3D Modeling Practices | 07

  Рет қаралды 7,571

polygonpen

polygonpen

Күн бұрын

Пікірлер: 34
@ideascortes
@ideascortes 4 ай бұрын
I love the Modeling Practices Series. Short and full of information
@polygonpen
@polygonpen 4 ай бұрын
Me too!
@DisciplineOrRegret10
@DisciplineOrRegret10 4 ай бұрын
Your modeling techniques never fails to amaze me mert, would love to see some tutorials on your substance painter workflow like u did one in past :)
@polygonpen
@polygonpen 4 ай бұрын
Thank you very much; I also desire that. As soon as I reduce my workload, I would like to start making tutorials in Substance Painter.
@3DArtistsabbir
@3DArtistsabbir 4 ай бұрын
i love the Modeling Practices Series. Short and full of information thanks
@polygonpen
@polygonpen 4 ай бұрын
Thank you, I like them too!
@bharat5194
@bharat5194 4 ай бұрын
Always a treat to watch your modeling videos
@polygonpen
@polygonpen 4 ай бұрын
Thank you very much :)
@CDiepenbroek
@CDiepenbroek 4 ай бұрын
Excellent video as always. Thanks!
@polygonpen
@polygonpen 4 ай бұрын
Thank you!
@Plum0401
@Plum0401 4 ай бұрын
I'm glad you posted another tutorial.😁
@filipstamate1564
@filipstamate1564 4 ай бұрын
The Fir Circle tool has several problems that need to be fixed but haven't yet. Another one is that it can never seem to make the circles symmetric. The points shat should be on the axis are always offset.
@Mrinalsen-g6k
@Mrinalsen-g6k 24 күн бұрын
interesting, useful, stress buster modeling tutorials which made me confident in c4d modeling. thank you polygon pen. are you a friend of spiderman or iron man, anyway you are my modeling super hero.
@polygonpen
@polygonpen 7 күн бұрын
Thank you, also I know these guys!
@SapiensVirtus
@SapiensVirtus 4 ай бұрын
as a begginer I have a doubt. So supporting loops creates uneven spaces in the mesh, the idea, is( my understanding) is to have the most even and similar faces in my mesh. So we could say that in this specific case, it doesn't matter if we en with a mesh "uneven"? I hope I explained myself properly, thanks in advance and thanks for this video, it helped me a lot!
@polygonpen
@polygonpen 4 ай бұрын
The thing is you don't have to be exact in this workflow, just try to keep your mesh as even as possible. This rule becomes more important especially on curved surfaces. On specific parts (Like flat surfaces), you don't have to follow this rule as flat surfaces are quite forgiving, even if you have tringles on them, there will be no artifacts, I believe I said ''it doesn't matter'' for a flat surface.
@motioninframe4323
@motioninframe4323 4 ай бұрын
Yes, This tutorial is very helpful, Thank you so much
@polygonpen
@polygonpen 4 ай бұрын
Thank you!
@goranthoren5522
@goranthoren5522 4 ай бұрын
Excellent techniques!
@polygonpen
@polygonpen 4 ай бұрын
Thank you Goran!
@BB-wn3hz
@BB-wn3hz 4 ай бұрын
My brother thank you
@polygonpen
@polygonpen 4 ай бұрын
You're welcome!
@EFRÉNALEJANDRE-q7m
@EFRÉNALEJANDRE-q7m 4 ай бұрын
thanks mate !
@Data-ts4qc
@Data-ts4qc 4 ай бұрын
丝滑的操作,赞
@BCGVali
@BCGVali 4 ай бұрын
Love your contant but why not you make a baking high poly to low poly video
@polygonpen
@polygonpen 4 ай бұрын
My content usually revolves around SubD workflow but I would really like to jump into Game assets creation, I have one tutorial but more is on the way.
@thedude8730
@thedude8730 4 ай бұрын
Thanks!
@Yghtu555
@Yghtu555 4 ай бұрын
круто круто круто
@mahmoudelkadey2601
@mahmoudelkadey2601 4 ай бұрын
nice man
@BongbokCG
@BongbokCG 4 ай бұрын
🍀🔥👍🏻😮
@TakılPeşime
@TakılPeşime 4 ай бұрын
thanks
@polygonpen
@polygonpen 4 ай бұрын
You're welcome!
@Armankhan-dn5vg
@Armankhan-dn5vg 4 ай бұрын
awusome man
@polygonpen
@polygonpen 4 ай бұрын
Thank you!
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