantoL 9 жыл бұрын
+Rex “Rexodus” Verschuren any player that can play mp4 & playback frame by frame will do. :D
@redixproduction2851
@redixproduction2851 9 жыл бұрын
you just show your talent not tutorial..
@ChristianDaryantoL
@ChristianDaryantoL 9 жыл бұрын
Vishal Singh add download link on the description. mp4 format, so you can play frame by frame with Quicktime video player.
@261469933
@261469933 12 жыл бұрын
a shehulk :P
@MrJackykong
@MrJackykong 9 жыл бұрын
thx alot...
@BaTpyLLIKa32
@BaTpyLLIKa32 3 жыл бұрын
Uncanny valley
@ChristianDaryantoL
@ChristianDaryantoL 3 жыл бұрын
:D
@joenginjo8235
@joenginjo8235 4 ай бұрын
일일이 칼로 면짤라서 작업하나보네 루르컷 ㅋㅋ 노가대구만
@barekodrana9107
@barekodrana9107 10 жыл бұрын
Good work but there is no way to follow : \
@Elworius
@Elworius 10 жыл бұрын
You can slow down the video man, just click on the "gear" button and choose the 0.25 speed
@barekodrana9107
@barekodrana9107 10 жыл бұрын
Elworius I tried and it was fine but I'm afraid that I have still a lot to learn about sculpting. I know what kind of tools was used in tutorial but this is not the same what to know how to use them. Thanks for a tip anyway.
@foxlurde
@foxlurde 9 жыл бұрын
Barek OdRana Just use knife tool - it is all you need here)
@barekodrana9107
@barekodrana9107 9 жыл бұрын
***** I know what tools are in use but this is not the same what to how to use them : )
@ChristianDaryantoL
@ChristianDaryantoL 9 жыл бұрын
Barek OdRana add download link on the description. mp4 format, so you can play frame by frame with Quicktime video player.
@akrambarcha2650
@akrambarcha2650 2 жыл бұрын
no sound...or...no any tool showing...what is this....///????
@ChristianDaryantoL
@ChristianDaryantoL 2 жыл бұрын
It's more like a guide or quick way about where to cut or modify polygons/edges/vertex from cube to a human head. So it is not about specific software or tool to use. 😁👍
@stickdaora
@stickdaora 11 жыл бұрын
:D good.
@AntoineVanGeyseghem
@AntoineVanGeyseghem Жыл бұрын
:D
@ichanchabi
@ichanchabi 11 жыл бұрын
Waaa
@juancamilopalacioestrada1410
@juancamilopalacioestrada1410 7 жыл бұрын
dale like si vienes por la calase de modelado
@tadeuvi
@tadeuvi 11 жыл бұрын
This video is quite awesome but also quite pointless, you have a lot of skill and few people can model that nice that fast. I remember starting as a 3d student and trying to model from box, sphere, by poly and all that but the truth is: when you learn zbrush, which is inevitable if you wish to pursue the career, it completely changes your workflow, all you ll need to do is understand the topology and use freeform -> step build on surface and thats it. Say goodbye to this box nonsense forever.
@zizizi6258
@zizizi6258 3 жыл бұрын
45
@ChristianDaryantoL
@ChristianDaryantoL 11 жыл бұрын
try keepvid(dot)com
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