The thing is that, even if I have learn all of these things since the very first start to 3Ds long time ago, I still enjoy watching most of your basic tutorials all over again. Very professional work!
@JavierOropeza089 жыл бұрын
Denis, thank you very much for taking your time to upload such quality content. Even though I am not a beginner, I am self taught and just do things the way I think work. Seeing your workflow, makes sense, and is teaching me better modeling techniques. Gold indeed
@DenisKeman9 жыл бұрын
+Javier Oropeza Here is the thing, i have been doing this for over 8 years and even with all the things that i do know i sometimes see myself as a beginner at times. I love learning new things and new ways of doing the old things. The reason for making the videos that i make is so that i can share some of the things that i have learned myself and hopefully help someone else learn something new in the process.
@katsh74 жыл бұрын
This is 1 of the best explanation(which would never exist) about how CG software behave under sub-D. Simple and clear. Maybe the speaker know the fundamental of bezier, NURBS, etc.
@swiffty18 жыл бұрын
The preservation of one's hole is paramount to a happy life.
@DenisKeman8 жыл бұрын
Wise words to live by :)
@lockenessmotorsports8184 жыл бұрын
lol
@neatpolygons85007 жыл бұрын
20:20 "my hole, is really well preserved"
@DenisKeman7 жыл бұрын
lol ... indeed it is as you can see :D You just made my day so thank you
@neatpolygons85007 жыл бұрын
lol glad i helped! i loved the tutorial btw, i'm using Modo and Blender for about 4 years but i'm new to 3dsmax and i'm really having a hard time to adapt, I don't know yet if it's just who's not used to it yet or it's really slow relatively :/
@DenisKeman7 жыл бұрын
Just give it some time as it takes a bit of adapting on where the options are hidden. I've also been trying out Modo but not Blender, screw that right click is left click idea they have in there :) joking aside, rigging in Blender seems interesting and more fun then doing it in Maya.
@neatpolygons85007 жыл бұрын
Lol yes that may be weird if you're new to blender but trust me, if you want to model really fast, I don't think there's a better software than blender, my clients require .max format but I still model in blender than export to max
@DenisKeman7 жыл бұрын
When it comes to speed it's all about how proficient you are in the software. I'm pretty fast when it comes to modeling in Max compared to anything else, but that simply because it's my primary software
@mikesegarra8692 жыл бұрын
Thank you for putting this on here I just figured out how smoothing works from watching
@dvmibm7 жыл бұрын
You sir are a great teacher. This from a long time 3ds max user. Liked and subscribed.
@duplicat0074 жыл бұрын
I am from the future...2020. what a cool tutorial. respects and love. thank you.
@jheysonch48754 ай бұрын
EXCELLENT TUTORIAL, how do I make the lines of the blocks look black, could you help me with the configuration please?
@paolotonolo11405 жыл бұрын
Denice Keman , your tutorials are just fabulous , thank you for taking the time :)
@dudynator17 жыл бұрын
I am learning Maya at school and wanna know more of 3ds and this is really cool and easy to understand. thank you man!
@30msv457 жыл бұрын
Very good tutorial. But at 17:40 instead manually cut edges you may use Extrude (height=0 mm) and immediately obtain 2 support loops.
@incernpakistan6 жыл бұрын
best video for fundamentals. highly appreciated thank you sir
@Mojomatrix9 жыл бұрын
Denis, every tut you post is AMAZING ! You are giving digital Tutors a real run for their money. Any future tuts on NURBS curves ?
@DenisKeman9 жыл бұрын
+Mojomatrix This is the third time that i've been told that i am giving Digital Tutors a run for their money :) NURMS isn't the route that i usually take when i model stuff as i am much more comfortable with poly modeling and edge confinement. But in any case i'll see about making more videos about modeling as i see a lot of people enjoyed them.
@skauffman748 жыл бұрын
Hello Mr. Keman, thanks for this great and very clear video. Using the spline sample, was the right thing to do! Somethimes, we can loose track of this simple concepts and really create a mess of our models.
@NoName-tk7yl7 жыл бұрын
Great tutorial. Very useful. Although I've already knew most of the things, now I can understand the principles of what I was doing just like a robot. Thank you very much
@RAZORlukic5 жыл бұрын
This is very important information, you can't get it anywhere. Thx it means a lot
@nedimkufi2 жыл бұрын
speechless, very good lesson, the bast ever i leared, Thank you so much❤
@DE2997 жыл бұрын
Wow this is a perfect way to start learning 3dsmax. Thank you very much.
@norviksetareh6177 жыл бұрын
bro you're great, i've watched all your videos
@DenisKeman7 жыл бұрын
That's quite the feat, and it must have taken you a while :)
@sameer21rockstar5 жыл бұрын
The Tutorial is so amazing and well explained and presented, I am searching kind of thing from some time. thanks, DK
@DenisKeman5 жыл бұрын
Cheers buddy
@sameer21rockstar5 жыл бұрын
@@DenisKeman same to you sir
@magnifisonproductionsstudi73604 жыл бұрын
You are great teacher bro!!! I'm subbing and starting teaching from your huge experience. Hope you gonna keep this channel going pro and still ahead of all opportunities ;-)
@titoeloshhyris23042 жыл бұрын
it was clean and great tutorial for 3d modeing, thank you a lot, it was what exactly looked for
@blissdisegnbyL2 жыл бұрын
Thank you very much, so grateful for your time and work. Is very helpful and easy to follow 🤗
@gotDesign8 жыл бұрын
nice lesson Denis... continues delivering those goods tuts
@phxJohn20106 жыл бұрын
Very helpful. This answered so many questions
@mateuszkornecki71978 жыл бұрын
Great job Denis!
@alial-amer16448 жыл бұрын
This is fantastic I really wish to be one of your students Go Ahead Sir It is very useful & clear.\ Thank you . My Best Regards
@kadriyetunc4971 Жыл бұрын
Excellent work thank you.
@Britsheddy9 жыл бұрын
Great Video, Would love to see more advanced topics and maybe even a walkthrough of an entire model start to finish!
@DenisKeman9 жыл бұрын
+British Eddy From the positive feedback i am getting from people i might actually go over and create more advanced topics. Anything in particular that you would like to see modeled ?
@Britsheddy9 жыл бұрын
+Denis Keman A model that uses a wide selection of surfaces maybe. So people can see how to model curves into flats and such, something like a few select objects from an interior scene?
@DenisKeman9 жыл бұрын
British Eddy Sounds like something that would be fun to make .. i'll take it under consideration
@FotoTotall4 жыл бұрын
Ver well explained. Thanks for sharing your knowledge!
@FlavioDiniz9 жыл бұрын
awesome! i'll present this video to a friend of mine, it'll help a lot
@DenisKeman9 жыл бұрын
+Flavio Diniz The essence of sharing the love :)
@luxxeon3d8 жыл бұрын
Great video. However, in recent versions of 3dsmax, the OpenSubDiv modifier is a much better choice for subdivision than Turbosmooth. It fixes the UV and creasing issues that always plagued Turbosmooth since its introduction, and has a lot more flexibility. This new subdivision modifier is only available in 3dsmax 2015 with subscription addons, and 2016 releases.
@DenisKeman8 жыл бұрын
+John Malcolm Good to know John. This is the best part of the whole internet community, the comments portion where everyone can come together and leave their bits of information and their experiences. Most of the time you can learn from the comments as much as you would from the video, so once again thanks for sharing the OpenSubDiv route. I've actually seen how the OpenSubDiv works but i haven't really used it as i haven't had anything that would require me to use it on, and the fact that i've been using Turbosmooth for all this time has made it a bit of a habit.
@luxxeon3d8 жыл бұрын
Denis Keman Keep up the great work, Denis. Your videos are excellent. The main reason for using OpenSubDiv would be to avoid using support loops for accurate creasing. It could save significant geometry resolution on certain items, if that's a requirement. Also, it allows a linear UV workflow, which Turbosmooth doesn't have. Turbosmooth will smooth the UV's, which can, in some cases, cause UV seams to become noticeable, with some stretching and smearing. This can be corrected with some tricks, but it's easier and faster to use OpenSubDiv to avoid this. Lastly, if you use Mudbox to create high res displacement or normal mapping, then OpenSubDiv is a must, since it's the subdivision algorithm used in Mudbox, and translates the levels directly back to 3dsmax.
@DenisKeman8 жыл бұрын
+John Malcolm This is actually something that i should really check it out. As for the High Res creation software i use ZBrush opposed to Mudbox, but then again you have plugins for ZBrush that allow you to import mesh and give it unique polygroups based on the smoothing groups in Max which is great. In any case i would really go over and check out the OpenSubDiv VS Turbosmooth and see how it fares out in my case. Cheers
@rohamsetode76242 жыл бұрын
Very good tutorial
@yxyanxiang81003 жыл бұрын
Thank you very much! This is so helpful
@faizankhatri10897 жыл бұрын
great explanation. found the tutorials i was looking for.
@TheJesterBlue7 жыл бұрын
Oh man , you really teach me something new
@dstancev8 жыл бұрын
Thanks so much! great video!
@kirill88938 жыл бұрын
Nice work Denis, I learned allot! Thank you
@norat.44685 жыл бұрын
Very nice tutorial, thank you
@stefanocaretti40857 жыл бұрын
Lots of compliments for your explanations!!! And thank you very much :)!!!
@myxomatosisification4 жыл бұрын
Thanks so much! Big hug!
@Linaiz4 жыл бұрын
Thank you so much for this, amazing explanation!
@soniakarkera8476 жыл бұрын
Really well explained!! 👍
@FourthAxis_1010 Жыл бұрын
how to installed poly details v.20 in 3ds max , not working in max 2023
@JacklapottTv7 жыл бұрын
awesome loud and clear xD
@stxfano8 жыл бұрын
Thanks for this video. Good, detailed basic info.
@DenisKeman8 жыл бұрын
+stxfano The ability to understand complex geometry is based on your understanding of the basic principles of modeling. Little things that everyone should know when starting out with modeling
@karleclaire8 жыл бұрын
Excellent tutorial, thanks for this! I'll watch your other tutorials after this thanks again!
@DenisKeman8 жыл бұрын
+Karl Eclaire Have fun with the other videos, and welcome to the channel :)
@karleclaire8 жыл бұрын
+Denis Keman I will. :) Thanks again for the tutorials!
@DenisKeman8 жыл бұрын
Karl Eclaire Cheers
@EnesEditpro5 жыл бұрын
Good stuff , keep going sir.
@hvijay70594 жыл бұрын
Nice tutorial sir🙂
@lhrf36502 жыл бұрын
Thanks for this video
@cgimadesimple8 ай бұрын
really nice 😊
@sergioquevedo43317 жыл бұрын
Hello Denis, first of all, thanks a lot for sharing your knowledge with us. I´ve seen almost all of your videos and you´re just a master. I´m kind of new in 3dmax because I´m an architect and usually we introduce into 3d world with autocad and I´m so used to the offset comand to do a lot of things. Is there any way to do something like that with objets and edges in 3dmax? For example, in a simple box, can I make a copy (offset) of an internal edge or a loop of egdes at certain distance to any side? that would be very helpfull to create more realistic and precise models. Thaks a lot for your time reading this, and I hope you can help me improve my skills.
@HikikomoriDev7 жыл бұрын
I just really found out what the smoothing groups do. I knew they where there but I really din't know what to do with them or what they did.
@DenisKeman7 жыл бұрын
Congratulations on learning what they do now :)
@jorgearturocastrosanchez93457 жыл бұрын
Wow Denis you are a genius ! Tanks
@DenisKeman7 жыл бұрын
Well i don't really know about a genius but i'll take the compliment :) In any case this here is modeling fundamentals that everyone should understand.
@nickcifarelli88874 жыл бұрын
VERY HELPFUL YOU LEGEND
@RAZORlukic5 жыл бұрын
Someone... I need help 11:02 I can't manage to make the same mesh, you said it was a plane with a hole, but I can't wrap my head around how to make that hole, AND have the same edges, because on the first mesh the Diagonal edges don't go all the way, they go only to the cylinder hole, while the the other 2 go full lenght.
@RAZORlukic5 жыл бұрын
Nevermind, I actually figured it out. I forgot I had the extrude/chamfer functions. Also you can chamfer a vertex to make a circle just figured it out.
@РоманЛева-й9з6 жыл бұрын
Спасибо, хорошо и внятно!
@DHRUVPATEL-jp3lm2 жыл бұрын
the headphones plugged in but the soft still cos though the computer speakers . It really should be because bluetooth has a delay
@michaelmorrow99278 жыл бұрын
This tutorial was great. I have been trying to make a frame for a greenhouse and when i smooth it basically explodes. this helped with the bottom of the frame and it is now squared with smoothing nicely, however where it meets the arch for the top is still exploding and losing shape. can you make a video that shows how to keep the shape where an arch meets a squared surface please :)
@DenisKeman8 жыл бұрын
+Michael Morrow I've made a few videos that were meant for 3D modeling as a basics, using those tricks you see in those videos should help you get your geometry to flow correctly. As for having a video for any possible scenario that is a bit far fetched and unrealistic, but if you take and use what you see in the videos here i am pretty sure you can find a way around your issue.
@michaelmorrow99278 жыл бұрын
+Denis Keman Thanks for your quick reply. I will look at the videos you have provided and as you said i am sure to get it to work. Actually working on it now, starting it fresh with your techniques and is working out great. thanks again, it's nice to see that you are very active and give prompt feedback. I will definitely be visiting your channel quite often and referring my friends here also
@DenisKeman8 жыл бұрын
+Michael Morrow Cheers man, welcome to the channel and thanks for sharing the love with your friends as well :)
@callmedeno8 жыл бұрын
any tips for setting up shortcuts or placing tools on the side like you have here?
@DenisKeman8 жыл бұрын
The shortcuts are all about what you need to use, as for shortcuts on the side i think you are addressing the buttons that V-Ray places there once you install it. So as you can see i really haven't modded my UI all that much.
@Vijay-199953 жыл бұрын
Osm video 👌🏻✨
@barax94627 жыл бұрын
Subscribed right away
@DenisKeman7 жыл бұрын
Welcome to the channel
@mayurhedau59306 жыл бұрын
great explained
@shinnoke86 жыл бұрын
Very well Explain Sir 😎💯👍
@herr_pouya8 жыл бұрын
How to make a line curving shape ? You didn't explain this 0:54
@DenisKeman8 жыл бұрын
Create a simple line, add a vertex in the middle and right click the middle vertex and convert it to smooth .. that's it now you have a smooth arc
@herr_pouya8 жыл бұрын
Denis Keman Thanks :)
@andrewmorris94997 жыл бұрын
Helpful. Thanks!
@oArleo8 жыл бұрын
18.10 i think it's better to use "collapse" option in this case.
@DenisKeman8 жыл бұрын
+Creators Magazine It will do the same thing, but i agree you can go with the collapse option as well
@mayureshy.11697 жыл бұрын
After converting Box in editable poly, (Poly Selection) I want edges both horizontally & vertically... Can you tell me how to do it
@DenisKeman7 жыл бұрын
Select two lines that you want to have the connection go through and click on Connect
@mayureshy.11697 жыл бұрын
+Denis Keman Yes, first time getting it but for 2nd time on same poly I'm not getting it...
@mayureshy.11697 жыл бұрын
+Denis Keman Should I mail you, so that you can help me out..?
@DenisKeman7 жыл бұрын
You can mail me, or you can jump in on Discord and see if you can get me there directly discord.gg/P9B3ujY
@mayureshy.11697 жыл бұрын
Hey, give me your email id... or discord #
@JusTChiLLah9 жыл бұрын
Why does almost no one use extrude on edges for adding support loops? It's even faster and more accurate than the swift loop tool.
@DenisKeman9 жыл бұрын
+Geworg Hovhannisyan Edge extrusion is great for when you want to add new polygons, but when you want to add extra edges on already existing geometry that is when you need to use the Swift Loop
@sharky9707 жыл бұрын
I want ask you , how can you texture model after turbosmooth ? can you texture for example low poly model and then you click edit poly and set model with texture and after use turbosmooth ?is it coorect?
@DenisKeman7 жыл бұрын
Just so you are clear .. you do the uv unwrapping AFTER you put on the turbosmooth. If you do the unwrap first and then put on a turbosmooth you will end up with stretched UV space.
@sharky9707 жыл бұрын
thank you for your answer
@rijoegeorge73997 жыл бұрын
Very useful Video
@Usamaimtiaz934 жыл бұрын
very helpful
@ipoopedtoday42609 жыл бұрын
Yay😄 Perfect video
@DenisKeman9 жыл бұрын
+andrius čičirka Cheers ... i guess i'll have to make a few more like this one :)
@ipoopedtoday42609 жыл бұрын
+Denis Keman Great idea
@andyluoaere37648 жыл бұрын
Very helpful tutorial. Subscribing.
@DenisKeman8 жыл бұрын
+Andy Luoaere Cheers man, thanks for the sub.
@DovaBro2 жыл бұрын
ur a fcking legend dude honestly
@vinnyisbetter2 жыл бұрын
Thank you!
@fouedb778 жыл бұрын
great tutorial !!
@DenisKeman8 жыл бұрын
+Foued b Cheers mate i hope you'll enjoy the rest of the videos in the modeling series
@tslamdou39302 жыл бұрын
work! Cheers
@chandrakalag64806 жыл бұрын
Thank you very much Sir
@belovedkid237 жыл бұрын
how did you make that line at the very start
@DenisKeman7 жыл бұрын
Just create a simple spline with 3 vertexes and make it smooth
@junwoosong37106 жыл бұрын
9:47 12:12 Bookmarks
@SuperJV4x6 жыл бұрын
not enough detail - right off the bat at 58 seconds - how did you get that spline? I don't see those menu items on the left
@DenisKeman6 жыл бұрын
For the spline, like i said in the video it's a simple ARC. You go in the creation menu, splines and in there you will find the Arc option to create the spline you see in the video. As for the menu items on the left, i assume you are talking about the icons on the side, those are Vray specific items you get when you install Vray.
@SuperJV4x6 жыл бұрын
thanks @@DenisKeman
@TheSabber837 жыл бұрын
Hey Nice Video. These Smooth Tips i think a Universal to Any Model Program. Works exact the same in Blender :)
@CarlWicker7 жыл бұрын
Awesome, thanks xxx
@aviak1075 жыл бұрын
Хороший урок! Привет из России!
@f.jideament6 жыл бұрын
Your mouth smacking sounds seriously so annoying but this little information you gave about modelling/program is really golden. Thanks.
@DenisKeman6 жыл бұрын
Yeah i've been told that on a different video .. it's actually the software that "cleans up" the sound. For some reason it amplifies the mouth smacking sound and annoys everyone :)
@f.jideament6 жыл бұрын
Denis Keman Well that's sad but not a big problem. Your tutorials are so good and I'm learning a lot from them as a young student please keep up the good work!
@DenisKeman6 жыл бұрын
I do try to put out a video any time i get some free time, and a topic to cover
@jedibattlemasterkos5 жыл бұрын
This video summarized: Turbo smooth.
@DenisKeman5 жыл бұрын
More or less ... It's the basics of poly modeling and having proper edge flow that would transfer well over to the turbosmooth in 3ds Max or the smoothing in Maya
@microsoftflightsimulator4764 жыл бұрын
I am a beginner. Do you recommend C4d or 3d max for modeling?
@DenisKeman4 жыл бұрын
Since i've been using Max for 10+ years i would say Max, but my opinion would be bias. The real truth is that they are both valid choice as they are tool with which you can get the job done. New version of Blender is up there for modeling nowadays as well.
@microsoftflightsimulator4764 жыл бұрын
@@DenisKeman The problem is that I do not know modeling well and I do not have experience. In your opinion, how can I learn it or good sources to learn it, I do not know English very well and the content in Arabic is very bad and primitive. What I want to communicate from an idea to you is that I have not studied any major in graphics design, and it is just a hobby no more, can it be learned from the Internet only ? Thanks bro 😘 ...
@varelaarchitecture60504 жыл бұрын
@@microsoftflightsimulator476 I study architecture, and have been using diferent 3d programs for modeling; from my experience, the easiest program for someone who is starting, is sketchup (it's incredibly easy to use) but is rather basic without plugins; then i would recommend you blender, i think with the 2.8 update is much more friendly towards new users
@microsoftflightsimulator4764 жыл бұрын
@@varelaarchitecture6050 Thanks ...
@Mooncake694206 жыл бұрын
Great video tutorial, you obviously have a lot of knowledge in 3ds max. But did you have to be SOOOOO BORING?
@DenisKeman6 жыл бұрын
Well i do try to make it clean, detailed and school like, hence the Boring approach.
@naznet20015 жыл бұрын
how about you take your boring self away from here and show some respect.
@giuseppegalli90098 жыл бұрын
Thank you so much
@diamondassasin12837 жыл бұрын
This is the noobiest question, but I don't have that tool bar on the left and I don't know how to get it, please tell me how! (2018 version btw).
@DenisKeman7 жыл бұрын
that toolbar on the left is the Vray controls bar and you get it when you install V-ray
@kicabrre6 жыл бұрын
tnx
@PiotrSkrzycki8 жыл бұрын
Thanks!
@Rumitdhamecha8 жыл бұрын
Great video. Love all the tips you give. CAn you help with perspective camera match? Im trying for this image " q-ec.bstatic.com/images/hotel/840x460/452/45206289.jpg " for my practice session but i'm not able to achieve what i want. Any help? This might be a good topic.
@DenisKeman8 жыл бұрын
+Rumit dhamecha Hmm .. camera matching is actually a pretty good topic to cover, i might make a video about that when i get some free time.
@Rumitdhamecha8 жыл бұрын
+Denis Keman thank you. it will be useful for me too commence on my practice session.
@emme876 жыл бұрын
How you did do the spline? I cannot find the icon :|
@DenisKeman6 жыл бұрын
Which spline, you have to be more precise like at what minute.
@emme876 жыл бұрын
0:55
@DenisKeman6 жыл бұрын
Go in the creation bar, choose the splines and create an arc. I created it off screen so you don't have to see me to it on video.
@emme876 жыл бұрын
You mean "create menu"? I cannot find that bar....
@alyonamakeeva114 Жыл бұрын
it is very advanced, not suitable for "basics', also if we do n to know where you get your shapes and how they were created it gets very hard to follow.