Рет қаралды 3,404
比起靜止不動的3D,現實生活中各種動起來的3D,也就是4D,才是我們的最終目標。不論是4D重建或是4D生成,都是在今後的AR/VR/MR和各類應用中不可或缺的。今天就來介紹一下4D的可能應用以及目前4D重建的兩大類方法,也會提一下3D Gaussian Splatting 在目前 4D 的使用情況。
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相關閱謮
(方法一)
Space-time Neural Irradiance Fields for Free-Viewpoint Video
-- arxiv.org/pdf/2011.12950.pdf
Dynamic View Synthesis from Dynamic Monocular Video
-- arxiv.org/pdf/2105.06468.pdf
(方法二)
Nerfies: Deformable Neural Radiance Fields
-- nerfies.github.io/
HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields
-- hypernerf.github.io/
D-NeRF: Neural Radiance Fields for Dynamic Scenes
-- www.albertpumarola.com/resear...
(Gaussian Splatting 相關)
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction
-- ingra14m.github.io/Deformable...
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
-- guanjunwu.github.io/4dgs/
PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
-- xpandora.github.io/PhysGaussian/
#ai #ai繪圖 #ml #科普 #tutorial #3D #stablediffusion #computervision #generativemodels #text2image #machinelearning #reconstruction #nerf #3dgs #augmentedreality #virtualreality #mixedreality #immersive #immersiveexperience #unity #unrealengine #neuralnetworks #implicitfunction #mesh #pointcloud #render #raytracing #rtx #blender #unity #unrealengine #gaussian #nvs #4d