3D shapes and particles - TouchDesigner tutorial 3

  Рет қаралды 33,536

Benjamin Carrier

Benjamin Carrier

4 жыл бұрын

In this tutorial we will be looking at how to animate particles in TouchDesigner to follow 3D shapes we assign to it.
If you are interested in learning TouchDesigner from the basics, check out my class on skillshare skl.sh/2Rwusnw
You can find my work here:
IG: / benjarier
Github: github.com/benjarier/
Studio Website: piko.studio/

Пікірлер: 33
@TAYLORWTF
@TAYLORWTF 3 жыл бұрын
Thanks for the awesome tutorial. 💯
@akenbak
@akenbak 4 жыл бұрын
Thank you Benjamin!
@juncando
@juncando Ай бұрын
It is amazing when we use the internet for good.
@markus_knoedel
@markus_knoedel 2 жыл бұрын
New ideas. A lot of them. Thanks.
@rebeccanuvoletta964
@rebeccanuvoletta964 4 жыл бұрын
Thanks, appreciate the tutorial
@user-bt8di7mz6m
@user-bt8di7mz6m 4 жыл бұрын
cool tutorial!
@jiggy_t
@jiggy_t Жыл бұрын
Amazing! Thank you a lot!
@alexwaite5120
@alexwaite5120 2 жыл бұрын
Hey, great tutorial! I found the particle system a little unresponsive due the nature of the particle simulation - I was initially hoping to use this in an audio reactive installation, but it looks like I'll have to stick with my instancing set up unless you have any tips on making the particle systems more immediately responsive?
@BenjaminCarrierDesign
@BenjaminCarrierDesign 2 жыл бұрын
Unfortunately I don't, for an audio reactive work, instancing would definitely be the best option in my opinion and you can instance particles. If you are into more advanced techniques, I would suggest looking into GLSL shaders to create the system
@JonahHache
@JonahHache 2 жыл бұрын
cool!
@user-tk4uk9dj3z
@user-tk4uk9dj3z 4 жыл бұрын
good good god!!!
@software3356
@software3356 2 жыл бұрын
amazing thank you ! would it be possible to use a "file in" obj instead of a simple square/sphere ?
@BenjaminCarrierDesign
@BenjaminCarrierDesign 2 жыл бұрын
Yes you can totally import your own 3D elements :)
@chiaracatalini6601
@chiaracatalini6601 2 жыл бұрын
@@BenjaminCarrierDesign how do you do that? :) I'm interested too
@BenjaminCarrierDesign
@BenjaminCarrierDesign 2 жыл бұрын
@@chiaracatalini6601 You can use a File In SOP instead of the Box SOP
@fmaa7548
@fmaa7548 3 жыл бұрын
Hello Benjamin! I am a beginning VJ astist and trying to use Touchdesigner as a way to make visuals, to later use them in resolume. Is there any way you could help me evovle? I'd like to up my game by using a kineckt1 to make the particles flow by movement. I know it is possible, i have seen some vids where they used point cloud with a kineckt2. But the kineckt i have is a version 1, there are no vids on how to do it without a kineckt or just a camera. Is there any way i could still manage to get my particles connected to an outline through the kineckt? Kind regards, Fitjenza
@BenjaminCarrierDesign
@BenjaminCarrierDesign 3 жыл бұрын
Hi! You could try to use a trace SOP with the infrared image of a kinect to get a shape and then use it as the surface attractor for your particle SOP, never tried it but it might get you closer to what you want to achieve !
@fmaa7548
@fmaa7548 3 жыл бұрын
@@BenjaminCarrierDesign thanks for the advice! I am going to try this right away!
@damilarejames5146
@damilarejames5146 3 жыл бұрын
hi this is really beautiful, i'm very much new to TD.. and i've got tons of questions...i'll be glad if there is a platform where i can ask you directly
@BenjaminCarrierDesign
@BenjaminCarrierDesign 3 жыл бұрын
I don't have a specific platform myself, but there is a lot of support from the whole community on the forum if you have questions forum.derivative.ca
@FrDr1991
@FrDr1991 3 жыл бұрын
haha j'ai reconnu ton accent québécois. Merci beaucoup pour ce tutoriel.
@BenjaminCarrierDesign
@BenjaminCarrierDesign 3 жыл бұрын
De rien haha
@f.e.n.g.p
@f.e.n.g.p Жыл бұрын
Hi thank you so much for this tutorial, but when I drag the ramp to my particle the whole preview’s particles disappeared.and they only visible when I set the alpha value of the particle not to 0 or 1, if you could help me out with this issue?
@BenjaminCarrierDesign
@BenjaminCarrierDesign Жыл бұрын
Is your material point sprite? And are they rendered as point and not line?
@f.e.n.g.p
@f.e.n.g.p Жыл бұрын
@@BenjaminCarrierDesign yes, it’s point sprite and I’m not sure where to check the rendered format, but in the point sprite settings, there are properties like ‘constant point scale’ attenuate point scale’ do they mean rendered as point?
@f.e.n.g.p
@f.e.n.g.p Жыл бұрын
i figured it out, and yes it was the render setting. Thank you for the tutorial
@BenjaminCarrierDesign
@BenjaminCarrierDesign Жыл бұрын
@@f.e.n.g.p great!
@syafilovemusic
@syafilovemusic 2 жыл бұрын
Umm my particle looks to crowded until the shape is not very visible...so how can I reduced those praticles or maybe how can I organise those particles into shape?
@BenjaminCarrierDesign
@BenjaminCarrierDesign 2 жыл бұрын
You can change the number of particles with their birth and life length, or you can change their size in the material, hope this helps!
@paura881
@paura881 3 жыл бұрын
Hello! Can you tell the settings from the pattern chop?
@BenjaminCarrierDesign
@BenjaminCarrierDesign 3 жыл бұрын
You can link the pattern to the "select input of the switch SOP. you can play with the settings, but a sin wave with amplitude and offset at 0.5 to make values go between 0 and 1 will let you change between two shapes
@ArthurAsPedras
@ArthurAsPedras 2 жыл бұрын
how to make a loop of this?
@BenjaminCarrierDesign
@BenjaminCarrierDesign 2 жыл бұрын
unfortunately, it's pretty tough to create a loop since particles are generated by the software and you don't have control on a way to loop them
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