3D Modeling in Maya (Creating Hard Surface Assets)

  Рет қаралды 44,670

mario @ elementza

mario @ elementza

Күн бұрын

Пікірлер: 69
@Elementza
@Elementza 2 жыл бұрын
Lets practice some hard surface :) If you're interested in more advanced stuff, feel free to check the full Masterclass. elementza.com/maya-masterclass/ -mario
@mech_Denis
@mech_Denis 2 жыл бұрын
Lets do it!)
@NotShaurya
@NotShaurya 2 жыл бұрын
Lets gooo!!!
@zethFPV
@zethFPV 2 жыл бұрын
this guy sticking to 3d classic modeling in Maya in 2022 is the definition of a living legend. amazing.
@Elementza
@Elementza 2 жыл бұрын
Lol, but nah on day to day stuff I use any method that does the job either faster or deliveres a desired look (zbrush, cad, sub d, anything goes) 😀
@geraldballesteros3839
@geraldballesteros3839 2 жыл бұрын
@@Elementza I agree sir Mario. To each its own strengths and weaknesses. And the level of control each software has. :)
@rzaman-gg6en
@rzaman-gg6en Жыл бұрын
This is probably the single best hard-surface modeling tutorial I’ve ever seen, and I’ve seen many. Hard-surface always seemed so unapproachable or overly technical and time consuming, but this video changed everything for me. Thank you for the amazing tutorials!
@KoPtenkin
@KoPtenkin 2 жыл бұрын
Feel the topology flowing through you young padawan!
@Crushfrag
@Crushfrag 2 жыл бұрын
Thank you for all the work you do for this wonderful tutorial, great quality on hard surfaces. Which are extremely rare to find on KZbin.
@davidvaitfo1906
@davidvaitfo1906 2 жыл бұрын
ok, so you proved again that booleans are cool if you want to practice resolve topology problems for an hour and have heavier results. Plan and make your own topology from start is faster, cleaner, lighter ;) . Thanks, awesome content as always.
@Elementza
@Elementza 2 жыл бұрын
Time might be missleading since its a narrated video ( so everything goes a bit slower), but in reality this process is relatively quick. It will depend on some factors like are you fine with just quick general loops or you wanna establish a custom flow etc...
@murderbar1560
@murderbar1560 2 ай бұрын
It was a very nice explanatory tutorial for me. thank you so much
@khalilboss2855
@khalilboss2855 2 жыл бұрын
Amazing as always! Thank you for the tutorial and welcome back. I hope to see more amazing tutorials from you!
@davidedainese8287
@davidedainese8287 2 жыл бұрын
You are my savior with these videos. thank you very much
@konstantin3369
@konstantin3369 2 жыл бұрын
well, finally..I've been waiting for a new video for a long time
@txlec99
@txlec99 Жыл бұрын
keep poping these hard surfaces coming and ill like every single one of them (if i see it lol). thank you so much for your hard work and care for the community.
@ramyissa20
@ramyissa20 2 жыл бұрын
Thank you for helping us understanding subD modeling with your great tutorials ♥️
@parooangel1315
@parooangel1315 2 жыл бұрын
uff very nice hard practice but like you workflow
@Ehwen
@Ehwen 2 жыл бұрын
The topology master strikes again :o
@raphyfadesanimator
@raphyfadesanimator Ай бұрын
When modeling in general, do you follow a similar workflow to here? Where you make the object (model, boolean, sculpt, etc.) first and worry about topology and edge flow second?
@Elementza
@Elementza Ай бұрын
Yes usually is form first then everything else
@charlesm835
@charlesm835 8 ай бұрын
At 28:00 how are you achieving that merge vertex gesture? Great tutorial thanks.
@CarlosSantos-qn8oc
@CarlosSantos-qn8oc Жыл бұрын
Good morning. In general, can I block a piece with primary details and then add more divisions to add finer details ? Thanks
@sridharan5172
@sridharan5172 2 жыл бұрын
Bro please tell me your display size and some deatiles
@meLaNiXonS
@meLaNiXonS 2 жыл бұрын
Love these tutorials, please do more of that. That's really help a lot of people.
@paulrod3DArtist
@paulrod3DArtist Жыл бұрын
So thankful for your videos, tuts, etc..! One thing I noticed, you always select things one at a time. Do you hate pressing tab to have the multi select tool inside each select type, or is there a more practical reason? Sorry if I am saying this incorrectly, superNoob here. But TAB/select has been a love of mine since I learned it. Most helpful when selecting faces, but works for each type.
@satyamtiwari9541
@satyamtiwari9541 8 ай бұрын
Deep learning, thanks a lot.
@SerenityOceania
@SerenityOceania 2 жыл бұрын
You're using Maya too? In 2022? Crazy. I bought your modelling class out of a recommendation from a teacher, and also because your modelling is S+. Keep up the great work!
@Quimber100
@Quimber100 Жыл бұрын
I think it is an unclean mesh and with too much work. There are ways to do it with much simpler techniques and with much cleaner results. If the end justifies the means, that's fine, but...
@herogamerbr12
@herogamerbr12 Жыл бұрын
@@Quimber100 he did it on purpose to explain topology. Of course he knows better ways, it’s just for practicing...
@jomonkaichira931
@jomonkaichira931 Жыл бұрын
thank u so much for ur sincere effort..... really an awesome tutorial❤❤
@MrFede778
@MrFede778 2 жыл бұрын
Thank you for your amazing content! I have one question though: didnt using 16 sided cylinder at the beginning made the solving process harder? I ve seen other modelers starting with 8 sided cylinder (since they knew they were going to subd the model After anyway). does It come down ti personal preference? Dont get me wrong, just trying to understand the thought process behind. It s the most tedious thing to figure out for me when modeling. Thanks a lot!
@Elementza
@Elementza 2 жыл бұрын
Really depends... try to use 8, 12, 16 etc and see what results you're getting. From that point on it will be easier to evaluate the next time there is similar situation.
@sridharan5172
@sridharan5172 2 жыл бұрын
Halo bro welcome back 😁
@dougnftgames3476
@dougnftgames3476 Жыл бұрын
i really like your color interface,
@arstudiocoo
@arstudiocoo 2 жыл бұрын
Welcome back sir mario ❤
@fayyazb
@fayyazb 2 жыл бұрын
Cool! Any software or Maya / C4D?
@Elementza
@Elementza 2 жыл бұрын
Can be done in any software, if I understand it correctly :)
@ramyissa20
@ramyissa20 Жыл бұрын
How can I merge Vertices by distance in maya? Like optimize in C4D.
@fanaVFXschool
@fanaVFXschool 2 жыл бұрын
Lets practice!!
@hearttraders7214
@hearttraders7214 2 жыл бұрын
Hello Sir, i want to learn Character modeling in your style! Can you please make some character modeling classes please!!! I'm ready to buy the course!! I love your work flow style so clean 🤍 Big Fan from India 🤍
@andrechan4357
@andrechan4357 2 жыл бұрын
at 3:20, how did you select both edges at the same time? thank you
@ramyissa20
@ramyissa20 2 жыл бұрын
With symmetry
@Joeistheone_
@Joeistheone_ 2 жыл бұрын
Perfect mannnn 🥲🤝❤️
@Adlip_Kun
@Adlip_Kun Жыл бұрын
Really helpful info
@ibrahimkaracan4327
@ibrahimkaracan4327 Жыл бұрын
Thank you...
@iamanas_sk
@iamanas_sk Жыл бұрын
you deserve million of views this timelapse helped me soooo soooo mucch in understanding how topology should be inn ri8 way I can't tell you ❤❤❤❤❤ keep uploading annnnd I see you growinng man than you again 🤍
@mariusadinca
@mariusadinca 8 ай бұрын
Love it❤
@timothyj67
@timothyj67 Жыл бұрын
Im using Maya 2023 @3:50 when you close the bevels with poly bevel my polybevel goes mitered even though I changed it to uniform
@vivoslibertos
@vivoslibertos Жыл бұрын
I wish you have nurbs or CAD method as well but Really happy to see how to model the right way and not model like the random boolean guy.
@ThunderThouin
@ThunderThouin Жыл бұрын
For your next videos, display your mouse and shortcuts please. thx.
@fatemahuq3d
@fatemahuq3d Жыл бұрын
very nice
@eqbal321a
@eqbal321a Жыл бұрын
great
@rameshsingh-mp6mi
@rameshsingh-mp6mi 2 жыл бұрын
Can I buy this class from India also? I bought the class 2 times but got a refund. May I know why this happened?
@КарпенкоСергей-ч8ь
@КарпенкоСергей-ч8ь 2 жыл бұрын
nice
@chrismiless8300
@chrismiless8300 2 жыл бұрын
more c4d modeling tutorials please
@ganeshanvekar5009
@ganeshanvekar5009 2 жыл бұрын
Make more c4d stuff.
@ThereWillBeCake
@ThereWillBeCake Жыл бұрын
#Blender #HardOps #BoxCutter
@thiagordooo
@thiagordooo 7 ай бұрын
noob
@ThereWillBeCake
@ThereWillBeCake 7 ай бұрын
@@thiagordooo noob
@slavadojdewick6368
@slavadojdewick6368 2 жыл бұрын
Hello! How did you get such great shading in view port?
@postalbear3695
@postalbear3695 2 жыл бұрын
Why would anybody use this method of modeling in 2022? You could have done the same thing with any other workflow in like 5 minutes or less. Im genuinely interested why would someone do things this way
@tae255
@tae255 2 жыл бұрын
As someone who is very new to modeling, what other workflows could be used instead of this?
@Remm3d
@Remm3d 2 жыл бұрын
@@tae255 full boolean workflow instead of cleaning topology and using this workflow
@Elementza
@Elementza 2 жыл бұрын
Booleans while sometimes useful, they can be very restrictive and limiting to certain shapes. Just check my video on Creating Designs with Sub D, might help to get the general idea. Think of it as anatomy. Its ok to use base meshes to get a quick start, but if you're serious about character creation, eventually you'll need to learn the real thing :) similar is with topology and hard surface
@had0uk3n32
@had0uk3n32 2 жыл бұрын
This is the film/cinema industry standard workflow. If that's your job goal, this is the way to learn modeling. If you are doing this just as a hobby, a boolean workflow will do the job, like you said, so much faster.
@kruz3d573
@kruz3d573 2 жыл бұрын
@@had0uk3n32 Orrrr, If you're doing this as your Job for game art to apply for a game studio or already are working for a game studio. Use the Boolean workflow either with Blender/Maya/3D Studio Max combined with Zbrush. Zbrush is much faster for generating the high poly version. I see zero reasons for this workflow when it comes to game asset creation since everything will be triangulated for the low poly anyways.
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