awesome video without your videos I wouldn't be able to retopology in 3d coat
@industrytuts5272 Жыл бұрын
Thanks! That's really great to hear. I'm hoping to get more videos out, just been in crunch mode at work. I'll need to find time though.
@KumarsKazemi Жыл бұрын
yeah keep do the great work, try to make a advanced poly modeling tutorial cuz there aren't a lot in youtube @@industrytuts5272
@davidblackwell3788 Жыл бұрын
Here is a suggestion. Turn off virtual and true symmetry. Work on one side of the model. You can work near the symmetry line. When done grab the edges near the symmetry line. Move them over the symmetry line. Turn on virtual symmetry then apply it. It will copy one side to the other and create perfect symmetry. This way avoids having to fix the symmetry several times as you work.
@ipi2232 жыл бұрын
useful! really useful, espically the way you switch in-between tool in a second for particular part! also a great way to see the shape, divide it in clean part and resconstruct , help me a lot to put stuff in simpler part. thanks for the video keep on the good work!
@harrysanders8182 жыл бұрын
3D Coat retopo kicks major ass!
@industrytuts52722 жыл бұрын
It really does👍
@marsmotion2 жыл бұрын
@@industrytuts5272 that and its mapping and packing are why i really got into it. but now that i have i really haven't gone back to zb and i feel like i can get more done in coat and do it faster. its an amazingly robust tool set.
@industrytuts52722 жыл бұрын
@@marsmotion I plan on doing a video that breaks down each of the retopo tools in more detail. As well as another video using auto-retopology in the next or so.
@marsmotion2 жыл бұрын
@@industrytuts5272 that would be fantastic. do you know how to, once you've got a layout, how to move a uv shell one uv space over like for baking geo using the same texture space. so that you can get a shell off to the side so it wont mess with baking. i tried baking stacked shells in coat and got some errors from it so i thought id try what i do in blender and max just snap the shell outside the initial uv space but to the same texture space outside it. i hope you know what im failing to say easily lol. thanks.
@industrytuts52722 жыл бұрын
@@marsmotion Have you tried to create an additional UV tile and place those in there during the baking, and then you can send them back to the original UV tile. This will ensure you don't accidentally move them as they will be in the exact same location. Let me know if you have any questions, and I can make a super quick video showing how to do that if you don't already know how. Hope that was helpful.
@clockman53262 жыл бұрын
I think it'd probably be useful to using "stacking" hotkeys for Points to Polygons + Quads. What do you think?
@industrytuts52722 жыл бұрын
Thats an interesting idea, I was thinking just mapping a hot key for each, but I might try your suggestion. Thanks!
@CGDreamsTutorials Жыл бұрын
Nice video. Has there been any changes or additions to 3DCoats Retopo tools within the last 2 years, that was the last time I tried it. From memory I was wanting to have some modifiers on certain tools so as to not have to keep changing tools so often. Extrude, Nudge, smooth and slice with different key commands? I think border freezing was another feature I felt was needed.
@industrytuts5272 Жыл бұрын
Yes, lots of updates in the retopo area.
@CGDreamsTutorials Жыл бұрын
@@industrytuts5272 Shame they dont break off part of the retopo toolset and workflow into a separate application as its quite expensive when you only need retopo tools and own Zbrush, but cudos to them for making a rent to own licencing, more should do this.
@productionIEL Жыл бұрын
So good to see these tutorials! Interested in moving from Blender + Zbrush to Blender + 3Dcoat and the biggest issue with 3Dcoat is the lack of good, up-to-date tutorials. Your channel is superb, hope you keep at it! Subscribed.
@industrytuts5272 Жыл бұрын
Thank you! I'll do my best
@pawpotsRS2 жыл бұрын
I'm currently studying blender - 3dc - zbrush workflow, it was a bit tedious but it's getting there :)
@ipi2232 жыл бұрын
for me it's maya - 3dc - zbrush - 3dc , was you said : it was a bit tedious but it's getting there :)
@ipi2232 жыл бұрын
my bad zbrush - 3dc- maya - zbrush - 3dc -maya
@pawpotsRS2 жыл бұрын
@@ipi223 I really like the split tool once I cut them I can export, import in blender, and use Goz there to directly send to zbrush then zremsher with hard edge detect. it's never been like this using zbrush alone, now all I want is a separate voxel software so it will be a bit cheaper :)
@ipi2232 жыл бұрын
@@pawpotsRS topology are here for a long time!!! to do real-time stuff, a long time. playstation 15 will still have polygon and texture!
@Dom3d Жыл бұрын
We have very creative designers! I never thought it would be possible to use the tool in this way. kzbin.info/www/bejne/sGXUfnehd5ymoJY
@stevesculptor110 ай бұрын
Not a good tut regarding this
@industrytuts527210 ай бұрын
Yeah, the audio got all out of sync, and I couldn't fix it. Definitely a bummer.