3ds Max | Procedural Sci-Fi Hallway | Tutorial

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Kingdom Crafter

Kingdom Crafter

Күн бұрын

Пікірлер: 12
@coltish
@coltish 10 күн бұрын
The badassery continues 🤤
@KingdomCrafter
@KingdomCrafter 10 күн бұрын
🤟 you already know
@chongumap7219
@chongumap7219 8 күн бұрын
Great tutorial, thanks for sharing
@chongumap7219
@chongumap7219 8 күн бұрын
Is there an alternative to using noise to influence the spline? Because instead of pulling downward only I'm getting rope also pushing upward which I don't really want. Thank you.
@KingdomCrafter
@KingdomCrafter 8 күн бұрын
Yeah there is actually. You can use a conform modifier that takes your selection from the spline influence, and have that conform to closes points on a plane that has the noise modifier instead, set below the wires.
@chongumap7219
@chongumap7219 8 күн бұрын
@@KingdomCrafter Thank you, I'll try that
@sekker2k446
@sekker2k446 10 күн бұрын
Thank you so much❤
@KingdomCrafter
@KingdomCrafter 10 күн бұрын
Absolutely! More to come
@F10F11hm
@F10F11hm 7 күн бұрын
Awesome. Thank you, keep it up!
@KingdomCrafter
@KingdomCrafter 7 күн бұрын
Absolutely! And will do, more to come!
@RafalCichon-j2u
@RafalCichon-j2u 8 күн бұрын
mate at work shared this one - a treasure chest knew I recognised the voice, was watching your tyTerrain material a while ago figured out a process we end up using in a project with a success instanced params, mind blown 🤯 thanks for all u do, keep it going boss!
@KingdomCrafter
@KingdomCrafter 8 күн бұрын
Awesome to hear about your success! And heck yeah, instanced params are pretty insane.
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