I love the Modeling Practices Series. Short and full of information
@polygonpen4 ай бұрын
Me too!
@DisciplineOrRegret104 ай бұрын
Your modeling techniques never fails to amaze me mert, would love to see some tutorials on your substance painter workflow like u did one in past :)
@polygonpen4 ай бұрын
Thank you very much; I also desire that. As soon as I reduce my workload, I would like to start making tutorials in Substance Painter.
@3DArtistsabbir4 ай бұрын
i love the Modeling Practices Series. Short and full of information thanks
@polygonpen4 ай бұрын
Thank you, I like them too!
@bharat51944 ай бұрын
Always a treat to watch your modeling videos
@polygonpen4 ай бұрын
Thank you very much :)
@CDiepenbroek4 ай бұрын
Excellent video as always. Thanks!
@polygonpen4 ай бұрын
Thank you!
@Plum04014 ай бұрын
I'm glad you posted another tutorial.😁
@filipstamate15644 ай бұрын
The Fir Circle tool has several problems that need to be fixed but haven't yet. Another one is that it can never seem to make the circles symmetric. The points shat should be on the axis are always offset.
@Mrinalsen-g6k24 күн бұрын
interesting, useful, stress buster modeling tutorials which made me confident in c4d modeling. thank you polygon pen. are you a friend of spiderman or iron man, anyway you are my modeling super hero.
@polygonpen7 күн бұрын
Thank you, also I know these guys!
@SapiensVirtus4 ай бұрын
as a begginer I have a doubt. So supporting loops creates uneven spaces in the mesh, the idea, is( my understanding) is to have the most even and similar faces in my mesh. So we could say that in this specific case, it doesn't matter if we en with a mesh "uneven"? I hope I explained myself properly, thanks in advance and thanks for this video, it helped me a lot!
@polygonpen4 ай бұрын
The thing is you don't have to be exact in this workflow, just try to keep your mesh as even as possible. This rule becomes more important especially on curved surfaces. On specific parts (Like flat surfaces), you don't have to follow this rule as flat surfaces are quite forgiving, even if you have tringles on them, there will be no artifacts, I believe I said ''it doesn't matter'' for a flat surface.
@motioninframe43234 ай бұрын
Yes, This tutorial is very helpful, Thank you so much
@polygonpen4 ай бұрын
Thank you!
@goranthoren55224 ай бұрын
Excellent techniques!
@polygonpen4 ай бұрын
Thank you Goran!
@BB-wn3hz4 ай бұрын
My brother thank you
@polygonpen4 ай бұрын
You're welcome!
@EFRÉNALEJANDRE-q7m4 ай бұрын
thanks mate !
@Data-ts4qc4 ай бұрын
丝滑的操作,赞
@BCGVali4 ай бұрын
Love your contant but why not you make a baking high poly to low poly video
@polygonpen4 ай бұрын
My content usually revolves around SubD workflow but I would really like to jump into Game assets creation, I have one tutorial but more is on the way.