Lets practice some hard surface :) If you're interested in more advanced stuff, feel free to check the full Masterclass. elementza.com/maya-masterclass/ -mario
@mech_Denis2 жыл бұрын
Lets do it!)
@NotShaurya2 жыл бұрын
Lets gooo!!!
@zethFPV2 жыл бұрын
this guy sticking to 3d classic modeling in Maya in 2022 is the definition of a living legend. amazing.
@Elementza2 жыл бұрын
Lol, but nah on day to day stuff I use any method that does the job either faster or deliveres a desired look (zbrush, cad, sub d, anything goes) 😀
@geraldballesteros38392 жыл бұрын
@@Elementza I agree sir Mario. To each its own strengths and weaknesses. And the level of control each software has. :)
@rzaman-gg6en Жыл бұрын
This is probably the single best hard-surface modeling tutorial I’ve ever seen, and I’ve seen many. Hard-surface always seemed so unapproachable or overly technical and time consuming, but this video changed everything for me. Thank you for the amazing tutorials!
@KoPtenkin2 жыл бұрын
Feel the topology flowing through you young padawan!
@Crushfrag2 жыл бұрын
Thank you for all the work you do for this wonderful tutorial, great quality on hard surfaces. Which are extremely rare to find on KZbin.
@davidvaitfo19062 жыл бұрын
ok, so you proved again that booleans are cool if you want to practice resolve topology problems for an hour and have heavier results. Plan and make your own topology from start is faster, cleaner, lighter ;) . Thanks, awesome content as always.
@Elementza2 жыл бұрын
Time might be missleading since its a narrated video ( so everything goes a bit slower), but in reality this process is relatively quick. It will depend on some factors like are you fine with just quick general loops or you wanna establish a custom flow etc...
@murderbar15602 ай бұрын
It was a very nice explanatory tutorial for me. thank you so much
@khalilboss28552 жыл бұрын
Amazing as always! Thank you for the tutorial and welcome back. I hope to see more amazing tutorials from you!
@davidedainese82872 жыл бұрын
You are my savior with these videos. thank you very much
@konstantin33692 жыл бұрын
well, finally..I've been waiting for a new video for a long time
@txlec99 Жыл бұрын
keep poping these hard surfaces coming and ill like every single one of them (if i see it lol). thank you so much for your hard work and care for the community.
@ramyissa202 жыл бұрын
Thank you for helping us understanding subD modeling with your great tutorials ♥️
@parooangel13152 жыл бұрын
uff very nice hard practice but like you workflow
@Ehwen2 жыл бұрын
The topology master strikes again :o
@raphyfadesanimatorАй бұрын
When modeling in general, do you follow a similar workflow to here? Where you make the object (model, boolean, sculpt, etc.) first and worry about topology and edge flow second?
@ElementzaАй бұрын
Yes usually is form first then everything else
@charlesm8358 ай бұрын
At 28:00 how are you achieving that merge vertex gesture? Great tutorial thanks.
@CarlosSantos-qn8oc Жыл бұрын
Good morning. In general, can I block a piece with primary details and then add more divisions to add finer details ? Thanks
@sridharan51722 жыл бұрын
Bro please tell me your display size and some deatiles
@meLaNiXonS2 жыл бұрын
Love these tutorials, please do more of that. That's really help a lot of people.
@paulrod3DArtist Жыл бұрын
So thankful for your videos, tuts, etc..! One thing I noticed, you always select things one at a time. Do you hate pressing tab to have the multi select tool inside each select type, or is there a more practical reason? Sorry if I am saying this incorrectly, superNoob here. But TAB/select has been a love of mine since I learned it. Most helpful when selecting faces, but works for each type.
@satyamtiwari95418 ай бұрын
Deep learning, thanks a lot.
@SerenityOceania2 жыл бұрын
You're using Maya too? In 2022? Crazy. I bought your modelling class out of a recommendation from a teacher, and also because your modelling is S+. Keep up the great work!
@Quimber100 Жыл бұрын
I think it is an unclean mesh and with too much work. There are ways to do it with much simpler techniques and with much cleaner results. If the end justifies the means, that's fine, but...
@herogamerbr12 Жыл бұрын
@@Quimber100 he did it on purpose to explain topology. Of course he knows better ways, it’s just for practicing...
@jomonkaichira931 Жыл бұрын
thank u so much for ur sincere effort..... really an awesome tutorial❤❤
@MrFede7782 жыл бұрын
Thank you for your amazing content! I have one question though: didnt using 16 sided cylinder at the beginning made the solving process harder? I ve seen other modelers starting with 8 sided cylinder (since they knew they were going to subd the model After anyway). does It come down ti personal preference? Dont get me wrong, just trying to understand the thought process behind. It s the most tedious thing to figure out for me when modeling. Thanks a lot!
@Elementza2 жыл бұрын
Really depends... try to use 8, 12, 16 etc and see what results you're getting. From that point on it will be easier to evaluate the next time there is similar situation.
@sridharan51722 жыл бұрын
Halo bro welcome back 😁
@dougnftgames3476 Жыл бұрын
i really like your color interface,
@arstudiocoo2 жыл бұрын
Welcome back sir mario ❤
@fayyazb2 жыл бұрын
Cool! Any software or Maya / C4D?
@Elementza2 жыл бұрын
Can be done in any software, if I understand it correctly :)
@ramyissa20 Жыл бұрын
How can I merge Vertices by distance in maya? Like optimize in C4D.
@fanaVFXschool2 жыл бұрын
Lets practice!!
@hearttraders72142 жыл бұрын
Hello Sir, i want to learn Character modeling in your style! Can you please make some character modeling classes please!!! I'm ready to buy the course!! I love your work flow style so clean 🤍 Big Fan from India 🤍
@andrechan43572 жыл бұрын
at 3:20, how did you select both edges at the same time? thank you
@ramyissa202 жыл бұрын
With symmetry
@Joeistheone_2 жыл бұрын
Perfect mannnn 🥲🤝❤️
@Adlip_Kun Жыл бұрын
Really helpful info
@ibrahimkaracan4327 Жыл бұрын
Thank you...
@iamanas_sk Жыл бұрын
you deserve million of views this timelapse helped me soooo soooo mucch in understanding how topology should be inn ri8 way I can't tell you ❤❤❤❤❤ keep uploading annnnd I see you growinng man than you again 🤍
@mariusadinca8 ай бұрын
Love it❤
@timothyj67 Жыл бұрын
Im using Maya 2023 @3:50 when you close the bevels with poly bevel my polybevel goes mitered even though I changed it to uniform
@vivoslibertos Жыл бұрын
I wish you have nurbs or CAD method as well but Really happy to see how to model the right way and not model like the random boolean guy.
@ThunderThouin Жыл бұрын
For your next videos, display your mouse and shortcuts please. thx.
@fatemahuq3d Жыл бұрын
very nice
@eqbal321a Жыл бұрын
great
@rameshsingh-mp6mi2 жыл бұрын
Can I buy this class from India also? I bought the class 2 times but got a refund. May I know why this happened?
@КарпенкоСергей-ч8ь2 жыл бұрын
nice
@chrismiless83002 жыл бұрын
more c4d modeling tutorials please
@ganeshanvekar50092 жыл бұрын
Make more c4d stuff.
@ThereWillBeCake Жыл бұрын
#Blender #HardOps #BoxCutter
@thiagordooo7 ай бұрын
noob
@ThereWillBeCake7 ай бұрын
@@thiagordooo noob
@slavadojdewick63682 жыл бұрын
Hello! How did you get such great shading in view port?
@postalbear36952 жыл бұрын
Why would anybody use this method of modeling in 2022? You could have done the same thing with any other workflow in like 5 minutes or less. Im genuinely interested why would someone do things this way
@tae2552 жыл бұрын
As someone who is very new to modeling, what other workflows could be used instead of this?
@Remm3d2 жыл бұрын
@@tae255 full boolean workflow instead of cleaning topology and using this workflow
@Elementza2 жыл бұрын
Booleans while sometimes useful, they can be very restrictive and limiting to certain shapes. Just check my video on Creating Designs with Sub D, might help to get the general idea. Think of it as anatomy. Its ok to use base meshes to get a quick start, but if you're serious about character creation, eventually you'll need to learn the real thing :) similar is with topology and hard surface
@had0uk3n322 жыл бұрын
This is the film/cinema industry standard workflow. If that's your job goal, this is the way to learn modeling. If you are doing this just as a hobby, a boolean workflow will do the job, like you said, so much faster.
@kruz3d5732 жыл бұрын
@@had0uk3n32 Orrrr, If you're doing this as your Job for game art to apply for a game studio or already are working for a game studio. Use the Boolean workflow either with Blender/Maya/3D Studio Max combined with Zbrush. Zbrush is much faster for generating the high poly version. I see zero reasons for this workflow when it comes to game asset creation since everything will be triangulated for the low poly anyways.