3ds Max Tips and Tricks: Animated Textures with a modifier

  Рет қаралды 30,556

3dsmaxtrainer

3dsmaxtrainer

Күн бұрын

This is video I created for Autodesk, I show how to use a special modifier called Attribute Hold to control the animation of 3 different bitmaps on a single model.

Пікірлер: 8
@carlotognazzo6081
@carlotognazzo6081 11 жыл бұрын
Thanks a lot. I used only the first part of your tutorial to switch among different HDR maps applied on a dome light to lit the same scene in different moment of the day. Basically I used a composite map with animated opacity for each layer as a texture for my dome light. With your method I can have just one dome light that changes its texture at every frame. Very useful!
@asadd2
@asadd2 7 жыл бұрын
supercool tutorial, thank you very much!
@TheAazv17
@TheAazv17 11 жыл бұрын
You sir are awesome, this is exactly what I needed.
@3dsmaxtrainer
@3dsmaxtrainer 11 жыл бұрын
Thanks... sorry about the volume... Just crank it up a bit ;)
@DanniMee
@DanniMee 9 жыл бұрын
Very nice tutorial, thanks. We can use animated maps too?
@TechSide
@TechSide 11 жыл бұрын
it was interesting, thanks
@lefthandedhero
@lefthandedhero 11 жыл бұрын
Thanks for the video Chris. Your volume is realllllly low, though.
@tongobong1
@tongobong1 11 жыл бұрын
Hi, nice tutorial but how to render color change animation as a batch? I only get one color for in all frames. The color depends on the the current frame when I start the render. I use default renderer.
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