The official docs are nice, but these help demystify the newer tools even more Keep em coming! 🙂
@ViperOneNRG3 ай бұрын
Finally a good retopology tutorial for imported CADs - can’t wait to test it tomorrow 💪🏼💪🏼💪🏼
@ziyuanime14 күн бұрын
you deserve more views and comments. best retopology tutorial on yt
@timarnold83943 ай бұрын
Excellent explanation of Retopologize modifier.
@mae23093 ай бұрын
finally a good video on retopo... about time.. keep up the good work!!..
@frxnlabАй бұрын
Thanks. This was super useful.
@PandaJerk0073 ай бұрын
Gonna try this out! I've done retopology before but this looks very efficient
@3dartdesign3723 ай бұрын
❤
@MALZman3 ай бұрын
A draw on mesh guides feature would be superb
@electroluxia3 ай бұрын
_Invaluable._ Thank you! 👍🎉🎊
@artemsys18763 ай бұрын
Super Cool and Super Thank you. I made experiments with retopology modifier but without another modifiers
@chocopie0993 ай бұрын
very easy to understand! thank you!
@irishScoutSniper923 ай бұрын
Great tutorial!
@sekker2k446Ай бұрын
Thanks!
@dhawanmohinish3 ай бұрын
Very helpful
@StudioGraficoRotatori3 ай бұрын
thanks
@daveson3D3 ай бұрын
This is a great explanation thanks! Is it possible to reduce polycount from the retopo mesh like if it was done using boolean modifier?
@changsooeun3 ай бұрын
Not really since you will lose the quads. But, you can convert to mesh and just hide edges tho.
@daveson3D3 ай бұрын
@changsooeun But won't I still have the same polycount by hiding edges. I'm trying not to t re-model several elements in a cad assembly and seeing if retopo workflow might yield lower polycount
@changsooeun3 ай бұрын
@@daveson3D I wish there is a way to get the best of two world. But, to get pure quads, we need enough polygons.
@daveson3D3 ай бұрын
@changsooeun was afraid of that. Ah well, I'll keep trying some workflows. I appreciate your help! Btw great work your doing, love it and very thankful for it 🙌 🙏
@daveson3D3 ай бұрын
@@changsooeun Update, I found a workaround, converted BodyObject from CAD to Editable Poly, weld verts at lowest level, then apply quadify mesh to 100%, this got rid o many unnecessary edges, then a quick cleanup with Edit Poly again. Works great!
@tinko89033 ай бұрын
3ds max Really need sculpting tool in edit poly or edit mesh.
@hameddesign703 ай бұрын
what they added recently after 25 yrs ? oh wow ! a fillet modifier ! god thanks ! now that my previous project does not open ! i can start a 1 week design process all over again ! all thanks to the new update on this amazing less of a useful software ! i love it !
@changsooeun3 ай бұрын
I'm not sure which version you are using. But, Chamfer was added a while ago. I'm not sure why you can't open max file. But, you can try the latest version of max or merge object one by one.
@NickZimmermann3 ай бұрын
The mesh has problems and needs therapy.
@Vogueeeeee3 ай бұрын
Nice to see autodesk using AI voice overs? Lame
@changsooeun3 ай бұрын
As the note said, it is my decision to use AI voice because I;m not a native English speaker. Trust me. It is 1000% better than hearing my voice. :)
@ALuomala9 сағат бұрын
@@changsooeun Thank you for this very informational tutorial, and don't let rude people dissuade you from doing more excellent work like this! I am a native English speaker, and I have had difficulty in the past understanding people who are not native English speakers (ie it is their second (or third) language), even though their technical skills are outstanding, so having this technology (AI or text-to-voice), in conjunction with sub-titles, makes it far easier for me to follow along. Thanks again and ignore the ungrateful haters: they don't understand the value of your work.