This video is really jawdropping, I don't know we can do that much for 3D in CSP.. thank you so much!
@EdDesignTips8 ай бұрын
Glad it helps!
@S2ATunes Жыл бұрын
First of all, that tutorial is absolutely incredible and exactly what i needed. Also, can you explain how you made that cut cylinder roof as seen at 8:00? I'm dying to know man, that would help me out so much. Thank you so much for this!
@EdDesignTips Жыл бұрын
Glad it helps! About the cylinder you can see the UV map at 7:16 where both circles are hide. For the one that appears at 8:00 what is hidden is half of the UV map from the center to the right and there is also a border around the half of the circles. Hope it helps!
@grannydoodlesalot1687 Жыл бұрын
Thank you so much for this tutorial! I’m new to Clip Studio Paint, and this was exactly what I needed. I love your concise teaching style! I’m looking forward to more great tutorials from you.
@EdDesignTips Жыл бұрын
Glad it helps!
@noxlotl_ Жыл бұрын
This is so detailed thank you so much !
@EdDesignTips Жыл бұрын
Glad to hear it! Thank you for the comment.
@Mahdi-r9v3 ай бұрын
very very useful video, thanks ☺️👍
@EdDesignTips2 ай бұрын
You are welcome. Glad it helps!
@TacTaxon Жыл бұрын
new to 3d in csp, this was really helpful thank you!
@EdDesignTips Жыл бұрын
Glad it helps!
@christopheouvrard85489 ай бұрын
What a great tutorial !!!!!!! Thank you ! :)
@EdDesignTips9 ай бұрын
Glad it helps!
@postmax81 Жыл бұрын
Thanks so much for this video! It is very helpful!
@EdDesignTips Жыл бұрын
Glad to hear it! Thank you for the comment.
@timeishammy7848 Жыл бұрын
A great and full video. Thank you very much. But I have a question. Also available in Tool Property: Object workspace at 1:52. The Tool Property: Object in Workspace did not disappear when you called it with Quick Access. I just couldn't do it. I would be very happy if you inform me. (I was able to add it with Quick Access + Pop-Up Palattes, but its location always appears where the mouse is. At first fixed results are now constantly shifting. (Advances in lock technology have no benefit.)
@EdDesignTips Жыл бұрын
Hello, I am not sure to fully understand the question but when you first add a pop-up palette it will be presented in a specific place and size in your screen. Then you can adjust the size and move it wherever you want the palette to pop-up. Clip Studio should remember both the size and place the next time. If you have regular palettes visible these are going to be gray out every time you use a pop-up palette with the same name. Hope it helps!
@ClodiAlmeida Жыл бұрын
Merci. Bonjour
@EdDesignTips Жыл бұрын
Hello, I hope you found something useful!
@bradbowlamma3039 Жыл бұрын
jeez no one on KZbin is giving me what I really NEED... I've already completed my room for my comic but I need the same room for the next page and I can't save my 3d room...
@EdDesignTips Жыл бұрын
Hello, I am not sure if that was a question... Anyway, you can register your 3D object as Material as it shows in the minute 3:25 of the video. If you have multiple objects- primitives in the same layer then instead of the Object tool, select the 3D layer with the Move layer tool and go to Edit > Register Material> Image. Hope it helps! *Please try to elaborate and give technical details if you need some help in KZbin or other platforms.
@bradbowlamma3039 Жыл бұрын
@@EdDesignTips YESSS! that edit, register material and image is exactly what I've been trying to find out for weeks to a month... #Subscribed
@riibon4701 Жыл бұрын
Does anyone know how I would go about making an eyelid using primitives? I've been trying to make one but some reason the image of the eyelids wraps round the sphere too much.
@EdDesignTips Жыл бұрын
Hello, I mostly use 3D primitives as shown in the video but perhaps you can find different examples for what you want in Clip studio assets. Links below. Hope it helps! 3D Primitive Fluffy Eyelashes assets.clip-studio.com/en-us/detail?id=2048197 3D, Primitive, Search: assets.clip-studio.com/en-us/search?word=3d%2Cprimitive&order=new
@Wolf-E-Romeo Жыл бұрын
Hello, I'm really new to clip studio paint, however i am use to photoshop. So im just pretty much trying to learn the nuances of CSP and the things that it CAN do that photoshop cant. Do you know what the difference is between "Edit > Register Material> Image" and "Edit > Register Material> Template" ? I saved my character (which consists of a custom head and a custom body) as both types, and I can not tell the difference. I'm wondering if there's an underlying reason as to how they work/relate/are used for other things. Is there an "easy" way to make characters? This way is not 'hard' I just dont know if im going about it the right/easy/correct way. I made a body shape that would fit my character shrinking the bodys head super small, Then I made a head, putting it over/in place of the super small body head. Then I wanted to save the body+head as one object somehow, so i can use it in the future for poses or other things. So i can just drag and drop it out, then manipulate it.
@EdDesignTips Жыл бұрын
Hello, let me answer the first question. Templates are usually for when you create a new document but you can also use them as multilayer materials. For example if you need 1 layer for sketching, 1 for lineart and 1 for color, you can save them as a template. You can also see templates with different layouts for comics when you click on "Template" when creating a new document. If you save 3D as a Regular "Image" Material you can only save 1 layer (although 3d layers can have multiple objects in 1 layer). About the second question not sure if there is an easy way (maybe pay for one). But since you are using two 3d objects "body+head" you will need to move the head if you change the pose of the body to adapt it to the new pose. Hope it helps!
@kinalimutangsining1639 Жыл бұрын
Hello how tp make triangle plane?
@EdDesignTips Жыл бұрын
Hello, from the Primitive folder material drag a "Polygon" plane to the canvas. Then from the Tool property palette scroll down to "General primitive" and reduce the number of divisions to 3. Hope it helps.