MUSIC & TIMES: 0:00 - Sonic: Before the Sequel - Circumstance - Opening 0:28 - Sonic: After the Sequel - Horizon Heights Act 2 1:12 - Sonic: Before the Sequel - Star Shores Act 2 2:33 - Alex Lee - Take It 3:08 - Sonic: Before the Sequel - Titanic Tower Act 1 5:21 - Sonic: After the Sequel - Storm Station Act 1 6:44 - Sonic: After the Sequel - Horizon Heights Special
@Pr0jectFM5 жыл бұрын
I see you also enjoy Sonic The Next Level
@VideoGameAnimationStudy5 жыл бұрын
Do you mean Alex Lee?
@Pr0jectFM5 жыл бұрын
@@VideoGameAnimationStudy No. The exact same song is used in the hack Sonic The Next Level. You're all about beautiful games and it's a beautiful hack with smooth Sonic sprites. It's the only other place I've heard the song, and since you showed some other fan games I assumed it was a reference to that hack. If there is some other connection between that Alex Lee song and Sonic The Hedgehog I don't know it.
@VideoGameAnimationStudy5 жыл бұрын
Ah okay, well basically there's a missing level from Sonic CD referred to as "R2", and someone made a video of what it would have looked like, and they used Take It by Alex Lee as the song for the 'Present' theme and so on. So now it's widely known to Sonic fans as a potential Sonic CD theme (even though it's just an early 90s dance track)
@Pr0jectFM5 жыл бұрын
@@VideoGameAnimationStudy I found it. That video came out in 2016 and Sonic The Next Level was in the 2015 Sonic Hacking Contest, so that's where the original connection of that Sonic and that song came from. It's interesting how that happened.
@PleaseUnsubscribeHaha5 жыл бұрын
4:26 "I just tend to leave him" Aww... that's cute OH NO WAIT WHAT ARE Y-
@VideoGameAnimationStudy5 жыл бұрын
Hehehe 😈
@detgamingyt77015 жыл бұрын
@@VideoGameAnimationStudy A DEVIL, *_A D E V I L ! ! !_*
@DoritoTime5 жыл бұрын
Reminds me of the one Sonic Short where the orbonaut couldn't turn around
@greenknight90005 жыл бұрын
*TO BE CONTINUED*
@tgr34235 жыл бұрын
*TO BE CONTINUED* has never been more perfect.
@_Adie5 жыл бұрын
Sonic's... appearance on the title screen. He jumps and does all those twirls, and his finger has so many frames! It's quite mesmerising, looking at it for the first time
@VideoGameAnimationStudy5 жыл бұрын
Yeah, it's almost like too much. I think they just wanted to show off to Sega when you think about how bland Sonic 4's was.
@_Adie5 жыл бұрын
They're definitely showing off
@knightshousegames5 жыл бұрын
I love in the special edition art book they have every frame of that animation across 2 pages
@VideoGameAnimationStudy5 жыл бұрын
No way that's cool, haha
@pkmntrainerred42473 жыл бұрын
@@VideoGameAnimationStudy Yea, They really wanted to be like ''THIS is how intro animation is done, And yes I'm looking at you with that glare, Sonic 4''
@Larry5 жыл бұрын
I'd like to see grass blowing in the green hill type zones, more so some sort of reaction when sonic runs etc.
@VideoGameAnimationStudy5 жыл бұрын
Yes! Environmental behaviour and reaction would be ace.
@wangtang320005 жыл бұрын
@@VideoGameAnimationStudy hmm..
@VideoGameAnimationStudy5 жыл бұрын
You don't agree?
@RAFMnBgaming4 жыл бұрын
What Mushroom Hill did for that was pretty good.
@marr_cel4 жыл бұрын
@@VideoGameAnimationStudy sonic unleashed, generations, and forces did that.
@Part_Time_Fox5 жыл бұрын
Great job on this analysis! The new animations flow great and definitely encapsulate how classic sonic should feel.
@MicahBuzanANIMATION5 жыл бұрын
As a 2D animator myself, I love how you're analyzing and breaking down the animation in these games!
@VideoGameAnimationStudy5 жыл бұрын
Thanks! Are you a professional animator? Have a website or Twitter?
@MicahBuzanANIMATION5 жыл бұрын
Yep, independent animator. I mostly do weird music videos and tour visuals for bands: www.micahbuzan.com/portfolio/animation/ I'm looking forward to digging through more of your vids. Keep up the great work, this is a really fresh form of videogame related content.
@VideoGameAnimationStudy5 жыл бұрын
@@MicahBuzanANIMATION Mate that's incredible, that's some really stellar work, I love it! I assume you've been in the industry for some time?
@goolus5 жыл бұрын
"If he has one or no balls I'll just leave it there. 4:31 *jumps and kills*
@LeroidwithFries5 жыл бұрын
4:26 guys don't be silly he was just jumping over to him to give him a big old hug
@mjc09615 жыл бұрын
"I just tend to leave him" Yeah I saw you cutting away before finishing him off. 😋
@StriderZessei3 жыл бұрын
Gotta save the animal inside!
@indigo65185 жыл бұрын
Your voice is as calm as Bob ross
@VideoGameAnimationStudy5 жыл бұрын
Thank you! I do love happy little trees! 🌳
@TimurSokol4 жыл бұрын
@@VideoGameAnimationStudy But why there is only one tree in your comment? Give him a friend 🌳🌳
@brogaming73933 жыл бұрын
@@TimurSokol I would love to, m8! 🌳
@redalchemy73225 жыл бұрын
A great analysis, Sonic Mania really improved upon the formula making it feel much more lively. The attention to detail in terms of speed for animation is a really nice touch. How would you feel about a more hand drawn Sonic like what has been recently released for their animation channel if they tried that style for a new game?
@VideoGameAnimationStudy5 жыл бұрын
I think that would be great, I feel like it's the perfect series now to begin trying out new art styles.
@LiveHedgehog5 жыл бұрын
It's weird going back to the Classics after playing Mania because you don't realise how much detail it added. One slight gripe with the video - the music is a bit too loud compared to your voice, if you reduced the volume of the music a bit it would make the video better to listen to.
@VideoGameAnimationStudy5 жыл бұрын
Oh that's strange, I didn't notice that so much when editing. Thanks for the feedback!
@Agent-yw1kj5 жыл бұрын
Really? I think Sonic 3&knucles looks much more prettier than Sonic mania
@lkellyjr.61465 жыл бұрын
Male agent 3 are you outside of your mind my friend ( also not trying to be rude just saying sonic mania is way more detailed and the colors jump out way more in mania then in sonic 3 and knuckles
@Agent-yw1kj5 жыл бұрын
@@lkellyjr.6146 Look at Sonic 3 and knucles. Then look at mania. Sonic 3 and knucles is much more prettier than mania by a long shot
@VideoGameAnimationStudy5 жыл бұрын
It's all subjective, there's not really any point discussing who's right when it comes to aesthetics and prettiness.
@aiwjdaiwkdwadkodawdawd5 жыл бұрын
4:30 "I don't want to destroy him!" *Jumps on it and cuts the video* No badniks we're harmed during this second
@JSevion5 жыл бұрын
Great job breaking down all of the subtle details in the game's animations. I used to think I hated the animation smears, but they really do make the character animations more lively. I like the idea of replicating the Lost World bounce as well I still don't like smears on the robots, though. I really prefer the stiff, but ultra-smooth way they moved in S3K. Most of the badnicks recreated for Mania still retain this, but the newer badniks like the buzzsaw crabs from PGZ or the electric slinkies from TMZ still look off to me.
@VideoGameAnimationStudy5 жыл бұрын
Ahh I forgot to do a close up of the buzz saw crabs in Press Garden! But yeah, agreed, sometimes it looks a little too rubbery on things that are a bit firmer.
@theharvardyard23565 жыл бұрын
I disagree on the Lost World stretchy jump, only because I like the impression the classic design gives that the ball he curls into is very rigid. It makes it feel more powerful as an attack, and gives more of an impression of a steel pinball bouncing around the stages rather than a rubber bouncy ball. This makes bouncing off enemies, bumpers etc. feel much more satisfying, to me.
@VideoGameAnimationStudy5 жыл бұрын
That's fair enough, the stretchy factor has been divisive
@night3775 жыл бұрын
This just made me appreciate Sonic Mania even more, hopefully one day Christian Whitehead & the team can bless us with some kind of sequel.
@tahamohammad88423 жыл бұрын
One thing I love about sonic mania’s animation is how smooth it is,especially when compared to its predecessors. I believe it’s part of why the game feels smoother even though the control is nearly identical. The feedback you get as a result of moving is far smoother and that creates the image that the game it self is smoother.
@BradynNewcomer5 жыл бұрын
This game makes me cry because of how beautiful it is.
@hemangchauhan28645 жыл бұрын
I didn't even notice many these detail!
@AlexYardZone3 жыл бұрын
When I first played Sonic Mania I was a bit thrown off by the animation where sonic hits a spring and spirals up into the air. I didn't play Sonic CD much so I wasn't prepared for it but now I appreciate it. Funnily enough, I watched this video about a year ago and here I am again!
@VideoGameAnimationStudy3 жыл бұрын
Yeah, it's surprising how the spin launch works seamlessly into the overall design of Mania, seeing it in places like Green Hill and Chemical Plant is definitely a novelty!
@draykiedrayker22795 жыл бұрын
Your videos about video game animations really help me for my animations that are not video game oriented. Thank you!
@VideoGameAnimationStudy5 жыл бұрын
I'm glad to help! 😍
@GunFeverr5 жыл бұрын
The consistency of the jump attack sets it apart from other platfromers, the hitbox is very obvious and Sonic has no vulnerable area which means no infuriating situations where you take a hit because you're off by just a pixel, a stretch or transition frame would potentially ruin this dynamic.
@VideoGameAnimationStudy4 жыл бұрын
They was pretty much the idea I was going for, using Sonic Lost World as a reference
@KaitouKaiju4 жыл бұрын
Maybe a better way to give it some weight would be a dust trail as he jumps up
@jonsterthe1st3555 жыл бұрын
6:02 pause! Sonic cd's scraped breaking sprite!
@guffingtonreal4 жыл бұрын
Tails, get off the bench.
@jonsterthe1st3554 жыл бұрын
@@guffingtonreal I will vibe in this bench for all eternity
@guffingtonreal4 жыл бұрын
@@jonsterthe1st355 You are not vibing. Sick fox.
@jonsterthe1st3554 жыл бұрын
@@guffingtonreal ha! I shall use my powers of vibe to prove you wrong!
@guffingtonreal4 жыл бұрын
@@jonsterthe1st355 That's not vibing. *That's a crime, Tails.*
@LorenHelgeson4 жыл бұрын
One touch to the animation I like is Tails' idle animation. Originally a stifled yawn as Gamepro described it when Sonic 2 first came out, he now starts to doze off, but snaps himself awake with a shudder.
@SegaMario4 жыл бұрын
2:33 Nice Sonic 1: The Next Level music there.
@jackscrivens95205 жыл бұрын
I think the brighter colours improve the game a lot :)
@VideoGameAnimationStudy5 жыл бұрын
Me too!
@Mac10814 жыл бұрын
I love the colours and animations
@ThunderJams4 жыл бұрын
One element of the animation I love is how expressive Ray is. The way they blended his more isometric sprites from SegaSonic, as well as the general amount of character he has in his animations, he's so cute! Like his big doofy smile and thumb waggling after he finishes an act. He's perfect. Overall, the animation was really improved, but I'd actually say Sonic's animation is a little less expressive than in 3 & Knux. Compared to 1, 2 and CD it's a huge improvement, but I kind of liked the slight redesign he had in that game? Either way, it's definetly a game which looks gorgeous in motion, and the sprites are some of my favourites in any game ever, next to the sprite animation in GBA Fire Emblem.
@cleanracerfoxboy4 жыл бұрын
2:52 u forgot to point a cool point. Lol Before the max speed animation, Tails starts spinning his tails. Haahahahh
@djroscurro98594 жыл бұрын
One thing I did notice is that the run seems to transition better into the sprint more than it did in the older games. I feel like it has a sense of rotation like the sprint. And he also leans forward similar to the sprint as well.
@thesolaruniverse97765 жыл бұрын
Great video as always! You sounded alot more calm this once -- which I definetly like!
@VideoGameAnimationStudy5 жыл бұрын
Thanks! Do I normally sound a bit more frantic or crazy?
@thesolaruniverse97765 жыл бұрын
@@VideoGameAnimationStudy Not really haha, I found you a bit quiter and more laid back (ish) this time! ^^
@jedihunter1765 жыл бұрын
This man's voice is auditory silk
@VideoGameAnimationStudy5 жыл бұрын
Why ~ _thank yooou_ ~
@TheAlison14565 жыл бұрын
I love the concept of this channel. Applied specialization, having fun while learning and analyzing something. The kinda thing you just don't get with big channels.
@VideoGameAnimationStudy5 жыл бұрын
Hey, thanks a lot! Yeah I have a bit of a problem that i get bored in doing the same thing too often, so my videos end up having, hopefully, a fresh feel each time.
@ShinNoNoir855 жыл бұрын
2:57 I feel like that Knuckles' climbing animation takes inspiration from his climbing animation in Knuckles' Chaotix.
@VideoGameAnimationStudy5 жыл бұрын
You're absolutely right. I've not actually played KC at any great length, had to watch some on YT, and it's totally the same! Furthermore, the transform effect from the Heavy Magician fight is taken from the intro of Chaotix! So many references!
@notthere835 жыл бұрын
You know, this really whet my appetite, as I skipped this game up until recently. But when I played it, it became apparent to me very quickly how much platforming in games has improved and that I don't want to go back to the mechanics of those "good old days". Jumps aren't always triggered when I press the jump button, running feels spongy. I'd rather go back to Hollow Knight, Celeste, etc. - if only I hadn't already played them for so long. There aren't enough great platformers and metroidvanias being released...
@NehemYah8104 жыл бұрын
I love the sprites in this game although I do find myself a little upset they didn't revise the sonic 3 sprite. That was my favorite by far.
@krealyesitisbeta56424 жыл бұрын
“I tend to leave him.” Tails: “No bot left alive...”
@barbaroffa5 жыл бұрын
04:29 - You were jumping on the poor thing! You lied to us!
@VideoGameAnimationStudy5 жыл бұрын
I was saving the animal within!
@barbaroffa5 жыл бұрын
@@VideoGameAnimationStudy okay... I forgive you
@Mac10814 жыл бұрын
Video Game Animation Study the animal liked it in there
@MasterGeorge0904 жыл бұрын
I liked how in Sonic Mania when the characters climb up/down the slope, the animation for the slope climbing improved by making it so it looks like the sprite rotated.
@VideoGameAnimationStudy4 жыл бұрын
Yeah that's right, they went for a 32-bit aesthetic rather than 16-bit, gives them a bit more room to be creative!
@TechBlade90004 жыл бұрын
@@VideoGameAnimationStudy Fun Fact: the SEGA Genesis is capable of doing sprite rotation and there's already a Sonic ROM hack that does it and a seperate one by the same dude that makes everything else rotate
@VideoGameStoryTime5 жыл бұрын
Love this video! It's great to see Sonic Mania's animation broken down like this!
@VideoGameAnimationStudy5 жыл бұрын
Thanks guys!
@QualityGarbage8 ай бұрын
Watching this video again for fun and... 1:53 really reminded me how much stiffer Eggman is in Sonic Superstars
@thescarvedinsect5 жыл бұрын
4:26- '...I just tend to leave him.' 4:30- *TAILS, NO!*
@koopa10185 жыл бұрын
4:10: Not to mention, it signals to the player when the enemy is actually dangerous.
@VideoGameAnimationStudy5 жыл бұрын
Indeed!
@keklekekle11145 жыл бұрын
i dont agree with the idea of a transiction animation for a jump, i dont think i've seen a non-cinematic 2D platformer use one and it looking/feeling right (if you have any example, please tell me about them), and i specifically love how the jump in sonic games is snappy yet seemless, having him stay in the ground for two or even one frame could ruin that, not to mention that when going at high enough speeds, staying in the ground for two or one frame could potentially mean missing a jump, though maybe, if implemented correctly, it could prove me wrong, these guys are awesome at what they do, and have made so many great innovations that i wasnt a fan of at first.
@VideoGameAnimationStudy5 жыл бұрын
I don't think it'd even notice, he could still be leaving the ground and have one or two frames transition, it wouldn't ruin the flow. I mean if you look at Mouse Man and Wonderboy in The Dragon's Trap by LizardCube (which I go into in another video) they have transitioning frames that you barely notice but don't hinder the gameplay whatsoever.
@CriticaLinkCritiques5 жыл бұрын
Man, I really need to play this one of these days. Great video as always.
@VideoGameAnimationStudy5 жыл бұрын
Yess you doooooo
@Bluedemons2135 жыл бұрын
If you look in the file's of sonic mania green hill act one you can see that the first boss is actually five parts of a 3D model put together and flattened to make it look like a ball, same goes for the giant mech for titanic monarch zone act one in the background.
@VideoGameAnimationStudy5 жыл бұрын
Oh really? That's really cool, I didn't know that!
@Trusty1255 жыл бұрын
You didn't mention Tails' ugly rotation animation in sonic 3 (His tails go all small and wiry) I thought that the one in sonic mania massively improved on that one
@VideoGameAnimationStudy5 жыл бұрын
Ah yeah, I should've got some footage of that, but I know exactly what you mean, it's like badly planned and stuff.
@SilverSonic19925 жыл бұрын
Ah, but there was a valid technical reason for that. You see, in normal gameplay Tails's tails are a separate object that animate on their own. Whenever you go on a rotating object however, the tails object vanishes and the tails are drawn directly on Tails's sprites. This means the tails cannot be drawn far outside of Tails's sprites due to the way the sprite is put together. It has a limited amount of pixel space for each character.
@clonefighter19964 жыл бұрын
@@SilverSonic1992 Sprite offsets didn't exist back then? Shame.
@SilverSonic19924 жыл бұрын
PyrkagiaTheHedgehog Sprite offsets?
@ドリフト180X2 жыл бұрын
I’d love a second Sonic Mania. That game was so good. It seems weird Sega hasn’t made another yet.
@VideoGameAnimationStudy2 жыл бұрын
Apparently according to an interview, the Sonic Mania project had fulfilled all it set out to do.
@EnnVP4 жыл бұрын
Something I noticed was you get what feels like a full smooth 360 degrees of rotation when running a loop where you used to definitely notice the run angle transitions on the original series
@VideoGameAnimationStudy4 жыл бұрын
Yeah that's calculated sprite rotation, which was doable in those days but took up lots of processing power.
@zig89255 жыл бұрын
The background music you use in your videos is always great!
@VideoGameAnimationStudy5 жыл бұрын
Thanks, and thanks to them for making neat music!
@BruceKenobi4 жыл бұрын
I really like the channel! and what else to add? 2 words: hand-drawn animation!!! yeah! no more pixelart!
@cpab272 жыл бұрын
actually the turning around animation from sonic 2 is where the extra frame of turning around in mania comes from but the animation was just use for when you turn while doing the ledge animation but in later releases of the game it was scrapped cybershell has a complete video talking about it.
@waifu_png_pl68545 жыл бұрын
i loved the presentation in this game. everything was just so beautiful, the sprites, the colors, the animations, the general atmosphere... great game
@VideoGameAnimationStudy5 жыл бұрын
Yeah, I really like the branding style they have for title screens and such as well. Good use of colours.
@juneru25 жыл бұрын
this video is wonderful. character animation is very overlooked in my opinion and im glad this video can show the insane effort gone into manias characters specifically. also its great you go over some of the enemies/bosses too.
@VideoGameAnimationStudy5 жыл бұрын
Thanks for the kind feedback, 'm glad you enjoyed it!
@joannecarnival64114 жыл бұрын
I must admit tho, I prefer when Sonic’s feet aren’t pointing straight forward; I really feel they should have built upon Sonic 3’s base sprite.
@Amdecreations.5 жыл бұрын
Love your attention to detail and analysis. I too noticed they used a lot of squash and stretch in the frames/animation.
@VideoGameAnimationStudy5 жыл бұрын
Thank you!
@AGwolf20974 жыл бұрын
note: Knuckles' "new" gliding and climbing animation isn't too far off his animation from Chaotix on the 32x
@VideoGameAnimationStudy4 жыл бұрын
I've learnt that now yeah. That's really interesting!
@OminousBlast5 жыл бұрын
I agree with your video! I would also like slight background motion blur and sonic to lean more forward while running to make the game seem more fast paced
@VideoGameAnimationStudy5 жыл бұрын
Good idea!
@ScorpionF1RE_USA4 жыл бұрын
now that there are massive hd tvs, they should add a zoom-out feature to shrink what you see, so more of the playfield could be viewed at once. then you could see big jumps and enemies in time to line up your jumps properly. they could make zoom in / zoom out customizable, or even a speed sensitive setting.
@bregowine4 ай бұрын
This game is an absolute joy visually, with some of the best sprite work of all time honestly
@berrytart_4 жыл бұрын
One really subtle thing about Tails's flying animation is that the tails spin faster when you press the fly button.
@VideoGameAnimationStudy4 жыл бұрын
I like that!
@ImoDaDude2 жыл бұрын
Your right, The lost world jump was quite satisfying!!
@RandommBoyo5 жыл бұрын
You have selected the perfect music on beggining.
@VideoGameAnimationStudy5 жыл бұрын
I'm a big fan of Funk Fiction
@RandommBoyo5 жыл бұрын
I cant say why not :)
@bacon90924 жыл бұрын
“I just tend to leave it...” *JUMPS AT IT*
@sosasees4 жыл бұрын
5:44 This 3D rotation looks just like Sonic 3D Blast
@VideoGameAnimationStudy4 жыл бұрын
Possibly, though I think it's mostly an enhanced sprite animation from the classic 2D titles.
@pastyle00015 жыл бұрын
The sonic after the sequel music made me sub, definitely my favorite fangame of all time.
@VideoGameAnimationStudy5 жыл бұрын
That music is just phenomenal
@PleaseUnsubscribeHaha5 жыл бұрын
Finally, the long awaited Sonic Mania animation episode from animator Dan! Wait, wrong animator Dan?! JK of course amazing video as always!
@VideoGameAnimationStudy5 жыл бұрын
Haha, thanks! All of the animator Dan's! (Danimators)
@PleaseUnsubscribeHaha5 жыл бұрын
@@pixiepandaplush Yes please!
@PleaseUnsubscribeHaha5 жыл бұрын
@@VideoGameAnimationStudy I'm going to start using that when referring to either of you :P
@PleaseUnsubscribeHaha5 жыл бұрын
@MageBurger I know a someone!
@_Tzer4 жыл бұрын
I want a mania 2 that takes the mania verse and does its spin on the adventure series.
@KalebFish5 жыл бұрын
4:42 *Bendableity*
@VideoGameAnimationStudy5 жыл бұрын
Technical term.
@czech_ring4 жыл бұрын
there were originally more frames in sonic 2's running animation but they removed them because of performance issues
@marcusanimations72284 жыл бұрын
4:26 if he has 1 orbe or less i tend to leave him :tails then perceds with jumping on it
@marx45385 жыл бұрын
A lot of Russians talk about "awful eye-destroying palettes" and "bad animation quality" in Sonic Mania without even knowing what animation is.
@VideoGameAnimationStudy5 жыл бұрын
Oh dear, that's a shame!
@austinreed73434 жыл бұрын
Marx They’re hooked on Mortal Kombat and other ugly video games like that. Orthodox Culture is weird.
@gneu15274 жыл бұрын
But not me
@RandomGuy-zl5sp4 жыл бұрын
@@austinreed7343 but mortal kombat isn’t ugly
@austinreed73434 жыл бұрын
@@RandomGuy-zl5sp It is nowadays.
@TheFullNEWS3 жыл бұрын
this makes me love the game so muchhh more. definitely playing it after this video lol
@Bloxed5 жыл бұрын
Great video Dan! I love Mania's animation and how it's both faithful and new! You always do an amazing job breaking down animation! =)
@VideoGameAnimationStudy5 жыл бұрын
Thanks so much! Yeah, I couldn't not do a video on it, really.
@Bloxed5 жыл бұрын
@@VideoGameAnimationStudy No problem! =)
@Nic_27512 жыл бұрын
The 3D games could still learn a lot from 2D animation
@SparkyMK34 жыл бұрын
Great video about a great game! I only wish they had made the spinning animation when theyre launched off of springs less stiff in the posing. Would it have been hard to get even a little bit of overlap (like in the spines) or asymmetry in the posing or action as they accelerate, decelerate and then fall, with different parts of the body catching up with or overlapping each other as they react altogether to whats going on, instead of twinning it and making the characters body suddenly go stiff as a plank for the sake of a smooth 3D rotation, or was it done that way on purpose for a specific reason? IIRC, the Sonic Advance games (which also had some nice spriteart) tried to avoid straight inbetweening like that.
@VideoGameAnimationStudy4 жыл бұрын
I'll have to study the Advance games more, but I guess it's sometimes to make modelling easier on all five characters, perhaps? It was referencing the Sonic CD jump pose, so I guess they were just sticking to that.
@scotchtapeworm37555 жыл бұрын
I also love the intro animation with the music before the game starts. Simple drawingd, but it just feels so great! Instantly puts me in the mood to play thr game and have fun.
@VideoGameAnimationStudy5 жыл бұрын
It's s fantastic piece of animation indeed, Tyson Hesse is a god
@nixtherabbit4 жыл бұрын
Wow theres a music that was in sonic cd the removed zone r2
@VideoGameAnimationStudy4 жыл бұрын
That's a piece of music called *Take It* by artist _Alex Lee,_ which just happens to sound very Sonic CD-like, as the Japanese musicians took inspiration from 90s Western dance music.
@samuelkibunda69605 жыл бұрын
Let's just say sonic mania gave sonic and friends more character without even using words
@VideoGameAnimationStudy5 жыл бұрын
True dat
@alexanderventrella86595 жыл бұрын
As someone who studied a little animarion in college (and loves Sonic), I appreciate this video. Sonic Mania did a lot to improve upon the classics, and I can see it going even further in another iteration. A few things I'd like to see are special animations for running backwards, walking underwater (also when low on air) and falling (currently just a walk/run cycle). Other than that, I do like the proof of concept you did with a squash-and-stretch for Sonic's jump. I think that would do wonders. Great video! Looking forward to more.
@Trusty1255 жыл бұрын
There is actually a separate set of animations for air walking where the character's feet are a bit more pointed/floaty (unless you mean something more like Knuckles dropping out of a glide, in which case there is a falling with style mod)
@VideoGameAnimationStudy5 жыл бұрын
Thanks for watching! Yeah, a separate falling animation (instead of the pointy feet air walking) would be great actually. And different environments for moving in general would be cool!
@Hemigloopilop78904 жыл бұрын
I feel like I would like to see the jumps left as they are for retro sonic style games - I saw the animation and the projection feels too telegraphed for that era/style sonic. It suits the modern sonic much better. That said - we got retro sonic in 2.5D in sonic generations... how about modern sonic in a retro setting (almost like the sonic advance series... which... I dunno why they stopped with that - they were true blue successors to the megadrive IMHO)
@metaridleyakathecunninggod10065 жыл бұрын
The music choice in this video was beyond perfect.
@seba23665 жыл бұрын
2:54 That animation is from Knuckle's chaotix with the Climbing aswell
@VideoGameAnimationStudy5 жыл бұрын
Yeah some others have mentioned this, I never knew as I've barely played Chaotix, and now I've noticed lots of other things from Chaotix, too!
@iteachvader5 жыл бұрын
I think my only gripe with Sonic Mania's visuals is how the camera is smoothed out as compared to the original Genesis titles. It lost that super-smooth 60 FPS feel, ironically making the framerate feel _less_ consistent than they probably intended. Same with the characters' rolling animations; they don't feel as fast anymore since they were smoothed out with more frames in between. Doesn't change how much I still love the game though.
@VideoGameAnimationStudy5 жыл бұрын
Hmm, not sure I can see what you mean.
@iteachvader5 жыл бұрын
@@VideoGameAnimationStudy I recorded some gameplay of both, and made a comparison of the camera behavior. Sonic Mania applies smoothing to the camera's movements, especially when re-centering on the player. Here it is if you'd like to take a look. kzbin.info/www/bejne/qnaqiKOdmNOBrac
@mersunarytigre5 жыл бұрын
Ah, quality content from our boy, Root. A good month indeed. :)
@Lightning-21534 жыл бұрын
I think it'd be interesting if the first few frames of Sonic's jump started with him uncurled, and then you actually see him tuck and curl into a ball.
@bingobo25514 жыл бұрын
One thing I would love For the sequel is 1 of the new zones from mania to return to its sequel, and 4 of the zones to return to its sequel.
@VideoGameAnimationStudy4 жыл бұрын
Sounds like a good idea!
@Nawer_Rapter5 жыл бұрын
About the jump stretching you consider neat, it gave me a sense of "slimeness" to the orb that is Sonic when jumping. It's a bit hard to keep that solid look of being a "technically meant to do damage" ball, like when you throw a rock, and still making it look like a complete and full jump of a character. Animations usually serves as teaching, and a solid object thrown to someone is usually more damaging than a slime, so you need to tell the newbies that jumping on things actually harms/breaks them, and that you have some "invulnerability" to it. Looking more solid keeps the mind on that though, I think. Also the stretching of Mighty is something that let's you know you've changed the peace of movement, it could be a slimy-lookie thing but he's Mighty, so you just assume that he will be harder even looking puffy, something that the curious, funny and happy looking Sonic doesn't seems to be at his base character. But yeah, some frames of some kind of anticipation, or like, transformation, would be nice.
@3rdDimensionFox5 жыл бұрын
Another great job dude!
@XaneMyers5 жыл бұрын
2:40 I know, this isn't what's being asked about, but can we just appreciate how Sonic's head *rotates side to side* when walking? I love that about Sonic. Almost every other character in video games strangely have "stiff" heads (like how Sonic looks when running at full speed, probably intentional there and not lazy artists). Look at Mario's joke of a walking animation in his 2D games and notice how his head doesn't do anything believable, and his feet only have three frames of animation (in SMW, at least). It's similar in other games with their heads never rotating. (Even my own sprites *I've* drawn have this problem!) SEGA put more effort into animating an animation you'll barely see compared to full-speed running... I'll just say, if I ever would have another artist draw pixel art for my own game, it'd be a requirement they avoid this oddity. *Rotate the head, even slightly, so the character doesn't look like their neck is locked to their body's rotation.*
@VideoGameAnimationStudy5 жыл бұрын
While I agree with the idea of rotating head, which I should've mentioned more in the video, I disagree that Mario's run cycle is bad because it's older and has fewer frames. You should check out my Keyframes video about this thing. I think all run cycles are different, and you don't actually move your head when running in real life, but it looks fine when animated.
@retromaster61635 жыл бұрын
Excellent, insightful video.
@VideoGameAnimationStudy5 жыл бұрын
Thanks!
@atomicskull64055 жыл бұрын
If you put the same areas from the originals and Mania next to each other you can see they improved the background tiles as well. It looks like how you remember the games not how they actually looked.
@VideoGameAnimationStudy5 жыл бұрын
Totally. They did a really good job of incorporating that classic feel by using original stage layouts. For instance Mania Green Hill Act 1 is Original Green Hill Acts 1 + 2 mashed together with some extra bits, and Mania Act 2 is Original Act 3 but extended.
@Stewwit3 жыл бұрын
i wish they made the characters have a falling animation like from falling off a ledge or falling down from bouncing off of a spring.
@nickolias72925 жыл бұрын
So what if the while game was animated in the Toei/Hesse artstyle?
@VideoGameAnimationStudy5 жыл бұрын
That would be pretty ace. I showed a little bit near the end of the fan game Sonic Ages, which uses Hesse's style
@voluntarioscostarica40174 жыл бұрын
the comment sections for these videos are so non-toxic, it feels like I am in the good side of the Inteernet for a change
@VideoGameAnimationStudy4 жыл бұрын
Thank you, that really means a lot. I do my best to keep it all chill and friendly!
@ObaREX5 жыл бұрын
Just binged a ton of your videos. Surprised I never heard of you before. You ever think on looking back to not-so-much older games. Like the Portal series. Particularly the second one?
@VideoGameAnimationStudy5 жыл бұрын
Hey thanks! Possibly, yeah. I've like two years worth of video ideas, it's just a matter of finding the time to do them all 😅
@munchjrgames9425 жыл бұрын
One thing that i love about Mania's animations is that they were specifically made so that frames could be deleted to reveal the original animation, for example, the spring, while now equipped with the faux-motion blur, still retains the original spring frames (Just with updated shading)
@VideoGameAnimationStudy5 жыл бұрын
I guess so. I'm not sure you can say that for all, but you certainly can for some.
@munchjrgames9425 жыл бұрын
@@VideoGameAnimationStudy Yeah, some don't work when you chop up the frames
@lowpolysunrise2 жыл бұрын
I like the fact that sonic fan game music got in here
@Rationalific3 жыл бұрын
Very nice run through! There were some differences that I didn't notice, but really make things nicer. Why hasn't Sega had these guys work on another totally new Sonic?! Why has it been almost 4 years?!
@VideoGameAnimationStudy3 жыл бұрын
Interesting question. The guys who worked on this broke off and made their own studio called Evening Star, and they haven't posted anything since.
@Rationalific3 жыл бұрын
@@VideoGameAnimationStudy I appreciate the info! It is good that they all stuck together. Hopefully, Sega will go through them (or is doing so now) to create the next Sonic game. (But knowing Sega, I have my doubts. They have a history of shooting themselves and their fans in the foot...) Thanks again!
@superflix77904 жыл бұрын
4:34 4:33 I'll leave it alone if it has 1 ball. *Tails jumps closer to the shaking orb*
@Sinistar19835 жыл бұрын
Thanks for this video, as a game dev this is super helpful.
@VideoGameAnimationStudy5 жыл бұрын
Hey no worries, glad if it helped!
@Sinistar19835 жыл бұрын
It did, thank you very much
@Edgar_Kevin5 жыл бұрын
This game is the best thing that happened in a long time 😍❤