4 Changes I want to see in the War Within

  Рет қаралды 5,394

VTXシヴァ / VTXShiva

2 ай бұрын

The Worldsoul Saga looks to be yet another Era in the life of World of Warcraft and with every new Era there are bound to be changes that old and new players would not expect. Here are some things I hope won't stay the same.
Hashtags:
Live streams #ShivaOnAir
Fanart #Shivallust
Fan Name #Shivaliers
------------------------------------------------------------------------------
[Donations] streamelements.com/vtxshiva/tip
[Twitter] vtxshiva
[Discord] discord.gg/0jvTwkw59fFgPppE
[Model and Rigging] tsu_drawing

Пікірлер: 61
@vtxshiva
@vtxshiva 2 ай бұрын
Update: Just a few hours after the video went live, Blizzard made a blog post detailing the changes coming with the next patch. While this doesn't change the core of the video, some of the points are now outdated, notably the Item level discussion. It actually serves to reinforce the points but still, some of the charts and numbers are no longer accurate. For more details see: worldofwarcraft.blizzard.com/en-us/news/24072151/dragonflight-season-4-dungeon-changes-ahead
@hxllowgrave
@hxllowgrave Ай бұрын
these kinds of pins are why im gonna subscribe.
@cory8619
@cory8619 2 ай бұрын
Here's an idea to prevent stat explosions between expansions: Don't make gear from the previous expansion completely irrelevant. A lvl 70 green shouldn't have a higher ilvl than mythic or raid gear from the previous expansion. Lvl 70 blues in a new xpac should be tuned to a slightly higher ilvl than entry lvl purple gear from the previous xpac. Replacing your best gear with greens when a new xpac drops feels awful.
@vtxshiva
@vtxshiva 2 ай бұрын
While I personally like that idea, I doubt this is realistic for World of Warcraft at this point. That said, there is definitely a point to be made about old mythic gear being replaced the very next patch almost out of the gate, or within a level or two of a new expansion. I wholeheartedly subscribe to the tightening of the curve.
@mewre2062
@mewre2062 Ай бұрын
u replace ur gear every season these days, not even expansions. its tiring
@bklyn531
@bklyn531 Ай бұрын
@@mewre2062are you complaining because you have to play the game?
@PatricHerrera
@PatricHerrera 17 күн бұрын
@@bklyn531 No, they're upset that playing the game to an extent far beyond that of the average player-base is so under-rewarded in the next expansion that the most casual facets of the game reward a new player with gear beyond that of the hard-core grinders just 1 update ago. Which is a valid criticism. Not just "complaining".
@tahroo4262
@tahroo4262 2 ай бұрын
Worth mentioning that squishing is happening every other xpac at this point... and the problem isn't because of the ability to upgrade gear, it's from the existence of Mythic raiding and Mythic plus scaling to like +20. They have to squish because their games (I'm not sure the actual dev name) numeric calculator reaching it's maximum calculations and crashing the instance (or world map if you're outside). This is something Asmon accomplished with his massive viewership and using a death knight oversight found by Rextroy. That said though, I like the item upgrading. It should stay, but it shouldn't be something you can do on Normal / Heroic / Mythic gear... it should only exist the way it did in SLs, as something for the casuals to work their way up to having effectively normal raid quality gear from doing LFR and playing.
@EloquentTroll
@EloquentTroll Ай бұрын
We definitely will see stat growth in 10.2.7, already on the PTR.
@fabyu4063
@fabyu4063 Ай бұрын
Huh, I started with WoW in the launchnight of DF and it took me an hour to understand how I even move because I started as a Dracthyr, six weeks later I had all four 10.0 main faction renowns finished so I don't know what is so bad about it... If you do not make a plan of what to do for the day then I can't help you either
@iamthetaxidad
@iamthetaxidad 2 ай бұрын
good points...btw we know what you are doing in the storm peaks :)
@brummbardreadman7598
@brummbardreadman7598 2 ай бұрын
A nother Addon Like this: Urra *some Drums* Trinkets pritty Trinkets. Every Fucking 5 Seconds o-O
@PeterPan-cy7oy
@PeterPan-cy7oy Ай бұрын
i agree
@georgeindestructible
@georgeindestructible 2 ай бұрын
What great video
@robaye8681
@robaye8681 2 ай бұрын
Nice vid
@seleckt6600
@seleckt6600 Ай бұрын
I just dabbled back into retail for the first time since wod. And holy fuck. Even with over a decade of experience in this game, I was completely and totally lost. A couple questions I immediately had upon finishing the new tutorial island: Why is garrosh here? Isn't he dead? Why is saurfang here? Isn't he dead? Why is Sylvannas here? Didn't she run off at some point? Why is this goblin following me around telling me "GO GO GO GET TO THE STABLES SET YOUR HEARTHSTONE GO TO ZANDALAR, FUCK OFF OUT OF HERE GO QUICK GO." Who are these trolls? Why am I here? Why do I care about them? NO TIME. PICK UP QUEST TURN IN QUEST GO GO GO. Ok who is- NO TIME. NEXT ZONE. Why are we here? NEXT ZONE GO GO GO. Why can I choose to go to any timeline from any expansion? Why should I give a fuck about the big bad of dragonflight (whoever that is). I'm leveling in cataclysm. My big bad is death wing. I have no idea what my power is relative to old content. There have been so many stat squishes and level squishes i dont know left from right. Im level 30. Am i more powerful than blackwing lair? That was level 60. But im questing in 85 zones. But im 30. Am i able to solo it? Am i too low to enter it? Whatabout black temple? What levels are the original zones? Why did I just kill the Harbinger of Flame over in the cataclysm timeline, but this Plainstrider in northern barrens is apparently strong enough to go toe to toe with me? I have absolutely no clue what my power is relative to everything else. And above all, Why THE FUCK is trade chat FILLED TO THE BRIM with hundreds upon hundreds of advertisements per minute for third party, real money boosting services? Why should I care one iota about leveling, progressing, or the story, when I can pay this guy $10 for "M+20 AND LEGENDARY AXE (YOU CAN AFK)." Why? Why would I care about anything when ALL of trade chat is telling me I just go to g2a and some guy will beat the game for me and get my bis legendary 2h? Anyway I haven't logged back in
@hattorihanzo562
@hattorihanzo562 Ай бұрын
i would like them dropping the lvl system itself completely and build new systems for character progression.
@Wellshem
@Wellshem Ай бұрын
There are addons and addons. The capacity of totally changing your UI is trully insane in WoW. My interface is a clean, simple, GW2 style, UI. Can I go top 1 world with it, no. Could I go top 1% of the world with them, totally (if I was better lol). People put too much importance on addon but don't know how to use them. Hence why you see so many people with 24564646 addons. When DBM or simply few weak aura could be enough. You could argue that you should not even need to have neither of them. True, it would also be trading off the possibility to use addons at all. And once you understand how to use it instead of be slaved by it like some casuals, it's a huge lost. Would be like Bethesda blocking modding on Skyrim.
@vtxshiva
@vtxshiva Ай бұрын
I just want to make one thing clear. I don't hate add-ons. I don't think they're all bad, or that a game is necessarily better without them. What I'm arguing for is an environment where add-ons are not mandatory or "heavily encouraged" to play the game (not talking about accessibility). I have no problem with add-ons in most games, but if you're going to make a multiplayer/co-op mode/game you'll have to make a choice IMO. Either you allow add-ons but make then non-essential (i.e. content is not hard enough to warrant the need for such add-ons so it becomes purely a form of self-expression), or you prioritize the integrity of the competition/difficulty/etc. and ban add-ons. The main issue with this is that if you deny access to the API/game files/systems, etc. for one type of add-ons, you will in most cases end up doing this for all of them since on a systems level it's very difficult to differentiate the reason/intent of the add-on. Which makes this a binary choice. Ultimately, I prefer to argue for lower fight/class/spec design/complexity and a lower emphasis on mythic raiding to invalidate the need/pressure for the add-ons as banning add-ons outright would just be silly as you pointed out.
@driiifter
@driiifter Ай бұрын
That's one sleeper reason I enjoy Classic is because the addons don't update nearrrrrrr as much, holy crap. Details updates like every damn day on retail. I don't even use details in Classic yet. I'm leveling and PVPing. The only thing I need in Classic is Leatrix Maps and Handy Notes so I can see the map and see vendors. These are game changers. In retail you need like 15 addons and update half of them every day for reasons. Also the stats and gear is a joke. They still like inventing convoluted things for us to use, it's shifted into the professions and currencies now. They don't like putting tertiary stats or sockets on gear I'm guessing because of professional WoW players.
@bosssavage3325
@bosssavage3325 Ай бұрын
Adjust CC DR in PvP to a 100% 50% 0% structure instead of a 100% 50% 25% structure
@timokampwerth1996
@timokampwerth1996 2 ай бұрын
Addon importance has been significantly decreased. I took a break over the course of Shadowlands and most of Dragonflight and only resubbed about a month ago. Many of the addon I used to use and were completely mandatory, I don't use anymore. and there are no issues. I still use Bossmods for raids but for m+ they are completely unnessessary and I have them turned off. I perform better and react faster than 90% of my Guildmates who have them turned on because I pay attention to the boss now and not the timers. Most bosses properly telegraph what they are about to do but players have taught themselves to not pay attention to them. The same goes for Weakauras. Back in the dark times of BfA and from what I've heard Shadowlands you couldn't play your class properly without them due to all the random proccs and effects but those are gone too. There is the occasional procc trinket, but that's about where it ends. Unless you want to rank in the top 5% Weakauras is also not needed. The fixes to the ingame UI have made addons like ElvUi mostly pointless and a matter of taste, not nessessity. As far as handynotes goes, I've never understood why people need that outside of completionism and yes, for that it's basically required. GTFO is an addon that has escaped my mind since it's inception. Just pay attention to the fight. I've always felt that if you're so mired in your addons and bars that you need another addon to warn you that your feet are literaly on fire, that's on you. raider.io has it's uses. If I'm looking for someone to do a dungeon, I can see on what level the other guy has done it and how successful it was. From there, I can reasonably judge if they know the mechanics or not. the actual rating number is irrelevant to me.
@brianadams5304
@brianadams5304 Ай бұрын
HAHAH I literally just adjusted the settings in SilverDragon while waiting for Mosa to spawn to stop the alerts. Game is so bloated.
@konic0
@konic0 2 ай бұрын
1 - While I agree that Weakauras, DBMs and the such need to be addressed ASAP, every single other addon, even in high end play, is optional. I have watched ppl time +26 keys with only details, which itself is used by blizzard in official content such as MDI and AWC broadcasts, along with OmniCD. I only use QOL addons that complement the stuff in the default UI, such as OiLvL and MogIt, the latter only used to see item models when I mouse over them. 2 - Speaking of Item Level, yes, I agree it feels weird squishing but also, that's standart procedure. At the end of the day, WoW has evolved into a Expac by Expac (hell, some would say even patch by patch) game, in which the last expansion content becomes irrelevant as soon as a new drops. And It's been like that since forever. If someone says they genuinely played through TBC content when WotLK dropped (except for leveling and legacy farming, like mounts and stuff, and lore) they are lying. I just know they are. That being said, the feeling of post squish impotence is real, they should find a damp that. And since you brought it up, unpopular opinion: I don't thing AP Grinding borrowed power is bad. What is bad is how awfully htey have implemented them. 3 - I disagree, at least when it comes to players who have been playing the game, not the new ones. Unless you are actively looking for rares to kill, or treasure or herbs, no one will ever do a 180 to look for them, or stop delivering a quest. I mean, if you are doing a "slay 12 bandits quests" and there are nodes around, well yeah, of course you are supposed to get them, they are designed that way, but also, it's the player's choice. And btw, if you are not actively looking for rares, why do you have Rare Scanner on If you acknowledged your self it is annoying and in your face? 4 - Using the DF renowns as exemple is bad because except for the questlines, which I would believe the great majority of players are interested in, everything related to renown (except personal character progression) is account-wide and optional. But It is a novelty, so the criticism is valid, at large. 5 - You are right that acquisition of resources for gear upgrading, especially this season is HORRIBLE. Everything else you said is wrong. At the end of the day, high level gear progression is for more competitive play. Open world players are given perfectly good gear for the content they play in (the open world). The vast majority of players enjoyed the new gear upgrade system. It may be a case of the kinda good being a little better than the previous turd, but nonetheless, it's fine. Also, this upgrade system is exactly how open world players have access to raid tier sets today, and are able to farm mogs outside of the raiding enviroment.
@Mother3Forever
@Mother3Forever 2 ай бұрын
EVERY addon is optional. NONE of them are mandatory.
@DylanGrech
@DylanGrech Ай бұрын
This all boils down to 1 fundamental problem; "The game is just TOO BIG for it's own good". The community in general keeps asking for everything under the sun; borrowed power, new raids, new this, new that and Blizzard lately kept on delivery, which in theory is great! But then there is the hassle of removing such features as they bloat the experience for new/returning players way too much. Why do we have 4 new zones, 8 dungeons, 10 levels, and 6-million different new things every xpac? Stick to the main story line... make updates to existing zones instead of creating new ones and drastically reduce the gap between a new max level character vs a full bis character. As for the addons... This topic is never ending. The harsh reality is simple; The game needs to be drastically simplified and yes, ban combat addons. No DBM, No BigWigs, No DPS/HPS meters/logging (players will still figure out what is best, take plunderstorm as an example, no addons yet there are 2-3 builds everyone aims for). Addons should only exist to assist with accessibility and even that should be limited. A weak aura should not be able to track buffs/debuffs that needs to be backed in-game (when relevant, with visual and/or audio ques), but an addon should allow for players to change fonts for better readability or add contrast for people with visual impairments.
@Ironbuket
@Ironbuket 2 ай бұрын
5:25 Not saying you are completely wrong. But think about applying that to a game like Skyrim. Skyrim was built from the beginning to allow addons. WOW was built from the beginning to allow addons. What is the difference? We all wish the base Skyrim was better, but I doubt there are many people that would rather there was no addon support
@vtxshiva
@vtxshiva 2 ай бұрын
The main difference is that Skyrim is single-player, and can, by all accounts, be completed start to finish without installing a single add-on, irrespective of the game's quality and performance. The same cannot be said about current day WoW. There is, without a doubt, content that cannot be completed without add-ons and requires other players to commit as well. Add-ons in Skyrim are 100% optional and a personal choice entirely. They are not 100% optional in WoW and depending on the content, is not a choice you get to make. Single-player vs Multiplayer Optional vs Mandatory I would say those are considerable differences and distinctions that can be drawn between the two.
@Ironbuket
@Ironbuket 2 ай бұрын
@@vtxshiva I don’t play WOW competitively. I play it for fun casually so maybe I have a different perspective. However, I have played WOW from the very beginning - I played in the beta and still play. I can recall using macros from the very very early days and addons were also part of the game from very early on, though I cant recall back exactly when they started to be commonplace. Was the game spoiled by addons back then? I don’t think so. Addons may be part of the equation with WOW problems now, but in my opinion, it is not the problem with the game. WOW was built to use addons, if there are certain parts of the game which may work better without the addons then I bet it is possible to make the game work in a way that discourages addons for those parts. Addons only working in open world and not instances for example. Or maybe just some instances, or perhaps only on certain mythic levels
@vtxshiva
@vtxshiva 2 ай бұрын
@@IronbuketThat is indeed the crux of the matter at this stage. How much is too much? As with any good or bad thing, the quantity is important. Add-ons existed back in the day too, but their usage, their adoption, and their importance/impact was far less than what it is today. Add-ons may not be the main issue with World of Warcraft, but they act as a force-multiplier to the issues and will need to be reined. Removal of all add-ons may not be the answer, but limiting what they can do should be considered. The problem is if we focus only on the "convenience" angle, every add-on is a convenience to someone, even if it harms the game play experience or community in the long run.
@mikedarling905
@mikedarling905 2 ай бұрын
fyi just remove the what beeps and doesnt beep
@vtxshiva
@vtxshiva 2 ай бұрын
Hey, thank you very much for the comment. I am aware you can customize settings on add-ons but the purpose of that was to highlight the use of add-ons with their default settings from a new player/newbie perspective. Most new/returning players wouldn't know what, if anything, they should turn off, what is or isn't worth tracking and when.
@endy7855
@endy7855 Ай бұрын
@@vtxshiva How is it Blizzards problem that an addon (that you installed yourself, so you should know what you are installing) annoys you? Turn it off or get to know it better for customization. The scenario you first talked about (new player discovering rares and chests and so on) is exactly what you want. Not only doing your quests but discovering the world. I agree that there are too many rares and chests on your minimap not because of addon annoyance but because it feels like work to get everything but i understand why it was designed that way.
@deutschesvolk8216
@deutschesvolk8216 2 ай бұрын
FINALLY someone talking about item levels... I hope this one tackles the actual problem instead of dancing around the MAIN REASON this game is dead in the first place.
@vtxshiva
@vtxshiva 2 ай бұрын
Thanks for the comment. I'm curious to hear your opinion on what that "main reason" you are referencing might be? It's unclear to me if you agree or disagree with the points I raised or why. Would love to hear more.
@deutschesvolk8216
@deutschesvolk8216 2 ай бұрын
Remember back when they made a huge deal revamping the entire game because they wanted to "bring the player not the class"? Well, it's the same now, except it's "bring the item level instead of everything else", given how centric around item levels your whole experience in this IP is. All problems like affixes, raid difficulty, guild poaching, carries, gold selling, lack of socialization, guilds dying, and so on can be traced back to the need to get, sell, or gatekeep item levels to a point where it became the only aspect of any relevance in all imaginable angles (in both pvp and pve). This game doesn't exist outside of this item level degeneracy, and it's simply sickening considering how item levels are constantly being reset every patch in order to keep you in this perpetual cycle where once you finish it all your progress is lost so you are forced to do it all over again ad infinitum while paying monthly for the "privilege" to do so.@@vtxshiva
@vtxshiva
@vtxshiva 2 ай бұрын
Thanks for following up. I can definitely see what you mean. This gave be a lot of food for thought.
@AR15andGOD
@AR15andGOD 2 ай бұрын
@@deutschesvolk8216 I'm not sure if you play the game, bro. Of course you're going to bring the highest ilvl you can, that's how it has always worked forever since vanilla. Wouldn't bring a level 20 to kara
@AR15andGOD
@AR15andGOD 2 ай бұрын
Also it's the most popular mmo on planet earth, wouldn't call it dead
@SquareOFortune
@SquareOFortune 2 ай бұрын
I respectfully disagree with much of the criticisms on having a dearth of open world available and not liking gear upgrades. It’s totally ok if you disagree with me as well (❤), but my 2¢ as someone who’s a few points away from max iLv, does some light Mythic raiding, and is top 10% dungeon score, BUT thoroughly enjoys casual content, helps new players every day, and wants ALL kinds of players to have something to enjoy in the game no matter who they are or what skill level they aim for: Open World content is *completely optional* now. You don’t need to fight rares/elites, you don’t need treasures, you don’t need reputation, you don’t need to finish entire stories. You can get all player power much quicker from end game content like dungeons, raids, and PVP. The open world content is therefore an optional side component for anyone who doesn’t like dungeons, raids, or PVP, and now those types of players actually have proper progression they can work through if they really want to. Upgrading gear this way is much slower, but very achievable and chill. The reputation rewards are no longer necessary precursors to unlocking dungeons, raids, or important recipes, and instead offer cosmetics, toys, pets, mounts, and other fun stuff. There’s also a ton of new open world minigames to unlock via reputation for more optional non-power-related progression (such as getting better rock climbing tools, or new armor appearances from periodic events). As for level and gear squishes, it’s basically inevitable and helps keep numbers readable and relevant at a glance. The relative power scaling is the same, and is simply represented by a different number. Level 50 is literally level 120 under the hood, etc. Having a wider range of gear progression allows for all players to engage in feeling more powerful no matter what content they do, even if it’s simply casual open world gear, or the occasional easy Normal dungeon, all the way through the hardest Lastly, gear upgrades since DF S2 have been one of the single-best additions to retail, and it’s fixed PVE gearing in the same way Blizz fixed PVP gearing in S1. Now, every single dungeon or raid boss feels meaningful. No matter how small of a victory, you’ve made some progress toward your next upgrade, even if you get unlucky with drops for days or weeks. The currency required is not too expensive if you player harder content since skipping difficulty tiers to get big jumps in iLv means that you never have to spend any more Crests on that gear slot for the rest of the season, and the Flightstone cost is cut in half. It’s only expensive if you slowly crawl up the ladder one difficulty rung at a time in dungeons. So just like all previous versions of WoW, those who are skilled enough to skip straight to a harder mode can keep the relevant rewards. Once you hit your ceiling and can’t overcome a certain difficulty level, guess what? You’re still making progress with each and every boss. The upgrades are limited to the difficulty you can complete, so people can’t get better gear for free without effort. They have to try for that next rung on the ladder to get the relevant reward, just like it’s always been since 2004. Except this time, there’s a little bit of bad luck protection built into the system, and the rungs on that ladder aren’t as far apart for a smoother progression. Dragonflight respects player time like no previous version of the game, in my experience. I can log in, do my weekly Mythic + 18, and log out. Next weekly reset I can roll the dice on my max iLv reward since I’ve already got the resources to upgrade it. But if I do have the time, sure I can run a bunch more for an even higher chance the upgrades will be for a slot I need, or I can simply forgo the hard stuff altogether and chill in the open world to get new mounts and appearances and fishing toys, etc. For the first time in years (since Legion), it’s actually 100% ok to ignore M+ and literally just raid-log if you want. No grinding world quests for hours every week, no grinding dungeons for better upgrades if you had bad luck in the raid. You can progress no matter how much or how little you feel like playing.
@vtxshiva
@vtxshiva 2 ай бұрын
Thanks for the comment. Note that I don't have anything against opposing views or opinions. The points raised in this video are from the perspective of new and returning players. While Dragonflight is likely a better experience than some of the last few expansions, that doesn't mean it doesn't have issues, or that the systems cannot be refined further. Oftentimes as an active player it's easy to glance over the issues, or minimize their impact because the user is already entrenched and used to the grind and loops. If you spend double-digit hours every week, you build tolerance to problems and get used to them. At worst, you get used to what the bad systems are and may even avoid them entirely, but that doesn't mean they aren't there. The dose makes the poison and if your resistance is very high, you can handle a larger dose than most people. I also get the impression, from a lot of WoW players I interact with, that they tend to only play WoW and little if anything else. Without other things to compare it with, something that may be a terrible idea will simply be accepted as "that's just how the game is" despite very obvious answers existing. Personally, I do not think complacency and habit are a good reason to avoid change. That isn't to say all change is good. My goal with this video was to start a conversation and shed some light on a different perspective than what is conventionally discussed in the active WoW community.
@AStarfang
@AStarfang Ай бұрын
you sound like asmon
@vtxshiva
@vtxshiva Ай бұрын
I... don't even know how to reply to that. Thanks? I think???
@mikearchambeault633
@mikearchambeault633 Ай бұрын
Don't play retail is the best option imo.
@wyolin
@wyolin 2 ай бұрын
I would say, you need to play the game for a longer time or atleast at a higher level to learn & understand how the game works. What it was in the past (BfA/SL) it's much-much better now.
@vtxshiva
@vtxshiva 2 ай бұрын
Thanks for the comment. I can appreciate the sentiment, but the purpose of this video was specifically researched from the perspective of new and returning players. I am keenly aware how the game works, and while "I" am OK with putting up with many of the issues and trudging through them, that doesn't mean they aren't there or shouldn't be discussed. In most cases, the issues I highlighted simply require refinement and iteration, not outright removal.
@mikedarling905
@mikedarling905 2 ай бұрын
i like addons as it customizes my own exerience.
@JC-uy9hs
@JC-uy9hs 2 ай бұрын
Make multi strike a stat again that stuff was funny
@melaok
@melaok 2 ай бұрын
stop API reading addons, stop ability bloats and micro cc
@darksunDS
@darksunDS 2 ай бұрын
First
@AR15andGOD
@AR15andGOD 2 ай бұрын
If they mess with addons I'm not playing the game. Having my UI the way I like it is mandatory; obviously it shouldn't be mandatory in order to play the game, but they shouldn't hamstring it in any way. There's no issue with cosmetic options; the issue is when it becomes overwhelmingly necessary like it was in mythic Gul'dan and Archimonde
@swimfreakcmb
@swimfreakcmb 2 ай бұрын
I personally raid very successfully and dont use dbm or weakauras. I actually disagree and dont think they are necessary. People just use them because theyre too lazy to learn the fight. You definitely don't HAVE to have an extensive addon list to play the game. You can just not download addons and log in a play and do just fine lol like i said, I dont use any raid assist addons and I clear Heroic raids, usually top dmg as well. ALSO, the ILVL point you argued is disingenuous. Yeah in dragonflight, the number of ilvls is more than before, but the grind to get it is FAR FARRRRRRR less grindy. There's catchup mechanics right when you ding lvl 70 that give you current raid tier gear. Plus, with the new gear upgrade system, everything you do contributes to leveling your gear so your time is much more respected and its way less RNG based.
@vtxshiva
@vtxshiva 2 ай бұрын
Those are strawmen arguments and you know it. Add-ons are mandatory past a certain point, and they are not just used by "lazy people" to learn fights.The top guilds in the world use them, and they even make them. Do you know why? Because it makes good players great, and great players amazing. They are force multipliers for the limited cognitive load of a person. In a competitive environment, add-ons are a competitive advantage, and you take any advantage you can get. In any other circumstance, many of these add-ons would be called cheats. Additionally there have been mechanics in recent raids that were near or outright impossible without add-ons on higher difficulties AND Ian has even confirmed in the past they take into account the use of add-ons when designing fights. Heck we saw them even try to walk that back in recent expansions with the implementation of private auras, not that it helped much. And we haven't even touched on PvP. I don't mind counter-arguments, but at least give me something to work here, not the same things everyone repeats without giving it more than a second of thought. It feels like you "the heroic raider" did no research on this topic and understand the game less, than the 3 month returning player.
@kuchigyz6231
@kuchigyz6231 Ай бұрын
You can play the game with or without add-ons, it's personal preference. Also, stat squish makes absolutely no difference if your interface is set to percentages.
@skjoli2649
@skjoli2649 Ай бұрын
You talk about power upgrades being bad because it leads to stat squishes... That's not an issue with the item upgrades, it's an issue with the hardware infrastructure. Item upgrades are system as it keeps gear relevant and is continuous linear progression (and replaces the terrible system of random upgrades with TitanForging/Warforging). Also why are you complaining about treasures and bonus quests? You literally don't have to do them and it's often faster not to… As for the addon requirements, the UI is way better than it used to be and the only time you need addons is maybe "DeadlyBossMods" for raiding. They're already aware that addons shouldn't be required to play the game normally and have addresses that (and probably continue to do so)
@Zebracak3z
@Zebracak3z 2 ай бұрын
Your stance on Add-ons is so selfish its almost disgusting. There are thousands of people who play world of warcraft doing different things whether its High raiding, mythic plus, pvp, arena, mount collecting. Creating a a User Interface that can deliver important information to each one of these different playstyles AND each persons personal needs is impossible. Why not open up to addons so the community can dictate how they want information delivered to them. Also removing addons like you originally suggested would make thousands of players who are handicapped not be able to play the game. Next topic: Distractions. Again, there are thousands of people who play the game solely for this. Just don't do it if you know its not important. It's not wasting your time. It gives you no power, if people want to do it why take it away because...... you think you have to do it? You didnt have to do Loam Niffen rep. Don't do it. Rare finder: Blaming blizzard because you cant go into options and uncheck "Magic Chest" for alerts is just lazy. Crests is heralded by almost everyone to one of the best upgrades to the game. Do one more M+/raid boss and you get enough crests. Thats the definition of progress. Also it allows you to narrow the gap between tiers of difficulty gear so if that once peice you want to drop from a boss in mythic doesnt drop, well at least you have the heroic version that after you do content for a while.. is close to the mythic version.
@vtxshiva
@vtxshiva 2 ай бұрын
Methinks you didn't pay attention to the video since that's not what I said. In fact most of the points you're "countering" are nowhere to be found in this video. But by all means, talk past what I said and imagine arguments I didn't make. I'm sure escalating a mild take to 11 will help discourse.
@DumpsterBuzzard
@DumpsterBuzzard 2 ай бұрын
DISGUSTING he says
@Mother3Forever
@Mother3Forever 2 ай бұрын
Git Gud.
@rasmusa9415
@rasmusa9415 2 ай бұрын
The game is dead
Balloon Pop Racing Is INTENSE!!!
01:00
A4
Рет қаралды 16 МЛН
Normal vs Smokers !! 😱😱😱
00:12
Tibo InShape
Рет қаралды 92 МЛН
Follow @karina-kola please 🙏🥺
00:21
Andrey Grechka
Рет қаралды 21 МЛН
Қорқынышты Майнкрафт - 3 бөлім ✅
33:07
Please Help Steve Take The Water
0:32
ToonToon Daily
Рет қаралды 19 МЛН
ВЕРИТ ЛИ ТИГРА БУЛЛИ?
0:32
Pimpochka Games
Рет қаралды 2,6 МЛН